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S/M / Moves

Spikes

Back to Moves

Spikes

Ground-type status move in Pokémon Sun & Moon.

Move text

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

Details

Introduced

Generation II

Power

-

Accuracy

-

PP

20

Priority

0

Makes contact?

No

Machine

-

Learners

Pokémon that learn this move naturally by leveling up.

Learners

Pokémon that learn this move through special or alternate methods.

Smeargle

#58

Normal
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Smeargle

#58

Normal
Permanently copy with Sketch; a source Pokémon must use the move

Delibird

#81

IceFlying
Egg

Omanyte

#138

RockWater
Egg

Omastar

#139

RockWater
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Omastar

#139

RockWater
Omanyte — breeding; retain through evolution

Wimpod

#182

BugWater
Egg

Golisopod

#183

BugWater
Wimpod — breeding; retain through evolution

Trubbish

#206

Poison
Egg

Garbodor

#207

Poison
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Garbodor

#207

Poison
Trubbish — breeding; retain through evolution

Snorunt

#246

Ice
Egg

Glalie

#247

Ice
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Glalie

#247

Ice
Snorunt — breeding; retain through evolution

Glalie Mega

#247

Ice
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Glalie Mega

#247

Ice
Snorunt — breeding; retain through evolution

Froslass

#248

IceGhost
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Froslass

#248

IceGhost
Snorunt — breeding; retain through evolution

Roselia

#315

GrassPoison
Egg

Deoxys

#386

Psychic
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Deoxys Attack

#386

Psychic
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Deoxys Speed

#386

Psychic
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Budew

#406

GrassPoison
Egg

Roserade

#407

GrassPoison
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Roserade

#407

GrassPoison
Budew — breeding; retain through evolution

Roserade

#407

GrassPoison
Roselia — breeding; retain through evolution

Venipede

#543

BugPoison
Egg

Whirlipede

#544

BugPoison
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Whirlipede

#544

BugPoison
Venipede — breeding; retain through evolution

Scolipede

#545

BugPoison
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Scolipede

#545

BugPoison
Venipede — breeding; retain through evolution

Maractus

#556

Grass
Egg

Dwebble

#557

BugRock
Egg

Crustle

#558

BugRock
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Crustle

#558

BugRock
Dwebble — breeding; retain through evolution

Ferroseed

#597

GrassSteel
Egg

Ferrothorn

#598

GrassSteel
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Ferrothorn

#598

GrassSteel
Ferroseed — breeding; retain through evolution

Shelmet

#616

Bug
Egg

Accelgor

#617

Bug
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Accelgor

#617

Bug
Shelmet — breeding; retain through evolution

Chespin

#650

Grass
Egg

Quilladin

#651

Grass
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Quilladin

#651

Grass
Chespin — breeding; retain through evolution

Chesnaught

#652

GrassFighting
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Chesnaught

#652

GrassFighting
Chespin — breeding; retain through evolution

Bunnelby

#659

Normal
Egg

Diggersby

#660

NormalGround
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Diggersby

#660

NormalGround
Bunnelby — breeding; retain through evolution

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTMPowerAcc.PPPokémonDescription
Bone ClubGroundPhysical

-

6585204

The user clubs the target with a bone. This may also make the target flinch.

Bone RushGroundPhysical

-

2590107

The user strikes the target with a hard bone two to five times in a row.

BonemerangGroundPhysical

-

5090104

The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.

BulldozeGroundPhysical6010020349

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

DigGroundPhysical

-

8010010323

The user burrows, then attacks on the next turn.

Drill RunGroundPhysical

-

80951033

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Earth PowerGroundSpecial

-

9010010182

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

EarthquakeGroundPhysical10010010324

The user sets off an earthquake that strikes every Pokémon around it.

FissureGroundPhysical

-

-30581

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

High HorsepowerGroundPhysical

-

9595107

The user fiercely attacks the target using its entire body.

Land’s WrathGroundPhysical

-

90100104

The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.

MagnitudeGroundPhysical

-

-1003035

The user attacks everything around it with a ground-shaking quake. Its power varies.

Mud BombGroundSpecial

-

65851046

The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy.

Mud ShotGroundSpecial

-

55951558

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Mud SportGroundStatus

-

--1584

The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.

Mud-SlapGroundSpecial

-

2010010451

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Precipice BladesGroundPhysical

-

12085103

The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.

RototillerGroundStatus

-

--1027

Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.

Sand AttackGroundStatus

-

-10015120

Sand is hurled in the target’s face, reducing the target’s accuracy.

Sand TombGroundPhysical

-

35851534

The user traps the target inside a harshly raging sandstorm for four to five turns.

Shore UpGroundStatus

-

--103

The user regains up to half of its max HP. It restores more HP in a sandstorm.

Stomping TantrumGroundPhysical

-

7510010186

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Tectonic RageGroundPhysical

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

Tectonic RageGroundSpecial

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

Thousand ArrowsGroundPhysical

-

90100104

This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground.

Thousand WavesGroundPhysical

-

90100104

The user attacks with a wave that crawls along the ground. Those hit can’t flee from battle.

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