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S/M / Moves

Mud Sport

Back to Moves

Mud Sport

Ground-type status move in Pokémon Sun & Moon.

Move text

The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.

Details

Introduced

Generation III

Power

-

Accuracy

-

PP

15

Priority

0

Makes contact?

No

Machine

-

Learners

Pokémon that learn this move naturally by leveling up.

Learners

Pokémon that learn this move through special or alternate methods.

Squirtle

#7

Water
Egg

Wartortle

#8

Water
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Wartortle

#8

Water
Squirtle — breeding; retain through evolution

Blastoise

#9

Water
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Blastoise

#9

Water
Squirtle — breeding; retain through evolution

Blastoise Mega

#9

Water
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Blastoise Mega

#9

Water
Squirtle — breeding; retain through evolution

Slowpoke

#37

WaterPsychic
Egg

Slowbro

#38

WaterPsychic
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Slowbro

#38

WaterPsychic
Slowpoke — breeding; retain through evolution

Slowbro Mega

#38

WaterPsychic
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Slowbro Mega

#38

WaterPsychic
Slowpoke — breeding; retain through evolution

Slowking

#39

WaterPsychic
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Slowking

#39

WaterPsychic
Slowpoke — breeding; retain through evolution

Smeargle

#58

Normal
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Smeargle

#58

Normal
Permanently copy with Sketch; a source Pokémon must use the move

Luvdisc

#111

Water
Egg

Goldeen

#153

Water
Egg

Seaking

#154

Water
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Seaking

#154

Water
Goldeen — breeding; retain through evolution

Feebas

#155

Water
Egg

Milotic

#156

Water
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Milotic

#156

Water
Feebas — breeding; retain through evolution

Totodile

#158

Water
Egg

Croconaw

#159

Water
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Croconaw

#159

Water
Totodile — breeding; retain through evolution

Feraligatr

#160

Water
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Feraligatr

#160

Water
Totodile — breeding; retain through evolution

Wooper

#194

WaterGround
Egg

Trubbish

#206

Poison
Egg

Garbodor

#207

Poison
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Garbodor

#207

Poison
Trubbish — breeding; retain through evolution

Mantine

#226

WaterFlying
Egg

Golem Alola

#231

RockElectric
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Golem Alola

#231

RockElectric
Graveler — level up; retain through evolution

Stantler

#234

Normal
Egg

Treecko

#252

Grass
Egg

Grovyle

#253

Grass
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Grovyle

#253

Grass
Treecko — breeding; retain through evolution

Sceptile

#254

Grass
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Sceptile

#254

Grass
Treecko — breeding; retain through evolution

Sceptile Mega

#254

GrassDragon
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Sceptile Mega

#254

GrassDragon
Treecko — breeding; retain through evolution

Marshtomp

#259

WaterGround
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Marshtomp

#259

WaterGround
Mudkip — level up; retain through evolution

Swampert

#260

WaterGround
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Swampert

#260

WaterGround
Mudkip — level up; retain through evolution

Swampert Mega

#260

WaterGround
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Swampert Mega

#260

WaterGround
Mudkip — level up; retain through evolution

Corphish

#341

Water
Egg

Crawdaunt

#342

WaterDark
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Crawdaunt

#342

WaterDark
Corphish — breeding; retain through evolution

Clamperl

#366

Water
Egg

Huntail

#367

Water
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Huntail

#367

Water
Clamperl — breeding; retain through evolution

Gorebyss

#368

Water
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Gorebyss

#368

Water
Clamperl — breeding; retain through evolution

Piplup

#393

Water
Egg

Prinplup

#394

Water
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Prinplup

#394

Water
Piplup — breeding; retain through evolution

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTMPowerAcc.PPPokémonDescription
Bone ClubGroundPhysical

-

6585204

The user clubs the target with a bone. This may also make the target flinch.

Bone RushGroundPhysical

-

2590107

The user strikes the target with a hard bone two to five times in a row.

BonemerangGroundPhysical

-

5090104

The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.

BulldozeGroundPhysical6010020349

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

DigGroundPhysical

-

8010010323

The user burrows, then attacks on the next turn.

Drill RunGroundPhysical

-

80951033

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Earth PowerGroundSpecial

-

9010010182

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

EarthquakeGroundPhysical10010010324

The user sets off an earthquake that strikes every Pokémon around it.

FissureGroundPhysical

-

-30581

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

High HorsepowerGroundPhysical

-

9595107

The user fiercely attacks the target using its entire body.

Land’s WrathGroundPhysical

-

90100104

The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.

MagnitudeGroundPhysical

-

-1003035

The user attacks everything around it with a ground-shaking quake. Its power varies.

Mud BombGroundSpecial

-

65851046

The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy.

Mud ShotGroundSpecial

-

55951558

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Mud-SlapGroundSpecial

-

2010010451

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Precipice BladesGroundPhysical

-

12085103

The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.

RototillerGroundStatus

-

--1027

Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.

Sand AttackGroundStatus

-

-10015120

Sand is hurled in the target’s face, reducing the target’s accuracy.

Sand TombGroundPhysical

-

35851534

The user traps the target inside a harshly raging sandstorm for four to five turns.

Shore UpGroundStatus

-

--103

The user regains up to half of its max HP. It restores more HP in a sandstorm.

SpikesGroundStatus

-

--2045

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

Stomping TantrumGroundPhysical

-

7510010186

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Tectonic RageGroundPhysical

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

Tectonic RageGroundSpecial

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

Thousand ArrowsGroundPhysical

-

90100104

This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground.

Thousand WavesGroundPhysical

-

90100104

The user attacks with a wave that crawls along the ground. Those hit can’t flee from battle.

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