| Crush Claw |  | Physical | 75 | 95 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat. |
| Cut |  | Physical | 50 | 95 | 30 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The target is cut with a scythe or claw. |
| Earth Power |  | Special | 90 | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat. |
| Earth Power |  | Special | 90 | 100 | 10 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat. |
| Iron Defense |  | Status | - | - | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user hardens its body’s surface like iron, sharply raising its Defense stat. |
| Iron Defense |  | Status | - | - | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user hardens its body’s surface like iron, sharply raising its Defense stat. |
| Iron Head |  | Physical | 80 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Iron Head |  | Physical | 80 | 100 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Magnet Rise |  | Status | - | - | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user levitates using electrically generated magnetism for five turns. |
| Magnet Rise |  | Status | - | - | 10 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user levitates using electrically generated magnetism for five turns. |
| Metal Sound |  | Status | - | 85 | 40 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat. |
| Rock Climb |  | Physical | 90 | 85 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user attacks the target by smashing into it with incredible force. This may also confuse the target. |
| Rock Smash |  | Physical | 40 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user attacks with a punch. This may also lower the target’s Defense stat. |
| Secret Power |  | Physical | 70 | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The additional effects of this attack depend upon where it was used. |
| Skull Bash |  | Physical | 130 | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. |
| Snore |  | Special | 50 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Snore |  | Special | 50 | 100 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Stealth Rock |  | Status | - | - | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. |
| Stealth Rock |  | Status | - | - | 20 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. |
| Stomping Tantrum |  | Physical | 75 | 100 | 10 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. |
| Strength |  | Physical | 80 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The target is slugged with a punch thrown at maximum power. |
| Submission |  | Physical | 80 | 80 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user grabs the target and recklessly dives for the ground. This also damages the user a little. |