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S/M / Moves

Metal Claw

Back to Moves

Metal Claw

Steel-type physical move in Pokémon Sun & Moon.

Move text

The target is raked with steel claws. This may also raise the user’s Attack stat.

Details

Introduced

Generation II

Power

50

Accuracy

95

PP

35

Priority

0

Makes contact?

Yes

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Charmander

#4

Fire
Egg

Charmeleon

#5

Fire
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Charmeleon

#5

Fire
Charmander — breeding; retain through evolution

Charizard

#6

FireFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Charizard

#6

FireFlying
Charmander — breeding; retain through evolution

Charizard Mega X

#6

FireDragon
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Charizard Mega X

#6

FireDragon
Charmander — breeding; retain through evolution

Charizard Mega Y

#6

FireFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Charizard Mega Y

#6

FireFlying
Charmander — breeding; retain through evolution

Smeargle

#58

Normal
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Smeargle

#58

Normal
Permanently copy with Sketch; a source Pokémon must use the move

Paras

#147

BugGrass
Egg

Parasect

#148

BugGrass
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Parasect

#148

BugGrass
Paras — breeding; retain through evolution

Totodile

#158

Water
Egg

Croconaw

#159

Water
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Croconaw

#159

Water
Totodile — breeding; retain through evolution

Feraligatr

#160

Water
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Feraligatr

#160

Water
Totodile — breeding; retain through evolution

Wimpod

#182

BugWater
Egg

Golisopod

#183

BugWater
Wimpod — breeding; retain through evolution

Gligar

#207

GroundFlying
Egg

Teddiursa

#216

Normal
Egg

Ursaring

#217

Normal
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Ursaring

#217

Normal
Teddiursa — breeding; retain through evolution

Ursaring

#217

Normal
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Gible

#238

DragonGround
Egg

Gabite

#239

DragonGround
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Gabite

#239

DragonGround
Gible — breeding; retain through evolution

Garchomp

#240

DragonGround
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Garchomp

#240

DragonGround
Gible — breeding; retain through evolution

Garchomp Mega

#240

DragonGround
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Garchomp Mega

#240

DragonGround
Gible — breeding; retain through evolution

Sandshrew

#251

Ground
Egg

Sandshrew Alola

#251

IceSteel
Egg

Sandslash

#252

Ground
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Sandslash

#252

Ground
Sandshrew — breeding; retain through evolution

Sandslash

#252

Ground
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Ninjask

#291

BugFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Ninjask

#291

BugFlying
Nincada — level up; retain through evolution

Shedinja

#292

BugGhost
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Shedinja

#292

BugGhost
Nincada — level up; retain through evolution

Zangoose

#335

Normal
Egg

Corphish

#341

Water
Egg

Crawdaunt

#342

WaterDark
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Crawdaunt

#342

WaterDark
Corphish — breeding; retain through evolution

Gliscor

#472

GroundFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Gliscor

#472

GroundFlying
Gligar — breeding; retain through evolution

Gliscor

#472

GroundFlying
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Druddigon

#621

Dragon
Egg

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTMPowerAcc.PPPokémonDescription
Anchor ShotSteelPhysical

-

80100202

The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.

AutotomizeSteelStatus

-

--1548

The user sheds part of its body to make itself lighter and sharply raise its Speed stat.

Bullet PunchSteelPhysical

-

401003024

The user strikes the target with tough punches as fast as bullets. This move always goes first.

Corkscrew CrashSteelPhysical

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

Corkscrew CrashSteelSpecial

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

Doom DesireSteelSpecial

-

14010052

Two turns after this move is used, a concentrated bundle of light blasts the target.

Flash CannonSteelSpecial8010010149

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

Gear GrindSteelPhysical

-

5085154

The user attacks by throwing steel gears at its target twice.

Gear UpSteelStatus

-

--204

The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.

Gyro BallSteelPhysical-1005127

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

Heavy SlamSteelPhysical

-

-1001040

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

Iron DefenseSteelStatus

-

--15260

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Iron HeadSteelPhysical

-

8010015214

The user slams the target with its steel-hard head. This may also make the target flinch.

Iron TailSteelPhysical

-

1007515376

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

King’s ShieldSteelStatus

-

--103

The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact.

Magnet BombSteelPhysical

-

60-2010

The user launches steel bombs that stick to the target. This attack never misses.

Metal BurstSteelPhysical

-

-1001020

The user retaliates with much greater force against the opponent that last inflicted damage on it.

Metal SoundSteelStatus

-

-854061

A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.

Meteor MashSteelPhysical

-

9090107

The target is hit with a hard punch fired like a meteor. This may also raise the user’s Attack stat.

Mirror ShotSteelSpecial

-

65851018

The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy.

Shift GearSteelStatus

-

--107

The user rotates its gears, raising its Attack stat and sharply raising its Speed stat.

Smart StrikeSteelPhysical70-1032

The user stabs the target with a sharp horn. This attack never misses.

Steel WingSteelPhysical709025124

The target is hit with wings of steel. This may also raise the user’s Defense stat.

Sunsteel StrikeSteelPhysical

-

10010052

The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities.

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