Weavile
#250 in the Sun & Moon Pokédex • Sharp Claw Pokémon
Pokédex entries
Sun
They travel in groups of four or five, leaving signs for one another on trees and rocks. They bring down their prey with coordinated attacks.
Moon
They dwell in cold places. This Pokémon’s main food source in Alola is Vulpix and Sandshrew, which they carefully divide among their group.
Details
Types


Category
Abilities
Height
Weight
National Pokédex
Pokédex
Stats
Min
Max
HP
70
250
344
Attack
120
220
372
Defense
65
121
251
Sp. Atk
45
85
207
Sp. Def
85
157
295
Speed
125
229
383
Total
510
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | Alola #250Ula'ula #122 |
|---|---|
| EV yield | 1 Atk, 1 Spe |
| Catch rate | 45 |
| Base Exp. | 179 |
Eggs
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 |
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Sneasel #249 | Level up holding Razor Claw, night | ![]() Weavile #250 |
Moon
SunMoves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Scratch | ![]() | Physical | 40 | 100 | 35 | Hard, pointed, sharp claws rake the target to inflict damage. |
| Start | Leer | ![]() | Status | - | 100 | 30 | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
| Start | Quick Attack | ![]() | Physical | 40 | 100 | 30 | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
| Start | Taunt | ![]() | Status | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Start | Revenge | ![]() | Physical | 60 | 100 | 10 | This attack move’s power is doubled if the user has been hurt by the opponent in the same turn. |
| Start | Assurance | ![]() | Physical | 60 | 100 | 10 | If the target has already taken some damage in the same turn, this attack’s power is doubled. |
| Start | Embargo | ![]() | Status | - | 100 | 15 | This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. |
| 8 | Quick Attack | ![]() | Physical | 40 | 100 | 30 | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
| 10 | Feint Attack | ![]() | Physical | 60 | - | 20 | The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
| 14 | Icy Wind | ![]() | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. |
| 16 | Fury Swipes | ![]() | Physical | 18 | 80 | 15 | The target is raked with sharp claws or scythes quickly two to five times in a row. |
| 20 | Nasty Plot | ![]() | Status | - | - | 20 | The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat. |
| 22 | Metal Claw | ![]() | Physical | 50 | 95 | 35 | The target is raked with steel claws. This may also raise the user’s Attack stat. |
| 25 | Hone Claws | ![]() | Status | - | - | 15 | The user sharpens its claws to boost its Attack stat and accuracy. |
| 28 | Fling | ![]() | Physical | - | 100 | 10 | The user flings its held item at the target to attack. This move’s power and effects depend on the item. |
| 32 | Screech | ![]() | Status | - | 85 | 40 | An earsplitting screech harshly lowers the target’s Defense stat. |
| 35 | Night Slash | ![]() | Physical | 70 | 100 | 15 | The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
| 40 | Snatch | ![]() | Status | - | - | 10 | The user steals the effects of any attempts to use a healing or stat-changing move. |
| 44 | Punishment | ![]() | Physical | - | 100 | 5 | The more the target has powered up with stat changes, the greater the move’s power. |
| 47 | Dark Pulse | ![]() | Special | 80 | 100 | 15 | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 | Hidden Power | ![]() | Special | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM13 | Ice Beam | ![]() | Special | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| TM14 | Blizzard | ![]() | Special | 110 | 70 | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 | Reflect | ![]() | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM40 | Aerial Ace | ![]() | Physical | 60 | - | 20 | The user confounds the target with speed, then slashes. This attack never misses. |
| TM41 | Torment | ![]() | Status | - | 100 | 15 | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | ![]() | Status | - | - | 10 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM46 | Thief | ![]() | Physical | 60 | 100 | 25 | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
| TM47 | Low Sweep | ![]() | Physical | 65 | 100 | 20 | The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM52 | Focus Blast | ![]() | Special | 120 | 70 | 5 | The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat. |
| TM54 | False Swipe | ![]() | Physical | 40 | 100 | 40 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| TM56 | Fling | ![]() | Physical | - | 100 | 10 | The user flings its held item at the target to attack. This move’s power and effects depend on the item. |
| TM63 | Embargo | ![]() | Status | - | 100 | 15 | This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. |
| TM65 | Shadow Claw | ![]() | Physical | 70 | 100 | 15 | The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
| TM66 | Payback | ![]() | Physical | 50 | 100 | 10 | The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can’t move on the next turn. |
| TM75 | Swords Dance | ![]() | Status | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| TM81 | X-Scissor | ![]() | Physical | 80 | 100 | 15 | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
| TM84 | Poison Jab | ![]() | Physical | 80 | 100 | 20 | The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. |
| TM85 | Dream Eater | ![]() | Special | 100 | 100 | 15 | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
| TM87 | Swagger | ![]() | Status | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
| TM88 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM94 | Surf | ![]() | Special | 90 | 100 | 15 | The user attacks everything around it by swamping its surroundings with a giant wave. |
| TM95 | Snarl | ![]() | Special | 55 | 95 | 15 | The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. |
| TM97 | Dark Pulse | ![]() | Special | 80 | 100 | 15 | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
| TM100 | Confide | ![]() | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
| Class | Acquisition source | Description | |||||
|---|---|---|---|---|---|---|---|
| Agility | ![]() | Status | - | - | 30 | Sneasel — level up; retain through evolution (level 20) | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
| Assist | ![]() | Status | - | - | 20 | Sneasel — breeding; retain through evolution | The user hurriedly and randomly uses a move among those known by ally Pokémon. |
| Avalanche | ![]() | Physical | 60 | 100 | 10 | Sneasel — breeding; retain through evolution | The power of this attack move is doubled if the user has been hurt by the target in the same turn. |
| Beat Up | ![]() | Physical | - | 100 | 10 | Sneasel — level up; retain through evolution (level 28) | The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. |
| Bite | ![]() | Physical | 60 | 100 | 25 | Sneasel — breeding; retain through evolution | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Counter | ![]() | Physical | - | 100 | 20 | Sneasel — breeding; retain through evolution | A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Crush Claw | ![]() | Physical | 75 | 95 | 10 | Sneasel — breeding; retain through evolution | The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat. |
| Double Hit | ![]() | Physical | 35 | 90 | 10 | Sneasel — breeding; retain through evolution | The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. |
| Fake Out | ![]() | Physical | 40 | 100 | 10 | Sneasel — breeding; retain through evolution | This attack hits first and makes the target flinch. It only works the first turn the user is in battle. |
| Feint | ![]() | Physical | 30 | 100 | 10 | Sneasel — breeding; retain through evolution | This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| Foresight | ![]() | Status | - | - | 40 | Sneasel — breeding; retain through evolution | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. |
| Ice Punch | ![]() | Physical | 75 | 100 | 15 | Sneasel — breeding; retain through evolution | The target is punched with an icy fist. This may also leave the target frozen. |
| Ice Shard | ![]() | Physical | 40 | 100 | 30 | Sneasel — breeding; retain through evolution | The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. |
| Ice Shard | ![]() | Physical | 40 | 100 | 30 | Sneasel — level up; retain through evolution (level 47) | The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. |
| Icicle Crash | ![]() | Physical | 85 | 90 | 10 | Sneasel — breeding; retain through evolution | The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch. |
| Pursuit | ![]() | Physical | 40 | 100 | 20 | Sneasel — breeding; retain through evolution | The power of this attack move is doubled if it’s used on a target that’s switching out of battle. |
| Slash | ![]() | Physical | 70 | 100 | 20 | Sneasel — level up; retain through evolution (level 35) | The target is attacked with a slash of claws or blades. Critical hits land more easily. |
| Spite | ![]() | Status | - | 100 | 10 | Sneasel — breeding; retain through evolution | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Throat Chop | ![]() | Physical | 80 | 100 | 15 | Sneasel — breeding; retain through evolution | The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. |
| Class | Acquisition source | Description | |||||
|---|---|---|---|---|---|---|---|
| Agility | ![]() | Status | - | - | 30 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
| Agility | ![]() | Status | - | - | 30 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
| Assist | ![]() | Status | - | - | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user hurriedly and randomly uses a move among those known by ally Pokémon. |
| Avalanche | ![]() | Physical | 60 | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The power of this attack move is doubled if the user has been hurt by the target in the same turn. |
| Beat Up | ![]() | Physical | - | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. |
| Beat Up | ![]() | Physical | - | 100 | 10 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. |
| Bite | ![]() | Physical | 60 | 100 | 25 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Bite | ![]() | Physical | 60 | 100 | 25 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Captivate | ![]() | Status | - | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
| Counter | ![]() | Physical | - | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Counter | ![]() | Physical | - | 100 | 20 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Crush Claw | ![]() | Physical | 75 | 95 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat. |
| Curse | ![]() | Status | - | - | 10 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | A move that works differently for the Ghost type than for all other types. |
| Cut | ![]() | Physical | 50 | 95 | 30 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The target is cut with a scythe or claw. |
| Cut | ![]() | Physical | 50 | 95 | 30 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The target is cut with a scythe or claw. |
| Defense Curl | ![]() | Status | - | - | 40 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user curls up to conceal weak spots and raise its Defense stat. |
| Defense Curl | ![]() | Status | - | - | 40 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The user curls up to conceal weak spots and raise its Defense stat. |
| Detect | ![]() | Status | - | - | 5 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| Dig | ![]() | Physical | 80 | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user burrows, then attacks on the next turn. |
| Dig | ![]() | Physical | 80 | 100 | 10 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The user burrows, then attacks on the next turn. |
| Double Hit | ![]() | Physical | 35 | 90 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | A reckless, life-risking tackle. This also damages the user quite a lot. |
| Dynamic Punch | ![]() | Physical | 100 | 50 | 5 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user punches the target with full, concentrated power. This confuses the target if it hits. |
| Dynamic Punch | ![]() | Physical | 100 | 50 | 5 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The user punches the target with full, concentrated power. This confuses the target if it hits. |
| Endure | ![]() | Status | - | - | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Endure | ![]() | Status | - | - | 10 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Fake Out | ![]() | Physical | 40 | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | This attack hits first and makes the target flinch. It only works the first turn the user is in battle. |
| Feint | ![]() | Physical | 30 | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| Focus Punch | ![]() | Physical | 150 | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
| Focus Punch | ![]() | Physical | 150 | 100 | 20 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
| Foresight | ![]() | Status | - | - | 40 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. |
| Foresight | ![]() | Status | - | - | 40 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. |
| Foul Play | ![]() | Physical | 95 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power. |
| Foul Play | ![]() | Physical | 95 | 100 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power. |
| Fury Cutter | ![]() | Physical | 40 | 95 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. |
| Fury Cutter | ![]() | Physical | 40 | 95 | 20 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. |
| Headbutt | ![]() | Physical | 70 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Headbutt | ![]() | Physical | 70 | 100 | 15 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Ice Punch | ![]() | Physical | 75 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The target is punched with an icy fist. This may also leave the target frozen. |
| Ice Punch | ![]() | Physical | 75 | 100 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The target is punched with an icy fist. This may also leave the target frozen. |
| Ice Punch | ![]() | Physical | 75 | 100 | 15 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The target is punched with an icy fist. This may also leave the target frozen. |
| Ice Shard | ![]() | Physical | 40 | 100 | 30 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. |
| Icicle Crash | ![]() | Physical | 85 | 90 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch. |
| Iron Tail | ![]() | Physical | 100 | 75 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
| Iron Tail | ![]() | Physical | 100 | 75 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
| Iron Tail | ![]() | Physical | 100 | 75 | 15 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
| Knock Off | ![]() | Physical | 65 | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. |
| Knock Off | ![]() | Physical | 65 | 100 | 20 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. |
| Laser Focus | ![]() | Status | - | - | 30 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user concentrates intensely. The attack on the next turn always results in a critical hit. |
| Low Kick | ![]() | Physical | - | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. |
| Low Kick | ![]() | Physical | - | 100 | 20 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. |
| Mimic | ![]() | Status | - | - | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. |
| Mud-Slap | ![]() | Special | 20 | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user hurls mud in the target’s face to inflict damage and lower its accuracy. |
| Mud-Slap | ![]() | Special | 20 | 100 | 10 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The user hurls mud in the target’s face to inflict damage and lower its accuracy. |
| Natural Gift | ![]() | Physical | - | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |
| Nightmare | ![]() | Status | - | 100 | 15 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | A sleeping target sees a nightmare that inflicts some damage every turn. |
| Power-Up Punch | ![]() | Physical | 40 | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. |
| Pursuit | ![]() | Physical | 40 | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The power of this attack move is doubled if it’s used on a target that’s switching out of battle. |
| Retaliate | ![]() | Physical | 70 | 100 | 5 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased. |
| Rock Smash | ![]() | Physical | 40 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user attacks with a punch. This may also lower the target’s Defense stat. |
| Rock Smash | ![]() | Physical | 40 | 100 | 15 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The user attacks with a punch. This may also lower the target’s Defense stat. |
| Secret Power | ![]() | Physical | 70 | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The additional effects of this attack depend upon where it was used. |
| Slash | ![]() | Physical | 70 | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The target is attacked with a slash of claws or blades. Critical hits land more easily. |
| Slash | ![]() | Physical | 70 | 100 | 20 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The target is attacked with a slash of claws or blades. Critical hits land more easily. |
| Snore | ![]() | Special | 50 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Snore | ![]() | Special | 50 | 100 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Snore | ![]() | Special | 50 | 100 | 15 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Spite | ![]() | Status | - | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Spite | ![]() | Status | - | 100 | 10 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Spite | ![]() | Status | - | 100 | 10 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Strength | ![]() | Physical | 80 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The target is slugged with a punch thrown at maximum power. |
| Strength | ![]() | Physical | 80 | 100 | 15 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The target is slugged with a punch thrown at maximum power. |
| Swift | ![]() | Special | 60 | - | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
| Swift | ![]() | Special | 60 | - | 20 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
| Throat Chop | ![]() | Physical | 80 | 100 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. |
| Whirlpool | ![]() | Special | 35 | 85 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user traps the target in a violent swirling whirlpool for four to five turns. |
Traits
Pressure
Ability Slot 1
By putting pressure on the opposing Pokémon, it raises their PP usage.
Increases the PP cost of moves targeting the Pokémon by one.
Pickpocket(Hidden Ability)
Steals an item from an attacker that made direct contact.
Steals attacking Pokémon's held items on contact.













































Physical
Status
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