Dittobase

Games

Pokémon GO
Pokopia
Pokémon Unite

Cards

TCG Pocket
Pokémon TCG

Main Series

Legends Z-A
Scarlet & Violet
HOME
Legends: Arceus
Brilliant Diamond and Shining Pearl
Sword and Shield
Let's Go, Pikachu! and Eevee!
Ultra Sun and Ultra Moon
Sun and Moon
Omega Ruby and Alpha Sapphire
X and Y
Black 2 and White 2
Black and White
HeartGold and SoulSilver
Platinum
Diamond and Pearl
Emerald
FireRed and LeafGreen
Ruby and Sapphire
Crystal
Gold and Silver
Yellow
Red and Blue

Events

Championships

Tools

Upgrade

S/M / Moves

Fake Out

Fake Out

Normal-type physical move in Pokémon Sun & Moon.

NormalPhysical

Fake Out

Normal-type move

Introduced

Generation III

Power

40

Accuracy

100

PP

10

Priority

3

Makes contact?

Yes

Machine

-

Flavor

In-game flavor text and battle data for this move.
NormalPhysical

This attack hits first and makes the target flinch. It only works the first turn the user is in battle.

Learners

Pokémon that learn this move naturally by leveling up.

Learners

Pokémon that learn this move through special or alternate methods.

Related

View all moves→
Other moves that share this move type.
MoveTypeClassTMPowerAcc.PPPokémonDescription
AcupressureNormalStatus

-

--302

The user applies pressure to stress points, sharply boosting one of its or its allies’ stats.

After YouNormalStatus

-

--157

The user helps the target and makes it use its move right after the user.

AssistNormalStatus

-

--205

The user hurriedly and randomly uses a move among those known by ally Pokémon.

AttractNormalStatus-10015330

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

BarrageNormalPhysical

-

1585203

Round objects are hurled at the target to strike two to five times in a row.

Baton PassNormalStatus

-

--4019

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Belly DrumNormalStatus

-

--1012

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

BestowNormalStatus

-

--1510

The user passes its held item to the target when the target isn’t holding an item.

BideNormalPhysical

-

--1027

The user endures attacks for two turns, then strikes back to cause double the damage taken.

BindNormalPhysical

-

1585206

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

BlockNormalStatus

-

--511

The user blocks the target’s way with arms spread wide to prevent escape.

Body SlamNormalPhysical

-

851001527

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

BoomburstNormalSpecial

-

140100102

The user attacks everything around it with the destructive power of a terrible, explosive sound.

CamouflageNormalStatus

-

--205

The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.

CaptivateNormalStatus

-

-1002029

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Chip AwayNormalPhysical

-

701002012

Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage.

Comet PunchNormalPhysical

-

1885157

The target is hit with a flurry of punches that strike two to five times in a row.

ConfideNormalStatus--20364

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

ConstrictNormalPhysical

-

10100357

The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target’s Speed stat.

ConversionNormalStatus

-

--303

The user changes its type to become the same type as the move at the top of the list of moves it knows.

Conversion 2NormalStatus

-

--303

The user changes its type to make itself resistant to the type of the attack the opponent used last.

CopycatNormalStatus

-

--2012

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

CovetNormalPhysical

-

60100257

The user endearingly approaches the target, then steals the target’s held item.

Crush ClawNormalPhysical

-

75951012

The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat.

CutNormalPhysical

-

5095301

The target is cut with a scythe or claw.

Defense CurlNormalStatus

-

--4042

The user curls up to conceal weak spots and raise its Defense stat.

DisableNormalStatus

-

-1002034

For four turns, this move prevents the target from using the move it last used.

Dizzy PunchNormalPhysical

-

70100107

The target is hit with rhythmically launched punches. This may also leave the target confused.

Double HitNormalPhysical

-

35901010

The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.

Double SlapNormalPhysical

-

15851025

The target is slapped repeatedly, back and forth, two to five times in a row.

Double TeamNormalStatus--15364

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Double-EdgeNormalPhysical

-

1201001567

A reckless, life-risking tackle. This also damages the user quite a lot.

Echoed VoiceNormalSpecial401001589

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

Egg BombNormalPhysical

-

10075104

A large egg is hurled at the target with maximum force to inflict damage.

EncoreNormalStatus

-

-100518

The user compels the target to keep using the move it encored for three turns.

EndeavorNormalPhysical

-

-100519

This attack move cuts down the target’s HP to equal the user’s HP.

EndureNormalStatus

-

--1043

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

EntrainmentNormalStatus

-

-100156

The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

ExplosionNormalPhysical250100563

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Extreme SpeedNormalPhysical

-

8010057

The user charges the target at blinding speed. This move always goes first.

FacadeNormalPhysical7010020356

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

False SwipeNormalPhysical401004038

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

FeintNormalPhysical

-

301001035

This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.

FlailNormalPhysical

-

-1001544

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

FlashNormalStatus

-

-100202

The user flashes a bright light that cuts the target’s accuracy.

Focus EnergyNormalStatus

-

--3042

The user takes a deep breath and focuses so that critical hits land more easily.

Follow MeNormalStatus

-

--202

The user draws attention to itself, making all targets take aim only at the user.

ForesightNormalStatus

-

--4021

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

FrustrationNormalPhysical-10020364

This full-power attack grows more powerful the less the user likes its Trainer.

Fury AttackNormalPhysical

-

15852017

The target is jabbed repeatedly with a horn or beak two to five times in a row.

Fury SwipesNormalPhysical

-

18801522

The target is raked with sharp claws or scythes quickly two to five times in a row.

Giga ImpactNormalPhysical150905193

The user charges at the target using every bit of its power. The user can’t move on the next turn.

GlareNormalStatus

-

-100304

The user intimidates the target with the pattern on its belly to cause paralysis.

GrowlNormalStatus

-

-1004057

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

GrowthNormalStatus

-

--2013

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

GuillotineNormalPhysical

-

-3055

A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.

HardenNormalStatus

-

--3029

The user stiffens all the muscles in its body to raise its Defense stat.

HeadbuttNormalPhysical

-

701001536

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Heal BellNormalStatus

-

--54

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Helping HandNormalStatus

-

--2030

The user assists an ally by boosting the power of that ally’s attack.

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.