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S/M / Pokédex

Smeargle

Back to Pokédex

Smeargle

#58 in the Sun & Moon Pokédex • Painter Pokémon

Smeargle sprite

Normal

Shiny Smeargle sprite

Shiny

Pokédex entries

Sun

The unique creations produced by each Smeargle are painted using the fluid that oozes from its tail. This is how it marks its territory.

Moon

It draws symbols all over the place to mark its territory. In towns with many Smeargle, the walls are covered in graffiti.

Details

Type

Normal

Category

Painter Pokémon

Height

1.2 m (3'11")

Weight

58 kg (127.9 lbs)

National Pokédex

#0235

Pokédex

#58

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

55

220

314

Attack

20

40

152

Defense

35

67

185

Sp. Atk

20

40

152

Sp. Def

45

85

207

Speed

75

139

273

Total

250

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Smeargle, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Smeargle doesn't resist any types.

Immune to

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #58Melemele #58
EV yield
1 Spe
Catch rate
45
Base Exp.
88

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution

Evolution requirements shown in a compact table or chain view.
Smeargle

Smeargle

#58

No evolutions

Encounters

Known encounter locations for this Pokémon in this game.
Moon
LocationMethodLevelChanceConditions

Route 2

Walking in tall grass or a cave7-10-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 2

Walking in tall grass or a cave7-10-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Sun
LocationMethodLevelChanceConditions

Route 2

Walking in tall grass or a cave7-10-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 2

Walking in tall grass or a cave7-10-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartSketchNormalStatus--1

It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.

11SketchNormalStatus--1

It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.

21SketchNormalStatus--1

It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.

31SketchNormalStatus--1

It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.

41SketchNormalStatus--1

It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.

51SketchNormalStatus--1

It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.

61SketchNormalStatus--1

It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.

71SketchNormalStatus--1

It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.

81SketchNormalStatus--1

It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.

91SketchNormalStatus--1

It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.

Imports and compatible Ultra Sun/Ultra Moon trades have separate requirements. Individual options do not guarantee every four-move combination.
Class
Acquisition sourceDescription
AbsorbGrassSpecial2010025

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

AbsorbGrassSpecial2010025

Permanently copy with Sketch; a source Pokémon must use the move

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

AccelerockRockPhysical4010020

Permanently copy with Sketch; a source Pokémon must use the move

The user smashes into the target at high speed. This move always goes first.

AcidPoisonSpecial4010030

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat.

AcidPoisonSpecial4010030

Permanently copy with Sketch; a source Pokémon must use the move

The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat.

Acid ArmorPoisonStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.

Acid ArmorPoisonStatus--20

Permanently copy with Sketch; a source Pokémon must use the move

The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.

Acid SprayPoisonSpecial4010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat.

Acid SprayPoisonSpecial4010020

Permanently copy with Sketch; a source Pokémon must use the move

The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat.

AcrobaticsFlyingPhysical5510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

AcrobaticsFlyingPhysical5510015

Permanently copy with Sketch; a source Pokémon must use the move

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

AcupressureNormalStatus--30

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user applies pressure to stress points, sharply boosting one of its or its allies’ stats.

AcupressureNormalStatus--30

Permanently copy with Sketch; a source Pokémon must use the move

The user applies pressure to stress points, sharply boosting one of its or its allies’ stats.

Aerial AceFlyingPhysical60-20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user confounds the target with speed, then slashes. This attack never misses.

Aerial AceFlyingPhysical60-20

Permanently copy with Sketch; a source Pokémon must use the move

The user confounds the target with speed, then slashes. This attack never misses.

AeroblastFlyingSpecial100955

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A vortex of air is shot at the target to inflict damage. Critical hits land more easily.

AeroblastFlyingSpecial100955

Permanently copy with Sketch; a source Pokémon must use the move

A vortex of air is shot at the target to inflict damage. Critical hits land more easily.

After YouNormalStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user helps the target and makes it use its move right after the user.

After YouNormalStatus--15

Permanently copy with Sketch; a source Pokémon must use the move

The user helps the target and makes it use its move right after the user.

AgilityPsychicStatus--30

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

AgilityPsychicStatus--30

Permanently copy with Sketch; a source Pokémon must use the move

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Air CutterFlyingSpecial609525

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.

Air CutterFlyingSpecial609525

Permanently copy with Sketch; a source Pokémon must use the move

The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.

Air SlashFlyingSpecial759515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

Air SlashFlyingSpecial759515

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

Ally SwitchPsychicStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user teleports using a strange power and switches places with one of its allies.

Ally SwitchPsychicStatus--15

Permanently copy with Sketch; a source Pokémon must use the move

The user teleports using a strange power and switches places with one of its allies.

AmnesiaPsychicStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

AmnesiaPsychicStatus--20

Permanently copy with Sketch; a source Pokémon must use the move

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Anchor ShotSteelPhysical8010020

Permanently copy with Sketch; a source Pokémon must use the move

The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.

Ancient PowerRockSpecial601005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Ancient PowerRockSpecial601005

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Aqua JetWaterPhysical4010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Aqua JetWaterPhysical4010020

Permanently copy with Sketch; a source Pokémon must use the move

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Aqua RingWaterStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user envelops itself in a veil made of water. It regains some HP every turn.

Aqua RingWaterStatus--20

Permanently copy with Sketch; a source Pokémon must use the move

The user envelops itself in a veil made of water. It regains some HP every turn.

Aqua TailWaterPhysical909010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Aqua TailWaterPhysical909010

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Arm ThrustFightingPhysical1510020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.

Arm ThrustFightingPhysical1510020

Permanently copy with Sketch; a source Pokémon must use the move

The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.

AromatherapyGrassStatus--5

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user releases a soothing scent that heals all status conditions affecting the user’s party.

AromatherapyGrassStatus--5

Permanently copy with Sketch; a source Pokémon must use the move

The user releases a soothing scent that heals all status conditions affecting the user’s party.

Aromatic MistFairyStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma.

Aromatic MistFairyStatus--20

Permanently copy with Sketch; a source Pokémon must use the move

The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma.

AssistNormalStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user hurriedly and randomly uses a move among those known by ally Pokémon.

AssistNormalStatus--20

Permanently copy with Sketch; a source Pokémon must use the move

The user hurriedly and randomly uses a move among those known by ally Pokémon.

AssuranceDarkPhysical6010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

If the target has already taken some damage in the same turn, this attack’s power is doubled.

AssuranceDarkPhysical6010010

Permanently copy with Sketch; a source Pokémon must use the move

If the target has already taken some damage in the same turn, this attack’s power is doubled.

AstonishGhostPhysical3010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks the target while shouting in a startling fashion. This may also make the target flinch.

AstonishGhostPhysical3010015

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks the target while shouting in a startling fashion. This may also make the target flinch.

Attack OrderBugPhysical9010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user calls out its underlings to pummel the target. Critical hits land more easily.

Attack OrderBugPhysical9010015

Permanently copy with Sketch; a source Pokémon must use the move

The user calls out its underlings to pummel the target. Critical hits land more easily.

AttractNormalStatus-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

AttractNormalStatus-10015

Permanently copy with Sketch; a source Pokémon must use the move

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Aura SphereFightingSpecial80-20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.

Aura SphereFightingSpecial80-20

Permanently copy with Sketch; a source Pokémon must use the move

The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.

Aurora BeamIceSpecial6510020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.

Aurora BeamIceSpecial6510020

Permanently copy with Sketch; a source Pokémon must use the move

The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.

Aurora VeilIceStatus--20

Permanently copy with Sketch; a source Pokémon must use the move

This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.

AutotomizeSteelStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user sheds part of its body to make itself lighter and sharply raise its Speed stat.

AutotomizeSteelStatus--15

Permanently copy with Sketch; a source Pokémon must use the move

The user sheds part of its body to make itself lighter and sharply raise its Speed stat.

AvalancheIcePhysical6010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

AvalancheIcePhysical6010010

Permanently copy with Sketch; a source Pokémon must use the move

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

Baby-Doll EyesFairyStatus-10030

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.

Baby-Doll EyesFairyStatus-10030

Permanently copy with Sketch; a source Pokémon must use the move

The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.

Baneful BunkerPoisonStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact.

BarrageNormalPhysical158520

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Round objects are hurled at the target to strike two to five times in a row.

BarrageNormalPhysical158520

Permanently copy with Sketch; a source Pokémon must use the move

Round objects are hurled at the target to strike two to five times in a row.

BarrierPsychicStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user throws up a sturdy wall that sharply raises its Defense stat.

BarrierPsychicStatus--20

Permanently copy with Sketch; a source Pokémon must use the move

The user throws up a sturdy wall that sharply raises its Defense stat.

Baton PassNormalStatus--40

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Baton PassNormalStatus--40

Permanently copy with Sketch; a source Pokémon must use the move

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Beak BlastFlyingPhysical10010015

Permanently copy with Sketch; a source Pokémon must use the move

The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it’s heating up its beak results in a burn.

Beat UpDarkPhysical-10010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.

Beat UpDarkPhysical-10010

Permanently copy with Sketch; a source Pokémon must use the move

The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.

BelchPoisonSpecial1209010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.

BelchPoisonSpecial1209010

Permanently copy with Sketch; a source Pokémon must use the move

The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.

Belly DrumNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

Belly DrumNormalStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

BestowNormalStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user passes its held item to the target when the target isn’t holding an item.

BestowNormalStatus--15

Permanently copy with Sketch; a source Pokémon must use the move

The user passes its held item to the target when the target isn’t holding an item.

BideNormalPhysical--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user endures attacks for two turns, then strikes back to cause double the damage taken.

BideNormalPhysical--10

Permanently copy with Sketch; a source Pokémon must use the move

The user endures attacks for two turns, then strikes back to cause double the damage taken.

BindNormalPhysical158520

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

BindNormalPhysical158520

Permanently copy with Sketch; a source Pokémon must use the move

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

BiteDarkPhysical6010025

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is bitten with viciously sharp fangs. This may also make the target flinch.

BiteDarkPhysical6010025

Permanently copy with Sketch; a source Pokémon must use the move

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Blast BurnFireSpecial150905

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is razed by a fiery explosion. The user can’t move on the next turn.

Blast BurnFireSpecial150905

Permanently copy with Sketch; a source Pokémon must use the move

The target is razed by a fiery explosion. The user can’t move on the next turn.

Blaze KickFirePhysical859010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.

Blaze KickFirePhysical859010

Permanently copy with Sketch; a source Pokémon must use the move

The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.

BlizzardIceSpecial110705

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

BlizzardIceSpecial110705

Permanently copy with Sketch; a source Pokémon must use the move

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

BlockNormalStatus--5

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user blocks the target’s way with arms spread wide to prevent escape.

BlockNormalStatus--5

Permanently copy with Sketch; a source Pokémon must use the move

The user blocks the target’s way with arms spread wide to prevent escape.

Blue FlareFireSpecial130855

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks by engulfing the target in an intense, yet beautiful, blue flame. This may also leave the target with a burn.

Blue FlareFireSpecial130855

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks by engulfing the target in an intense, yet beautiful, blue flame. This may also leave the target with a burn.

Body SlamNormalPhysical8510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Body SlamNormalPhysical8510015

Permanently copy with Sketch; a source Pokémon must use the move

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Bolt StrikeElectricPhysical130855

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis.

Bolt StrikeElectricPhysical130855

Permanently copy with Sketch; a source Pokémon must use the move

The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis.

Bone ClubGroundPhysical658520

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user clubs the target with a bone. This may also make the target flinch.

Bone ClubGroundPhysical658520

Permanently copy with Sketch; a source Pokémon must use the move

The user clubs the target with a bone. This may also make the target flinch.

Bone RushGroundPhysical259010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user strikes the target with a hard bone two to five times in a row.

Bone RushGroundPhysical259010

Permanently copy with Sketch; a source Pokémon must use the move

The user strikes the target with a hard bone two to five times in a row.

BonemerangGroundPhysical509010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.

BonemerangGroundPhysical509010

Permanently copy with Sketch; a source Pokémon must use the move

The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.

BoomburstNormalSpecial14010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks everything around it with the destructive power of a terrible, explosive sound.

BoomburstNormalSpecial14010010

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks everything around it with the destructive power of a terrible, explosive sound.

BounceFlyingPhysical85855

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

BounceFlyingPhysical85855

Permanently copy with Sketch; a source Pokémon must use the move

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Brave BirdFlyingPhysical12010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.

Brave BirdFlyingPhysical12010015

Permanently copy with Sketch; a source Pokémon must use the move

The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.

Brick BreakFightingPhysical7510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Brick BreakFightingPhysical7510015

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

BrineWaterSpecial6510010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

If the target’s HP is half or less, this attack will hit with double the power.

BrineWaterSpecial6510010

Permanently copy with Sketch; a source Pokémon must use the move

If the target’s HP is half or less, this attack will hit with double the power.

Brutal SwingDarkPhysical6010020

Permanently copy with Sketch; a source Pokémon must use the move

The user swings its body around violently to inflict damage on everything in its vicinity.

BubbleWaterSpecial4010030

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.

BubbleWaterSpecial4010030

Permanently copy with Sketch; a source Pokémon must use the move

A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.

Bubble BeamWaterSpecial6510020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.

Bubble BeamWaterSpecial6510020

Permanently copy with Sketch; a source Pokémon must use the move

A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.

Bug BiteBugPhysical6010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Bug BiteBugPhysical6010020

Permanently copy with Sketch; a source Pokémon must use the move

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Bug BuzzBugSpecial9010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat.

Bug BuzzBugSpecial9010010

Permanently copy with Sketch; a source Pokémon must use the move

The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat.

Bulk UpFightingStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

Bulk UpFightingStatus--20

Permanently copy with Sketch; a source Pokémon must use the move

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

BulldozeGroundPhysical6010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

BulldozeGroundPhysical6010020

Permanently copy with Sketch; a source Pokémon must use the move

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

Bullet PunchSteelPhysical4010030

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user strikes the target with tough punches as fast as bullets. This move always goes first.

Bullet PunchSteelPhysical4010030

Permanently copy with Sketch; a source Pokémon must use the move

The user strikes the target with tough punches as fast as bullets. This move always goes first.

Bullet SeedGrassPhysical2510030

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user forcefully shoots seeds at the target two to five times in a row.

Bullet SeedGrassPhysical2510030

Permanently copy with Sketch; a source Pokémon must use the move

The user forcefully shoots seeds at the target two to five times in a row.

Burn UpFireSpecial1301005

Permanently copy with Sketch; a source Pokémon must use the move

To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.

Calm MindPsychicStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Calm MindPsychicStatus--20

Permanently copy with Sketch; a source Pokémon must use the move

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

CamouflageNormalStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.

CamouflageNormalStatus--20

Permanently copy with Sketch; a source Pokémon must use the move

The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.

CaptivateNormalStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

CaptivateNormalStatus-10020

Permanently copy with Sketch; a source Pokémon must use the move

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

CelebrateNormalStatus--40

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The Pokémon congratulates you on your special day!

CelebrateNormalStatus--40

Permanently copy with Sketch; a source Pokémon must use the move

The Pokémon congratulates you on your special day!

ChargeElectricStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

ChargeElectricStatus--20

Permanently copy with Sketch; a source Pokémon must use the move

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

Charge BeamElectricSpecial509010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Charge BeamElectricSpecial509010

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

CharmFairyStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

CharmFairyStatus-10020

Permanently copy with Sketch; a source Pokémon must use the move

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

Chip AwayNormalPhysical7010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage.

Chip AwayNormalPhysical7010020

Permanently copy with Sketch; a source Pokémon must use the move

Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage.

Circle ThrowFightingPhysical609010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Circle ThrowFightingPhysical609010

Permanently copy with Sketch; a source Pokémon must use the move

The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

ClampWaterPhysical358515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.

ClampWaterPhysical358515

Permanently copy with Sketch; a source Pokémon must use the move

The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.

Clanging ScalesDragonSpecial1101005

Permanently copy with Sketch; a source Pokémon must use the move

The user rubs the scales on its entire body and makes a huge noise to attack the opposing Pokémon. The user’s Defense stat goes down after the attack.

Clear SmogPoisonSpecial50-15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks by throwing a clump of special mud. All stat changes are returned to normal.

Clear SmogPoisonSpecial50-15

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks by throwing a clump of special mud. All stat changes are returned to normal.

Close CombatFightingPhysical1201005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

Close CombatFightingPhysical1201005

Permanently copy with Sketch; a source Pokémon must use the move

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

CoilPoisonStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.

CoilPoisonStatus--20

Permanently copy with Sketch; a source Pokémon must use the move

The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.

Comet PunchNormalPhysical188515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is hit with a flurry of punches that strike two to five times in a row.

Comet PunchNormalPhysical188515

Permanently copy with Sketch; a source Pokémon must use the move

The target is hit with a flurry of punches that strike two to five times in a row.

ConfideNormalStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

ConfideNormalStatus--20

Permanently copy with Sketch; a source Pokémon must use the move

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Confuse RayGhostStatus-10010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is exposed to a sinister ray that triggers confusion.

Confuse RayGhostStatus-10010

Permanently copy with Sketch; a source Pokémon must use the move

The target is exposed to a sinister ray that triggers confusion.

ConfusionPsychicSpecial5010025

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is hit by a weak telekinetic force. This may also confuse the target.

ConfusionPsychicSpecial5010025

Permanently copy with Sketch; a source Pokémon must use the move

The target is hit by a weak telekinetic force. This may also confuse the target.

ConstrictNormalPhysical1010035

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target’s Speed stat.

ConstrictNormalPhysical1010035

Permanently copy with Sketch; a source Pokémon must use the move

The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target’s Speed stat.

ConversionNormalStatus--30

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user changes its type to become the same type as the move at the top of the list of moves it knows.

ConversionNormalStatus--30

Permanently copy with Sketch; a source Pokémon must use the move

The user changes its type to become the same type as the move at the top of the list of moves it knows.

Conversion 2NormalStatus--30

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user changes its type to make itself resistant to the type of the attack the opponent used last.

Conversion 2NormalStatus--30

Permanently copy with Sketch; a source Pokémon must use the move

The user changes its type to make itself resistant to the type of the attack the opponent used last.

CopycatNormalStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

CopycatNormalStatus--20

Permanently copy with Sketch; a source Pokémon must use the move

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Core EnforcerDragonSpecial10010010

Permanently copy with Sketch; a source Pokémon must use the move

If the Pokémon the user has inflicted damage on have already used their moves, this move eliminates the effect of the target’s Ability.

Cosmic PowerPsychicStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.

Cosmic PowerPsychicStatus--20

Permanently copy with Sketch; a source Pokémon must use the move

The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.

Cotton GuardGrassStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user protects itself by wrapping its body in soft cotton, which drastically raises the user’s Defense stat.

Cotton GuardGrassStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

The user protects itself by wrapping its body in soft cotton, which drastically raises the user’s Defense stat.

Cotton SporeGrassStatus-10040

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stat.

Cotton SporeGrassStatus-10040

Permanently copy with Sketch; a source Pokémon must use the move

The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stat.

CounterFightingPhysical-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A retaliation move that counters any physical attack, inflicting double the damage taken.

CounterFightingPhysical-10020

Permanently copy with Sketch; a source Pokémon must use the move

A retaliation move that counters any physical attack, inflicting double the damage taken.

CovetNormalPhysical6010025

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user endearingly approaches the target, then steals the target’s held item.

CovetNormalPhysical6010025

Permanently copy with Sketch; a source Pokémon must use the move

The user endearingly approaches the target, then steals the target’s held item.

CrabhammerWaterPhysical1009010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is hammered with a large pincer. Critical hits land more easily.

CrabhammerWaterPhysical1009010

Permanently copy with Sketch; a source Pokémon must use the move

The target is hammered with a large pincer. Critical hits land more easily.

Crafty ShieldFairyStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.

Crafty ShieldFairyStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.

Cross ChopFightingPhysical100805

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user delivers a double chop with its forearms crossed. Critical hits land more easily.

Cross ChopFightingPhysical100805

Permanently copy with Sketch; a source Pokémon must use the move

The user delivers a double chop with its forearms crossed. Critical hits land more easily.

Cross PoisonPoisonPhysical7010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.

Cross PoisonPoisonPhysical7010020

Permanently copy with Sketch; a source Pokémon must use the move

A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.

CrunchDarkPhysical8010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

CrunchDarkPhysical8010015

Permanently copy with Sketch; a source Pokémon must use the move

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Crush ClawNormalPhysical759510

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat.

Crush ClawNormalPhysical759510

Permanently copy with Sketch; a source Pokémon must use the move

The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat.

Crush GripNormalPhysical-1005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is crushed with great force. The more HP the target has left, the greater this move’s power.

Crush GripNormalPhysical-1005

Permanently copy with Sketch; a source Pokémon must use the move

The target is crushed with great force. The more HP the target has left, the greater this move’s power.

CurseGhostStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A move that works differently for the Ghost type than for all other types.

CurseGhostStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

A move that works differently for the Ghost type than for all other types.

CutNormalPhysical509530

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is cut with a scythe or claw.

CutNormalPhysical509530

Permanently copy with Sketch; a source Pokémon must use the move

The target is cut with a scythe or claw.

Dark PulseDarkSpecial8010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark PulseDarkSpecial8010015

Permanently copy with Sketch; a source Pokémon must use the move

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark VoidDarkStatus-5010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable; fails unless transformed into Darkrai

Opposing Pokémon are dragged into a world of total darkness that makes them sleep.

Dark VoidDarkStatus-5010

Permanently copy with Sketch; a source Pokémon must use the move; fails unless transformed into Darkrai

Opposing Pokémon are dragged into a world of total darkness that makes them sleep.

Darkest LariatDarkPhysical8510010

Permanently copy with Sketch; a source Pokémon must use the move

The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage.

Dazzling GleamFairySpecial8010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user damages opposing Pokémon by emitting a powerful flash.

Dazzling GleamFairySpecial8010010

Permanently copy with Sketch; a source Pokémon must use the move

The user damages opposing Pokémon by emitting a powerful flash.

Defend OrderBugStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.

Defend OrderBugStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.

Defense CurlNormalStatus--40

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user curls up to conceal weak spots and raise its Defense stat.

Defense CurlNormalStatus--40

Permanently copy with Sketch; a source Pokémon must use the move

The user curls up to conceal weak spots and raise its Defense stat.

DefogFlyingStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

DefogFlyingStatus--15

Permanently copy with Sketch; a source Pokémon must use the move

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

Destiny BondGhostStatus--5

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

Destiny BondGhostStatus--5

Permanently copy with Sketch; a source Pokémon must use the move

After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

DetectFightingStatus--5

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

DetectFightingStatus--5

Permanently copy with Sketch; a source Pokémon must use the move

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Diamond StormRockPhysical100955

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user whips up a storm of diamonds to damage opposing Pokémon. This may also sharply raise the user’s Defense stat.

Diamond StormRockPhysical100955

Permanently copy with Sketch; a source Pokémon must use the move

The user whips up a storm of diamonds to damage opposing Pokémon. This may also sharply raise the user’s Defense stat.

DigGroundPhysical8010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user burrows, then attacks on the next turn.

DigGroundPhysical8010010

Permanently copy with Sketch; a source Pokémon must use the move

The user burrows, then attacks on the next turn.

DisableNormalStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

For four turns, this move prevents the target from using the move it last used.

DisableNormalStatus-10020

Permanently copy with Sketch; a source Pokémon must use the move

For four turns, this move prevents the target from using the move it last used.

Disarming VoiceFairySpecial40-15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.

Disarming VoiceFairySpecial40-15

Permanently copy with Sketch; a source Pokémon must use the move

Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.

DischargeElectricSpecial8010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

DischargeElectricSpecial8010015

Permanently copy with Sketch; a source Pokémon must use the move

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

DiveWaterPhysical8010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Diving on the first turn, the user floats up and attacks on the next turn.

DiveWaterPhysical8010010

Permanently copy with Sketch; a source Pokémon must use the move

Diving on the first turn, the user floats up and attacks on the next turn.

Dizzy PunchNormalPhysical7010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is hit with rhythmically launched punches. This may also leave the target confused.

Dizzy PunchNormalPhysical7010010

Permanently copy with Sketch; a source Pokémon must use the move

The target is hit with rhythmically launched punches. This may also leave the target confused.

Doom DesireSteelSpecial1401005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Two turns after this move is used, a concentrated bundle of light blasts the target.

Doom DesireSteelSpecial1401005

Permanently copy with Sketch; a source Pokémon must use the move

Two turns after this move is used, a concentrated bundle of light blasts the target.

Double HitNormalPhysical359010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.

Double HitNormalPhysical359010

Permanently copy with Sketch; a source Pokémon must use the move

The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.

Double KickFightingPhysical3010030

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is quickly kicked twice in succession using both feet.

Double KickFightingPhysical3010030

Permanently copy with Sketch; a source Pokémon must use the move

The target is quickly kicked twice in succession using both feet.

Double SlapNormalPhysical158510

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is slapped repeatedly, back and forth, two to five times in a row.

Double SlapNormalPhysical158510

Permanently copy with Sketch; a source Pokémon must use the move

The target is slapped repeatedly, back and forth, two to five times in a row.

Double TeamNormalStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Double TeamNormalStatus--15

Permanently copy with Sketch; a source Pokémon must use the move

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Double-EdgeNormalPhysical12010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A reckless, life-risking tackle. This also damages the user quite a lot.

Double-EdgeNormalPhysical12010015

Permanently copy with Sketch; a source Pokémon must use the move

A reckless, life-risking tackle. This also damages the user quite a lot.

Draco MeteorDragonSpecial130905

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Draco MeteorDragonSpecial130905

Permanently copy with Sketch; a source Pokémon must use the move

Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Dragon AscentFlyingPhysical1201005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

After soaring upward, the user attacks its target by dropping out of the sky at high speeds. But it lowers its own Defense and Sp. Def stats in the process.

Dragon AscentFlyingPhysical1201005

Permanently copy with Sketch; a source Pokémon must use the move

After soaring upward, the user attacks its target by dropping out of the sky at high speeds. But it lowers its own Defense and Sp. Def stats in the process.

Dragon BreathDragonSpecial6010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.

Dragon BreathDragonSpecial6010020

Permanently copy with Sketch; a source Pokémon must use the move

The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.

Dragon ClawDragonPhysical8010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user slashes the target with huge sharp claws.

Dragon ClawDragonPhysical8010015

Permanently copy with Sketch; a source Pokémon must use the move

The user slashes the target with huge sharp claws.

Dragon DanceDragonStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.

Dragon DanceDragonStatus--20

Permanently copy with Sketch; a source Pokémon must use the move

The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.

Dragon HammerDragonPhysical9010015

Permanently copy with Sketch; a source Pokémon must use the move

The user uses its body like a hammer to attack the target and inflict damage.

Dragon PulseDragonSpecial8510010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is attacked with a shock wave generated by the user’s gaping mouth.

Dragon PulseDragonSpecial8510010

Permanently copy with Sketch; a source Pokémon must use the move

The target is attacked with a shock wave generated by the user’s gaping mouth.

Dragon RageDragonSpecial-10010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.

Dragon RageDragonSpecial-10010

Permanently copy with Sketch; a source Pokémon must use the move

This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.

Dragon RushDragonPhysical1007510

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.

Dragon RushDragonPhysical1007510

Permanently copy with Sketch; a source Pokémon must use the move

The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.

Dragon TailDragonPhysical609010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Dragon TailDragonPhysical609010

Permanently copy with Sketch; a source Pokémon must use the move

The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Drain PunchFightingPhysical7510010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Drain PunchFightingPhysical7510010

Permanently copy with Sketch; a source Pokémon must use the move

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Draining KissFairySpecial5010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.

Draining KissFairySpecial5010010

Permanently copy with Sketch; a source Pokémon must use the move

The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.

Dream EaterPsychicSpecial10010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

Dream EaterPsychicSpecial10010015

Permanently copy with Sketch; a source Pokémon must use the move

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

Drill PeckFlyingPhysical8010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A corkscrewing attack with a sharp beak acting as a drill.

Drill PeckFlyingPhysical8010020

Permanently copy with Sketch; a source Pokémon must use the move

A corkscrewing attack with a sharp beak acting as a drill.

Drill RunGroundPhysical809510

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Drill RunGroundPhysical809510

Permanently copy with Sketch; a source Pokémon must use the move

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Dual ChopDragonPhysical409015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.

Dual ChopDragonPhysical409015

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.

Dynamic PunchFightingPhysical100505

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user punches the target with full, concentrated power. This confuses the target if it hits.

Dynamic PunchFightingPhysical100505

Permanently copy with Sketch; a source Pokémon must use the move

The user punches the target with full, concentrated power. This confuses the target if it hits.

Earth PowerGroundSpecial9010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

Earth PowerGroundSpecial9010010

Permanently copy with Sketch; a source Pokémon must use the move

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

EarthquakeGroundPhysical10010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user sets off an earthquake that strikes every Pokémon around it.

EarthquakeGroundPhysical10010010

Permanently copy with Sketch; a source Pokémon must use the move

The user sets off an earthquake that strikes every Pokémon around it.

Echoed VoiceNormalSpecial4010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

Echoed VoiceNormalSpecial4010015

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

Eerie ImpulseElectricStatus-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.

Eerie ImpulseElectricStatus-10015

Permanently copy with Sketch; a source Pokémon must use the move

The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.

Egg BombNormalPhysical1007510

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A large egg is hurled at the target with maximum force to inflict damage.

Egg BombNormalPhysical1007510

Permanently copy with Sketch; a source Pokémon must use the move

A large egg is hurled at the target with maximum force to inflict damage.

Electric TerrainElectricStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.

Electric TerrainElectricStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.

ElectrifyElectricStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type.

ElectrifyElectricStatus--20

Permanently copy with Sketch; a source Pokémon must use the move

If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type.

Electro BallElectricSpecial-10010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.

Electro BallElectricSpecial-10010

Permanently copy with Sketch; a source Pokémon must use the move

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.

ElectrowebElectricSpecial559515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.

ElectrowebElectricSpecial559515

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.

EmbargoDarkStatus-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.

EmbargoDarkStatus-10015

Permanently copy with Sketch; a source Pokémon must use the move

This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.

EmberFireSpecial4010025

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is attacked with small flames. This may also leave the target with a burn.

EmberFireSpecial4010025

Permanently copy with Sketch; a source Pokémon must use the move

The target is attacked with small flames. This may also leave the target with a burn.

EncoreNormalStatus-1005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user compels the target to keep using the move it encored for three turns.

EncoreNormalStatus-1005

Permanently copy with Sketch; a source Pokémon must use the move

The user compels the target to keep using the move it encored for three turns.

EndeavorNormalPhysical-1005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This attack move cuts down the target’s HP to equal the user’s HP.

EndeavorNormalPhysical-1005

Permanently copy with Sketch; a source Pokémon must use the move

This attack move cuts down the target’s HP to equal the user’s HP.

EndureNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

EndureNormalStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Energy BallGrassSpecial9010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

Energy BallGrassSpecial9010010

Permanently copy with Sketch; a source Pokémon must use the move

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

EntrainmentNormalStatus-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

EntrainmentNormalStatus-10015

Permanently copy with Sketch; a source Pokémon must use the move

The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

EruptionFireSpecial1501005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks opposing Pokémon with explosive fury. The lower the user’s HP, the lower the move’s power.

EruptionFireSpecial1501005

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks opposing Pokémon with explosive fury. The lower the user’s HP, the lower the move’s power.

ExplosionNormalPhysical2501005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

ExplosionNormalPhysical2501005

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

ExtrasensoryPsychicSpecial8010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks with an odd, unseeable power. This may also make the target flinch.

ExtrasensoryPsychicSpecial8010020

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks with an odd, unseeable power. This may also make the target flinch.

Extreme SpeedNormalPhysical801005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user charges the target at blinding speed. This move always goes first.

Extreme SpeedNormalPhysical801005

Permanently copy with Sketch; a source Pokémon must use the move

The user charges the target at blinding speed. This move always goes first.

FacadeNormalPhysical7010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

FacadeNormalPhysical7010020

Permanently copy with Sketch; a source Pokémon must use the move

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Fairy LockFairyStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.

Fairy LockFairyStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.

Fairy WindFairySpecial4010030

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user stirs up a fairy wind and strikes the target with it.

Fairy WindFairySpecial4010030

Permanently copy with Sketch; a source Pokémon must use the move

The user stirs up a fairy wind and strikes the target with it.

Fake OutNormalPhysical4010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This attack hits first and makes the target flinch. It only works the first turn the user is in battle.

Fake OutNormalPhysical4010010

Permanently copy with Sketch; a source Pokémon must use the move

This attack hits first and makes the target flinch. It only works the first turn the user is in battle.

Fake TearsDarkStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Fake TearsDarkStatus-10020

Permanently copy with Sketch; a source Pokémon must use the move

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

False SwipeNormalPhysical4010040

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

False SwipeNormalPhysical4010040

Permanently copy with Sketch; a source Pokémon must use the move

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Feather DanceFlyingStatus-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user covers the target’s body with a mass of down that harshly lowers its Attack stat.

Feather DanceFlyingStatus-10015

Permanently copy with Sketch; a source Pokémon must use the move

The user covers the target’s body with a mass of down that harshly lowers its Attack stat.

FeintNormalPhysical3010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.

FeintNormalPhysical3010010

Permanently copy with Sketch; a source Pokémon must use the move

This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.

Feint AttackDarkPhysical60-20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

Feint AttackDarkPhysical60-20

Permanently copy with Sketch; a source Pokémon must use the move

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

Fell StingerBugPhysical5010025

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

When the user knocks out a target with this move, the user’s Attack stat rises drastically.

Fell StingerBugPhysical5010025

Permanently copy with Sketch; a source Pokémon must use the move

When the user knocks out a target with this move, the user’s Attack stat rises drastically.

Fiery DanceFireSpecial8010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Cloaked in flames, the user dances and flaps its wings. This may also raise the user’s Sp. Atk stat.

Fiery DanceFireSpecial8010010

Permanently copy with Sketch; a source Pokémon must use the move

Cloaked in flames, the user dances and flaps its wings. This may also raise the user’s Sp. Atk stat.

Final GambitFightingSpecial-1005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user risks everything to attack its target. The user faints but does damage equal to its HP.

Final GambitFightingSpecial-1005

Permanently copy with Sketch; a source Pokémon must use the move

The user risks everything to attack its target. The user faints but does damage equal to its HP.

Fire BlastFireSpecial110855

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire BlastFireSpecial110855

Permanently copy with Sketch; a source Pokémon must use the move

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire FangFirePhysical659515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

Fire FangFirePhysical659515

Permanently copy with Sketch; a source Pokémon must use the move

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

Fire LashFirePhysical8010015

Permanently copy with Sketch; a source Pokémon must use the move

The user strikes the target with a burning lash. This also lowers the target’s Defense stat.

Fire PledgeFireSpecial8010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A column of fire hits the target. When used with its grass equivalent, its power increases and a vast sea of fire appears.

Fire PledgeFireSpecial8010010

Permanently copy with Sketch; a source Pokémon must use the move

A column of fire hits the target. When used with its grass equivalent, its power increases and a vast sea of fire appears.

Fire PunchFirePhysical7510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is punched with a fiery fist. This may also leave the target with a burn.

Fire PunchFirePhysical7510015

Permanently copy with Sketch; a source Pokémon must use the move

The target is punched with a fiery fist. This may also leave the target with a burn.

Fire SpinFireSpecial358515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

Fire SpinFireSpecial358515

Permanently copy with Sketch; a source Pokémon must use the move

The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

First ImpressionBugPhysical9010010

Permanently copy with Sketch; a source Pokémon must use the move

Although this move has great power, it only works the first turn the user is in battle.

FissureGroundPhysical-305

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

FissureGroundPhysical-305

Permanently copy with Sketch; a source Pokémon must use the move

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

FlailNormalPhysical-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

FlailNormalPhysical-10015

Permanently copy with Sketch; a source Pokémon must use the move

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Flame BurstFireSpecial7010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.

Flame BurstFireSpecial7010015

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.

Flame ChargeFirePhysical5010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.

Flame ChargeFirePhysical5010020

Permanently copy with Sketch; a source Pokémon must use the move

Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.

Flame WheelFirePhysical6010025

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.

Flame WheelFirePhysical6010025

Permanently copy with Sketch; a source Pokémon must use the move

The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.

FlamethrowerFireSpecial9010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

FlamethrowerFireSpecial9010015

Permanently copy with Sketch; a source Pokémon must use the move

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Flare BlitzFirePhysical12010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.

Flare BlitzFirePhysical12010015

Permanently copy with Sketch; a source Pokémon must use the move

The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.

FlashNormalStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user flashes a bright light that cuts the target’s accuracy.

FlashNormalStatus-10020

Permanently copy with Sketch; a source Pokémon must use the move

The user flashes a bright light that cuts the target’s accuracy.

Flash CannonSteelSpecial8010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

Flash CannonSteelSpecial8010010

Permanently copy with Sketch; a source Pokémon must use the move

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

FlatterDarkStatus-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat.

FlatterDarkStatus-10015

Permanently copy with Sketch; a source Pokémon must use the move

Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat.

Fleur CannonFairySpecial130905

Permanently copy with Sketch; a source Pokémon must use the move

The user unleashes a strong beam. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

FlingDarkPhysical-10010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

FlingDarkPhysical-10010

Permanently copy with Sketch; a source Pokémon must use the move

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Floral HealingFairyStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

The user restores the target’s HP by up to half of its max HP. It restores more HP when the terrain is grass.

Flower ShieldFairyStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power.

Flower ShieldFairyStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power.

FlyFlyingPhysical909515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user soars and then strikes its target on the next turn.

FlyFlyingPhysical909515

Permanently copy with Sketch; a source Pokémon must use the move

The user soars and then strikes its target on the next turn.

Flying PressFightingPhysical1009510

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.

Flying PressFightingPhysical1009510

Permanently copy with Sketch; a source Pokémon must use the move

The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.

Focus BlastFightingSpecial120705

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

Focus BlastFightingSpecial120705

Permanently copy with Sketch; a source Pokémon must use the move

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

Focus EnergyNormalStatus--30

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user takes a deep breath and focuses so that critical hits land more easily.

Focus EnergyNormalStatus--30

Permanently copy with Sketch; a source Pokémon must use the move

The user takes a deep breath and focuses so that critical hits land more easily.

Focus PunchFightingPhysical15010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Focus PunchFightingPhysical15010020

Permanently copy with Sketch; a source Pokémon must use the move

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Follow MeNormalStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user draws attention to itself, making all targets take aim only at the user.

Follow MeNormalStatus--20

Permanently copy with Sketch; a source Pokémon must use the move

The user draws attention to itself, making all targets take aim only at the user.

Force PalmFightingPhysical6010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is attacked with a shock wave. This may also leave the target with paralysis.

Force PalmFightingPhysical6010010

Permanently copy with Sketch; a source Pokémon must use the move

The target is attacked with a shock wave. This may also leave the target with paralysis.

ForesightNormalStatus--40

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

ForesightNormalStatus--40

Permanently copy with Sketch; a source Pokémon must use the move

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Forest’s CurseGrassStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user puts a forest curse on the target. The target is now Grass type as well.

Forest’s CurseGrassStatus-10020

Permanently copy with Sketch; a source Pokémon must use the move

The user puts a forest curse on the target. The target is now Grass type as well.

Foul PlayDarkPhysical9510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.

Foul PlayDarkPhysical9510015

Permanently copy with Sketch; a source Pokémon must use the move

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.

Freeze ShockIcePhysical140905

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

On the second turn, the user hits the target with electrically charged ice. This may also leave the target with paralysis.

Freeze ShockIcePhysical140905

Permanently copy with Sketch; a source Pokémon must use the move

On the second turn, the user hits the target with electrically charged ice. This may also leave the target with paralysis.

Freeze-DryIceSpecial7010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.

Freeze-DryIceSpecial7010020

Permanently copy with Sketch; a source Pokémon must use the move

The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.

Frenzy PlantGrassSpecial150905

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user slams the target with an enormous tree. The user can’t move on the next turn.

Frenzy PlantGrassSpecial150905

Permanently copy with Sketch; a source Pokémon must use the move

The user slams the target with an enormous tree. The user can’t move on the next turn.

Frost BreathIceSpecial609010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user blows its cold breath on the target. This attack always results in a critical hit.

Frost BreathIceSpecial609010

Permanently copy with Sketch; a source Pokémon must use the move

The user blows its cold breath on the target. This attack always results in a critical hit.

FrustrationNormalPhysical-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This full-power attack grows more powerful the less the user likes its Trainer.

FrustrationNormalPhysical-10020

Permanently copy with Sketch; a source Pokémon must use the move

This full-power attack grows more powerful the less the user likes its Trainer.

Fury AttackNormalPhysical158520

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is jabbed repeatedly with a horn or beak two to five times in a row.

Fury AttackNormalPhysical158520

Permanently copy with Sketch; a source Pokémon must use the move

The target is jabbed repeatedly with a horn or beak two to five times in a row.

Fury CutterBugPhysical409520

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

Fury CutterBugPhysical409520

Permanently copy with Sketch; a source Pokémon must use the move

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

Fury SwipesNormalPhysical188015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is raked with sharp claws or scythes quickly two to five times in a row.

Fury SwipesNormalPhysical188015

Permanently copy with Sketch; a source Pokémon must use the move

The target is raked with sharp claws or scythes quickly two to five times in a row.

Fusion BoltElectricPhysical1001005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user throws down a giant lightning bolt. This move’s power is increased when influenced by an enormous flame.

Fusion BoltElectricPhysical1001005

Permanently copy with Sketch; a source Pokémon must use the move

The user throws down a giant lightning bolt. This move’s power is increased when influenced by an enormous flame.

Fusion FlareFireSpecial1001005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user brings down a giant flame. This move’s power is increased when influenced by an enormous lightning bolt.

Fusion FlareFireSpecial1001005

Permanently copy with Sketch; a source Pokémon must use the move

The user brings down a giant flame. This move’s power is increased when influenced by an enormous lightning bolt.

Future SightPsychicSpecial12010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Two turns after this move is used, a hunk of psychic energy attacks the target.

Future SightPsychicSpecial12010010

Permanently copy with Sketch; a source Pokémon must use the move

Two turns after this move is used, a hunk of psychic energy attacks the target.

Gastro AcidPoisonStatus-10010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.

Gastro AcidPoisonStatus-10010

Permanently copy with Sketch; a source Pokémon must use the move

The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.

Gear GrindSteelPhysical508515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks by throwing steel gears at its target twice.

Gear GrindSteelPhysical508515

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks by throwing steel gears at its target twice.

Gear UpSteelStatus--20

Permanently copy with Sketch; a source Pokémon must use the move

The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.

GeomancyFairyStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn.

GeomancyFairyStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn.

Giga DrainGrassSpecial7510010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Giga DrainGrassSpecial7510010

Permanently copy with Sketch; a source Pokémon must use the move

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Giga ImpactNormalPhysical150905

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Giga ImpactNormalPhysical150905

Permanently copy with Sketch; a source Pokémon must use the move

The user charges at the target using every bit of its power. The user can’t move on the next turn.

GlaciateIceSpecial659510

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks by blowing freezing cold air at opposing Pokémon. This lowers their Speed stat.

GlaciateIceSpecial659510

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks by blowing freezing cold air at opposing Pokémon. This lowers their Speed stat.

GlareNormalStatus-10030

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user intimidates the target with the pattern on its belly to cause paralysis.

GlareNormalStatus-10030

Permanently copy with Sketch; a source Pokémon must use the move

The user intimidates the target with the pattern on its belly to cause paralysis.

Grass KnotGrassSpecial-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass KnotGrassSpecial-10020

Permanently copy with Sketch; a source Pokémon must use the move

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass PledgeGrassSpecial8010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears.

Grass PledgeGrassSpecial8010010

Permanently copy with Sketch; a source Pokémon must use the move

A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears.

Grass WhistleGrassStatus-5515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user plays a pleasant melody that lulls the target into a deep sleep.

Grass WhistleGrassStatus-5515

Permanently copy with Sketch; a source Pokémon must use the move

The user plays a pleasant melody that lulls the target into a deep sleep.

Grassy TerrainGrassStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves.

Grassy TerrainGrassStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves.

GravityPsychicStatus--5

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can’t be used.

GravityPsychicStatus--5

Permanently copy with Sketch; a source Pokémon must use the move

Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can’t be used.

GrowlNormalStatus-10040

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

GrowlNormalStatus-10040

Permanently copy with Sketch; a source Pokémon must use the move

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

GrowthNormalStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

GrowthNormalStatus--20

Permanently copy with Sketch; a source Pokémon must use the move

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

GrudgeGhostStatus--5

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.

GrudgeGhostStatus--5

Permanently copy with Sketch; a source Pokémon must use the move

If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.

Guard SplitPsychicStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.

Guard SplitPsychicStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.

Guard SwapPsychicStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

Guard SwapPsychicStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

GuillotineNormalPhysical-305

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.

GuillotineNormalPhysical-305

Permanently copy with Sketch; a source Pokémon must use the move

A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.

Gunk ShotPoisonPhysical120805

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user shoots filthy garbage at the target to attack. This may also poison the target.

Gunk ShotPoisonPhysical120805

Permanently copy with Sketch; a source Pokémon must use the move

The user shoots filthy garbage at the target to attack. This may also poison the target.

GustFlyingSpecial4010035

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A gust of wind is whipped up by wings and launched at the target to inflict damage.

GustFlyingSpecial4010035

Permanently copy with Sketch; a source Pokémon must use the move

A gust of wind is whipped up by wings and launched at the target to inflict damage.

Gyro BallSteelPhysical-1005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

Gyro BallSteelPhysical-1005

Permanently copy with Sketch; a source Pokémon must use the move

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

HailIceStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

HailIceStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Hammer ArmFightingPhysical1009010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.

Hammer ArmFightingPhysical1009010

Permanently copy with Sketch; a source Pokémon must use the move

The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.

Happy HourNormalStatus--30

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Using Happy Hour doubles the amount of prize money received after battle.

Happy HourNormalStatus--30

Permanently copy with Sketch; a source Pokémon must use the move

Using Happy Hour doubles the amount of prize money received after battle.

HardenNormalStatus--30

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user stiffens all the muscles in its body to raise its Defense stat.

HardenNormalStatus--30

Permanently copy with Sketch; a source Pokémon must use the move

The user stiffens all the muscles in its body to raise its Defense stat.

HazeIceStatus--30

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

HazeIceStatus--30

Permanently copy with Sketch; a source Pokémon must use the move

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Head ChargeNormalPhysical12010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user charges its head into its target, using its powerful guard hair. This also damages the user a little.

Head ChargeNormalPhysical12010015

Permanently copy with Sketch; a source Pokémon must use the move

The user charges its head into its target, using its powerful guard hair. This also damages the user a little.

Head SmashRockPhysical150805

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.

Head SmashRockPhysical150805

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.

HeadbuttNormalPhysical7010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

HeadbuttNormalPhysical7010015

Permanently copy with Sketch; a source Pokémon must use the move

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Heal BellNormalStatus--5

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Heal BellNormalStatus--5

Permanently copy with Sketch; a source Pokémon must use the move

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Heal BlockPsychicStatus-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.

Heal BlockPsychicStatus-10015

Permanently copy with Sketch; a source Pokémon must use the move

For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.

Heal OrderBugStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user calls out its underlings to heal it. The user regains up to half of its max HP.

Heal OrderBugStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

The user calls out its underlings to heal it. The user regains up to half of its max HP.

Heal PulsePsychicStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user emits a healing pulse that restores the target’s HP by up to half of its max HP.

Heal PulsePsychicStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

The user emits a healing pulse that restores the target’s HP by up to half of its max HP.

Healing WishPsychicStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

Healing WishPsychicStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

Heart StampPsychicPhysical6010025

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.

Heart StampPsychicPhysical6010025

Permanently copy with Sketch; a source Pokémon must use the move

The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.

Heart SwapPsychicStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user employs its psychic power to switch stat changes with the target.

Heart SwapPsychicStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

The user employs its psychic power to switch stat changes with the target.

Heat CrashFirePhysical-10010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move’s power.

Heat CrashFirePhysical-10010

Permanently copy with Sketch; a source Pokémon must use the move

The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move’s power.

Heat WaveFireSpecial959010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

Heat WaveFireSpecial959010

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

Heavy SlamSteelPhysical-10010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

Heavy SlamSteelPhysical-10010

Permanently copy with Sketch; a source Pokémon must use the move

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

Helping HandNormalStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user assists an ally by boosting the power of that ally’s attack.

Helping HandNormalStatus--20

Permanently copy with Sketch; a source Pokémon must use the move

The user assists an ally by boosting the power of that ally’s attack.

HexGhostSpecial6510010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This relentless attack does massive damage to a target affected by status conditions.

HexGhostSpecial6510010

Permanently copy with Sketch; a source Pokémon must use the move

This relentless attack does massive damage to a target affected by status conditions.

Hidden PowerNormalSpecial6010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A unique attack that varies in type depending on the Pokémon using it.

Hidden PowerNormalSpecial6010015

Permanently copy with Sketch; a source Pokémon must use the move

A unique attack that varies in type depending on the Pokémon using it.

High HorsepowerGroundPhysical959510

Permanently copy with Sketch; a source Pokémon must use the move

The user fiercely attacks the target using its entire body.

High Jump KickFightingPhysical1309010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

High Jump KickFightingPhysical1309010

Permanently copy with Sketch; a source Pokémon must use the move

The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

Hold BackNormalPhysical4010040

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user holds back when it attacks, and the target is left with at least 1 HP.

Hold BackNormalPhysical4010040

Permanently copy with Sketch; a source Pokémon must use the move

The user holds back when it attacks, and the target is left with at least 1 HP.

Hold HandsNormalStatus--40

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user and an ally hold hands. This makes them very happy.

Hold HandsNormalStatus--40

Permanently copy with Sketch; a source Pokémon must use the move

The user and an ally hold hands. This makes them very happy.

Hone ClawsDarkStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user sharpens its claws to boost its Attack stat and accuracy.

Hone ClawsDarkStatus--15

Permanently copy with Sketch; a source Pokémon must use the move

The user sharpens its claws to boost its Attack stat and accuracy.

Horn AttackNormalPhysical6510025

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is jabbed with a sharply pointed horn to inflict damage.

Horn AttackNormalPhysical6510025

Permanently copy with Sketch; a source Pokémon must use the move

The target is jabbed with a sharply pointed horn to inflict damage.

Horn DrillNormalPhysical-305

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.

Horn DrillNormalPhysical-305

Permanently copy with Sketch; a source Pokémon must use the move

The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.

Horn LeechGrassPhysical7510010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user drains the target’s energy with its horns. The user’s HP is restored by half the damage taken by the target.

Horn LeechGrassPhysical7510010

Permanently copy with Sketch; a source Pokémon must use the move

The user drains the target’s energy with its horns. The user’s HP is restored by half the damage taken by the target.

HowlNormalStatus--40

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user howls loudly to raise its spirit, which raises its Attack stat.

HowlNormalStatus--40

Permanently copy with Sketch; a source Pokémon must use the move

The user howls loudly to raise its spirit, which raises its Attack stat.

HurricaneFlyingSpecial1107010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.

HurricaneFlyingSpecial1107010

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.

Hydro CannonWaterSpecial150905

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is hit with a watery blast. The user can’t move on the next turn.

Hydro CannonWaterSpecial150905

Permanently copy with Sketch; a source Pokémon must use the move

The target is hit with a watery blast. The user can’t move on the next turn.

Hydro PumpWaterSpecial110805

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is blasted by a huge volume of water launched under great pressure.

Hydro PumpWaterSpecial110805

Permanently copy with Sketch; a source Pokémon must use the move

The target is blasted by a huge volume of water launched under great pressure.

Hyper BeamNormalSpecial150905

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is attacked with a powerful beam. The user can’t move on the next turn.

Hyper BeamNormalSpecial150905

Permanently copy with Sketch; a source Pokémon must use the move

The target is attacked with a powerful beam. The user can’t move on the next turn.

Hyper FangNormalPhysical809015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user bites hard on the target with its sharp front fangs. This may also make the target flinch.

Hyper FangNormalPhysical809015

Permanently copy with Sketch; a source Pokémon must use the move

The user bites hard on the target with its sharp front fangs. This may also make the target flinch.

Hyper VoiceNormalSpecial9010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user lets loose a horribly echoing shout with the power to inflict damage.

Hyper VoiceNormalSpecial9010010

Permanently copy with Sketch; a source Pokémon must use the move

The user lets loose a horribly echoing shout with the power to inflict damage.

Hyperspace FuryDarkPhysical100-5

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable; fails unless transformed into Hoopa Unbound

Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user’s Defense stat falls.

Hyperspace FuryDarkPhysical100-5

Permanently copy with Sketch; a source Pokémon must use the move; fails unless transformed into Hoopa Unbound

Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user’s Defense stat falls.

Hyperspace HolePsychicSpecial80-5

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect.

Hyperspace HolePsychicSpecial80-5

Permanently copy with Sketch; a source Pokémon must use the move

Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect.

HypnosisPsychicStatus-6020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user employs hypnotic suggestion to make the target fall into a deep sleep.

HypnosisPsychicStatus-6020

Permanently copy with Sketch; a source Pokémon must use the move

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Ice BallIcePhysical309020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks the target for five turns. The move’s power increases each time it hits.

Ice BallIcePhysical309020

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks the target for five turns. The move’s power increases each time it hits.

Ice BeamIceSpecial9010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice BeamIceSpecial9010010

Permanently copy with Sketch; a source Pokémon must use the move

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice BurnIceSpecial140905

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn.

Ice BurnIceSpecial140905

Permanently copy with Sketch; a source Pokémon must use the move

On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn.

Ice FangIcePhysical659515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

Ice FangIcePhysical659515

Permanently copy with Sketch; a source Pokémon must use the move

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

Ice HammerIcePhysical1009010

Permanently copy with Sketch; a source Pokémon must use the move

The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.

Ice PunchIcePhysical7510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is punched with an icy fist. This may also leave the target frozen.

Ice PunchIcePhysical7510015

Permanently copy with Sketch; a source Pokémon must use the move

The target is punched with an icy fist. This may also leave the target frozen.

Ice ShardIcePhysical4010030

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.

Ice ShardIcePhysical4010030

Permanently copy with Sketch; a source Pokémon must use the move

The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.

Icicle CrashIcePhysical859010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.

Icicle CrashIcePhysical859010

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.

Icicle SpearIcePhysical2510030

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user launches sharp icicles at the target two to five times in a row.

Icicle SpearIcePhysical2510030

Permanently copy with Sketch; a source Pokémon must use the move

The user launches sharp icicles at the target two to five times in a row.

Icy WindIceSpecial559515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Icy WindIceSpecial559515

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

ImprisonPsychicStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

If opposing Pokémon know any move also known by the user, they are prevented from using it.

ImprisonPsychicStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

If opposing Pokémon know any move also known by the user, they are prevented from using it.

IncinerateFireSpecial6010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

IncinerateFireSpecial6010015

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

InfernoFireSpecial100505

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.

InfernoFireSpecial100505

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.

InfestationBugSpecial2010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is infested and attacked for four to five turns. The target can’t flee during this time.

InfestationBugSpecial2010020

Permanently copy with Sketch; a source Pokémon must use the move

The target is infested and attacked for four to five turns. The target can’t flee during this time.

IngrainGrassStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user lays roots that restore its HP on every turn. Because it’s rooted, it can’t switch out.

IngrainGrassStatus--20

Permanently copy with Sketch; a source Pokémon must use the move

The user lays roots that restore its HP on every turn. Because it’s rooted, it can’t switch out.

InstructPsychicStatus--15

Permanently copy with Sketch; a source Pokémon must use the move

The user instructs the target to use the target’s last move again.

Ion DelugeElectricStatus--25

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.

Ion DelugeElectricStatus--25

Permanently copy with Sketch; a source Pokémon must use the move

The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.

Iron DefenseSteelStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Iron DefenseSteelStatus--15

Permanently copy with Sketch; a source Pokémon must use the move

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Iron HeadSteelPhysical8010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user slams the target with its steel-hard head. This may also make the target flinch.

Iron HeadSteelPhysical8010015

Permanently copy with Sketch; a source Pokémon must use the move

The user slams the target with its steel-hard head. This may also make the target flinch.

Iron TailSteelPhysical1007515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Iron TailSteelPhysical1007515

Permanently copy with Sketch; a source Pokémon must use the move

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

JudgmentNormalSpecial10010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user releases countless shots of light at the target. This move’s type varies depending on the kind of Plate the user is holding.

JudgmentNormalSpecial10010010

Permanently copy with Sketch; a source Pokémon must use the move

The user releases countless shots of light at the target. This move’s type varies depending on the kind of Plate the user is holding.

Jump KickFightingPhysical1009510

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.

Jump KickFightingPhysical1009510

Permanently copy with Sketch; a source Pokémon must use the move

The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.

Karate ChopFightingPhysical5010025

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is attacked with a sharp chop. Critical hits land more easily.

Karate ChopFightingPhysical5010025

Permanently copy with Sketch; a source Pokémon must use the move

The target is attacked with a sharp chop. Critical hits land more easily.

KinesisPsychicStatus-8015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user distracts the target by bending a spoon. This lowers the target’s accuracy.

KinesisPsychicStatus-8015

Permanently copy with Sketch; a source Pokémon must use the move

The user distracts the target by bending a spoon. This lowers the target’s accuracy.

King’s ShieldSteelStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact.

King’s ShieldSteelStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact.

Knock OffDarkPhysical6510020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Knock OffDarkPhysical6510020

Permanently copy with Sketch; a source Pokémon must use the move

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Land’s WrathGroundPhysical9010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.

Land’s WrathGroundPhysical9010010

Permanently copy with Sketch; a source Pokémon must use the move

The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.

Laser FocusNormalStatus--30

Permanently copy with Sketch; a source Pokémon must use the move

The user concentrates intensely. The attack on the next turn always results in a critical hit.

Last ResortNormalPhysical1401005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This move can be used only after the user has used all the other moves it knows in the battle.

Last ResortNormalPhysical1401005

Permanently copy with Sketch; a source Pokémon must use the move

This move can be used only after the user has used all the other moves it knows in the battle.

Lava PlumeFireSpecial8010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.

Lava PlumeFireSpecial8010015

Permanently copy with Sketch; a source Pokémon must use the move

The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.

Leaf BladeGrassPhysical9010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.

Leaf BladeGrassPhysical9010015

Permanently copy with Sketch; a source Pokémon must use the move

The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.

Leaf StormGrassSpecial130905

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Leaf StormGrassSpecial130905

Permanently copy with Sketch; a source Pokémon must use the move

The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Leaf TornadoGrassSpecial659010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks its target by encircling it in sharp leaves. This attack may also lower the target’s accuracy.

Leaf TornadoGrassSpecial659010

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks its target by encircling it in sharp leaves. This attack may also lower the target’s accuracy.

LeafageGrassPhysical4010040

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks by pelting the target with leaves.

Leech LifeBugPhysical8010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.

Leech LifeBugPhysical8010010

Permanently copy with Sketch; a source Pokémon must use the move

The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.

Leech SeedGrassStatus-9010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A seed is planted on the target. It steals some HP from the target every turn.

Leech SeedGrassStatus-9010

Permanently copy with Sketch; a source Pokémon must use the move

A seed is planted on the target. It steals some HP from the target every turn.

LeerNormalStatus-10030

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

LeerNormalStatus-10030

Permanently copy with Sketch; a source Pokémon must use the move

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

LickGhostPhysical3010030

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.

LickGhostPhysical3010030

Permanently copy with Sketch; a source Pokémon must use the move

The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.

Light ScreenPsychicStatus--30

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Light ScreenPsychicStatus--30

Permanently copy with Sketch; a source Pokémon must use the move

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

LiquidationWaterPhysical8510010

Permanently copy with Sketch; a source Pokémon must use the move

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

Lock-OnNormalStatus--5

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user takes sure aim at the target. This ensures the next attack does not miss the target.

Lock-OnNormalStatus--5

Permanently copy with Sketch; a source Pokémon must use the move

The user takes sure aim at the target. This ensures the next attack does not miss the target.

Lovely KissNormalStatus-7510

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.

Lovely KissNormalStatus-7510

Permanently copy with Sketch; a source Pokémon must use the move

With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.

Low KickFightingPhysical-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Low KickFightingPhysical-10020

Permanently copy with Sketch; a source Pokémon must use the move

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Low SweepFightingPhysical6510020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

Low SweepFightingPhysical6510020

Permanently copy with Sketch; a source Pokémon must use the move

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

Lucky ChantNormalStatus--30

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.

Lucky ChantNormalStatus--30

Permanently copy with Sketch; a source Pokémon must use the move

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.

Lunar DancePsychicStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.

Lunar DancePsychicStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.

LungeBugPhysical8010015

Permanently copy with Sketch; a source Pokémon must use the move

The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat.

Luster PurgePsychicSpecial951005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user lets loose a damaging burst of light. This may also lower the target’s Sp. Def stat.

Luster PurgePsychicSpecial951005

Permanently copy with Sketch; a source Pokémon must use the move

The user lets loose a damaging burst of light. This may also lower the target’s Sp. Def stat.

Mach PunchFightingPhysical4010030

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user throws a punch at blinding speed. This move always goes first.

Mach PunchFightingPhysical4010030

Permanently copy with Sketch; a source Pokémon must use the move

The user throws a punch at blinding speed. This move always goes first.

Magic CoatPsychicStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Magic CoatPsychicStatus--15

Permanently copy with Sketch; a source Pokémon must use the move

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Magic RoomPsychicStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

Magic RoomPsychicStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

Magical LeafGrassSpecial60-20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user scatters curious leaves that chase the target. This attack never misses.

Magical LeafGrassSpecial60-20

Permanently copy with Sketch; a source Pokémon must use the move

The user scatters curious leaves that chase the target. This attack never misses.

Magma StormFireSpecial100755

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target becomes trapped within a maelstrom of fire that rages for four to five turns.

Magma StormFireSpecial100755

Permanently copy with Sketch; a source Pokémon must use the move

The target becomes trapped within a maelstrom of fire that rages for four to five turns.

Magnet BombSteelPhysical60-20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user launches steel bombs that stick to the target. This attack never misses.

Magnet BombSteelPhysical60-20

Permanently copy with Sketch; a source Pokémon must use the move

The user launches steel bombs that stick to the target. This attack never misses.

Magnet RiseElectricStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user levitates using electrically generated magnetism for five turns.

Magnet RiseElectricStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

The user levitates using electrically generated magnetism for five turns.

Magnetic FluxElectricStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.

Magnetic FluxElectricStatus--20

Permanently copy with Sketch; a source Pokémon must use the move

The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.

MagnitudeGroundPhysical-10030

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks everything around it with a ground-shaking quake. Its power varies.

MagnitudeGroundPhysical-10030

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks everything around it with a ground-shaking quake. Its power varies.

Mat BlockFightingStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.

Mat BlockFightingStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.

Me FirstNormalStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first.

Me FirstNormalStatus--20

Permanently copy with Sketch; a source Pokémon must use the move

The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first.

Mean LookNormalStatus--5

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Mean LookNormalStatus--5

Permanently copy with Sketch; a source Pokémon must use the move

The user pins the target with a dark, arresting look. The target becomes unable to flee.

MeditatePsychicStatus--40

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user meditates to awaken the power deep within its body and raise its Attack stat.

MeditatePsychicStatus--40

Permanently copy with Sketch; a source Pokémon must use the move

The user meditates to awaken the power deep within its body and raise its Attack stat.

Mega DrainGrassSpecial4010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Mega DrainGrassSpecial4010015

Permanently copy with Sketch; a source Pokémon must use the move

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Mega KickNormalPhysical120755

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is attacked by a kick launched with muscle-packed power.

Mega KickNormalPhysical120755

Permanently copy with Sketch; a source Pokémon must use the move

The target is attacked by a kick launched with muscle-packed power.

Mega PunchNormalPhysical808520

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is slugged by a punch thrown with muscle-packed power.

Mega PunchNormalPhysical808520

Permanently copy with Sketch; a source Pokémon must use the move

The target is slugged by a punch thrown with muscle-packed power.

MegahornBugPhysical1208510

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Using its tough and impressive horn, the user rams into the target with no letup.

MegahornBugPhysical1208510

Permanently copy with Sketch; a source Pokémon must use the move

Using its tough and impressive horn, the user rams into the target with no letup.

MementoDarkStatus-10010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.

MementoDarkStatus-10010

Permanently copy with Sketch; a source Pokémon must use the move

The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.

Metal BurstSteelPhysical-10010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user retaliates with much greater force against the opponent that last inflicted damage on it.

Metal BurstSteelPhysical-10010

Permanently copy with Sketch; a source Pokémon must use the move

The user retaliates with much greater force against the opponent that last inflicted damage on it.

Metal ClawSteelPhysical509535

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is raked with steel claws. This may also raise the user’s Attack stat.

Metal ClawSteelPhysical509535

Permanently copy with Sketch; a source Pokémon must use the move

The target is raked with steel claws. This may also raise the user’s Attack stat.

Metal SoundSteelStatus-8540

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.

Metal SoundSteelStatus-8540

Permanently copy with Sketch; a source Pokémon must use the move

A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.

Meteor MashSteelPhysical909010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is hit with a hard punch fired like a meteor. This may also raise the user’s Attack stat.

Meteor MashSteelPhysical909010

Permanently copy with Sketch; a source Pokémon must use the move

The target is hit with a hard punch fired like a meteor. This may also raise the user’s Attack stat.

MetronomeNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user waggles a finger and stimulates its brain into randomly using nearly any move.

MetronomeNormalStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

The user waggles a finger and stimulates its brain into randomly using nearly any move.

Milk DrinkNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user restores its own HP by up to half of its max HP.

Milk DrinkNormalStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

The user restores its own HP by up to half of its max HP.

MimicNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

MimicNormalStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mind ReaderNormalStatus--5

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user senses the target’s movements with its mind to ensure its next attack does not miss the target.

Mind ReaderNormalStatus--5

Permanently copy with Sketch; a source Pokémon must use the move

The user senses the target’s movements with its mind to ensure its next attack does not miss the target.

MinimizeNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user compresses its body to make itself look smaller, which sharply raises its evasiveness.

MinimizeNormalStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

The user compresses its body to make itself look smaller, which sharply raises its evasiveness.

Miracle EyePsychicStatus--40

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.

Miracle EyePsychicStatus--40

Permanently copy with Sketch; a source Pokémon must use the move

Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.

Mirror CoatPsychicSpecial-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A retaliation move that counters any special attack, inflicting double the damage taken.

Mirror CoatPsychicSpecial-10020

Permanently copy with Sketch; a source Pokémon must use the move

A retaliation move that counters any special attack, inflicting double the damage taken.

Mirror MoveFlyingStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user counters the target by mimicking the target’s last move.

Mirror MoveFlyingStatus--20

Permanently copy with Sketch; a source Pokémon must use the move

The user counters the target by mimicking the target’s last move.

Mirror ShotSteelSpecial658510

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy.

Mirror ShotSteelSpecial658510

Permanently copy with Sketch; a source Pokémon must use the move

The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy.

MistIceStatus--30

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

MistIceStatus--30

Permanently copy with Sketch; a source Pokémon must use the move

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Mist BallPsychicSpecial701005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A mist-like flurry of down envelops and damages the target. This may also lower the target’s Sp. Atk stat.

Mist BallPsychicSpecial701005

Permanently copy with Sketch; a source Pokémon must use the move

A mist-like flurry of down envelops and damages the target. This may also lower the target’s Sp. Atk stat.

Misty TerrainFairyStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.

Misty TerrainFairyStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.

MoonblastFairySpecial9510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat.

MoonblastFairySpecial9510015

Permanently copy with Sketch; a source Pokémon must use the move

Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat.

Moongeist BeamGhostSpecial1001005

Permanently copy with Sketch; a source Pokémon must use the move

The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities.

MoonlightFairyStatus--5

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user restores its own HP. The amount of HP regained varies with the weather.

MoonlightFairyStatus--5

Permanently copy with Sketch; a source Pokémon must use the move

The user restores its own HP. The amount of HP regained varies with the weather.

Morning SunNormalStatus--5

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user restores its own HP. The amount of HP regained varies with the weather.

Morning SunNormalStatus--5

Permanently copy with Sketch; a source Pokémon must use the move

The user restores its own HP. The amount of HP regained varies with the weather.

Mud BombGroundSpecial658510

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy.

Mud BombGroundSpecial658510

Permanently copy with Sketch; a source Pokémon must use the move

The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy.

Mud ShotGroundSpecial559515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Mud ShotGroundSpecial559515

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Mud SportGroundStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.

Mud SportGroundStatus--15

Permanently copy with Sketch; a source Pokémon must use the move

The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.

Mud-SlapGroundSpecial2010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Mud-SlapGroundSpecial2010010

Permanently copy with Sketch; a source Pokémon must use the move

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Muddy WaterWaterSpecial908510

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.

Muddy WaterWaterSpecial908510

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.

Multi-AttackNormalPhysical9010010

Permanently copy with Sketch; a source Pokémon must use the move

Cloaking itself in high energy, the user slams into the target. The memory held determines the move’s type.

Mystical FireFireSpecial7510010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat.

Mystical FireFireSpecial7510010

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat.

Nasty PlotDarkStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

Nasty PlotDarkStatus--20

Permanently copy with Sketch; a source Pokémon must use the move

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

Natural GiftNormalPhysical-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Natural GiftNormalPhysical-10015

Permanently copy with Sketch; a source Pokémon must use the move

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Nature PowerNormalStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This attack makes use of nature’s power. Its effects vary depending on the user’s environment.

Nature PowerNormalStatus--20

Permanently copy with Sketch; a source Pokémon must use the move

This attack makes use of nature’s power. Its effects vary depending on the user’s environment.

Nature’s MadnessFairySpecial-9010

Permanently copy with Sketch; a source Pokémon must use the move

The user hits the target with the force of nature. It halves the target’s HP.

Needle ArmGrassPhysical6010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks by wildly swinging its thorny arms. This may also make the target flinch.

Needle ArmGrassPhysical6010015

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks by wildly swinging its thorny arms. This may also make the target flinch.

Night DazeDarkSpecial859510

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user lets loose a pitch-black shock wave at its target. This may also lower the target’s accuracy.

Night DazeDarkSpecial859510

Permanently copy with Sketch; a source Pokémon must use the move

The user lets loose a pitch-black shock wave at its target. This may also lower the target’s accuracy.

Night ShadeGhostSpecial-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.

Night ShadeGhostSpecial-10015

Permanently copy with Sketch; a source Pokémon must use the move

The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.

Night SlashDarkPhysical7010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Night SlashDarkPhysical7010015

Permanently copy with Sketch; a source Pokémon must use the move

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

NightmareGhostStatus-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A sleeping target sees a nightmare that inflicts some damage every turn.

NightmareGhostStatus-10015

Permanently copy with Sketch; a source Pokémon must use the move

A sleeping target sees a nightmare that inflicts some damage every turn.

Noble RoarNormalStatus-10030

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.

Noble RoarNormalStatus-10030

Permanently copy with Sketch; a source Pokémon must use the move

Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.

NuzzleElectricPhysical2010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.

NuzzleElectricPhysical2010020

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.

Oblivion WingFlyingSpecial8010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user absorbs its target’s HP. The user’s HP is restored by over half of the damage taken by the target.

Oblivion WingFlyingSpecial8010010

Permanently copy with Sketch; a source Pokémon must use the move

The user absorbs its target’s HP. The user’s HP is restored by over half of the damage taken by the target.

OctazookaWaterSpecial658510

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks by spraying ink in the target’s face or eyes. This may also lower the target’s accuracy.

OctazookaWaterSpecial658510

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks by spraying ink in the target’s face or eyes. This may also lower the target’s accuracy.

Odor SleuthNormalStatus--40

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Odor SleuthNormalStatus--40

Permanently copy with Sketch; a source Pokémon must use the move

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Ominous WindGhostSpecial601005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.

Ominous WindGhostSpecial601005

Permanently copy with Sketch; a source Pokémon must use the move

The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.

Origin PulseWaterSpecial1108510

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.

Origin PulseWaterSpecial1108510

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.

OutrageDragonPhysical12010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user rampages and attacks for two to three turns. The user then becomes confused.

OutrageDragonPhysical12010010

Permanently copy with Sketch; a source Pokémon must use the move

The user rampages and attacks for two to three turns. The user then becomes confused.

OverheatFireSpecial130905

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

OverheatFireSpecial130905

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Pain SplitNormalStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Pain SplitNormalStatus--20

Permanently copy with Sketch; a source Pokémon must use the move

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Parabolic ChargeElectricSpecial6510020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit.

Parabolic ChargeElectricSpecial6510020

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit.

Parting ShotDarkStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

With a parting threat, the user lowers the target’s Attack and Sp. Atk stats. Then it switches with a party Pokémon.

Parting ShotDarkStatus-10020

Permanently copy with Sketch; a source Pokémon must use the move

With a parting threat, the user lowers the target’s Attack and Sp. Atk stats. Then it switches with a party Pokémon.

Pay DayNormalPhysical4010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.

Pay DayNormalPhysical4010020

Permanently copy with Sketch; a source Pokémon must use the move

Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.

PaybackDarkPhysical5010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

PaybackDarkPhysical5010010

Permanently copy with Sketch; a source Pokémon must use the move

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

PeckFlyingPhysical3510035

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is jabbed with a sharply pointed beak or horn.

PeckFlyingPhysical3510035

Permanently copy with Sketch; a source Pokémon must use the move

The target is jabbed with a sharply pointed beak or horn.

Perish SongNormalStatus--5

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

Perish SongNormalStatus--5

Permanently copy with Sketch; a source Pokémon must use the move

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

Petal BlizzardGrassPhysical9010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user stirs up a violent petal blizzard and attacks everything around it.

Petal BlizzardGrassPhysical9010015

Permanently copy with Sketch; a source Pokémon must use the move

The user stirs up a violent petal blizzard and attacks everything around it.

Petal DanceGrassSpecial12010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks the target by scattering petals for two to three turns. The user then becomes confused.

Petal DanceGrassSpecial12010010

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks the target by scattering petals for two to three turns. The user then becomes confused.

Phantom ForceGhostPhysical9010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.

Phantom ForceGhostPhysical9010010

Permanently copy with Sketch; a source Pokémon must use the move

The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.

Pin MissileBugPhysical259520

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Pin MissileBugPhysical259520

Permanently copy with Sketch; a source Pokémon must use the move

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Play NiceNormalStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat.

Play NiceNormalStatus--20

Permanently copy with Sketch; a source Pokémon must use the move

The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat.

Play RoughFairyPhysical909010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.

Play RoughFairyPhysical909010

Permanently copy with Sketch; a source Pokémon must use the move

The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.

PluckFlyingPhysical6010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

PluckFlyingPhysical6010020

Permanently copy with Sketch; a source Pokémon must use the move

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

Poison FangPoisonPhysical5010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user bites the target with toxic fangs. This may also leave the target badly poisoned.

Poison FangPoisonPhysical5010015

Permanently copy with Sketch; a source Pokémon must use the move

The user bites the target with toxic fangs. This may also leave the target badly poisoned.

Poison GasPoisonStatus-9040

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those hit.

Poison GasPoisonStatus-9040

Permanently copy with Sketch; a source Pokémon must use the move

A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those hit.

Poison JabPoisonPhysical8010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

Poison JabPoisonPhysical8010020

Permanently copy with Sketch; a source Pokémon must use the move

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

Poison PowderPoisonStatus-7535

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user scatters a cloud of poisonous dust that poisons the target.

Poison PowderPoisonStatus-7535

Permanently copy with Sketch; a source Pokémon must use the move

The user scatters a cloud of poisonous dust that poisons the target.

Poison StingPoisonPhysical1510035

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user stabs the target with a poisonous stinger. This may also poison the target.

Poison StingPoisonPhysical1510035

Permanently copy with Sketch; a source Pokémon must use the move

The user stabs the target with a poisonous stinger. This may also poison the target.

Poison TailPoisonPhysical5010025

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user hits the target with its tail. This may also poison the target. Critical hits land more easily.

Poison TailPoisonPhysical5010025

Permanently copy with Sketch; a source Pokémon must use the move

The user hits the target with its tail. This may also poison the target. Critical hits land more easily.

Pollen PuffBugSpecial9010015

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.

PoundNormalPhysical4010035

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is physically pounded with a long tail, a foreleg, or the like.

PoundNormalPhysical4010035

Permanently copy with Sketch; a source Pokémon must use the move

The target is physically pounded with a long tail, a foreleg, or the like.

PowderBugStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user covers the target in a combustible powder. If the target uses a Fire-type move, the powder explodes and damages the target.

PowderBugStatus-10020

Permanently copy with Sketch; a source Pokémon must use the move

The user covers the target in a combustible powder. If the target uses a Fire-type move, the powder explodes and damages the target.

Powder SnowIceSpecial4010025

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon.

Powder SnowIceSpecial4010025

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon.

Power GemRockSpecial8010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks with a ray of light that sparkles as if it were made of gemstones.

Power GemRockSpecial8010020

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks with a ray of light that sparkles as if it were made of gemstones.

Power SplitPsychicStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.

Power SplitPsychicStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.

Power SwapPsychicStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

Power SwapPsychicStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

Power TrickPsychicStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user employs its psychic power to switch its Attack stat with its Defense stat.

Power TrickPsychicStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

The user employs its psychic power to switch its Attack stat with its Defense stat.

Power TripDarkPhysical2010010

Permanently copy with Sketch; a source Pokémon must use the move

The user boasts its strength and attacks the target. The more the user’s stats are raised, the greater the move’s power.

Power WhipGrassPhysical1208510

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user violently whirls its vines, tentacles, or the like to harshly lash the target.

Power WhipGrassPhysical1208510

Permanently copy with Sketch; a source Pokémon must use the move

The user violently whirls its vines, tentacles, or the like to harshly lash the target.

Power-Up PunchFightingPhysical4010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Power-Up PunchFightingPhysical4010020

Permanently copy with Sketch; a source Pokémon must use the move

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Precipice BladesGroundPhysical1208510

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.

Precipice BladesGroundPhysical1208510

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.

PresentNormalPhysical-9015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.

PresentNormalPhysical-9015

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.

Prismatic LaserPsychicSpecial16010010

Permanently copy with Sketch; a source Pokémon must use the move

The user shoots powerful lasers using the power of a prism. The user can’t move on the next turn.

ProtectNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

ProtectNormalStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

PsybeamPsychicSpecial6510020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is attacked with a peculiar ray. This may also leave the target confused.

PsybeamPsychicSpecial6510020

Permanently copy with Sketch; a source Pokémon must use the move

The target is attacked with a peculiar ray. This may also leave the target confused.

Psych UpNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user hypnotizes itself into copying any stat change made by the target.

Psych UpNormalStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

The user hypnotizes itself into copying any stat change made by the target.

PsychicPsychicSpecial9010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

PsychicPsychicSpecial9010010

Permanently copy with Sketch; a source Pokémon must use the move

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psychic FangsPsychicPhysical8510010

Permanently copy with Sketch; a source Pokémon must use the move

The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.

Psychic TerrainPsychicStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

Psycho BoostPsychicSpecial140905

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Psycho BoostPsychicSpecial140905

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Psycho CutPsychicPhysical7010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user tears at the target with blades formed by psychic power. Critical hits land more easily.

Psycho CutPsychicPhysical7010020

Permanently copy with Sketch; a source Pokémon must use the move

The user tears at the target with blades formed by psychic power. Critical hits land more easily.

Psycho ShiftPsychicStatus-10010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Using its psychic power of suggestion, the user transfers its status conditions to the target.

Psycho ShiftPsychicStatus-10010

Permanently copy with Sketch; a source Pokémon must use the move

Using its psychic power of suggestion, the user transfers its status conditions to the target.

PsyshockPsychicSpecial8010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

PsyshockPsychicSpecial8010010

Permanently copy with Sketch; a source Pokémon must use the move

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

PsystrikePsychicSpecial10010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

PsystrikePsychicSpecial10010010

Permanently copy with Sketch; a source Pokémon must use the move

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

PsywavePsychicSpecial-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is attacked with an odd psychic wave. The attack varies in intensity.

PsywavePsychicSpecial-10015

Permanently copy with Sketch; a source Pokémon must use the move

The target is attacked with an odd psychic wave. The attack varies in intensity.

PunishmentDarkPhysical-1005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The more the target has powered up with stat changes, the greater the move’s power.

PunishmentDarkPhysical-1005

Permanently copy with Sketch; a source Pokémon must use the move

The more the target has powered up with stat changes, the greater the move’s power.

PurifyPoisonStatus--20

Permanently copy with Sketch; a source Pokémon must use the move

The user heals the target’s status condition. If the move succeeds, it also restores the user’s own HP.

PursuitDarkPhysical4010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

PursuitDarkPhysical4010020

Permanently copy with Sketch; a source Pokémon must use the move

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

QuashDarkStatus-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user suppresses the target and makes its move go last.

QuashDarkStatus-10015

Permanently copy with Sketch; a source Pokémon must use the move

The user suppresses the target and makes its move go last.

Quick AttackNormalPhysical4010030

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Quick AttackNormalPhysical4010030

Permanently copy with Sketch; a source Pokémon must use the move

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Quick GuardFightingStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user protects itself and its allies from priority moves.

Quick GuardFightingStatus--15

Permanently copy with Sketch; a source Pokémon must use the move

The user protects itself and its allies from priority moves.

Quiver DanceBugStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user lightly performs a beautiful, mystic dance. This boosts the user’s Sp. Atk, Sp. Def, and Speed stats.

Quiver DanceBugStatus--20

Permanently copy with Sketch; a source Pokémon must use the move

The user lightly performs a beautiful, mystic dance. This boosts the user’s Sp. Atk, Sp. Def, and Speed stats.

RageNormalPhysical2010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

RageNormalPhysical2010020

Permanently copy with Sketch; a source Pokémon must use the move

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

Rage PowderBugStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.

Rage PowderBugStatus--20

Permanently copy with Sketch; a source Pokémon must use the move

The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.

Rain DanceWaterStatus--5

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Rain DanceWaterStatus--5

Permanently copy with Sketch; a source Pokémon must use the move

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Rapid SpinNormalPhysical2010040

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.

Rapid SpinNormalPhysical2010040

Permanently copy with Sketch; a source Pokémon must use the move

A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.

Razor LeafGrassPhysical559525

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.

Razor LeafGrassPhysical559525

Permanently copy with Sketch; a source Pokémon must use the move

Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.

Razor ShellWaterPhysical759510

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user cuts its target with sharp shells. This may also lower the target’s Defense stat.

Razor ShellWaterPhysical759510

Permanently copy with Sketch; a source Pokémon must use the move

The user cuts its target with sharp shells. This may also lower the target’s Defense stat.

Razor WindNormalSpecial8010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

Razor WindNormalSpecial8010010

Permanently copy with Sketch; a source Pokémon must use the move

In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

RecoverNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Restoring its own cells, the user restores its own HP by half of its max HP.

RecoverNormalStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

Restoring its own cells, the user restores its own HP by half of its max HP.

RecycleNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user recycles a held item that has been used in battle so it can be used again.

RecycleNormalStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

The user recycles a held item that has been used in battle so it can be used again.

ReflectPsychicStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

ReflectPsychicStatus--20

Permanently copy with Sketch; a source Pokémon must use the move

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Reflect TypeNormalStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user reflects the target’s type, making it the same type as the target.

Reflect TypeNormalStatus--15

Permanently copy with Sketch; a source Pokémon must use the move

The user reflects the target’s type, making it the same type as the target.

RefreshNormalStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user rests to cure itself of poisoning, a burn, or paralysis.

RefreshNormalStatus--20

Permanently copy with Sketch; a source Pokémon must use the move

The user rests to cure itself of poisoning, a burn, or paralysis.

Relic SongNormalSpecial7510010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep.

Relic SongNormalSpecial7510010

Permanently copy with Sketch; a source Pokémon must use the move

The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep.

RestPsychicStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

RestPsychicStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

RetaliateNormalPhysical701005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

RetaliateNormalPhysical701005

Permanently copy with Sketch; a source Pokémon must use the move

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

ReturnNormalPhysical-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This full-power attack grows more powerful the more the user likes its Trainer.

ReturnNormalPhysical-10020

Permanently copy with Sketch; a source Pokémon must use the move

This full-power attack grows more powerful the more the user likes its Trainer.

Revelation DanceNormalSpecial9010015

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks the target by dancing very hard. The user’s type determines the type of this move.

RevengeFightingPhysical6010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.

RevengeFightingPhysical6010010

Permanently copy with Sketch; a source Pokémon must use the move

This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.

ReversalFightingPhysical-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

An all-out attack that becomes more powerful the less HP the user has.

ReversalFightingPhysical-10015

Permanently copy with Sketch; a source Pokémon must use the move

An all-out attack that becomes more powerful the less HP the user has.

RoarNormalStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

RoarNormalStatus--20

Permanently copy with Sketch; a source Pokémon must use the move

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Roar of TimeDragonSpecial150905

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user blasts the target with power that distorts even time. The user can’t move on the next turn.

Roar of TimeDragonSpecial150905

Permanently copy with Sketch; a source Pokémon must use the move

The user blasts the target with power that distorts even time. The user can’t move on the next turn.

Rock BlastRockPhysical259010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user hurls hard rocks at the target. Two to five rocks are launched in a row.

Rock BlastRockPhysical259010

Permanently copy with Sketch; a source Pokémon must use the move

The user hurls hard rocks at the target. Two to five rocks are launched in a row.

Rock ClimbNormalPhysical908520

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks the target by smashing into it with incredible force. This may also confuse the target.

Rock ClimbNormalPhysical908520

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks the target by smashing into it with incredible force. This may also confuse the target.

Rock PolishRockStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user polishes its body to reduce drag. This can sharply raise the Speed stat.

Rock PolishRockStatus--20

Permanently copy with Sketch; a source Pokémon must use the move

The user polishes its body to reduce drag. This can sharply raise the Speed stat.

Rock SlideRockPhysical759010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock SlideRockPhysical759010

Permanently copy with Sketch; a source Pokémon must use the move

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock SmashFightingPhysical4010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks with a punch. This may also lower the target’s Defense stat.

Rock SmashFightingPhysical4010015

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks with a punch. This may also lower the target’s Defense stat.

Rock ThrowRockPhysical509015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user picks up and throws a small rock at the target to attack.

Rock ThrowRockPhysical509015

Permanently copy with Sketch; a source Pokémon must use the move

The user picks up and throws a small rock at the target to attack.

Rock TombRockPhysical609515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock TombRockPhysical609515

Permanently copy with Sketch; a source Pokémon must use the move

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock WreckerRockPhysical150905

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user launches a huge boulder at the target to attack. The user can’t move on the next turn.

Rock WreckerRockPhysical150905

Permanently copy with Sketch; a source Pokémon must use the move

The user launches a huge boulder at the target to attack. The user can’t move on the next turn.

Role PlayPsychicStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user mimics the target completely, copying the target’s natural Ability.

Role PlayPsychicStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

The user mimics the target completely, copying the target’s natural Ability.

Rolling KickFightingPhysical608515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user lashes out with a quick, spinning kick. This may also make the target flinch.

Rolling KickFightingPhysical608515

Permanently copy with Sketch; a source Pokémon must use the move

The user lashes out with a quick, spinning kick. This may also make the target flinch.

RolloutRockPhysical309020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

RolloutRockPhysical309020

Permanently copy with Sketch; a source Pokémon must use the move

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

RoostFlyingStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

RoostFlyingStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

RototillerGroundStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.

RototillerGroundStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.

RoundNormalSpecial6010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

RoundNormalSpecial6010015

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Sacred FireFirePhysical100955

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is razed with a mystical fire of great intensity. This may also leave the target with a burn.

Sacred FireFirePhysical100955

Permanently copy with Sketch; a source Pokémon must use the move

The target is razed with a mystical fire of great intensity. This may also leave the target with a burn.

Sacred SwordFightingPhysical9010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks by slicing with a long horn. The target’s stat changes don’t affect this attack’s damage.

Sacred SwordFightingPhysical9010015

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks by slicing with a long horn. The target’s stat changes don’t affect this attack’s damage.

SafeguardNormalStatus--25

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user creates a protective field that prevents status conditions for five turns.

SafeguardNormalStatus--25

Permanently copy with Sketch; a source Pokémon must use the move

The user creates a protective field that prevents status conditions for five turns.

Sand AttackGroundStatus-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Sand is hurled in the target’s face, reducing the target’s accuracy.

Sand AttackGroundStatus-10015

Permanently copy with Sketch; a source Pokémon must use the move

Sand is hurled in the target’s face, reducing the target’s accuracy.

Sand TombGroundPhysical358515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user traps the target inside a harshly raging sandstorm for four to five turns.

Sand TombGroundPhysical358515

Permanently copy with Sketch; a source Pokémon must use the move

The user traps the target inside a harshly raging sandstorm for four to five turns.

SandstormRockStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

SandstormRockStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

ScaldWaterSpecial8010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user shoots boiling hot water at its target. This may also leave the target with a burn.

ScaldWaterSpecial8010015

Permanently copy with Sketch; a source Pokémon must use the move

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Scary FaceNormalStatus-10010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user frightens the target with a scary face to harshly lower its Speed stat.

Scary FaceNormalStatus-10010

Permanently copy with Sketch; a source Pokémon must use the move

The user frightens the target with a scary face to harshly lower its Speed stat.

ScratchNormalPhysical4010035

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Hard, pointed, sharp claws rake the target to inflict damage.

ScratchNormalPhysical4010035

Permanently copy with Sketch; a source Pokémon must use the move

Hard, pointed, sharp claws rake the target to inflict damage.

ScreechNormalStatus-8540

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

An earsplitting screech harshly lowers the target’s Defense stat.

ScreechNormalStatus-8540

Permanently copy with Sketch; a source Pokémon must use the move

An earsplitting screech harshly lowers the target’s Defense stat.

Searing ShotFireSpecial1001005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.

Searing ShotFireSpecial1001005

Permanently copy with Sketch; a source Pokémon must use the move

The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.

Secret PowerNormalPhysical7010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The additional effects of this attack depend upon where it was used.

Secret PowerNormalPhysical7010020

Permanently copy with Sketch; a source Pokémon must use the move

The additional effects of this attack depend upon where it was used.

Secret SwordFightingSpecial8510010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.

Secret SwordFightingSpecial8510010

Permanently copy with Sketch; a source Pokémon must use the move

The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.

Seed BombGrassPhysical8010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user slams a barrage of hard-shelled seeds down on the target from above.

Seed BombGrassPhysical8010015

Permanently copy with Sketch; a source Pokémon must use the move

The user slams a barrage of hard-shelled seeds down on the target from above.

Seed FlareGrassSpecial120855

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user emits a shock wave from its body to attack its target. This may also harshly lower the target’s Sp. Def stat.

Seed FlareGrassSpecial120855

Permanently copy with Sketch; a source Pokémon must use the move

The user emits a shock wave from its body to attack its target. This may also harshly lower the target’s Sp. Def stat.

Seismic TossFightingPhysical-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Seismic TossFightingPhysical-10020

Permanently copy with Sketch; a source Pokémon must use the move

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Self-DestructNormalPhysical2001005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks everything around it by causing an explosion. The user faints upon using this move.

Self-DestructNormalPhysical2001005

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks everything around it by causing an explosion. The user faints upon using this move.

Shadow BallGhostSpecial8010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Shadow BallGhostSpecial8010015

Permanently copy with Sketch; a source Pokémon must use the move

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Shadow BoneGhostPhysical8510010

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks by beating the target with a bone that contains a spirit. This may also lower the target’s Defense stat.

Shadow ClawGhostPhysical7010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Shadow ClawGhostPhysical7010015

Permanently copy with Sketch; a source Pokémon must use the move

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Shadow ForceGhostPhysical1201005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself.

Shadow ForceGhostPhysical1201005

Permanently copy with Sketch; a source Pokémon must use the move

The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself.

Shadow PunchGhostPhysical60-20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user throws a punch from the shadows. This attack never misses.

Shadow PunchGhostPhysical60-20

Permanently copy with Sketch; a source Pokémon must use the move

The user throws a punch from the shadows. This attack never misses.

Shadow SneakGhostPhysical4010030

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user extends its shadow and attacks the target from behind. This move always goes first.

Shadow SneakGhostPhysical4010030

Permanently copy with Sketch; a source Pokémon must use the move

The user extends its shadow and attacks the target from behind. This move always goes first.

SharpenNormalStatus--30

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user makes its edges more jagged, which raises its Attack stat.

SharpenNormalStatus--30

Permanently copy with Sketch; a source Pokémon must use the move

The user makes its edges more jagged, which raises its Attack stat.

Sheer ColdIceSpecial-305

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target faints instantly. It’s less likely to hit the target if it’s used by Pokémon other than Ice types.

Sheer ColdIceSpecial-305

Permanently copy with Sketch; a source Pokémon must use the move

The target faints instantly. It’s less likely to hit the target if it’s used by Pokémon other than Ice types.

Shell SmashNormalStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.

Shell SmashNormalStatus--15

Permanently copy with Sketch; a source Pokémon must use the move

The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.

Shell TrapFireSpecial1501005

Permanently copy with Sketch; a source Pokémon must use the move

The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on the opposing Pokémon.

Shift GearSteelStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user rotates its gears, raising its Attack stat and sharply raising its Speed stat.

Shift GearSteelStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

The user rotates its gears, raising its Attack stat and sharply raising its Speed stat.

Shock WaveElectricSpecial60-20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user strikes the target with a quick jolt of electricity. This attack never misses.

Shock WaveElectricSpecial60-20

Permanently copy with Sketch; a source Pokémon must use the move

The user strikes the target with a quick jolt of electricity. This attack never misses.

Shore UpGroundStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

The user regains up to half of its max HP. It restores more HP in a sandstorm.

Signal BeamBugSpecial7510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks with a sinister beam of light. This may also confuse the target.

Signal BeamBugSpecial7510015

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks with a sinister beam of light. This may also confuse the target.

Silver WindBugSpecial601005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is attacked with powdery scales blown by the wind. This may also raise all the user’s stats.

Silver WindBugSpecial601005

Permanently copy with Sketch; a source Pokémon must use the move

The target is attacked with powdery scales blown by the wind. This may also raise all the user’s stats.

Simple BeamNormalStatus-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user’s mysterious psychic wave changes the target’s Ability to Simple.

Simple BeamNormalStatus-10015

Permanently copy with Sketch; a source Pokémon must use the move

The user’s mysterious psychic wave changes the target’s Ability to Simple.

SingNormalStatus-5515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

SingNormalStatus-5515

Permanently copy with Sketch; a source Pokémon must use the move

A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

Skill SwapPsychicStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user employs its psychic power to exchange Abilities with the target.

Skill SwapPsychicStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

The user employs its psychic power to exchange Abilities with the target.

Skull BashNormalPhysical13010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.

Skull BashNormalPhysical13010010

Permanently copy with Sketch; a source Pokémon must use the move

The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.

Sky AttackFlyingPhysical140905

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

Sky AttackFlyingPhysical140905

Permanently copy with Sketch; a source Pokémon must use the move

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

Sky DropFlyingPhysical6010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.

Sky DropFlyingPhysical6010010

Permanently copy with Sketch; a source Pokémon must use the move

The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.

Sky UppercutFightingPhysical859015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks the target with an uppercut thrown skyward with force.

Sky UppercutFightingPhysical859015

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks the target with an uppercut thrown skyward with force.

Slack OffNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user slacks off, restoring its own HP by up to half of its max HP.

Slack OffNormalStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

The user slacks off, restoring its own HP by up to half of its max HP.

SlamNormalPhysical807520

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is slammed with a long tail, vines, or the like to inflict damage.

SlamNormalPhysical807520

Permanently copy with Sketch; a source Pokémon must use the move

The target is slammed with a long tail, vines, or the like to inflict damage.

SlashNormalPhysical7010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is attacked with a slash of claws or blades. Critical hits land more easily.

SlashNormalPhysical7010020

Permanently copy with Sketch; a source Pokémon must use the move

The target is attacked with a slash of claws or blades. Critical hits land more easily.

Sleep PowderGrassStatus-7515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user scatters a big cloud of sleep-inducing dust around the target.

Sleep PowderGrassStatus-7515

Permanently copy with Sketch; a source Pokémon must use the move

The user scatters a big cloud of sleep-inducing dust around the target.

Sleep TalkNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

While it is asleep, the user randomly uses one of the moves it knows.

Sleep TalkNormalStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

While it is asleep, the user randomly uses one of the moves it knows.

SludgePoisonSpecial6510020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Unsanitary sludge is hurled at the target. This may also poison the target.

SludgePoisonSpecial6510020

Permanently copy with Sketch; a source Pokémon must use the move

Unsanitary sludge is hurled at the target. This may also poison the target.

Sludge BombPoisonSpecial9010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Unsanitary sludge is hurled at the target. This may also poison the target.

Sludge BombPoisonSpecial9010010

Permanently copy with Sketch; a source Pokémon must use the move

Unsanitary sludge is hurled at the target. This may also poison the target.

Sludge WavePoisonSpecial9510010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.

Sludge WavePoisonSpecial9510010

Permanently copy with Sketch; a source Pokémon must use the move

The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.

Smack DownRockPhysical5010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.

Smack DownRockPhysical5010015

Permanently copy with Sketch; a source Pokémon must use the move

The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.

Smart StrikeSteelPhysical70-10

Permanently copy with Sketch; a source Pokémon must use the move

The user stabs the target with a sharp horn. This attack never misses.

Smelling SaltsNormalPhysical7010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This attack’s power is doubled when used on a target with paralysis. This also cures the target’s paralysis, however.

Smelling SaltsNormalPhysical7010010

Permanently copy with Sketch; a source Pokémon must use the move

This attack’s power is doubled when used on a target with paralysis. This also cures the target’s paralysis, however.

SmogPoisonSpecial307020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is attacked with a discharge of filthy gases. This may also poison the target.

SmogPoisonSpecial307020

Permanently copy with Sketch; a source Pokémon must use the move

The target is attacked with a discharge of filthy gases. This may also poison the target.

SmokescreenNormalStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy.

SmokescreenNormalStatus-10020

Permanently copy with Sketch; a source Pokémon must use the move

The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy.

SnarlDarkSpecial559515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.

SnarlDarkSpecial559515

Permanently copy with Sketch; a source Pokémon must use the move

The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.

SnatchDarkStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user steals the effects of any attempts to use a healing or stat-changing move.

SnatchDarkStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

The user steals the effects of any attempts to use a healing or stat-changing move.

SnoreNormalSpecial5010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SnoreNormalSpecial5010015

Permanently copy with Sketch; a source Pokémon must use the move

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SoakWaterStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user shoots a torrent of water at the target and changes the target’s type to Water.

SoakWaterStatus-10020

Permanently copy with Sketch; a source Pokémon must use the move

The user shoots a torrent of water at the target and changes the target’s type to Water.

Soft-BoiledNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user restores its own HP by up to half of its max HP.

Soft-BoiledNormalStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

The user restores its own HP by up to half of its max HP.

Solar BeamGrassSpecial12010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Solar BeamGrassSpecial12010010

Permanently copy with Sketch; a source Pokémon must use the move

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Solar BladeGrassPhysical12510010

Permanently copy with Sketch; a source Pokémon must use the move

In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn.

Sonic BoomNormalSpecial-9020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is hit with a destructive shock wave that always inflicts 20 HP damage.

Sonic BoomNormalSpecial-9020

Permanently copy with Sketch; a source Pokémon must use the move

The target is hit with a destructive shock wave that always inflicts 20 HP damage.

Spacial RendDragonSpecial100955

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user tears the target along with the space around it. Critical hits land more easily.

Spacial RendDragonSpecial100955

Permanently copy with Sketch; a source Pokémon must use the move

The user tears the target along with the space around it. Critical hits land more easily.

SparkElectricPhysical6510020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

SparkElectricPhysical6510020

Permanently copy with Sketch; a source Pokémon must use the move

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

Sparkling AriaWaterSpecial9010010

Permanently copy with Sketch; a source Pokémon must use the move

The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles.

Spectral ThiefGhostPhysical9010010

Permanently copy with Sketch; a source Pokémon must use the move

The user hides in the target’s shadow, steals the target’s stat boosts, and then attacks.

Speed SwapPsychicStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

The user exchanges Speed stats with the target.

Spider WebBugStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user ensnares the target with thin, gooey silk so it can’t flee from battle.

Spider WebBugStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

The user ensnares the target with thin, gooey silk so it can’t flee from battle.

Spike CannonNormalPhysical2010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Spike CannonNormalPhysical2010015

Permanently copy with Sketch; a source Pokémon must use the move

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

SpikesGroundStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

SpikesGroundStatus--20

Permanently copy with Sketch; a source Pokémon must use the move

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

Spiky ShieldGrassStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact.

Spiky ShieldGrassStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact.

Spirit ShackleGhostPhysical8010010

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks while simultaneously stitching the target’s shadow to the ground to prevent the target from escaping.

Spit UpNormalSpecial-10010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.

Spit UpNormalSpecial-10010

Permanently copy with Sketch; a source Pokémon must use the move

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.

SpiteGhostStatus-10010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

SpiteGhostStatus-10010

Permanently copy with Sketch; a source Pokémon must use the move

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

SplashNormalStatus--40

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user just flops and splashes around to no effect at all...

SplashNormalStatus--40

Permanently copy with Sketch; a source Pokémon must use the move

The user just flops and splashes around to no effect at all...

SporeGrassStatus-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user scatters bursts of spores that induce sleep.

SporeGrassStatus-10015

Permanently copy with Sketch; a source Pokémon must use the move

The user scatters bursts of spores that induce sleep.

SpotlightNormalStatus--15

Permanently copy with Sketch; a source Pokémon must use the move

The user shines a spotlight on the target so that only the target will be attacked during the turn.

Stealth RockRockStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Stealth RockRockStatus--20

Permanently copy with Sketch; a source Pokémon must use the move

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Steam EruptionWaterSpecial110955

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user immerses the target in superheated steam. This may also leave the target with a burn.

Steam EruptionWaterSpecial110955

Permanently copy with Sketch; a source Pokémon must use the move

The user immerses the target in superheated steam. This may also leave the target with a burn.

SteamrollerBugPhysical6510020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user crushes its target by rolling over the target with its rolled-up body. This may also make the target flinch.

SteamrollerBugPhysical6510020

Permanently copy with Sketch; a source Pokémon must use the move

The user crushes its target by rolling over the target with its rolled-up body. This may also make the target flinch.

Steel WingSteelPhysical709025

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is hit with wings of steel. This may also raise the user’s Defense stat.

Steel WingSteelPhysical709025

Permanently copy with Sketch; a source Pokémon must use the move

The target is hit with wings of steel. This may also raise the user’s Defense stat.

Sticky WebBugStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle.

Sticky WebBugStatus--20

Permanently copy with Sketch; a source Pokémon must use the move

The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle.

StockpileNormalStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

StockpileNormalStatus--20

Permanently copy with Sketch; a source Pokémon must use the move

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

StompNormalPhysical6510020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is stomped with a big foot. This may also make the target flinch.

StompNormalPhysical6510020

Permanently copy with Sketch; a source Pokémon must use the move

The target is stomped with a big foot. This may also make the target flinch.

Stomping TantrumGroundPhysical7510010

Permanently copy with Sketch; a source Pokémon must use the move

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Stone EdgeRockPhysical100805

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Stone EdgeRockPhysical100805

Permanently copy with Sketch; a source Pokémon must use the move

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Stored PowerPsychicSpecial2010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

Stored PowerPsychicSpecial2010010

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

Storm ThrowFightingPhysical6010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user strikes the target with a fierce blow. This attack always results in a critical hit.

Storm ThrowFightingPhysical6010010

Permanently copy with Sketch; a source Pokémon must use the move

The user strikes the target with a fierce blow. This attack always results in a critical hit.

StrengthNormalPhysical8010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is slugged with a punch thrown at maximum power.

StrengthNormalPhysical8010015

Permanently copy with Sketch; a source Pokémon must use the move

The target is slugged with a punch thrown at maximum power.

Strength SapGrassStatus-10010

Permanently copy with Sketch; a source Pokémon must use the move

The user restores its HP by the same amount as the target’s Attack stat. It also lowers the target’s Attack stat.

String ShotBugStatus-9540

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The opposing Pokémon are bound with silk blown from the user’s mouth that harshly lowers the Speed stat.

String ShotBugStatus-9540

Permanently copy with Sketch; a source Pokémon must use the move

The opposing Pokémon are bound with silk blown from the user’s mouth that harshly lowers the Speed stat.

Struggle BugBugSpecial5010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.

Struggle BugBugSpecial5010020

Permanently copy with Sketch; a source Pokémon must use the move

While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.

Stun SporeGrassStatus-7530

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user scatters a cloud of numbing powder that paralyzes the target.

Stun SporeGrassStatus-7530

Permanently copy with Sketch; a source Pokémon must use the move

The user scatters a cloud of numbing powder that paralyzes the target.

SubmissionFightingPhysical808020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user grabs the target and recklessly dives for the ground. This also damages the user a little.

SubmissionFightingPhysical808020

Permanently copy with Sketch; a source Pokémon must use the move

The user grabs the target and recklessly dives for the ground. This also damages the user a little.

SubstituteNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

SubstituteNormalStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Sucker PunchDarkPhysical701005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This move enables the user to attack first. This move fails if the target is not readying an attack.

Sucker PunchDarkPhysical701005

Permanently copy with Sketch; a source Pokémon must use the move

This move enables the user to attack first. This move fails if the target is not readying an attack.

Sunny DayFireStatus--5

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Sunny DayFireStatus--5

Permanently copy with Sketch; a source Pokémon must use the move

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Sunsteel StrikeSteelPhysical1001005

Permanently copy with Sketch; a source Pokémon must use the move

The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities.

Super FangNormalPhysical-9010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.

Super FangNormalPhysical-9010

Permanently copy with Sketch; a source Pokémon must use the move

The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.

SuperpowerFightingPhysical1201005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

SuperpowerFightingPhysical1201005

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

SupersonicNormalStatus-5520

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user generates odd sound waves from its body that confuse the target.

SupersonicNormalStatus-5520

Permanently copy with Sketch; a source Pokémon must use the move

The user generates odd sound waves from its body that confuse the target.

SurfWaterSpecial9010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks everything around it by swamping its surroundings with a giant wave.

SurfWaterSpecial9010015

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks everything around it by swamping its surroundings with a giant wave.

SwaggerNormalStatus-8515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

SwaggerNormalStatus-8515

Permanently copy with Sketch; a source Pokémon must use the move

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

SwallowNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

SwallowNormalStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Sweet KissFairyStatus-7510

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user kisses the target with a sweet, angelic cuteness that causes confusion.

Sweet KissFairyStatus-7510

Permanently copy with Sketch; a source Pokémon must use the move

The user kisses the target with a sweet, angelic cuteness that causes confusion.

Sweet ScentNormalStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A sweet scent that harshly lowers opposing Pokémon’s evasiveness.

Sweet ScentNormalStatus-10020

Permanently copy with Sketch; a source Pokémon must use the move

A sweet scent that harshly lowers opposing Pokémon’s evasiveness.

SwiftNormalSpecial60-20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

SwiftNormalSpecial60-20

Permanently copy with Sketch; a source Pokémon must use the move

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

SwitcherooDarkStatus-10010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user trades held items with the target faster than the eye can follow.

SwitcherooDarkStatus-10010

Permanently copy with Sketch; a source Pokémon must use the move

The user trades held items with the target faster than the eye can follow.

Swords DanceNormalStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Swords DanceNormalStatus--20

Permanently copy with Sketch; a source Pokémon must use the move

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

SynchronoisePsychicSpecial12010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.

SynchronoisePsychicSpecial12010010

Permanently copy with Sketch; a source Pokémon must use the move

Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.

SynthesisGrassStatus--5

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user restores its own HP. The amount of HP regained varies with the weather.

SynthesisGrassStatus--5

Permanently copy with Sketch; a source Pokémon must use the move

The user restores its own HP. The amount of HP regained varies with the weather.

TackleNormalPhysical4010035

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A physical attack in which the user charges and slams into the target with its whole body.

TackleNormalPhysical4010035

Permanently copy with Sketch; a source Pokémon must use the move

A physical attack in which the user charges and slams into the target with its whole body.

Tail GlowBugStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.

Tail GlowBugStatus--20

Permanently copy with Sketch; a source Pokémon must use the move

The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.

Tail SlapNormalPhysical258510

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.

Tail SlapNormalPhysical258510

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.

Tail WhipNormalStatus-10030

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Tail WhipNormalStatus-10030

Permanently copy with Sketch; a source Pokémon must use the move

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

TailwindFlyingStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

TailwindFlyingStatus--15

Permanently copy with Sketch; a source Pokémon must use the move

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

Take DownNormalPhysical908520

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Take DownNormalPhysical908520

Permanently copy with Sketch; a source Pokémon must use the move

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

TauntDarkStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is taunted into a rage that allows it to use only attack moves for three turns.

TauntDarkStatus-10020

Permanently copy with Sketch; a source Pokémon must use the move

The target is taunted into a rage that allows it to use only attack moves for three turns.

Tearful LookNormalStatus--20

Permanently copy with Sketch; a source Pokémon must use the move

The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats.

Techno BlastNormalSpecial1201005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user fires a beam of light at its target. The move’s type changes depending on the Drive the user holds.

Techno BlastNormalSpecial1201005

Permanently copy with Sketch; a source Pokémon must use the move

The user fires a beam of light at its target. The move’s type changes depending on the Drive the user holds.

Teeter DanceNormalStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user performs a wobbly dance that confuses the Pokémon around it.

Teeter DanceNormalStatus-10020

Permanently copy with Sketch; a source Pokémon must use the move

The user performs a wobbly dance that confuses the Pokémon around it.

TelekinesisPsychicStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TelekinesisPsychicStatus--15

Permanently copy with Sketch; a source Pokémon must use the move

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TeleportPsychicStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Use it to flee from any wild Pokémon.

TeleportPsychicStatus--20

Permanently copy with Sketch; a source Pokémon must use the move

Use it to flee from any wild Pokémon.

ThiefDarkPhysical6010025

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

ThiefDarkPhysical6010025

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Thousand ArrowsGroundPhysical9010010

Permanently copy with Sketch; a source Pokémon must use the move

This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground.

Thousand WavesGroundPhysical9010010

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks with a wave that crawls along the ground. Those hit can’t flee from battle.

ThrashNormalPhysical12010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user rampages and attacks for two to three turns. The user then becomes confused.

ThrashNormalPhysical12010010

Permanently copy with Sketch; a source Pokémon must use the move

The user rampages and attacks for two to three turns. The user then becomes confused.

Throat ChopDarkPhysical8010015

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.

ThunderElectricSpecial1107010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

ThunderElectricSpecial1107010

Permanently copy with Sketch; a source Pokémon must use the move

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Thunder FangElectricPhysical659515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Thunder FangElectricPhysical659515

Permanently copy with Sketch; a source Pokémon must use the move

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Thunder PunchElectricPhysical7510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is punched with an electrified fist. This may also leave the target with paralysis.

Thunder PunchElectricPhysical7510015

Permanently copy with Sketch; a source Pokémon must use the move

The target is punched with an electrified fist. This may also leave the target with paralysis.

Thunder ShockElectricSpecial4010030

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

Thunder ShockElectricSpecial4010030

Permanently copy with Sketch; a source Pokémon must use the move

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

Thunder WaveElectricStatus-9020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user launches a weak jolt of electricity that paralyzes the target.

Thunder WaveElectricStatus-9020

Permanently copy with Sketch; a source Pokémon must use the move

The user launches a weak jolt of electricity that paralyzes the target.

ThunderboltElectricSpecial9010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

ThunderboltElectricSpecial9010015

Permanently copy with Sketch; a source Pokémon must use the move

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TickleNormalStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user tickles the target into laughing, reducing its Attack and Defense stats.

TickleNormalStatus-10020

Permanently copy with Sketch; a source Pokémon must use the move

The user tickles the target into laughing, reducing its Attack and Defense stats.

Topsy-TurvyDarkStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.

Topsy-TurvyDarkStatus--20

Permanently copy with Sketch; a source Pokémon must use the move

All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.

TormentDarkStatus-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TormentDarkStatus-10015

Permanently copy with Sketch; a source Pokémon must use the move

The user torments and enrages the target, making it incapable of using the same move twice in a row.

ToxicPoisonStatus-9010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

ToxicPoisonStatus-9010

Permanently copy with Sketch; a source Pokémon must use the move

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Toxic SpikesPoisonStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.

Toxic SpikesPoisonStatus--20

Permanently copy with Sketch; a source Pokémon must use the move

The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.

Toxic ThreadPoisonStatus-10020

Permanently copy with Sketch; a source Pokémon must use the move

The user shoots poisonous threads to poison the target and lower the target’s Speed stat.

TransformNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user transforms into a copy of the target right down to having the same move set.

TransformNormalStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

The user transforms into a copy of the target right down to having the same move set.

Tri AttackNormalSpecial8010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.

Tri AttackNormalSpecial8010010

Permanently copy with Sketch; a source Pokémon must use the move

The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.

TrickPsychicStatus-10010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user catches the target off guard and swaps its held item with its own.

TrickPsychicStatus-10010

Permanently copy with Sketch; a source Pokémon must use the move

The user catches the target off guard and swaps its held item with its own.

Trick RoomPsychicStatus--5

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Trick RoomPsychicStatus--5

Permanently copy with Sketch; a source Pokémon must use the move

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Trick-or-TreatGhostStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user takes the target trick-or-treating. This adds Ghost type to the target’s type.

Trick-or-TreatGhostStatus-10020

Permanently copy with Sketch; a source Pokémon must use the move

The user takes the target trick-or-treating. This adds Ghost type to the target’s type.

Triple KickFightingPhysical109010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A consecutive three-kick attack that becomes more powerful with each successive hit.

Triple KickFightingPhysical109010

Permanently copy with Sketch; a source Pokémon must use the move

A consecutive three-kick attack that becomes more powerful with each successive hit.

Trop KickGrassPhysical7010015

Permanently copy with Sketch; a source Pokémon must use the move

The user lands an intense kick of tropical origins on the target. This also lowers the target’s Attack stat.

Trump CardNormalSpecial--5

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The fewer PP this move has, the greater its power.

Trump CardNormalSpecial--5

Permanently copy with Sketch; a source Pokémon must use the move

The fewer PP this move has, the greater its power.

TwineedleBugPhysical2510020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.

TwineedleBugPhysical2510020

Permanently copy with Sketch; a source Pokémon must use the move

The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.

TwisterDragonSpecial4010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.

TwisterDragonSpecial4010020

Permanently copy with Sketch; a source Pokémon must use the move

The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.

U-turnBugPhysical7010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

U-turnBugPhysical7010020

Permanently copy with Sketch; a source Pokémon must use the move

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

UproarNormalSpecial9010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

UproarNormalSpecial9010010

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

V-createFirePhysical180955

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

With a hot flame on its forehead, the user hurls itself at its target. This lowers the user’s Defense, Sp. Def, and Speed stats.

V-createFirePhysical180955

Permanently copy with Sketch; a source Pokémon must use the move

With a hot flame on its forehead, the user hurls itself at its target. This lowers the user’s Defense, Sp. Def, and Speed stats.

Vacuum WaveFightingSpecial4010030

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.

Vacuum WaveFightingSpecial4010030

Permanently copy with Sketch; a source Pokémon must use the move

The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.

Venom DrenchPoisonStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.

Venom DrenchPoisonStatus-10020

Permanently copy with Sketch; a source Pokémon must use the move

Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.

VenoshockPoisonSpecial6510010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.

VenoshockPoisonSpecial6510010

Permanently copy with Sketch; a source Pokémon must use the move

The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.

Vine WhipGrassPhysical4510025

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is struck with slender, whiplike vines to inflict damage.

Vine WhipGrassPhysical4510025

Permanently copy with Sketch; a source Pokémon must use the move

The target is struck with slender, whiplike vines to inflict damage.

Vise GripNormalPhysical5510030

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is gripped and squeezed from both sides to inflict damage.

Vise GripNormalPhysical5510030

Permanently copy with Sketch; a source Pokémon must use the move

The target is gripped and squeezed from both sides to inflict damage.

Vital ThrowFightingPhysical70-10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks last. In return, this throw move never misses.

Vital ThrowFightingPhysical70-10

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks last. In return, this throw move never misses.

Volt SwitchElectricSpecial7010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Volt SwitchElectricSpecial7010020

Permanently copy with Sketch; a source Pokémon must use the move

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Volt TackleElectricPhysical12010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.

Volt TackleElectricPhysical12010015

Permanently copy with Sketch; a source Pokémon must use the move

The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.

Wake-Up SlapFightingPhysical7010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This attack inflicts big damage on a sleeping target. This also wakes the target up, however.

Wake-Up SlapFightingPhysical7010010

Permanently copy with Sketch; a source Pokémon must use the move

This attack inflicts big damage on a sleeping target. This also wakes the target up, however.

Water GunWaterSpecial4010025

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is blasted with a forceful shot of water.

Water GunWaterSpecial4010025

Permanently copy with Sketch; a source Pokémon must use the move

The target is blasted with a forceful shot of water.

Water PledgeWaterSpecial8010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A column of water strikes the target. When combined with its fire equivalent, its power increases and a rainbow appears.

Water PledgeWaterSpecial8010010

Permanently copy with Sketch; a source Pokémon must use the move

A column of water strikes the target. When combined with its fire equivalent, its power increases and a rainbow appears.

Water PulseWaterSpecial6010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water PulseWaterSpecial6010020

Permanently copy with Sketch; a source Pokémon must use the move

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water ShurikenWaterSpecial1510020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user hits the target with throwing stars two to five times in a row. This move always goes first.

Water ShurikenWaterSpecial1510020

Permanently copy with Sketch; a source Pokémon must use the move

The user hits the target with throwing stars two to five times in a row. This move always goes first.

Water SportWaterStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user soaks the battlefield with water. This weakens Fire-type moves for five turns.

Water SportWaterStatus--15

Permanently copy with Sketch; a source Pokémon must use the move

The user soaks the battlefield with water. This weakens Fire-type moves for five turns.

Water SpoutWaterSpecial1501005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power.

Water SpoutWaterSpecial1501005

Permanently copy with Sketch; a source Pokémon must use the move

The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power.

WaterfallWaterPhysical8010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user charges at the target and may make it flinch.

WaterfallWaterPhysical8010015

Permanently copy with Sketch; a source Pokémon must use the move

The user charges at the target and may make it flinch.

Weather BallNormalSpecial5010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This attack move varies in power and type depending on the weather.

Weather BallNormalSpecial5010010

Permanently copy with Sketch; a source Pokémon must use the move

This attack move varies in power and type depending on the weather.

WhirlpoolWaterSpecial358515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user traps the target in a violent swirling whirlpool for four to five turns.

WhirlpoolWaterSpecial358515

Permanently copy with Sketch; a source Pokémon must use the move

The user traps the target in a violent swirling whirlpool for four to five turns.

WhirlwindNormalStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

WhirlwindNormalStatus--20

Permanently copy with Sketch; a source Pokémon must use the move

The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Wide GuardRockStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user and its allies are protected from wide-ranging attacks for one turn.

Wide GuardRockStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

The user and its allies are protected from wide-ranging attacks for one turn.

Wild ChargeElectricPhysical9010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Wild ChargeElectricPhysical9010015

Permanently copy with Sketch; a source Pokémon must use the move

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Will-O-WispFireStatus-8515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

Will-O-WispFireStatus-8515

Permanently copy with Sketch; a source Pokémon must use the move

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

Wing AttackFlyingPhysical6010035

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is struck with large, imposing wings spread wide to inflict damage.

Wing AttackFlyingPhysical6010035

Permanently copy with Sketch; a source Pokémon must use the move

The target is struck with large, imposing wings spread wide to inflict damage.

WishNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.

WishNormalStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.

WithdrawWaterStatus--40

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user withdraws its body into its hard shell, raising its Defense stat.

WithdrawWaterStatus--40

Permanently copy with Sketch; a source Pokémon must use the move

The user withdraws its body into its hard shell, raising its Defense stat.

Wonder RoomPsychicStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Wonder RoomPsychicStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Wood HammerGrassPhysical12010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user slams its rugged body into the target to attack. This also damages the user quite a lot.

Wood HammerGrassPhysical12010015

Permanently copy with Sketch; a source Pokémon must use the move

The user slams its rugged body into the target to attack. This also damages the user quite a lot.

Work UpNormalStatus--30

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user is roused, and its Attack and Sp. Atk stats increase.

Work UpNormalStatus--30

Permanently copy with Sketch; a source Pokémon must use the move

The user is roused, and its Attack and Sp. Atk stats increase.

Worry SeedGrassStatus-10010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

Worry SeedGrassStatus-10010

Permanently copy with Sketch; a source Pokémon must use the move

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

WrapNormalPhysical159020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.

WrapNormalPhysical159020

Permanently copy with Sketch; a source Pokémon must use the move

A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.

Wring OutNormalSpecial-1005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user powerfully wrings the target. The more HP the target has, the greater the move’s power.

Wring OutNormalSpecial-1005

Permanently copy with Sketch; a source Pokémon must use the move

The user powerfully wrings the target. The more HP the target has, the greater the move’s power.

X-ScissorBugPhysical8010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

X-ScissorBugPhysical8010015

Permanently copy with Sketch; a source Pokémon must use the move

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

YawnNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

YawnNormalStatus--10

Permanently copy with Sketch; a source Pokémon must use the move

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Zap CannonElectricSpecial120505

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Zap CannonElectricSpecial120505

Permanently copy with Sketch; a source Pokémon must use the move

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Zen HeadbuttPsychicPhysical809015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Zen HeadbuttPsychicPhysical809015

Permanently copy with Sketch; a source Pokémon must use the move

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Zing ZapElectricPhysical8010010

Permanently copy with Sketch; a source Pokémon must use the move

A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.

Traits

Ability options available to this Pokémon in this game.

Own Tempo

Ability Slot 1

This Pokémon has its own tempo, and that prevents it from becoming confused.

Prevents confusion.

Technician

Ability Slot 2

Powers up the Pokémon’s weaker moves.

Strengthens moves of 60 base power or less to 1.5× their power.

Moody(Hidden Ability)

Raises one stat sharply and lowers another every turn.

Raises a random stat two stages and lowers another one stage after each turn.

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