Iron Tail
Steel-type physical move in Pokémon Sun & Moon.

PhysicalMove text
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Details
Introduced
Power
Accuracy
PP
Priority
Makes contact?
Machine
Learners
Learners
![]() Charmander #4 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Charmander #4 | ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Charmander #4 | ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Charmeleon #5 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Charmeleon #5 | ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Charmeleon #5 | ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Charizard #6 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Charizard #6 | ![]() ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Charizard #6 | ![]() ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Charizard Mega X #6 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Charizard Mega X #6 | ![]() ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Charizard Mega X #6 | ![]() ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Charizard Mega Y #6 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Charizard Mega Y #6 | ![]() ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Charizard Mega Y #6 | ![]() ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Popplio #7 | ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Squirtle #7 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Squirtle #7 | ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Squirtle #7 | ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Brionne #8 | ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Wartortle #8 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Wartortle #8 | ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Wartortle #8 | ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Blastoise #9 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Blastoise #9 | ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Blastoise #9 | ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Blastoise Mega #9 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Blastoise Mega #9 | ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Blastoise Mega #9 | ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Primarina #9 | ![]() ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Yungoos #13 | ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Gumshoos #14 | ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Rattata #15 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Rattata #15 | ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Rattata #15 | ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Rattata Alola #15 | ![]() ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Raticate #16 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Raticate #16 | ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Raticate #16 | ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Raticate Alola #16 | ![]() ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Ekans #23 | ![]() | Egg |
![]() Arbok #24 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Arbok #24 | ![]() | Ekans — breeding; retain through evolution |
![]() Arbok #24 | ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Pichu #24 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Pichu #24 | ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Pichu #24 | ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Pikachu #25 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Pikachu #25 | ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Pikachu #25 | ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Pikachu Alola Cap #25 | ![]() | Teach an eligible special gift form at an Ultra Sun/Ultra Moon Move Tutor, then trade back; only original Sun/Moon-compatible moves |
![]() Pikachu Hoenn Cap #25 | ![]() | Teach an eligible special gift form at an Ultra Sun/Ultra Moon Move Tutor, then trade back; only original Sun/Moon-compatible moves |
![]() Pikachu Original Cap #25 | ![]() | Teach an eligible special gift form at an Ultra Sun/Ultra Moon Move Tutor, then trade back; only original Sun/Moon-compatible moves |
![]() Pikachu Sinnoh Cap #25 | ![]() | Teach an eligible special gift form at an Ultra Sun/Ultra Moon Move Tutor, then trade back; only original Sun/Moon-compatible moves |
![]() Pikachu Unova Cap #25 | ![]() | Teach an eligible special gift form at an Ultra Sun/Ultra Moon Move Tutor, then trade back; only original Sun/Moon-compatible moves |
![]() Raichu #26 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Raichu #26 | ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Raichu #26 | ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Raichu Alola #26 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Raichu Alola #26 | ![]() ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
Related
| Move | Type | Class | TM | Power | Acc. | PP | Pokémon | Description |
|---|---|---|---|---|---|---|---|---|
| Anchor Shot | ![]() | Physical | - | 80 | 100 | 20 | 2 | The user entangles the target with its anchor chain while attacking. The target becomes unable to flee. |
| Autotomize | ![]() | Status | - | - | - | 15 | 48 | The user sheds part of its body to make itself lighter and sharply raise its Speed stat. |
| Bullet Punch | ![]() | Physical | - | 40 | 100 | 30 | 24 | The user strikes the target with tough punches as fast as bullets. This move always goes first. |
| Corkscrew Crash | ![]() | Physical | - | - | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move. |
| Corkscrew Crash | ![]() | Special | - | - | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move. |
| Doom Desire | ![]() | Special | - | 140 | 100 | 5 | 2 | Two turns after this move is used, a concentrated bundle of light blasts the target. |
| Flash Cannon | ![]() | Special | 80 | 100 | 10 | 149 | The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat. | |
| Gear Grind | ![]() | Physical | - | 50 | 85 | 15 | 4 | The user attacks by throwing steel gears at its target twice. |
| Gear Up | ![]() | Status | - | - | - | 20 | 4 | The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability. |
| Gyro Ball | ![]() | Physical | - | 100 | 5 | 127 | The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. | |
| Heavy Slam | ![]() | Physical | - | - | 100 | 10 | 40 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. |
| Iron Defense | ![]() | Status | - | - | - | 15 | 260 | The user hardens its body’s surface like iron, sharply raising its Defense stat. |
| Iron Head | ![]() | Physical | - | 80 | 100 | 15 | 214 | The user slams the target with its steel-hard head. This may also make the target flinch. |
| King’s Shield | ![]() | Status | - | - | - | 10 | 3 | The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact. |
| Magnet Bomb | ![]() | Physical | - | 60 | - | 20 | 10 | The user launches steel bombs that stick to the target. This attack never misses. |
| Metal Burst | ![]() | Physical | - | - | 100 | 10 | 20 | The user retaliates with much greater force against the opponent that last inflicted damage on it. |
| Metal Claw | ![]() | Physical | - | 50 | 95 | 35 | 71 | The target is raked with steel claws. This may also raise the user’s Attack stat. |
| Metal Sound | ![]() | Status | - | - | 85 | 40 | 61 | A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat. |
| Meteor Mash | ![]() | Physical | - | 90 | 90 | 10 | 7 | The target is hit with a hard punch fired like a meteor. This may also raise the user’s Attack stat. |
| Mirror Shot | ![]() | Special | - | 65 | 85 | 10 | 18 | The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy. |
| Shift Gear | ![]() | Status | - | - | - | 10 | 7 | The user rotates its gears, raising its Attack stat and sharply raising its Speed stat. |
| Smart Strike | ![]() | Physical | 70 | - | 10 | 32 | The user stabs the target with a sharp horn. This attack never misses. | |
| Steel Wing | ![]() | Physical | 70 | 90 | 25 | 124 | The target is hit with wings of steel. This may also raise the user’s Defense stat. | |
| Sunsteel Strike | ![]() | Physical | - | 100 | 100 | 5 | 2 | The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities. |

















































































Status
Special
