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S/M / Moves

Iron Tail

Back to Moves

Iron Tail

Steel-type physical move in Pokémon Sun & Moon.

Move text

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Details

Introduced

Generation II

Power

100

Accuracy

75

PP

15

Priority

0

Makes contact?

Yes

Machine

-

Learners

Pokémon that learn this move naturally by leveling up.

Learners

Pokémon that learn this move through special or alternate methods.

Charmander

#4

Fire
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Charmander

#4

Fire
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Charmander

#4

Fire
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Charmeleon

#5

Fire
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Charmeleon

#5

Fire
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Charmeleon

#5

Fire
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Charizard

#6

FireFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Charizard

#6

FireFlying
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Charizard

#6

FireFlying
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Charizard Mega X

#6

FireDragon
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Charizard Mega X

#6

FireDragon
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Charizard Mega X

#6

FireDragon
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Charizard Mega Y

#6

FireFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Charizard Mega Y

#6

FireFlying
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Charizard Mega Y

#6

FireFlying
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Popplio

#7

Water
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Squirtle

#7

Water
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Squirtle

#7

Water
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Squirtle

#7

Water
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Brionne

#8

Water
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Wartortle

#8

Water
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Wartortle

#8

Water
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Wartortle

#8

Water
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Blastoise

#9

Water
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Blastoise

#9

Water
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Blastoise

#9

Water
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Blastoise Mega

#9

Water
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Blastoise Mega

#9

Water
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Blastoise Mega

#9

Water
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Primarina

#9

WaterFairy
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Yungoos

#13

Normal
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Gumshoos

#14

Normal
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Rattata

#15

Normal
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Rattata

#15

Normal
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Rattata

#15

Normal
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Rattata Alola

#15

DarkNormal
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Raticate

#16

Normal
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Raticate

#16

Normal
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Raticate

#16

Normal
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Raticate Alola

#16

DarkNormal
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Ekans

#23

Poison
Egg

Arbok

#24

Poison
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Arbok

#24

Poison
Ekans — breeding; retain through evolution

Arbok

#24

Poison
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Pichu

#24

Electric
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Pichu

#24

Electric
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Pichu

#24

Electric
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Pikachu

#25

Electric
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Pikachu

#25

Electric
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Pikachu

#25

Electric
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Pikachu Alola Cap

#25

Electric
Teach an eligible special gift form at an Ultra Sun/Ultra Moon Move Tutor, then trade back; only original Sun/Moon-compatible moves

Pikachu Hoenn Cap

#25

Electric
Teach an eligible special gift form at an Ultra Sun/Ultra Moon Move Tutor, then trade back; only original Sun/Moon-compatible moves

Pikachu Original Cap

#25

Electric
Teach an eligible special gift form at an Ultra Sun/Ultra Moon Move Tutor, then trade back; only original Sun/Moon-compatible moves

Pikachu Sinnoh Cap

#25

Electric
Teach an eligible special gift form at an Ultra Sun/Ultra Moon Move Tutor, then trade back; only original Sun/Moon-compatible moves

Pikachu Unova Cap

#25

Electric
Teach an eligible special gift form at an Ultra Sun/Ultra Moon Move Tutor, then trade back; only original Sun/Moon-compatible moves

Raichu

#26

Electric
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Raichu

#26

Electric
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Raichu

#26

Electric
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Raichu Alola

#26

ElectricPsychic
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Raichu Alola

#26

ElectricPsychic
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTMPowerAcc.PPPokémonDescription
Anchor ShotSteelPhysical

-

80100202

The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.

AutotomizeSteelStatus

-

--1548

The user sheds part of its body to make itself lighter and sharply raise its Speed stat.

Bullet PunchSteelPhysical

-

401003024

The user strikes the target with tough punches as fast as bullets. This move always goes first.

Corkscrew CrashSteelPhysical

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

Corkscrew CrashSteelSpecial

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

Doom DesireSteelSpecial

-

14010052

Two turns after this move is used, a concentrated bundle of light blasts the target.

Flash CannonSteelSpecial8010010149

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

Gear GrindSteelPhysical

-

5085154

The user attacks by throwing steel gears at its target twice.

Gear UpSteelStatus

-

--204

The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.

Gyro BallSteelPhysical-1005127

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

Heavy SlamSteelPhysical

-

-1001040

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

Iron DefenseSteelStatus

-

--15260

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Iron HeadSteelPhysical

-

8010015214

The user slams the target with its steel-hard head. This may also make the target flinch.

King’s ShieldSteelStatus

-

--103

The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact.

Magnet BombSteelPhysical

-

60-2010

The user launches steel bombs that stick to the target. This attack never misses.

Metal BurstSteelPhysical

-

-1001020

The user retaliates with much greater force against the opponent that last inflicted damage on it.

Metal ClawSteelPhysical

-

50953571

The target is raked with steel claws. This may also raise the user’s Attack stat.

Metal SoundSteelStatus

-

-854061

A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.

Meteor MashSteelPhysical

-

9090107

The target is hit with a hard punch fired like a meteor. This may also raise the user’s Attack stat.

Mirror ShotSteelSpecial

-

65851018

The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy.

Shift GearSteelStatus

-

--107

The user rotates its gears, raising its Attack stat and sharply raising its Speed stat.

Smart StrikeSteelPhysical70-1032

The user stabs the target with a sharp horn. This attack never misses.

Steel WingSteelPhysical709025124

The target is hit with wings of steel. This may also raise the user’s Defense stat.

Sunsteel StrikeSteelPhysical

-

10010052

The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities.

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