Yungoos
#13 in the Sun & Moon Pokédex • Loitering Pokémon
Pokédex entries
Sun
With its sharp fangs, it will bite anything. It did not originally live in Alola but was imported from another region.
Moon
It wanders around in a never-ending search for food. At dusk, it collapses from exhaustion and falls asleep on the spot.
Details
Type

Category
Height
Weight
National Pokédex
Pokédex
Stats
Min
Max
HP
48
206
300
Attack
70
130
262
Defense
30
58
174
Sp. Atk
30
58
174
Sp. Def
30
58
174
Speed
45
85
207
Total
253
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | Alola #13Melemele #13Akala #4Ula'ula #4Poni #4 |
|---|---|
| EV yield | 1 Atk |
| Catch rate | 255 |
| Base Exp. | 51 |
Eggs
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 15 |
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Yungoos #13 | Level 20, day | ![]() Gumshoos #14 |
Encounters
Moon| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 2 | Walking in tall grass or a cave | 7-10 | - | Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Hau'oli City Hau'oli City — Shopping District | Walking in tall grass or a cave | 5-8 | 20% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 1 Route 1 — Hau'oli Outskirts | Walking in tall grass or a cave | 5-7 | 30% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 4 | Walking in tall grass or a cave | 11-14 | 10% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 3 | Walking in tall grass or a cave | 9-12 | - | Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 1 Route 1 — Main Area | Walking in tall grass or a cave | 10-13 | 30% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 2 | Rustling spots | 9-10 | 70% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 1 Route 1 — Main Area | Walking in tall grass or a cave | 3-5 | 30% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 6 | Walking in tall grass or a cave | 14-17 | - | Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 8 Route 8 — Main Area | Walking in tall grass or a cave | 17-20 | 30% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 1 Route 1 — Main Area | Walking in tall grass or a cave | 2-4 | 30% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 1 Route 1 — Main Area | Walking in tall grass or a cave | 2-3 | 30% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Kala’e Bay | Walking in tall grass or a cave | 15-18 | 30% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 4 | SOS ally encounter | 11-14 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of yungoos; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Route 6 | SOS ally encounter | 14-17 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of yungoos; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Route 8 Route 8 — Main Area | SOS ally encounter | 17-20 | - | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of yungoos; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Route 3 | SOS ally encounter | 9-12 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of yungoos; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Route 8 Route 8 — Main Area | SOS ally encounter | 17-20 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of yungoos; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Hau'oli City Hau'oli City — Shopping District | SOS ally encounter | 5-8 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of yungoos; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Route 1 Route 1 — Main Area | SOS ally encounter | 3-5 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of yungoos; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Route 1 Route 1 — Main Area | SOS ally encounter | 10-13 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of yungoos; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Kala’e Bay | SOS ally encounter | 15-18 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of yungoos; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Route 2 Alola Route 2 North | Bubbling Spots | 9-10 | 70% | - |
Route 2 Alola Route 2 South | Bubbling Spots | 9-10 | 70% | - |
Sun| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Kala’e Bay | Walking in tall grass or a cave | 15-18 | 30% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 2 | Rustling spots | 9-10 | 70% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 1 Route 1 — Hau'oli Outskirts | Walking in tall grass or a cave | 5-7 | 30% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 3 | Walking in tall grass or a cave | 9-12 | - | Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 8 Route 8 — Main Area | Walking in tall grass or a cave | 17-20 | 30% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 2 | Walking in tall grass or a cave | 7-10 | - | Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 1 Route 1 — Main Area | Walking in tall grass or a cave | 2-4 | 30% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Verdant Cavern Verdant Cavern — Trial Site | Rustling spots | 11 | 100% | - |
Route 1 Route 1 — Main Area | Walking in tall grass or a cave | 10-13 | 30% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 4 | Walking in tall grass or a cave | 11-14 | 10% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 1 Route 1 — Main Area | Walking in tall grass or a cave | 3-5 | 30% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Hau'oli City Hau'oli City — Shopping District | Walking in tall grass or a cave | 5-8 | 20% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 1 Route 1 — Main Area | Walking in tall grass or a cave | 2-3 | 30% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 6 | Walking in tall grass or a cave | 14-17 | - | Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Kala’e Bay | SOS ally encounter | 15-18 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of yungoos; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Route 3 | SOS ally encounter | 9-12 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of yungoos; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Route 8 Route 8 — Main Area | SOS ally encounter | 17-20 | - | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of yungoos; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Route 1 Route 1 — Main Area | SOS ally encounter | 10-13 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of yungoos; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Route 8 Route 8 — Main Area | SOS ally encounter | 17-20 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of yungoos; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Route 4 | SOS ally encounter | 11-14 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of yungoos; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Route 1 Route 1 — Main Area | SOS ally encounter | 3-5 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of yungoos; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Route 6 | SOS ally encounter | 14-17 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of yungoos; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Hau'oli City Hau'oli City — Shopping District | SOS ally encounter | 5-8 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of yungoos; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Route 2 Alola Route 2 North | Bubbling Spots | 9-10 | 70% | - |
Route 2 Alola Route 2 South | Bubbling Spots | 9-10 | 70% | - |
Moon
SunMoves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 40 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
| 3 | Leer | ![]() | Status | - | 100 | 30 | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
| 7 | Pursuit | ![]() | Physical | 40 | 100 | 20 | The power of this attack move is doubled if it’s used on a target that’s switching out of battle. |
| 10 | Sand Attack | ![]() | Status | - | 100 | 15 | Sand is hurled in the target’s face, reducing the target’s accuracy. |
| 13 | Odor Sleuth | ![]() | Status | - | - | 40 | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. |
| 16 | Bide | ![]() | Physical | - | - | 10 | The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| 19 | Bite | ![]() | Physical | 60 | 100 | 25 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| 22 | Mud-Slap | ![]() | Special | 20 | 100 | 10 | The user hurls mud in the target’s face to inflict damage and lower its accuracy. |
| 25 | Super Fang | ![]() | Physical | - | 90 | 10 | The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half. |
| 28 | Take Down | ![]() | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| 31 | Scary Face | ![]() | Status | - | 100 | 10 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| 34 | Crunch | ![]() | Physical | 80 | 100 | 15 | The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. |
| 37 | Hyper Fang | ![]() | Physical | 80 | 90 | 15 | The user bites hard on the target with its sharp front fangs. This may also make the target flinch. |
| 40 | Yawn | ![]() | Status | - | - | 10 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| 43 | Thrash | ![]() | Physical | 120 | 100 | 10 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| 46 | Rest | ![]() | Status | - | - | 10 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Work Up | ![]() | Status | - | - | 30 | The user is roused, and its Attack and Sp. Atk stats increase. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. |
| TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | The user sets off an earthquake that strikes every Pokémon around it. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM37 | Sandstorm | ![]() | Status | - | - | 10 | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. |
| TM39 | Rock Tomb | ![]() | Physical | 60 | 95 | 15 | Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. |
| TM41 | Torment | ![]() | Status | - | 100 | 15 | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | ![]() | Status | - | - | 10 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM46 | Thief | ![]() | Physical | 60 | 100 | 25 | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM49 | Echoed Voice | ![]() | Special | 40 | 100 | 15 | The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. |
| TM66 | Payback | ![]() | Physical | 50 | 100 | 10 | The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. |
| TM87 | Swagger | ![]() | Status | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
| TM88 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM89 | U-turn | ![]() | Physical | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM100 | Confide | ![]() | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Last Resort | ![]() | Physical | 140 | 100 | 5 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Revenge | ![]() | Physical | 60 | 100 | 10 | This attack move’s power is doubled if the user has been hurt by the opponent in the same turn. |
| Class | Acquisition source | Description | |||||
|---|---|---|---|---|---|---|---|
| Endeavor | ![]() | Physical | - | 100 | 5 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | This attack move cuts down the target’s HP to equal the user’s HP. |
| Fire Fang | ![]() | Physical | 65 | 95 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| Ice Fang | ![]() | Physical | 65 | 95 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| Iron Tail | ![]() | Physical | 100 | 75 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
| Shock Wave | ![]() | Special | 60 | - | 20 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Snore | ![]() | Special | 50 | 100 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Stomping Tantrum | ![]() | Physical | 75 | 100 | 10 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. |
| Thunder Fang | ![]() | Physical | 65 | 95 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Uproar | ![]() | Special | 90 | 100 | 10 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
Traits
Stakeout
Ability Slot 1
Doubles the damage dealt to the target’s replacement if the target switches out.
This Pokémon's moves have double power against Pokémon that switched in this turn.
Strong Jaw
Ability Slot 2
The Pokémon’s strong jaw boosts the power of its biting moves.
Strengthens biting moves to 1.5× their power.
Adaptability(Hidden Ability)
Powers up moves of the same type as the Pokémon.
Increases the same-type attack bonus from 1.5× to 2×.





































Physical
Status

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