Sand Attack
Ground-type status move in Pokémon Sun & Moon.

StatusMove text
Sand is hurled in the target’s face, reducing the target’s accuracy.
Details
Introduced
Power
Accuracy
PP
Priority
Makes contact?
Machine
Learners
![]() Yungoos #13 | ![]() | 10 |
![]() Gumshoos #14 | ![]() | Start, 10 |
![]() Gumshoos Totem #14 | ![]() | Start, 10 |
![]() Pidgey #16 | ![]() ![]() | 5 |
![]() Pidgeotto #17 | ![]() ![]() | Start, 5 |
![]() Pidgeot #18 | ![]() ![]() | Start, 5 |
![]() Pidgeot Mega #18 | ![]() ![]() | Start, 5 |
![]() Makuhita #56 | ![]() | 4 |
![]() Hariyama #57 | ![]() | Start, 4 |
![]() Diglett #71 | ![]() | Start |
![]() Diglett Alola #71 | ![]() ![]() | Start |
![]() Dugtrio #72 | ![]() | Start |
![]() Dugtrio Alola #72 | ![]() ![]() | Start |
![]() Farfetch’d #83 | ![]() ![]() | Start |
![]() Roggenrola #98 | ![]() | 7 |
![]() Boldore #99 | ![]() | Start, 7 |
![]() Gigalith #100 | ![]() | Start, 7 |
![]() Rockruff #103 | ![]() | 4 |
![]() Lycanroc Midday #104 | ![]() | Start, 4 |
![]() Lycanroc Midnight #104 | ![]() | Start, 4 |
![]() Eevee #123 | ![]() | 5 |
![]() Vaporeon #124 | ![]() | 5 |
![]() Jolteon #125 | ![]() | 5 |
![]() Flareon #126 | ![]() | 5 |
![]() Espeon #127 | ![]() | 5 |
![]() Umbreon #128 | ![]() | 5 |
![]() Leafeon #129 | ![]() | 5 |
![]() Glaceon #130 | ![]() | 5 |
![]() Sylveon #131 | ![]() | 5 |
![]() Kabuto #140 | ![]() ![]() | 21 |
![]() Kabutops #141 | ![]() ![]() | 21 |
![]() Wimpod #182 | ![]() ![]() | Start |
![]() Golisopod #183 | ![]() ![]() | Start |
![]() Sandygast #186 | ![]() ![]() | 9 |
![]() Palossand #187 | ![]() ![]() | Start, 9 |
![]() Aipom #190 | ![]() | 4 |
![]() Gligar #207 | ![]() ![]() | 4 |
![]() Skarmory #208 | ![]() ![]() | 6 |
![]() Sandile #232 | ![]() ![]() | 7 |
![]() Krokorok #233 | ![]() ![]() | Start, 7 |
![]() Krookodile #234 | ![]() ![]() | Start, 7 |
![]() Stantler #234 | ![]() | 16 |
![]() Trapinch #235 | ![]() | Start |
![]() Vibrava #236 | ![]() ![]() | Start |
![]() Flygon #237 | ![]() ![]() | Start |
![]() Gible #238 | ![]() ![]() | 3 |
![]() Gabite #239 | ![]() ![]() | Start, 3 |
![]() Garchomp #240 | ![]() ![]() | Start, 3 |
![]() Garchomp Mega #240 | ![]() ![]() | Start, 3 |
![]() Sandshrew #251 | ![]() | 3 |
![]() Sandslash #252 | ![]() | Start, 3 |
![]() Torchic #255 | ![]() | 10 |
![]() Combusken #256 | ![]() ![]() | Start, 10 |
![]() Blaziken #257 | ![]() ![]() | Start, 10 |
![]() Blaziken Mega #257 | ![]() ![]() | Start, 10 |
![]() Poochyena #261 | ![]() | 7 |
![]() Mightyena #262 | ![]() | Start, 7 |
![]() Zigzagoon #263 | ![]() | 7 |
![]() Linoone #264 | ![]() | Start, 7 |
![]() Nincada #290 | ![]() ![]() | 9 |
Learners
![]() Smeargle #58 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Smeargle #58 | ![]() | Permanently copy with Sketch; a source Pokémon must use the move |
![]() Lillipup #120 | ![]() | Egg |
![]() Herdier #121 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Herdier #121 | ![]() | Lillipup — breeding; retain through evolution |
![]() Stoutland #122 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Stoutland #122 | ![]() | Lillipup — breeding; retain through evolution |
![]() Salandit #161 | ![]() ![]() | Egg |
![]() Salazzle #162 | ![]() ![]() | Salandit — breeding; retain through evolution |
![]() Mareep #179 | ![]() | Egg |
![]() Flaaffy #180 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Flaaffy #180 | ![]() | Mareep — breeding; retain through evolution |
![]() Ampharos #181 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Ampharos #181 | ![]() | Mareep — breeding; retain through evolution |
![]() Ampharos Mega #181 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Ampharos Mega #181 | ![]() ![]() | Mareep — breeding; retain through evolution |
![]() Trubbish #206 | ![]() | Egg |
![]() Garbodor #207 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Garbodor #207 | ![]() | Trubbish — breeding; retain through evolution |
![]() Anorith #347 | ![]() ![]() | Egg |
![]() Armaldo #348 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Armaldo #348 | ![]() ![]() | Anorith — breeding; retain through evolution |
![]() Starly #396 | ![]() ![]() | Egg |
![]() Staravia #397 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Staravia #397 | ![]() ![]() | Starly — breeding; retain through evolution |
![]() Staraptor #398 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Staraptor #398 | ![]() ![]() | Starly — breeding; retain through evolution |
![]() Glameow #431 | ![]() | Egg |
![]() Purugly #432 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Purugly #432 | ![]() | Glameow — breeding; retain through evolution |
![]() Skorupi #451 | ![]() ![]() | Egg |
![]() Drapion #452 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Drapion #452 | ![]() ![]() | Skorupi — breeding; retain through evolution |
![]() Blitzle #522 | ![]() | Egg |
![]() Zebstrika #523 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Zebstrika #523 | ![]() | Blitzle — breeding; retain through evolution |
Related
| Move | Type | Class | TM | Power | Acc. | PP | Pokémon | Description |
|---|---|---|---|---|---|---|---|---|
| Bone Club | ![]() | Physical | - | 65 | 85 | 20 | 4 | The user clubs the target with a bone. This may also make the target flinch. |
| Bone Rush | ![]() | Physical | - | 25 | 90 | 10 | 7 | The user strikes the target with a hard bone two to five times in a row. |
| Bonemerang | ![]() | Physical | - | 50 | 90 | 10 | 4 | The user throws the bone it holds. The bone loops around to hit the target twice—coming and going. |
| Bulldoze | ![]() | Physical | 60 | 100 | 20 | 349 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | |
| Dig | ![]() | Physical | - | 80 | 100 | 10 | 323 | The user burrows, then attacks on the next turn. |
| Drill Run | ![]() | Physical | - | 80 | 95 | 10 | 33 | The user crashes into its target while rotating its body like a drill. Critical hits land more easily. |
| Earth Power | ![]() | Special | - | 90 | 100 | 10 | 182 | The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat. |
| Earthquake | ![]() | Physical | 100 | 100 | 10 | 324 | The user sets off an earthquake that strikes every Pokémon around it. | |
| Fissure | ![]() | Physical | - | - | 30 | 5 | 81 | The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. |
| High Horsepower | ![]() | Physical | - | 95 | 95 | 10 | 7 | The user fiercely attacks the target using its entire body. |
| Land’s Wrath | ![]() | Physical | - | 90 | 100 | 10 | 4 | The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them. |
| Magnitude | ![]() | Physical | - | - | 100 | 30 | 35 | The user attacks everything around it with a ground-shaking quake. Its power varies. |
| Mud Bomb | ![]() | Special | - | 65 | 85 | 10 | 46 | The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy. |
| Mud Shot | ![]() | Special | - | 55 | 95 | 15 | 58 | The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. |
| Mud Sport | ![]() | Status | - | - | - | 15 | 84 | The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns. |
| Mud-Slap | ![]() | Special | - | 20 | 100 | 10 | 451 | The user hurls mud in the target’s face to inflict damage and lower its accuracy. |
| Precipice Blades | ![]() | Physical | - | 120 | 85 | 10 | 3 | The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone. |
| Rototiller | ![]() | Status | - | - | - | 10 | 27 | Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon. |
| Sand Tomb | ![]() | Physical | - | 35 | 85 | 15 | 34 | The user traps the target inside a harshly raging sandstorm for four to five turns. |
| Shore Up | ![]() | Status | - | - | - | 10 | 3 | The user regains up to half of its max HP. It restores more HP in a sandstorm. |
| Spikes | ![]() | Status | - | - | - | 20 | 45 | The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. |
| Stomping Tantrum | ![]() | Physical | - | 75 | 100 | 10 | 186 | Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. |
| Tectonic Rage | ![]() | Physical | - | - | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move. |
| Tectonic Rage | ![]() | Special | - | - | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move. |
| Thousand Arrows | ![]() | Physical | - | 90 | 100 | 10 | 4 | This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground. |
| Thousand Waves | ![]() | Physical | - | 90 | 100 | 10 | 4 | The user attacks with a wave that crawls along the ground. Those hit can’t flee from battle. |



































































































































Physical
Special
