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S/M / Pokédex

Armaldo

Back to Pokédex

Armaldo

#348 in the National Pokédex • Plate Pokémon

Armaldo sprite

Normal

Shiny Armaldo sprite

Shiny

Details

Types

RockBug

Category

Plate Pokémon

Height

1.5 m (4'11")

Weight

68.2 kg (150.4 lbs)

National Pokédex

#0348

Pokédex

National Dex #348

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

125

229

383

Defense

100

184

328

Sp. Atk

70

130

262

Sp. Def

80

148

284

Speed

45

85

207

Total

495

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Armaldo, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Atk
Catch rate
45
Base Exp.
173

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
30

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Anorith

Anorith

#347

Level 40

Armaldo

Armaldo

#348

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartScratchNormalPhysical4010035

Hard, pointed, sharp claws rake the target to inflict damage.

StartWater GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

StartHardenNormalStatus--30

The user stiffens all the muscles in its body to raise its Defense stat.

StartMud SportGroundStatus--15

The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.

4Mud SportGroundStatus--15

The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.

7Water GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

10Fury CutterBugPhysical409520

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

13Smack DownRockPhysical5010015

The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.

17Metal ClawSteelPhysical509535

The target is raked with steel claws. This may also raise the user’s Attack stat.

21Ancient PowerRockSpecial601005

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

25SlashNormalPhysical7010020

The target is attacked with a slash of claws or blades. Critical hits land more easily.

29BrineWaterSpecial6510010

If the target’s HP is half or less, this attack will hit with double the power.

34SlashNormalPhysical7010020

The target is attacked with a slash of claws or blades. Critical hits land more easily.

39Crush ClawNormalPhysical759510

The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat.

46X-ScissorBugPhysical8010015

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

53ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

61Rock BlastRockPhysical259010

The user hurls hard rocks at the target. Two to five rocks are launched in a row.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Sun and Moon.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM23Smack DownRockPhysical5010015

The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM37SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

TM39Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM54False SwipeNormalPhysical4010040

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

TM59Brutal SwingDarkPhysical6010020

The user swings its body around violently to inflict damage on everything in its vicinity.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM69Rock PolishRockStatus--20

The user polishes its body to reduce drag. This can sharply raise the Speed stat.

TM71Stone EdgeRockPhysical100805

The user stabs the target from below with sharpened stones. Critical hits land more easily.

TM75Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

TM78BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM81X-ScissorBugPhysical8010015

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition sourceDescription
Aqua JetWaterPhysical4010020

Anorith — breeding; retain through evolution

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Bug BiteBugPhysical6010020

Anorith — level up; retain through evolution (level 25)

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Cross PoisonPoisonPhysical7010020

Anorith — breeding; retain through evolution

A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.

CurseGhostStatus--10

Anorith — breeding; retain through evolution

A move that works differently for the Ghost type than for all other types.

Iron DefenseSteelStatus--15

Anorith — breeding; retain through evolution

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Knock OffDarkPhysical6510020

Anorith — breeding; retain through evolution

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Rapid SpinNormalPhysical2010040

Anorith — breeding; retain through evolution

A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.

Sand AttackGroundStatus-10015

Anorith — breeding; retain through evolution

Sand is hurled in the target’s face, reducing the target’s accuracy.

ScreechNormalStatus-8540

Anorith — breeding; retain through evolution

An earsplitting screech harshly lowers the target’s Defense stat.

Water PulseWaterSpecial6010020

Anorith — breeding; retain through evolution

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Imports and compatible Ultra Sun/Ultra Moon trades have separate requirements. Individual options do not guarantee every four-move combination.
Class
Acquisition sourceDescription
Aqua JetWaterPhysical4010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Aqua TailWaterPhysical909010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Aqua TailWaterPhysical909010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

BlockNormalStatus--5

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user blocks the target’s way with arms spread wide to prevent escape.

BlockNormalStatus--5

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user blocks the target’s way with arms spread wide to prevent escape.

Body SlamNormalPhysical8510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Bug BiteBugPhysical6010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Bug BiteBugPhysical6010020

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

CaptivateNormalStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Cross PoisonPoisonPhysical7010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.

CurseGhostStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A move that works differently for the Ghost type than for all other types.

CutNormalPhysical509530

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is cut with a scythe or claw.

DigGroundPhysical8010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user burrows, then attacks on the next turn.

Double-EdgeNormalPhysical12010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A reckless, life-risking tackle. This also damages the user quite a lot.

Earth PowerGroundSpecial9010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

Earth PowerGroundSpecial9010010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

EndureNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

HeadbuttNormalPhysical7010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Hone ClawsDarkStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user sharpens its claws to boost its Attack stat and accuracy.

Iron DefenseSteelStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Iron DefenseSteelStatus--15

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Iron TailSteelPhysical1007515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Iron TailSteelPhysical1007515

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Knock OffDarkPhysical6510020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Knock OffDarkPhysical6510020

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

LiquidationWaterPhysical8510010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

Low KickFightingPhysical-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Low KickFightingPhysical-10020

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

MimicNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mud-SlapGroundSpecial2010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Natural GiftNormalPhysical-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Rapid SpinNormalPhysical2010040

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.

Rock SmashFightingPhysical4010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks with a punch. This may also lower the target’s Defense stat.

Sand AttackGroundStatus-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Sand is hurled in the target’s face, reducing the target’s accuracy.

ScreechNormalStatus-8540

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

An earsplitting screech harshly lowers the target’s Defense stat.

Secret PowerNormalPhysical7010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The additional effects of this attack depend upon where it was used.

Seismic TossFightingPhysical-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

SnoreNormalSpecial5010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SnoreNormalSpecial5010015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Stealth RockRockStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Stealth RockRockStatus--20

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Stomping TantrumGroundPhysical7510010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

StrengthNormalPhysical8010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is slugged with a punch thrown at maximum power.

String ShotBugStatus-9540

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The opposing Pokémon are bound with silk blown from the user’s mouth that harshly lowers the Speed stat.

Struggle BugBugSpecial5010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.

SuperpowerFightingPhysical1201005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

SuperpowerFightingPhysical1201005

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Water PulseWaterSpecial6010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water PulseWaterSpecial6010020

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Traits

Ability options available to this Pokémon in this game.

Battle Armor

Ability Slot 1

Hard armor protects the Pokémon from critical hits.

Protects against critical hits.

Swift Swim(Hidden Ability)

Boosts the Pokémon’s Speed stat in rain.

Doubles Speed during rain.

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