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S/M / Moves

Aqua Tail

Back to Moves

Aqua Tail

Water-type physical move in Pokémon Sun & Moon.

Move text

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Details

Introduced

Generation IV

Power

90

Accuracy

90

PP

10

Priority

0

Makes contact?

Yes

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Popplio

#7

Water
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Brionne

#8

Water
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Primarina

#9

WaterFairy
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Ekans

#23

Poison
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Ekans

#23

Poison
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Arbok

#24

Poison
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Arbok

#24

Poison
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Nidoqueen

#31

PoisonGround
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Nidoqueen

#31

PoisonGround
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Nidoking

#34

PoisonGround
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Nidoking

#34

PoisonGround
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Slowpoke

#37

WaterPsychic
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Slowpoke

#37

WaterPsychic
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Slowbro

#38

WaterPsychic
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Slowbro

#38

WaterPsychic
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Slowbro Mega

#38

WaterPsychic
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Slowbro Mega

#38

WaterPsychic
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Slowking

#39

WaterPsychic
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Slowking

#39

WaterPsychic
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Smeargle

#58

Normal
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Smeargle

#58

Normal
Permanently copy with Sketch; a source Pokémon must use the move

Finneon

#108

Water
Egg

Lickitung

#108

Normal
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Lickitung

#108

Normal
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Lumineon

#109

Water
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Lumineon

#109

Water
Finneon — breeding; retain through evolution

Lumineon

#109

Water
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Rhyhorn

#111

GroundRock
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Rhyhorn

#111

GroundRock
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Rhydon

#112

GroundRock
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Rhydon

#112

GroundRock
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Salamence

#119

DragonFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Salamence

#119

DragonFlying
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Salamence Mega

#119

DragonFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Salamence Mega

#119

DragonFlying
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Vaporeon

#124

Water
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Vaporeon

#124

Water
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Glaceon

#130

Ice
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Glaceon

#130

Ice
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Kabutops

#141

RockWater
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Kabutops

#141

RockWater
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Mewtwo

#150

Psychic
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Mewtwo

#150

Psychic
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Mewtwo Mega X

#150

PsychicFighting
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Mewtwo Mega X

#150

PsychicFighting
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Mewtwo Mega Y

#150

Psychic
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Mewtwo Mega Y

#150

Psychic
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Mew

#151

Psychic
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Mew

#151

Psychic
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Goldeen

#153

Water
Egg

Seaking

#154

Water
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Seaking

#154

Water
Goldeen — breeding; retain through evolution

Seaking

#154

Water
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Sentret

#161

Normal
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Sentret

#161

Normal
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Furret

#162

Normal
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Furret

#162

Normal
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Kangaskhan

#165

Normal
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Kangaskhan

#165

Normal
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Kangaskhan Mega

#165

Normal
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTMPowerAcc.PPPokémonDescription
Aqua JetWaterPhysical

-

401002053

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Aqua RingWaterStatus

-

--2062

The user envelops itself in a veil made of water. It regains some HP every turn.

BrineWaterSpecial

-

6510010100

If the target’s HP is half or less, this attack will hit with double the power.

BubbleWaterSpecial

-

401003058

A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.

Bubble BeamWaterSpecial

-

6510020115

A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.

ClampWaterPhysical

-

3585158

The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.

CrabhammerWaterPhysical

-

10090109

The target is hammered with a large pincer. Critical hits land more easily.

DiveWaterPhysical

-

8010010129

Diving on the first turn, the user floats up and attacks on the next turn.

Hydro CannonWaterSpecial

-

15090512

The target is hit with a watery blast. The user can’t move on the next turn.

Hydro PumpWaterSpecial

-

110805111

The target is blasted by a huge volume of water launched under great pressure.

Hydro VortexWaterPhysical

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

Hydro VortexWaterSpecial

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

LiquidationWaterPhysical

-

851001073

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

Muddy WaterWaterSpecial

-

90851049

The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.

Oceanic OperettaWaterSpecial

-

195-10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

OctazookaWaterSpecial

-

6585106

The user attacks by spraying ink in the target’s face or eyes. This may also lower the target’s accuracy.

Origin PulseWaterSpecial

-

11085103

The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.

Rain DanceWaterStatus--5701

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Razor ShellWaterPhysical

-

75951011

The user cuts its target with sharp shells. This may also lower the target’s Defense stat.

ScaldWaterSpecial8010015146

The user shoots boiling hot water at its target. This may also leave the target with a burn.

SoakWaterStatus

-

-1002029

The user shoots a torrent of water at the target and changes the target’s type to Water.

Sparkling AriaWaterSpecial

-

90100102

The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles.

Steam EruptionWaterSpecial

-

1109552

The user immerses the target in superheated steam. This may also leave the target with a burn.

SurfWaterSpecial9010015254

The user attacks everything around it by swamping its surroundings with a giant wave.

Water GunWaterSpecial

-

4010025145

The target is blasted with a forceful shot of water.

Water PledgeWaterSpecial

-

801001046

A column of water strikes the target. When combined with its fire equivalent, its power increases and a rainbow appears.

Water PulseWaterSpecial

-

6010020294

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water ShurikenWaterSpecial

-

15100205

The user hits the target with throwing stars two to five times in a row. This move always goes first.

Water SportWaterStatus

-

--1570

The user soaks the battlefield with water. This weakens Fire-type moves for five turns.

Water SpoutWaterSpecial

-

150100513

The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power.

WaterfallWaterPhysical8010015146

The user charges at the target and may make it flinch.

WhirlpoolWaterSpecial

-

358515147

The user traps the target in a violent swirling whirlpool for four to five turns.

WithdrawWaterStatus

-

--4026

The user withdraws its body into its hard shell, raising its Defense stat.

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