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S/M / Pokédex

Basculin Blue Striped

Back to Pokédex

Basculin Blue Striped

#550 in the National Pokédex • Hostile Pokémon

Basculin Blue Striped sprite

Normal

Shiny Basculin Blue Striped sprite

Shiny

Details

Type

Water

Category

Hostile Pokémon

Height

1 m (3'03")

Weight

18 kg (39.7 lbs)

National Pokédex

#0550

Pokédex

National Dex #550

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

92

170

311

Defense

65

121

251

Sp. Atk

80

148

284

Sp. Def

55

103

229

Speed

98

180

324

Total

460

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Basculin Blue Striped, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Spe
Catch rate
25
Base Exp.
161

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
40

Evolution

Evolution requirements shown in a compact table or chain view.
Basculin

Basculin

#550

No evolutions

Held-item rates for this form. Some Pokémon have no wild encounter in Sun/Moon; check their acquisition requirements.
Moon
5%
Sun
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical4010035

A physical attack in which the user charges and slams into the target with its whole body.

StartTail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

StartWater GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

3UproarNormalSpecial9010010

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

5HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

7BiteDarkPhysical6010025

The target is bitten with viciously sharp fangs. This may also make the target flinch.

9Aqua JetWaterPhysical4010020

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

11Chip AwayNormalPhysical7010020

Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage.

14Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

17CrunchDarkPhysical8010015

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

20Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

23SoakWaterStatus-10020

The user shoots a torrent of water at the target and changes the target’s type to Water.

26Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. This also damages the user quite a lot.

30Scary FaceNormalStatus-10010

The user frightens the target with a scary face to harshly lower its Speed stat.

34FlailNormalPhysical-10015

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

38Final GambitFightingSpecial-1005

The user risks everything to attack its target. The user faints but does damage equal to its HP.

42ThrashNormalPhysical12010010

The user rampages and attacks for two to three turns. The user then becomes confused.

46Head SmashRockPhysical150805

The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Sun and Moon.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM13Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. This may also leave the target with a burn.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TM98WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

BrineWaterSpecial6510010

If the target’s HP is half or less, this attack will hit with double the power.

Bubble BeamWaterSpecial6510020

A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.

Mud ShotGroundSpecial559515

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Muddy WaterWaterSpecial908510

The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.

RageNormalPhysical2010020

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

RevengeFightingPhysical6010010

This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.

SwiftNormalSpecial60-20

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

WhirlpoolWaterSpecial358515

The user traps the target in a violent swirling whirlpool for four to five turns.

Imports and compatible Ultra Sun/Ultra Moon trades have separate requirements. Individual options do not guarantee every four-move combination.
Class
Acquisition sourceDescription
BounceFlyingPhysical85855

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

BounceFlyingPhysical85855

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

CutNormalPhysical509530

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is cut with a scythe or claw.

DiveWaterPhysical8010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Diving on the first turn, the user floats up and attacks on the next turn.

EndeavorNormalPhysical-1005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This attack move cuts down the target’s HP to equal the user’s HP.

EndeavorNormalPhysical-1005

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

This attack move cuts down the target’s HP to equal the user’s HP.

Icy WindIceSpecial559515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Icy WindIceSpecial559515

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

LiquidationWaterPhysical8510010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

Secret PowerNormalPhysical7010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The additional effects of this attack depend upon where it was used.

SnoreNormalSpecial5010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SnoreNormalSpecial5010015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SuperpowerFightingPhysical1201005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

SuperpowerFightingPhysical1201005

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Zen HeadbuttPsychicPhysical809015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Zen HeadbuttPsychicPhysical809015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Traits

Ability options available to this Pokémon in this game.

Rock Head

Ability Slot 1

Protects the Pokémon from recoil damage.

Protects against recoil damage.

Adaptability

Ability Slot 2

Powers up moves of the same type as the Pokémon.

Increases the same-type attack bonus from 1.5× to 2×.

Mold Breaker(Hidden Ability)

Moves can be used on the target regardless of its Abilities.

Bypasses targets' abilities if they could hinder or prevent a move.

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