Dittobase

Games

Pokémon GO
Pokopia
Pokémon Unite

Cards

TCG Pocket
Pokémon TCG

Main Series

Winds & Waves
Legends: Z-A
Scarlet & Violet
HOME
Legends: Arceus
Brilliant Diamond and Shining Pearl
Sword and Shield
Let's Go, Pikachu! & Eevee!
Ultra Sun and Ultra Moon
Sun and Moon
Omega Ruby and Alpha Sapphire
X and Y
Black 2 and White 2
Black and White
HeartGold and SoulSilver
Platinum
Diamond and Pearl
Emerald
FireRed and LeafGreen
Ruby and Sapphire
Crystal
Gold and Silver
Yellow
Red and Blue

Events

Championships

Tools

Upgrade

S/M / Moves

Mud Shot

Back to Moves

Mud Shot

Ground-type special move in Pokémon Sun & Moon.

Move text

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Details

Introduced

Generation III

Power

55

Accuracy

95

PP

15

Priority

0

Makes contact?

No

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Grubbin

#27

Bug
Egg

Charjabug

#28

BugElectric
Grubbin — breeding; retain through evolution

Vikavolt

#29

BugElectric
Grubbin — breeding; retain through evolution

Smeargle

#58

Normal
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Smeargle

#58

Normal
Permanently copy with Sketch; a source Pokémon must use the move

Barboach

#93

WaterGround
Egg

Whiscash

#94

WaterGround
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Whiscash

#94

WaterGround
Barboach — breeding; retain through evolution

Shellder

#115

Water
Egg

Cloyster

#116

WaterIce
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Cloyster

#116

WaterIce
Shellder — breeding; retain through evolution

Surskit

#139

BugWater
Egg

Kabuto

#140

RockWater
Egg

Masquerain

#140

BugFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Masquerain

#140

BugFlying
Surskit — breeding; retain through evolution

Poliwag

#149

Water
Egg

Poliwrath

#151

WaterFighting
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Poliwrath

#151

WaterFighting
Poliwag — breeding; retain through evolution

Poliwrath

#151

WaterFighting
Poliwag — level up; retain through evolution

Poliwrath

#151

WaterFighting
Poliwhirl — level up; retain through evolution

Politoed

#152

Water
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Politoed

#152

Water
Poliwag — breeding; retain through evolution

Politoed

#152

Water
Poliwag — level up; retain through evolution

Politoed

#152

Water
Poliwhirl — level up; retain through evolution

Goldeen

#153

Water
Egg

Seaking

#154

Water
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Seaking

#154

Water
Goldeen — breeding; retain through evolution

Swinub

#220

IceGround
Egg

Piloswine

#221

IceGround
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Piloswine

#221

IceGround
Swinub — breeding; retain through evolution

Remoraid

#223

Water
Egg

Octillery

#224

Water
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Octillery

#224

Water
Remoraid — breeding; retain through evolution

Trapinch

#235

Ground
Egg

Vibrava

#236

GroundDragon
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Vibrava

#236

GroundDragon
Trapinch — breeding; retain through evolution

Flygon

#237

GroundDragon
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Flygon

#237

GroundDragon
Trapinch — breeding; retain through evolution

Gible

#238

DragonGround
Egg

Gabite

#239

DragonGround
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Gabite

#239

DragonGround
Gible — breeding; retain through evolution

Garchomp

#240

DragonGround
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Garchomp

#240

DragonGround
Gible — breeding; retain through evolution

Garchomp Mega

#240

DragonGround
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Garchomp Mega

#240

DragonGround
Gible — breeding; retain through evolution

Sandshrew

#251

Ground
Egg

Sandslash

#252

Ground
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Sandslash

#252

Ground
Sandshrew — breeding; retain through evolution

Relicanth

#262

WaterRock
Egg

Mamoswine

#473

IceGround
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Mamoswine

#473

IceGround
Swinub — breeding; retain through evolution

Basculin

#550

Water
Egg

Basculin Blue Striped

#550

Water
Egg

Bouffalant

#626

Normal
Egg

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTMPowerAcc.PPPokémonDescription
Bone ClubGroundPhysical

-

6585204

The user clubs the target with a bone. This may also make the target flinch.

Bone RushGroundPhysical

-

2590107

The user strikes the target with a hard bone two to five times in a row.

BonemerangGroundPhysical

-

5090104

The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.

BulldozeGroundPhysical6010020349

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

DigGroundPhysical

-

8010010323

The user burrows, then attacks on the next turn.

Drill RunGroundPhysical

-

80951033

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Earth PowerGroundSpecial

-

9010010182

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

EarthquakeGroundPhysical10010010324

The user sets off an earthquake that strikes every Pokémon around it.

FissureGroundPhysical

-

-30581

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

High HorsepowerGroundPhysical

-

9595107

The user fiercely attacks the target using its entire body.

Land’s WrathGroundPhysical

-

90100104

The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.

MagnitudeGroundPhysical

-

-1003035

The user attacks everything around it with a ground-shaking quake. Its power varies.

Mud BombGroundSpecial

-

65851046

The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy.

Mud SportGroundStatus

-

--1584

The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.

Mud-SlapGroundSpecial

-

2010010451

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Precipice BladesGroundPhysical

-

12085103

The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.

RototillerGroundStatus

-

--1027

Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.

Sand AttackGroundStatus

-

-10015120

Sand is hurled in the target’s face, reducing the target’s accuracy.

Sand TombGroundPhysical

-

35851534

The user traps the target inside a harshly raging sandstorm for four to five turns.

Shore UpGroundStatus

-

--103

The user regains up to half of its max HP. It restores more HP in a sandstorm.

SpikesGroundStatus

-

--2045

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

Stomping TantrumGroundPhysical

-

7510010186

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Tectonic RageGroundPhysical

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

Tectonic RageGroundSpecial

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

Thousand ArrowsGroundPhysical

-

90100104

This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground.

Thousand WavesGroundPhysical

-

90100104

The user attacks with a wave that crawls along the ground. Those hit can’t flee from battle.

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Creatures, Game Freak, The Pokémon Company, Scopely, or Niantic.

Advertise on this site

As an Amazon Associate I earn from qualifying purchases.