Dig
Ground-type physical move in Pokémon Sun & Moon.
Move text
The user burrows, then attacks on the next turn.
Details
Introduced
Power
Accuracy
PP
Priority
Makes contact?
Machine
Learners
Learners
![]() Charmander #4 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Charmander #4 | ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Charmeleon #5 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Charmeleon #5 | ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Charizard #6 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Charizard #6 | ![]() ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Charizard Mega X #6 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Charizard Mega X #6 | ![]() ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Charizard Mega Y #6 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Charizard Mega Y #6 | ![]() ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Squirtle #7 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Squirtle #7 | ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Wartortle #8 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Wartortle #8 | ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Blastoise #9 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Blastoise #9 | ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Blastoise Mega #9 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Blastoise Mega #9 | ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Rattata #15 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Rattata #15 | ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Raticate #16 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Raticate #16 | ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Ledyba #20 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Ledyba #20 | ![]() ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Ledian #21 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Ledian #21 | ![]() ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Spinarak #22 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Spinarak #22 | ![]() ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Ariados #23 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Ariados #23 | ![]() ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Ekans #23 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Ekans #23 | ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Arbok #24 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Arbok #24 | ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Pikachu #25 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Raichu #26 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Raichu Alola #26 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Nidoran♀ #29 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Bonsly #30 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Nidorina #30 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Nidoqueen #31 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Sudowoodo #31 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Sudowoodo #31 | ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Nidoran♂ #32 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Nidorino #33 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Nidoking #34 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Slowpoke #37 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Slowpoke #37 | ![]() ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Slowbro #38 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Slowbro #38 | ![]() ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Slowbro Mega #38 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Slowbro Mega #38 | ![]() ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Slowking #39 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Slowking #39 | ![]() ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Kadabra #43 | ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Alakazam #44 | ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Alakazam Mega #44 | ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Meowth #45 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Persian #46 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Grimer #50 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
Related
| Move | Type | Class | TM | Power | Acc. | PP | Pokémon | Description |
|---|---|---|---|---|---|---|---|---|
| Bone Club | ![]() | Physical | - | 65 | 85 | 20 | 4 | The user clubs the target with a bone. This may also make the target flinch. |
| Bone Rush | ![]() | Physical | - | 25 | 90 | 10 | 7 | The user strikes the target with a hard bone two to five times in a row. |
| Bonemerang | ![]() | Physical | - | 50 | 90 | 10 | 4 | The user throws the bone it holds. The bone loops around to hit the target twice—coming and going. |
| Bulldoze | ![]() | Physical | 60 | 100 | 20 | 349 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | |
| Drill Run | ![]() | Physical | - | 80 | 95 | 10 | 33 | The user crashes into its target while rotating its body like a drill. Critical hits land more easily. |
| Earth Power | ![]() | Special | - | 90 | 100 | 10 | 182 | The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat. |
| Earthquake | ![]() | Physical | 100 | 100 | 10 | 324 | The user sets off an earthquake that strikes every Pokémon around it. | |
| Fissure | ![]() | Physical | - | - | 30 | 5 | 81 | The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. |
| High Horsepower | ![]() | Physical | - | 95 | 95 | 10 | 7 | The user fiercely attacks the target using its entire body. |
| Land’s Wrath | ![]() | Physical | - | 90 | 100 | 10 | 4 | The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them. |
| Magnitude | ![]() | Physical | - | - | 100 | 30 | 35 | The user attacks everything around it with a ground-shaking quake. Its power varies. |
| Mud Bomb | ![]() | Special | - | 65 | 85 | 10 | 46 | The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy. |
| Mud Shot | ![]() | Special | - | 55 | 95 | 15 | 58 | The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. |
| Mud Sport | ![]() | Status | - | - | - | 15 | 84 | The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns. |
| Mud-Slap | ![]() | Special | - | 20 | 100 | 10 | 451 | The user hurls mud in the target’s face to inflict damage and lower its accuracy. |
| Precipice Blades | ![]() | Physical | - | 120 | 85 | 10 | 3 | The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone. |
| Rototiller | ![]() | Status | - | - | - | 10 | 27 | Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon. |
| Sand Attack | ![]() | Status | - | - | 100 | 15 | 120 | Sand is hurled in the target’s face, reducing the target’s accuracy. |
| Sand Tomb | ![]() | Physical | - | 35 | 85 | 15 | 34 | The user traps the target inside a harshly raging sandstorm for four to five turns. |
| Shore Up | ![]() | Status | - | - | - | 10 | 3 | The user regains up to half of its max HP. It restores more HP in a sandstorm. |
| Spikes | ![]() | Status | - | - | - | 20 | 45 | The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. |
| Stomping Tantrum | ![]() | Physical | - | 75 | 100 | 10 | 186 | Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. |
| Tectonic Rage | ![]() | Physical | - | - | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move. |
| Tectonic Rage | ![]() | Special | - | - | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move. |
| Thousand Arrows | ![]() | Physical | - | 90 | 100 | 10 | 4 | This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground. |
| Thousand Waves | ![]() | Physical | - | 90 | 100 | 10 | 4 | The user attacks with a wave that crawls along the ground. Those hit can’t flee from battle. |
































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Special
Status
