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S/M / Pokédex

Ledian

Back to Pokédex

Ledian

#21 in the Sun & Moon Pokédex • Five Star Pokémon

Ledian sprite

Normal

Shiny Ledian sprite

Shiny

Pokédex entries

Sun

While it’s believed that starlight provides it with energy, this Pokémon also loves to eat berries. In the daytime, it curls up in the grass to sleep.

Moon

In battle, it throws punches with all four arms. The power of each individual blow is piddly, so it aims to win by quantity rather than quality.

Details

Types

BugFlying

Category

Five Star Pokémon

Height

1.4 m (4'07")

Weight

35.6 kg (78.5 lbs)

National Pokédex

#0166

Pokédex

#21

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

55

220

314

Attack

35

67

185

Defense

50

94

218

Sp. Atk

55

103

229

Sp. Def

110

202

350

Speed

85

157

295

Total

390

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Ledian, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #21Melemele #21Ula'ula #9
EV yield
2 SpD
Catch rate
90
Base Exp.
137

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Ledyba

Ledyba

#20

Level 18

Ledian

Ledian

#21

Encounters

Known encounter locations for this Pokémon in this game.
Moon
LocationMethodLevelChanceConditions

Route 17

Walking in tall grass or a cave31-34-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 11

Walking in tall grass or a cave24-2720%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 10

Walking in tall grass or a cave24-2720%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Malie Garden

Walking in tall grass or a cave24-2720%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Ula’ula Meadow

Walking in tall grass or a cave31-3420%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 11

SOS ally encounter24-27-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of ledian; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Route 17

SOS ally encounter31-34-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of ledian; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Route 10

SOS ally encounter24-27-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of ledian; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Sun
LocationMethodLevelChanceConditions

Route 10

Walking in tall grass or a cave24-2720%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 17

Walking in tall grass or a cave31-34-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Malie Garden

Walking in tall grass or a cave24-2720%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Ula’ula Meadow

Walking in tall grass or a cave31-3420%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 11

Walking in tall grass or a cave24-2720%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 11

SOS ally encounter24-27-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of ledian; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Route 10

SOS ally encounter24-27-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of ledian; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Route 17

SOS ally encounter31-34-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of ledian; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical4010035

A physical attack in which the user charges and slams into the target with its whole body.

StartSupersonicNormalStatus-5520

The user generates odd sound waves from its body that confuse the target.

StartSwiftNormalSpecial60-20

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

5SupersonicNormalStatus-5520

The user generates odd sound waves from its body that confuse the target.

8SwiftNormalSpecial60-20

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

12Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

12ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

12SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

15Mach PunchFightingPhysical4010030

The user throws a punch at blinding speed. This move always goes first.

20Silver WindBugSpecial601005

The target is attacked with powdery scales blown by the wind. This may also raise all the user’s stats.

24Comet PunchNormalPhysical188515

The target is hit with a flurry of punches that strike two to five times in a row.

29Baton PassNormalStatus--40

The user switches places with a party Pokémon in waiting and passes along any stat changes.

33AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

38Bug BuzzBugSpecial9010010

The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat.

42Air SlashFlyingSpecial759515

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

47Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. This also damages the user quite a lot.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Sun and Moon.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM19RoostFlyingStatus--10

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical6010025

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM62AcrobaticsFlyingPhysical5510015

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM75Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

TM83InfestationBugSpecial2010020

The target is infested and attacked for four to five turns. The target can’t flee during this time.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM89U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition sourceDescription
BideNormalPhysical--10

Ledyba — breeding; retain through evolution

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Bug BiteBugPhysical6010020

Ledyba — breeding; retain through evolution

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Dizzy PunchNormalPhysical7010010

Ledyba — breeding; retain through evolution

The target is hit with rhythmically launched punches. This may also leave the target confused.

Drain PunchFightingPhysical7510010

Ledyba — breeding; retain through evolution

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

EncoreNormalStatus-1005

Ledyba — breeding; retain through evolution

The user compels the target to keep using the move it encored for three turns.

Focus PunchFightingPhysical15010020

Ledyba — breeding; retain through evolution

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Knock OffDarkPhysical6510020

Ledyba — breeding; retain through evolution

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

PsybeamPsychicSpecial6510020

Ledyba — breeding; retain through evolution

The target is attacked with a peculiar ray. This may also leave the target confused.

ScreechNormalStatus-8540

Ledyba — breeding; retain through evolution

An earsplitting screech harshly lowers the target’s Defense stat.

TailwindFlyingStatus--15

Ledyba — breeding; retain through evolution

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

Imports and compatible Ultra Sun/Ultra Moon trades have separate requirements. Individual options do not guarantee every four-move combination.
Class
Acquisition sourceDescription
Air CutterFlyingSpecial609525

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.

BideNormalPhysical--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user endures attacks for two turns, then strikes back to cause double the damage taken.

BideNormalPhysical--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Bug BiteBugPhysical6010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Bug BiteBugPhysical6010020

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

CaptivateNormalStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

CurseGhostStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A move that works differently for the Ghost type than for all other types.

DefogFlyingStatus--15

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

DigGroundPhysical8010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user burrows, then attacks on the next turn.

DigGroundPhysical8010010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user burrows, then attacks on the next turn.

Dizzy PunchNormalPhysical7010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is hit with rhythmically launched punches. This may also leave the target confused.

Drain PunchFightingPhysical7510010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Drain PunchFightingPhysical7510010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Dynamic PunchFightingPhysical100505

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user punches the target with full, concentrated power. This confuses the target if it hits.

Dynamic PunchFightingPhysical100505

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user punches the target with full, concentrated power. This confuses the target if it hits.

EncoreNormalStatus-1005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user compels the target to keep using the move it encored for three turns.

EndureNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

EndureNormalStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

FlashNormalStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user flashes a bright light that cuts the target’s accuracy.

FlashNormalStatus-10020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user flashes a bright light that cuts the target’s accuracy.

Focus PunchFightingPhysical15010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Focus PunchFightingPhysical15010020

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Giga DrainGrassSpecial7510010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Giga DrainGrassSpecial7510010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Giga DrainGrassSpecial7510010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

HeadbuttNormalPhysical7010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

HeadbuttNormalPhysical7010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Ice PunchIcePhysical7510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is punched with an icy fist. This may also leave the target frozen.

Ice PunchIcePhysical7510015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The target is punched with an icy fist. This may also leave the target frozen.

Ice PunchIcePhysical7510015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is punched with an icy fist. This may also leave the target frozen.

Knock OffDarkPhysical6510020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Knock OffDarkPhysical6510020

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Mega PunchNormalPhysical808520

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is slugged by a punch thrown with muscle-packed power.

MimicNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Natural GiftNormalPhysical-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Ominous WindGhostSpecial601005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.

Power-Up PunchFightingPhysical4010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

PsybeamPsychicSpecial6510020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is attacked with a peculiar ray. This may also leave the target confused.

PsybeamPsychicSpecial6510020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is attacked with a peculiar ray. This may also leave the target confused.

Rock SmashFightingPhysical4010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks with a punch. This may also lower the target’s Defense stat.

RolloutRockPhysical309020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

RolloutRockPhysical309020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

ScreechNormalStatus-8540

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

An earsplitting screech harshly lowers the target’s Defense stat.

Secret PowerNormalPhysical7010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The additional effects of this attack depend upon where it was used.

SnoreNormalSpecial5010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SnoreNormalSpecial5010015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SnoreNormalSpecial5010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

StrengthNormalPhysical8010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is slugged with a punch thrown at maximum power.

String ShotBugStatus-9540

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The opposing Pokémon are bound with silk blown from the user’s mouth that harshly lowers the Speed stat.

Struggle BugBugSpecial5010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.

Sweet ScentNormalStatus-10020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A sweet scent that harshly lowers opposing Pokémon’s evasiveness.

TailwindFlyingStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

TailwindFlyingStatus--15

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

Thunder PunchElectricPhysical7510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is punched with an electrified fist. This may also leave the target with paralysis.

Thunder PunchElectricPhysical7510015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The target is punched with an electrified fist. This may also leave the target with paralysis.

Thunder PunchElectricPhysical7510015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is punched with an electrified fist. This may also leave the target with paralysis.

UproarNormalSpecial9010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

UproarNormalSpecial9010010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Traits

Ability options available to this Pokémon in this game.

Swarm

Ability Slot 1

Powers up Bug-type moves when the Pokémon’s HP is low.

Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.

Early Bird

Ability Slot 2

The Pokémon awakens twice as fast as other Pokémon from sleep.

Makes sleep pass twice as quickly.

Iron Fist(Hidden Ability)

Powers up punching moves.

Strengthens punch-based moves to 1.2× their power.

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