Thunder Punch
Electric-type physical move in Pokémon Sun & Moon.
Move text
The target is punched with an electrified fist. This may also leave the target with paralysis.
Details
Introduced
Power
Accuracy
PP
Priority
Makes contact?
Machine
Learners
![]() Hitmonchan #107 | ![]() | 36 |
![]() Magmortar #168 | ![]() | Start |
![]() Ampharos #181 | ![]() | Evo., Start |
![]() Ampharos Mega #181 | ![]() ![]() | Evo., Start |
![]() Elekid #226 | ![]() | 29 |
![]() Electabuzz #227 | ![]() | 29 |
![]() Electivire #228 | ![]() | 29 |
![]() Geodude Alola #229 | ![]() ![]() | 22 |
![]() Graveler Alola #230 | ![]() ![]() | 22 |
![]() Golem Alola #231 | ![]() ![]() | 22 |
![]() Dragonite #283 | ![]() ![]() | Start |
![]() Buzzwole #294 | ![]() ![]() | Start |
![]() Xurkitree #296 | ![]() | 23 |
![]() Marshadow #302 | ![]() ![]() | Start |
![]() Medicham #308 | ![]() ![]() | Start |
![]() Medicham Mega #308 | ![]() ![]() | Start |
![]() Dusclops #356 | ![]() | Start |
![]() Dusknoir #477 | ![]() | Start |
![]() Regigigas #486 | ![]() | Start |
Learners
![]() Charmander #4 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Charmander #4 | ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Charmeleon #5 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Charmeleon #5 | ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Charizard #6 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Charizard #6 | ![]() ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Charizard Mega X #6 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Charizard Mega X #6 | ![]() ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Charizard Mega Y #6 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Charizard Mega Y #6 | ![]() ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Incineroar #6 | ![]() ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Gumshoos #14 | ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Ledyba #20 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Ledyba #20 | ![]() ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Ledyba #20 | ![]() ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Ledian #21 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Ledian #21 | ![]() ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Ledian #21 | ![]() ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Pichu #24 | ![]() | Egg |
![]() Pikachu #25 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Pikachu #25 | ![]() | Pichu — breeding; retain through evolution |
![]() Pikachu #25 | ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Pikachu #25 | ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Pikachu Alola Cap #25 | ![]() | Teach an eligible special gift form at an Ultra Sun/Ultra Moon Move Tutor, then trade back; only original Sun/Moon-compatible moves |
![]() Pikachu Hoenn Cap #25 | ![]() | Teach an eligible special gift form at an Ultra Sun/Ultra Moon Move Tutor, then trade back; only original Sun/Moon-compatible moves |
![]() Pikachu Kalos Cap #25 | ![]() | Teach an eligible special gift form at an Ultra Sun/Ultra Moon Move Tutor, then trade back; only original Sun/Moon-compatible moves |
![]() Pikachu Original Cap #25 | ![]() | Teach an eligible special gift form at an Ultra Sun/Ultra Moon Move Tutor, then trade back; only original Sun/Moon-compatible moves |
![]() Pikachu Sinnoh Cap #25 | ![]() | Teach an eligible special gift form at an Ultra Sun/Ultra Moon Move Tutor, then trade back; only original Sun/Moon-compatible moves |
![]() Pikachu Unova Cap #25 | ![]() | Teach an eligible special gift form at an Ultra Sun/Ultra Moon Move Tutor, then trade back; only original Sun/Moon-compatible moves |
![]() Raichu #26 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Raichu #26 | ![]() | Pichu — breeding; retain through evolution |
![]() Raichu #26 | ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Raichu #26 | ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Raichu Alola #26 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Raichu Alola #26 | ![]() ![]() | Pichu — breeding; retain through evolution |
![]() Raichu Alola #26 | ![]() ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Raichu Alola #26 | ![]() ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Nidoqueen #31 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Nidoqueen #31 | ![]() ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Nidoqueen #31 | ![]() ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Sudowoodo #31 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Sudowoodo #31 | ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Sudowoodo #31 | ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Chansey #33 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Chansey #33 | ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Blissey #34 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Blissey #34 | ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Nidoking #34 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Nidoking #34 | ![]() ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Nidoking #34 | ![]() ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Munchlax #35 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Munchlax #35 | ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Snorlax #36 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Snorlax #36 | ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Snorlax #36 | ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Abra #42 | ![]() | Egg |
![]() Kadabra #43 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Kadabra #43 | ![]() | Abra — breeding; retain through evolution |
![]() Kadabra #43 | ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Kadabra #43 | ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
Related
| Move | Type | Class | TM | Power | Acc. | PP | Pokémon | Description |
|---|---|---|---|---|---|---|---|---|
| 10,000,000 Volt Thunderbolt | ![]() | Special | - | 195 | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move. |
| Bolt Strike | ![]() | Physical | - | 130 | 85 | 5 | 3 | The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis. |
| Catastropika | ![]() | Physical | - | 210 | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move. |
| Charge | ![]() | Status | - | - | - | 20 | 49 | The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat. |
| Charge Beam | ![]() | Special | 50 | 90 | 10 | 256 | The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |
| Discharge | ![]() | Special | - | 80 | 100 | 15 | 71 | The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. |
| Eerie Impulse | ![]() | Status | - | - | 100 | 15 | 20 | The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat. |
| Electric Terrain | ![]() | Status | - | - | - | 10 | 20 | The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. |
| Electrify | ![]() | Status | - | - | - | 20 | 3 | If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type. |
| Electro Ball | ![]() | Special | - | - | 100 | 10 | 40 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. |
| Electroweb | ![]() | Special | - | 55 | 95 | 15 | 104 | The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat. |
| Fusion Bolt | ![]() | Physical | - | 100 | 100 | 5 | 4 | The user throws down a giant lightning bolt. This move’s power is increased when influenced by an enormous flame. |
| Gigavolt Havoc | ![]() | Physical | - | - | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move. |
| Gigavolt Havoc | ![]() | Special | - | - | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move. |
| Ion Deluge | ![]() | Status | - | - | - | 25 | 11 | The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. |
| Magnet Rise | ![]() | Status | - | - | - | 10 | 128 | The user levitates using electrically generated magnetism for five turns. |
| Magnetic Flux | ![]() | Status | - | - | - | 20 | 8 | The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. |
| Nuzzle | ![]() | Physical | - | 20 | 100 | 20 | 16 | The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. |
| Parabolic Charge | ![]() | Special | - | 65 | 100 | 20 | 4 | The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit. |
| Shock Wave | ![]() | Special | - | 60 | - | 20 | 329 | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Spark | ![]() | Physical | - | 65 | 100 | 20 | 48 | The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. |
| Stoked Sparksurfer | ![]() | Special | - | 175 | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move. |
| Thunder | ![]() | Special | 110 | 70 | 10 | 251 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
| Thunder Fang | ![]() | Physical | - | 65 | 95 | 15 | 72 | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Thunder Shock | ![]() | Special | - | 40 | 100 | 30 | 43 | A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. |
| Thunder Wave | ![]() | Status | - | 90 | 20 | 315 | The user launches a weak jolt of electricity that paralyzes the target. | |
| Thunderbolt | ![]() | Special | 90 | 100 | 15 | 308 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |
| Volt Switch | ![]() | Special | 70 | 100 | 20 | 75 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |
| Volt Tackle | ![]() | Physical | - | 120 | 100 | 15 | 11 | The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis. |
| Wild Charge | ![]() | Physical | 90 | 100 | 15 | 123 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | |
| Zap Cannon | ![]() | Special | - | 120 | 50 | 5 | 115 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
| Zing Zap | ![]() | Physical | - | 80 | 100 | 10 | 2 | A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch. |
































Physical


























































Special
Status
