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S/M / Moves

Ice Punch

Back to Moves

Ice Punch

Ice-type physical move in Pokémon Sun & Moon.

Move text

The target is punched with an icy fist. This may also leave the target frozen.

Details

Introduced

Generation I

Power

75

Accuracy

100

PP

15

Priority

0

Makes contact?

Yes

Machine

-

Learners

Pokémon that learn this move naturally by leveling up.

Learners

Pokémon that learn this move through special or alternate methods.

Squirtle

#7

Water
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Squirtle

#7

Water
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Squirtle

#7

Water
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Wartortle

#8

Water
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Wartortle

#8

Water
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Wartortle

#8

Water
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Blastoise

#9

Water
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Blastoise

#9

Water
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Blastoise

#9

Water
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Blastoise Mega

#9

Water
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Blastoise Mega

#9

Water
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Blastoise Mega

#9

Water
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Gumshoos

#14

Normal
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Ledyba

#20

BugFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Ledyba

#20

BugFlying
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Ledyba

#20

BugFlying
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Ledian

#21

BugFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Ledian

#21

BugFlying
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Ledian

#21

BugFlying
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Nidoqueen

#31

PoisonGround
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Nidoqueen

#31

PoisonGround
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Nidoqueen

#31

PoisonGround
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Sudowoodo

#31

Rock
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Sudowoodo

#31

Rock
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Sudowoodo

#31

Rock
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Chansey

#33

Normal
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Chansey

#33

Normal
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Blissey

#34

Normal
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Blissey

#34

Normal
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Nidoking

#34

PoisonGround
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Nidoking

#34

PoisonGround
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Nidoking

#34

PoisonGround
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Munchlax

#35

Normal
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Munchlax

#35

Normal
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Snorlax

#36

Normal
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Snorlax

#36

Normal
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Snorlax

#36

Normal
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Slowbro

#38

WaterPsychic
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Slowbro

#38

WaterPsychic
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Slowbro

#38

WaterPsychic
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Slowbro Mega

#38

WaterPsychic
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Slowbro Mega

#38

WaterPsychic
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Slowbro Mega

#38

WaterPsychic
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Slowking

#39

WaterPsychic
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Slowking

#39

WaterPsychic
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Slowking

#39

WaterPsychic
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Abra

#42

Psychic
Egg

Kadabra

#43

Psychic
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Kadabra

#43

Psychic
Abra — breeding; retain through evolution

Kadabra

#43

Psychic
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Kadabra

#43

Psychic
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Alakazam

#44

Psychic
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Alakazam

#44

Psychic
Abra — breeding; retain through evolution

Alakazam

#44

Psychic
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Alakazam

#44

Psychic
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Alakazam Mega

#44

Psychic
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Alakazam Mega

#44

Psychic
Abra — breeding; retain through evolution

Alakazam Mega

#44

Psychic
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Alakazam Mega

#44

Psychic
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Grimer

#50

Poison
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTMPowerAcc.PPPokémonDescription
Aurora BeamIceSpecial

-

651002039

The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.

Aurora VeilIceStatus--2014

This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.

AvalancheIcePhysical

-

601001090

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

BlizzardIceSpecial110705278

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Freeze ShockIcePhysical

-

1409052

On the second turn, the user hits the target with electrically charged ice. This may also leave the target with paralysis.

Freeze-DryIceSpecial

-

701002014

The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.

Frost BreathIceSpecial60901043

The user blows its cold breath on the target. This attack always results in a critical hit.

GlaciateIceSpecial

-

6595103

The user attacks by blowing freezing cold air at opposing Pokémon. This lowers their Speed stat.

HailIceStatus--10224

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

HazeIceStatus

-

--3088

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice BallIcePhysical

-

30902017

The user attacks the target for five turns. The move’s power increases each time it hits.

Ice BeamIceSpecial9010010326

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice BurnIceSpecial

-

1409052

On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn.

Ice FangIcePhysical

-

65951576

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

Ice HammerIcePhysical

-

10090102

The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.

Ice ShardIcePhysical

-

401003029

The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.

Icicle CrashIcePhysical

-

85901010

The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.

Icicle SpearIcePhysical

-

251003014

The user launches sharp icicles at the target two to five times in a row.

Icy WindIceSpecial

-

559515350

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

MistIceStatus

-

--3073

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Powder SnowIceSpecial

-

401002534

The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon.

Sheer ColdIceSpecial

-

-30523

The target faints instantly. It’s less likely to hit the target if it’s used by Pokémon other than Ice types.

Subzero SlammerIcePhysical

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

Subzero SlammerIceSpecial

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

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