Mist
Ice-type status move in Pokémon Sun & Moon.

StatusMove text
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
Details
Introduced
Power
Accuracy
PP
Priority
Makes contact?
Machine
Learners
Learners
![]() Squirtle #7 | ![]() | Egg |
![]() Wartortle #8 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Wartortle #8 | ![]() | Squirtle — breeding; retain through evolution |
![]() Wartortle #8 | ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Blastoise #9 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Blastoise #9 | ![]() | Squirtle — breeding; retain through evolution |
![]() Blastoise #9 | ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Blastoise Mega #9 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Blastoise Mega #9 | ![]() | Squirtle — breeding; retain through evolution |
![]() Blastoise Mega #9 | ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Wingull #40 | ![]() ![]() | Egg |
![]() Smeargle #58 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Smeargle #58 | ![]() | Permanently copy with Sketch; a source Pokémon must use the move |
![]() Wishiwashi School #110 | ![]() | Egg |
![]() Wishiwashi Solo #110 | ![]() | Egg |
![]() Corsola #112 | ![]() ![]() | Egg |
![]() Vaporeon #124 | ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Masquerain #140 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Masquerain #140 | ![]() ![]() | Surskit — level up; retain through evolution |
![]() Poliwag #149 | ![]() | Egg |
![]() Poliwhirl #150 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Poliwhirl #150 | ![]() | Poliwag — breeding; retain through evolution |
![]() Poliwhirl #150 | ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Poliwrath #151 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Poliwrath #151 | ![]() ![]() | Poliwag — breeding; retain through evolution |
![]() Poliwrath #151 | ![]() ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Politoed #152 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Politoed #152 | ![]() | Poliwag — breeding; retain through evolution |
![]() Politoed #152 | ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Feebas #155 | ![]() | Egg |
![]() Milotic #156 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Milotic #156 | ![]() | Feebas — breeding; retain through evolution |
![]() Alomomola #157 | ![]() | Egg |
![]() Chinchou #201 | ![]() ![]() | Egg |
![]() Lanturn #202 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Lanturn #202 | ![]() ![]() | Chinchou — breeding; retain through evolution |
![]() Drampa #244 | ![]() ![]() | Egg |
![]() Ninetales Alola #254 | ![]() ![]() | Vulpix Alola — level up; retain through evolution |
![]() Shellos #260 | ![]() | Egg |
![]() Shellos East #260 | ![]() | Egg |
![]() Gastrodon #261 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Gastrodon #261 | ![]() ![]() | Shellos East — breeding; retain through evolution |
![]() Gastrodon #261 | ![]() ![]() | Shellos — breeding; retain through evolution |
![]() Gastrodon East #261 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Gastrodon East #261 | ![]() ![]() | Shellos East — breeding; retain through evolution |
![]() Gastrodon East #261 | ![]() ![]() | Shellos — breeding; retain through evolution |
![]() Lombre #271 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Lombre #271 | ![]() ![]() | Lotad — level up; retain through evolution |
![]() Ludicolo #272 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Ludicolo #272 | ![]() ![]() | Lotad — level up; retain through evolution |
![]() Dratini #281 | ![]() | Egg |
![]() Dragonair #282 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Dragonair #282 | ![]() | Dratini — breeding; retain through evolution |
![]() Dragonair #282 | ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Dragonite #283 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Dragonite #283 | ![]() ![]() | Dratini — breeding; retain through evolution |
![]() Dragonite #283 | ![]() ![]() | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
![]() Snover #459 | ![]() ![]() | Egg |
![]() Tympole #535 | ![]() | Egg |
![]() Palpitoad #536 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
Related
| Move | Type | Class | TM | Power | Acc. | PP | Pokémon | Description |
|---|---|---|---|---|---|---|---|---|
| Aurora Beam | ![]() | Special | - | 65 | 100 | 20 | 39 | The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat. |
| Aurora Veil | ![]() | Status | - | - | 20 | 14 | This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm. | |
| Avalanche | ![]() | Physical | - | 60 | 100 | 10 | 90 | The power of this attack move is doubled if the user has been hurt by the target in the same turn. |
| Blizzard | ![]() | Special | 110 | 70 | 5 | 278 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |
| Freeze Shock | ![]() | Physical | - | 140 | 90 | 5 | 2 | On the second turn, the user hits the target with electrically charged ice. This may also leave the target with paralysis. |
| Freeze-Dry | ![]() | Special | - | 70 | 100 | 20 | 14 | The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. |
| Frost Breath | ![]() | Special | 60 | 90 | 10 | 43 | The user blows its cold breath on the target. This attack always results in a critical hit. | |
| Glaciate | ![]() | Special | - | 65 | 95 | 10 | 3 | The user attacks by blowing freezing cold air at opposing Pokémon. This lowers their Speed stat. |
| Hail | ![]() | Status | - | - | 10 | 224 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |
| Haze | ![]() | Status | - | - | - | 30 | 88 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Ice Ball | ![]() | Physical | - | 30 | 90 | 20 | 17 | The user attacks the target for five turns. The move’s power increases each time it hits. |
| Ice Beam | ![]() | Special | 90 | 100 | 10 | 326 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |
| Ice Burn | ![]() | Special | - | 140 | 90 | 5 | 2 | On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn. |
| Ice Fang | ![]() | Physical | - | 65 | 95 | 15 | 76 | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| Ice Hammer | ![]() | Physical | - | 100 | 90 | 10 | 2 | The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however. |
| Ice Punch | ![]() | Physical | - | 75 | 100 | 15 | 193 | The target is punched with an icy fist. This may also leave the target frozen. |
| Ice Shard | ![]() | Physical | - | 40 | 100 | 30 | 29 | The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. |
| Icicle Crash | ![]() | Physical | - | 85 | 90 | 10 | 10 | The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch. |
| Icicle Spear | ![]() | Physical | - | 25 | 100 | 30 | 14 | The user launches sharp icicles at the target two to five times in a row. |
| Icy Wind | ![]() | Special | - | 55 | 95 | 15 | 350 | The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. |
| Powder Snow | ![]() | Special | - | 40 | 100 | 25 | 34 | The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon. |
| Sheer Cold | ![]() | Special | - | - | 30 | 5 | 23 | The target faints instantly. It’s less likely to hit the target if it’s used by Pokémon other than Ice types. |
| Subzero Slammer | ![]() | Physical | - | - | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move. |
| Subzero Slammer | ![]() | Special | - | - | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move. |

















































































































Special
Physical
