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S/M / Pokédex

Vanilluxe

Back to Pokédex

Vanilluxe

#257 in the Sun & Moon Pokédex • Snowstorm Pokémon

Pokédex entries

Sun

Each of its two heads has a brain, and when they are in agreement, it attacks its enemies by exhaling a violent blizzard.

Moon

Even if it loses one of its heads, it can live relatively problem-free. It makes snow clouds inside its body.

Details

Type

Ice

Category

Snowstorm Pokémon

Height

1.3 m (4'03")

Weight

57.5 kg (126.8 lbs)

National Pokédex

#0584

Pokédex

#257

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

71

252

346

Attack

95

175

317

Defense

85

157

295

Sp. Atk

110

202

350

Sp. Def

95

175

317

Speed

79

146

282

Total

535

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Vanilluxe, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Resists

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #257Ula'ula #129
EV yield
3 SpA
Catch rate
45
Base Exp.
241

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Vanillite

Vanillite

#255

Level 35

Vanillish

Vanillish

#256

Vanillish

Vanillish

#256

Level 47

Vanilluxe

Vanilluxe

#257

Held-item rates for this form. Some Pokémon have no wild encounter in Sun/Moon; check their acquisition requirements.
Moon
50%
Sun
50%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartHardenNormalStatus--30

The user stiffens all the muscles in its body to raise its Defense stat.

StartUproarNormalSpecial9010010

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

StartAstonishGhostPhysical3010015

The user attacks the target while shouting in a startling fashion. This may also make the target flinch.

StartWeather BallNormalSpecial5010010

This attack move varies in power and type depending on the weather.

StartSheer ColdIceSpecial-305

The target faints instantly. It’s less likely to hit the target if it’s used by Pokémon other than Ice types.

StartIcicle SpearIcePhysical2510030

The user launches sharp icicles at the target two to five times in a row.

StartFreeze-DryIceSpecial7010020

The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.

4HardenNormalStatus--30

The user stiffens all the muscles in its body to raise its Defense stat.

7AstonishGhostPhysical3010015

The user attacks the target while shouting in a startling fashion. This may also make the target flinch.

10UproarNormalSpecial9010010

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

13Icy WindIceSpecial559515

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

16MistIceStatus--30

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

19AvalancheIcePhysical6010010

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

22TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

26Mirror ShotSteelSpecial658510

The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy.

31Acid ArmorPoisonStatus--20

The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.

36Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

42HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

50Mirror CoatPsychicSpecial-10020

A retaliation move that counters any special attack, inflicting double the damage taken.

59BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

67Sheer ColdIceSpecial-305

The target faints instantly. It’s less likely to hit the target if it’s used by Pokémon other than Ice types.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Sun and Moon.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM13Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM14BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM64ExplosionNormalPhysical2501005

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM79Frost BreathIceSpecial609010

The user blows its cold breath on the target. This attack always results in a critical hit.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition sourceDescription
AutotomizeSteelStatus--15

Vanillite — breeding; retain through evolution

The user sheds part of its body to make itself lighter and sharply raise its Speed stat.

Ice ShardIcePhysical4010030

Vanillite — breeding; retain through evolution

The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.

ImprisonPsychicStatus--10

Vanillite — breeding; retain through evolution

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Iron DefenseSteelStatus--15

Vanillite — breeding; retain through evolution

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Magnet RiseElectricStatus--10

Vanillite — breeding; retain through evolution

The user levitates using electrically generated magnetism for five turns.

Natural GiftNormalPhysical-10015

Vanillite — breeding; retain through evolution

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Powder SnowIceSpecial4010025

Vanillite — breeding; retain through evolution

The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon.

Water PulseWaterSpecial6010020

Vanillite — breeding; retain through evolution

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Imports and compatible Ultra Sun/Ultra Moon trades have separate requirements. Individual options do not guarantee every four-move combination.
Class
Acquisition sourceDescription
Ally SwitchPsychicStatus--15

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user teleports using a strange power and switches places with one of its allies.

AutotomizeSteelStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user sheds part of its body to make itself lighter and sharply raise its Speed stat.

Ice ShardIcePhysical4010030

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.

ImprisonPsychicStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Iron DefenseSteelStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Iron DefenseSteelStatus--15

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Magic CoatPsychicStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Magic CoatPsychicStatus--15

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Magnet RiseElectricStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user levitates using electrically generated magnetism for five turns.

Magnet RiseElectricStatus--10

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user levitates using electrically generated magnetism for five turns.

Natural GiftNormalPhysical-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Powder SnowIceSpecial4010025

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon.

Secret PowerNormalPhysical7010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The additional effects of this attack depend upon where it was used.

Signal BeamBugSpecial7510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks with a sinister beam of light. This may also confuse the target.

Signal BeamBugSpecial7510015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks with a sinister beam of light. This may also confuse the target.

SnoreNormalSpecial5010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SnoreNormalSpecial5010015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Water PulseWaterSpecial6010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water PulseWaterSpecial6010020

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Traits

Ability options available to this Pokémon in this game.

Ice Body

Ability Slot 1

The Pokémon gradually regains HP in a hailstorm.

Heals for 1/16 max HP after each turn during hail. Protects against hail damage.

Snow Warning

Ability Slot 2

The Pokémon summons a hailstorm when it enters a battle.

Summons hail for five turns upon entering battle.

Weak Armor(Hidden Ability)

Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.

Physical hits lower Defense by one stage and raise Speed by two stages.

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