| Ally Switch |  | Status | - | - | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user teleports using a strange power and switches places with one of its allies. |
| Autotomize |  | Status | - | - | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user sheds part of its body to make itself lighter and sharply raise its Speed stat. |
| Ice Shard |  | Physical | 40 | 100 | 30 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. |
| Imprison |  | Status | - | - | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Iron Defense |  | Status | - | - | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user hardens its body’s surface like iron, sharply raising its Defense stat. |
| Iron Defense |  | Status | - | - | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user hardens its body’s surface like iron, sharply raising its Defense stat. |
| Magic Coat |  | Status | - | - | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
| Magic Coat |  | Status | - | - | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
| Magnet Rise |  | Status | - | - | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user levitates using electrically generated magnetism for five turns. |
| Magnet Rise |  | Status | - | - | 10 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user levitates using electrically generated magnetism for five turns. |
| Natural Gift |  | Physical | - | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |
| Powder Snow |  | Special | 40 | 100 | 25 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon. |
| Secret Power |  | Physical | 70 | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The additional effects of this attack depend upon where it was used. |
| Signal Beam |  | Special | 75 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user attacks with a sinister beam of light. This may also confuse the target. |
| Signal Beam |  | Special | 75 | 100 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user attacks with a sinister beam of light. This may also confuse the target. |
| Snore |  | Special | 50 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Snore |  | Special | 50 | 100 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Water Pulse |  | Special | 60 | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Water Pulse |  | Special | 60 | 100 | 20 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user attacks the target with a pulsing blast of water. This may also confuse the target. |