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Lapras

Lapras

#268 in the Sun & Moon Pokédex • Transport Pokémon

Lapras

#268 in the Sun & Moon Pokédex • Transport Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

130

370

464

Attack

85

157

295

Defense

80

148

284

Sp. Atk

85

157

295

Sp. Def

95

175

317

Speed

60

112

240

Total

535

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Gyarados Mega

Ditto

Lapras normal sprite

Normal

Shiny Lapras sprite

Shiny

Lapras

Transport Pokémon

#268
WaterIce

Height

2.5 m (8'02")

Weight

220 kg (485 lbs)

Abilities

Water AbsorbShell ArmorHydration(Hidden Ability)

It's Super Effective

Damage multipliers Lapras takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Electric

Grass

Fighting

Rock

Resists

Ice

0.25×

Water

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Alola #268Original Poni #83
EV yield
2 HP
Catch rate
45
Base Exp.
187

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
MonsterWater 1
Gender
50% male
50% female
Egg cycles
40 (10,240 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Sun box art

Sun

Its high intelligence enables it to comprehend human speech. When it’s in a good mood, it sings in its beautiful voice.

Pokémon Moon box art

Moon

These Pokémon were once near extinction due to poaching. Following protective regulations, there is now an overabundance of them.

Evolution

Evolution requirements shown in a compact table or chain view.
Lapras

Lapras

#268

No evolutions

Encounters

Known encounter locations for this Pokémon in this game.
Moon
LocationMethodLevelChanceConditions

Poni Wilds

Surfing40-435%

-

Poké Pelago

Poke Pelago Elite Four Defeated

Receive as a gift49-557%

-

Sun
LocationMethodLevelChanceConditions

Poni Wilds

Surfing40-435%

-

Poké Pelago

Poke Pelago Elite Four Defeated

Receive as a gift49-557%

-

Held Items

Items this Pokémon may hold when encountered in the wild.
Mystic WaterMystic Water
Moon
5%
Sun
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartGrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

StartSingNormalStatus-5515

A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

StartWater GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

4MistIceStatus--30

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

7Confuse RayGhostStatus-10010

The target is exposed to a sinister ray that triggers confusion.

10Ice ShardIcePhysical4010030

The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.

14Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

18Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

22Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

27Perish SongNormalStatus--5

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

32Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

37BrineWaterSpecial6510010

If the target’s HP is half or less, this attack will hit with double the power.

43SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

47Hydro PumpWaterSpecial110805

The target is blasted by a huge volume of water launched under great pressure.

50Sheer ColdIceSpecial-305

The target faints instantly. It’s less likely to hit the target if it’s used by Pokémon other than Ice types.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Sun and Moon.
Class
Description
TM05RoarNormalStatus--20

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM13Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM14BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM25ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

TM67Smart StrikeSteelPhysical70-10

The user stabs the target with a sharp horn. This attack never misses.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM78BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

TM79Frost BreathIceSpecial609010

The user blows its cold breath on the target. This attack always results in a critical hit.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TM98WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
Ancient PowerRockSpecial601005

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

AvalancheIcePhysical6010010

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

CurseGhostStatus--10

A move that works differently for the Ghost type than for all other types.

Dragon DanceDragonStatus--20

The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.

Dragon PulseDragonSpecial8510010

The target is attacked with a shock wave generated by the user’s gaping mouth.

FissureGroundPhysical-305

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

ForesightNormalStatus--40

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Freeze-DryIceSpecial7010020

The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.

Future SightPsychicSpecial12010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

Horn DrillNormalPhysical-305

The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.

RefreshNormalStatus--20

The user rests to cure itself of poisoning, a burn, or paralysis.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TickleNormalStatus-10020

The user tickles the target into laughing, reducing its Attack and Defense stats.

WhirlpoolWaterSpecial358515

The user traps the target in a violent swirling whirlpool for four to five turns.

Traits

Ability options available to this Pokémon in this game.

Water Absorb

Ability Slot 1

Restores HP if hit by a Water-type move, instead of taking damage.

Absorbs Water moves, healing for 1/4 max HP.

Shell Armor

Ability Slot 2

A hard shell protects the Pokémon from critical hits.

Protects against critical hits.

Hydration(Hidden Ability)

Heals status conditions if it’s raining.

Cures any major status ailment after each turn during rain.

#92

Gyarados Mega

#209

Ditto

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