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S/M / Pokédex

Milotic

Back to Pokédex

Milotic

#156 in the Sun & Moon Pokédex • Tender Pokémon

Milotic sprite

Normal

Shiny Milotic sprite

Shiny

Pokédex entries

Sun

Milotic has provided inspiration to many artists. It has even been referred to as the most beautiful Pokémon of all.

Moon

It lives at the bottom of clear lakes. In times of war, it shows itself, which soothes people’s minds and hearts.

Details

Type

Water

Category

Tender Pokémon

Height

6.2 m (20'04")

Weight

162 kg (357.1 lbs)

National Pokédex

#0350

Pokédex

#156

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

95

300

394

Attack

60

112

240

Defense

79

146

282

Sp. Atk

100

184

328

Sp. Def

125

229

383

Speed

81

150

287

Total

540

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Milotic, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #156Akala #83
EV yield
2 SpD
Catch rate
60
Base Exp.
189

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution

Evolution requirements shown in a compact table or chain view.

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
Evo.Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

StartWrapNormalPhysical159020

A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.

StartWater GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

StartRefreshNormalStatus--20

The user rests to cure itself of poisoning, a burn, or paralysis.

StartWater SportWaterStatus--15

The user soaks the battlefield with water. This weakens Fire-type moves for five turns.

StartWater PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

4Water SportWaterStatus--15

The user soaks the battlefield with water. This weakens Fire-type moves for five turns.

7RefreshNormalStatus--20

The user rests to cure itself of poisoning, a burn, or paralysis.

11Disarming VoiceFairySpecial40-15

Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.

14TwisterDragonSpecial4010020

The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.

17Aqua RingWaterStatus--20

The user envelops itself in a veil made of water. It regains some HP every turn.

21CaptivateNormalStatus-10020

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

24Dragon TailDragonPhysical609010

The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

27RecoverNormalStatus--10

Restoring its own cells, the user restores its own HP by half of its max HP.

31Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

34AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

37SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

41CoilPoisonStatus--20

The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.

44Hydro PumpWaterSpecial110805

The target is blasted by a huge volume of water launched under great pressure.

47Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Sun and Moon.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM13Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM14BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. This may also leave the target with a burn.

TM59Brutal SwingDarkPhysical6010020

The user swings its body around violently to inflict damage on everything in its vicinity.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM78BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

TM82Dragon TailDragonPhysical609010

The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TM98WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition sourceDescription
BrineWaterSpecial6510010

Feebas — breeding; retain through evolution

If the target’s HP is half or less, this attack will hit with double the power.

Confuse RayGhostStatus-10010

Feebas — breeding; retain through evolution

The target is exposed to a sinister ray that triggers confusion.

Dragon BreathDragonSpecial6010020

Feebas — breeding; retain through evolution

The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.

Dragon PulseDragonSpecial8510010

Feebas — breeding; retain through evolution

The target is attacked with a shock wave generated by the user’s gaping mouth.

FlailNormalPhysical-10015

Feebas — level up; retain through evolution (level 30)

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

HazeIceStatus--30

Feebas — breeding; retain through evolution

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

HypnosisPsychicStatus-6020

Feebas — breeding; retain through evolution

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Iron TailSteelPhysical1007515

Feebas — breeding; retain through evolution

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Mirror CoatPsychicSpecial-10020

Feebas — breeding; retain through evolution

A retaliation move that counters any special attack, inflicting double the damage taken.

MistIceStatus--30

Feebas — breeding; retain through evolution

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Mud SportGroundStatus--15

Feebas — breeding; retain through evolution

The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.

SplashNormalStatus--40

Feebas — level up; retain through evolution (level 1)

The user just flops and splashes around to no effect at all...

TackleNormalPhysical4010035

Feebas — level up; retain through evolution (level 15)

A physical attack in which the user charges and slams into the target with its whole body.

TickleNormalStatus-10020

Feebas — breeding; retain through evolution

The user tickles the target into laughing, reducing its Attack and Defense stats.

Imports and compatible Ultra Sun/Ultra Moon trades have separate requirements. Individual options do not guarantee every four-move combination.
Class
Acquisition sourceDescription
AvalancheIcePhysical6010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

BindNormalPhysical158520

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

BindNormalPhysical158520

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Body SlamNormalPhysical8510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

BrineWaterSpecial6510010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

If the target’s HP is half or less, this attack will hit with double the power.

Confuse RayGhostStatus-10010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is exposed to a sinister ray that triggers confusion.

DiveWaterPhysical8010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Diving on the first turn, the user floats up and attacks on the next turn.

Double-EdgeNormalPhysical12010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A reckless, life-risking tackle. This also damages the user quite a lot.

Dragon BreathDragonSpecial6010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.

Dragon PulseDragonSpecial8510010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is attacked with a shock wave generated by the user’s gaping mouth.

Dragon PulseDragonSpecial8510010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The target is attacked with a shock wave generated by the user’s gaping mouth.

EndureNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

FlailNormalPhysical-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

HazeIceStatus--30

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

HypnosisPsychicStatus-6020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Icy WindIceSpecial559515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Icy WindIceSpecial559515

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Iron HeadSteelPhysical8010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user slams the target with its steel-hard head. This may also make the target flinch.

Iron HeadSteelPhysical8010015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user slams the target with its steel-hard head. This may also make the target flinch.

Iron TailSteelPhysical1007515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Iron TailSteelPhysical1007515

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Laser FocusNormalStatus--30

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user concentrates intensely. The attack on the next turn always results in a critical hit.

Magic CoatPsychicStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Magic CoatPsychicStatus--15

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

MimicNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mirror CoatPsychicSpecial-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A retaliation move that counters any special attack, inflicting double the damage taken.

MistIceStatus--30

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Mud SportGroundStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.

Mud-SlapGroundSpecial2010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Natural GiftNormalPhysical-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Secret PowerNormalPhysical7010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The additional effects of this attack depend upon where it was used.

SnoreNormalSpecial5010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SnoreNormalSpecial5010015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SplashNormalStatus--40

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user just flops and splashes around to no effect at all...

SwiftNormalSpecial60-20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

TackleNormalPhysical4010035

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A physical attack in which the user charges and slams into the target with its whole body.

TickleNormalStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user tickles the target into laughing, reducing its Attack and Defense stats.

WhirlpoolWaterSpecial358515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user traps the target in a violent swirling whirlpool for four to five turns.

Traits

Ability options available to this Pokémon in this game.

Marvel Scale

Ability Slot 1

The Pokémon’s marvelous scales boost the Defense stat if it has a status condition.

Increases Defense to 1.5× with a major status ailment.

Competitive

Ability Slot 2

Boosts the Sp. Atk stat sharply when a stat is lowered.

Raises Special Attack by two stages when an opponent lowers a stat.

Cute Charm(Hidden Ability)

Contact with the Pokémon may cause infatuation.

Has a 30% chance of infatuating attacking Pokémon on contact.

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