Milotic
#156 in the Sun & Moon Pokédex • Tender Pokémon
Pokédex entries
Sun
Milotic has provided inspiration to many artists. It has even been referred to as the most beautiful Pokémon of all.
Moon
It lives at the bottom of clear lakes. In times of war, it shows itself, which soothes people’s minds and hearts.
Details
Type

Category
Height
Weight
National Pokédex
Pokédex
Stats
Min
Max
HP
95
300
394
Attack
60
112
240
Defense
79
146
282
Sp. Atk
100
184
328
Sp. Def
125
229
383
Speed
81
150
287
Total
540
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | Alola #156Akala #83 |
|---|---|
| EV yield | 2 SpD |
| Catch rate | 60 |
| Base Exp. | 189 |
Evolution
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Evo. | Water Pulse | ![]() | Special | 60 | 100 | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Start | Wrap | ![]() | Physical | 15 | 90 | 20 | A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. |
| Start | Water Gun | ![]() | Special | 40 | 100 | 25 | The target is blasted with a forceful shot of water. |
| Start | Refresh | ![]() | Status | - | - | 20 | The user rests to cure itself of poisoning, a burn, or paralysis. |
| Start | Water Sport | ![]() | Status | - | - | 15 | The user soaks the battlefield with water. This weakens Fire-type moves for five turns. |
| Start | Water Pulse | ![]() | Special | 60 | 100 | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| 4 | Water Sport | ![]() | Status | - | - | 15 | The user soaks the battlefield with water. This weakens Fire-type moves for five turns. |
| 7 | Refresh | ![]() | Status | - | - | 20 | The user rests to cure itself of poisoning, a burn, or paralysis. |
| 11 | Disarming Voice | ![]() | Special | 40 | - | 15 | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
| 14 | Twister | ![]() | Special | 40 | 100 | 20 | The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch. |
| 17 | Aqua Ring | ![]() | Status | - | - | 20 | The user envelops itself in a veil made of water. It regains some HP every turn. |
| 21 | Captivate | ![]() | Status | - | 100 | 20 | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
| 24 | Dragon Tail | ![]() | Physical | 60 | 90 | 10 | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| 27 | Recover | ![]() | Status | - | - | 10 | Restoring its own cells, the user restores its own HP by half of its max HP. |
| 31 | Aqua Tail | ![]() | Physical | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| 34 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| 37 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status conditions for five turns. |
| 41 | Coil | ![]() | Status | - | - | 20 | The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. |
| 44 | Hydro Pump | ![]() | Special | 110 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
| 47 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 | Hidden Power | ![]() | Special | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| TM13 | Ice Beam | ![]() | Special | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| TM14 | Blizzard | ![]() | Special | 110 | 70 | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status conditions for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | ![]() | Status | - | - | 10 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM55 | Scald | ![]() | Special | 80 | 100 | 15 | The user shoots boiling hot water at its target. This may also leave the target with a burn. |
| TM59 | Brutal Swing | ![]() | Physical | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can’t move on the next turn. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| TM78 | Bulldoze | ![]() | Physical | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. |
| TM82 | Dragon Tail | ![]() | Physical | 60 | 90 | 10 | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| TM87 | Swagger | ![]() | Status | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
| TM88 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM94 | Surf | ![]() | Special | 90 | 100 | 15 | The user attacks everything around it by swamping its surroundings with a giant wave. |
| TM98 | Waterfall | ![]() | Physical | 80 | 100 | 15 | The user charges at the target and may make it flinch. |
| TM100 | Confide | ![]() | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
| Class | Acquisition source | Description | |||||
|---|---|---|---|---|---|---|---|
| Brine | ![]() | Special | 65 | 100 | 10 | Feebas — breeding; retain through evolution | If the target’s HP is half or less, this attack will hit with double the power. |
| Confuse Ray | ![]() | Status | - | 100 | 10 | Feebas — breeding; retain through evolution | The target is exposed to a sinister ray that triggers confusion. |
| Dragon Breath | ![]() | Special | 60 | 100 | 20 | Feebas — breeding; retain through evolution | The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. |
| Dragon Pulse | ![]() | Special | 85 | 100 | 10 | Feebas — breeding; retain through evolution | The target is attacked with a shock wave generated by the user’s gaping mouth. |
| Flail | ![]() | Physical | - | 100 | 15 | Feebas — level up; retain through evolution (level 30) | The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. |
| Haze | ![]() | Status | - | - | 30 | Feebas — breeding; retain through evolution | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Hypnosis | ![]() | Status | - | 60 | 20 | Feebas — breeding; retain through evolution | The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| Iron Tail | ![]() | Physical | 100 | 75 | 15 | Feebas — breeding; retain through evolution | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
| Mirror Coat | ![]() | Special | - | 100 | 20 | Feebas — breeding; retain through evolution | A retaliation move that counters any special attack, inflicting double the damage taken. |
| Mist | ![]() | Status | - | - | 30 | Feebas — breeding; retain through evolution | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
| Mud Sport | ![]() | Status | - | - | 15 | Feebas — breeding; retain through evolution | The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns. |
| Splash | ![]() | Status | - | - | 40 | Feebas — level up; retain through evolution (level 1) | The user just flops and splashes around to no effect at all... |
| Tackle | ![]() | Physical | 40 | 100 | 35 | Feebas — level up; retain through evolution (level 15) | A physical attack in which the user charges and slams into the target with its whole body. |
| Tickle | ![]() | Status | - | 100 | 20 | Feebas — breeding; retain through evolution | The user tickles the target into laughing, reducing its Attack and Defense stats. |
| Class | Acquisition source | Description | |||||
|---|---|---|---|---|---|---|---|
| Avalanche | ![]() | Physical | 60 | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The power of this attack move is doubled if the user has been hurt by the target in the same turn. |
| Bind | ![]() | Physical | 15 | 85 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| Bind | ![]() | Physical | 15 | 85 | 20 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| Body Slam | ![]() | Physical | 85 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| Brine | ![]() | Special | 65 | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | If the target’s HP is half or less, this attack will hit with double the power. |
| Confuse Ray | ![]() | Status | - | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The target is exposed to a sinister ray that triggers confusion. |
| Dive | ![]() | Physical | 80 | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | Diving on the first turn, the user floats up and attacks on the next turn. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | A reckless, life-risking tackle. This also damages the user quite a lot. |
| Dragon Breath | ![]() | Special | 60 | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. |
| Dragon Pulse | ![]() | Special | 85 | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The target is attacked with a shock wave generated by the user’s gaping mouth. |
| Dragon Pulse | ![]() | Special | 85 | 100 | 10 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The target is attacked with a shock wave generated by the user’s gaping mouth. |
| Endure | ![]() | Status | - | - | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Flail | ![]() | Physical | - | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. |
| Haze | ![]() | Status | - | - | 30 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Hypnosis | ![]() | Status | - | 60 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| Icy Wind | ![]() | Special | 55 | 95 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. |
| Icy Wind | ![]() | Special | 55 | 95 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. |
| Iron Head | ![]() | Physical | 80 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Iron Head | ![]() | Physical | 80 | 100 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Iron Tail | ![]() | Physical | 100 | 75 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
| Iron Tail | ![]() | Physical | 100 | 75 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
| Laser Focus | ![]() | Status | - | - | 30 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user concentrates intensely. The attack on the next turn always results in a critical hit. |
| Magic Coat | ![]() | Status | - | - | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
| Magic Coat | ![]() | Status | - | - | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
| Mimic | ![]() | Status | - | - | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. |
| Mirror Coat | ![]() | Special | - | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | A retaliation move that counters any special attack, inflicting double the damage taken. |
| Mist | ![]() | Status | - | - | 30 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
| Mud Sport | ![]() | Status | - | - | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns. |
| Mud-Slap | ![]() | Special | 20 | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user hurls mud in the target’s face to inflict damage and lower its accuracy. |
| Natural Gift | ![]() | Physical | - | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |
| Secret Power | ![]() | Physical | 70 | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The additional effects of this attack depend upon where it was used. |
| Snore | ![]() | Special | 50 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Snore | ![]() | Special | 50 | 100 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Splash | ![]() | Status | - | - | 40 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user just flops and splashes around to no effect at all... |
| Swift | ![]() | Special | 60 | - | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
| Tackle | ![]() | Physical | 40 | 100 | 35 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | A physical attack in which the user charges and slams into the target with its whole body. |
| Tickle | ![]() | Status | - | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user tickles the target into laughing, reducing its Attack and Defense stats. |
| Whirlpool | ![]() | Special | 35 | 85 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user traps the target in a violent swirling whirlpool for four to five turns. |
Traits
Marvel Scale
Ability Slot 1
The Pokémon’s marvelous scales boost the Defense stat if it has a status condition.
Increases Defense to 1.5× with a major status ailment.
Competitive
Ability Slot 2
Boosts the Sp. Atk stat sharply when a stat is lowered.
Raises Special Attack by two stages when an opponent lowers a stat.
Cute Charm(Hidden Ability)
Contact with the Pokémon may cause infatuation.
Has a 30% chance of infatuating attacking Pokémon on contact.








































Special
Physical
Status








