Ice Fang
Ice-type physical move in Pokémon Sun & Moon.

PhysicalMove text
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Details
Introduced
Power
Accuracy
PP
Priority
Makes contact?
Machine
Learners
![]() Arbok #24 | ![]() | Start |
![]() Gyarados #92 | ![]() ![]() | 27 |
![]() Gyarados Mega #92 | ![]() ![]() | 27 |
![]() Stoutland #122 | ![]() | Start |
![]() Glaceon #130 | ![]() | 20 |
![]() Totodile #158 | ![]() | 20 |
![]() Croconaw #159 | ![]() | 21 |
![]() Feraligatr #160 | ![]() | 21 |
![]() Silvally #204 | ![]() | Start |
![]() Silvally Bug #204 | ![]() | Start |
![]() Silvally Dark #204 | ![]() | Start |
![]() Silvally Dragon #204 | ![]() | Start |
![]() Silvally Electric #204 | ![]() | Start |
![]() Silvally Fairy #204 | ![]() | Start |
![]() Silvally Fighting #204 | ![]() | Start |
![]() Silvally Fire #204 | ![]() | Start |
![]() Silvally Flying #204 | ![]() | Start |
![]() Silvally Ghost #204 | ![]() | Start |
![]() Silvally Grass #204 | ![]() | Start |
![]() Silvally Ground #204 | ![]() | Start |
![]() Silvally Ice #204 | ![]() | Start |
![]() Silvally Poison #204 | ![]() | Start |
![]() Silvally Psychic #204 | ![]() | Start |
![]() Silvally Rock #204 | ![]() | Start |
![]() Silvally Steel #204 | ![]() | Start |
![]() Silvally Water #204 | ![]() | Start |
![]() Steelix #208 | ![]() ![]() | Start |
![]() Steelix Mega #208 | ![]() ![]() | Start |
![]() Piloswine #221 | ![]() ![]() | 24 |
![]() Suicune #245 | ![]() | 50 |
![]() Snorunt #246 | ![]() | 23 |
![]() Glalie #247 | ![]() | 23 |
![]() Glalie Mega #247 | ![]() | 23 |
![]() Tyranitar #248 | ![]() ![]() | Start |
![]() Tyranitar Mega #248 | ![]() ![]() | Start |
![]() Snubbull #258 | ![]() | Start |
![]() Granbull #259 | ![]() | Start |
![]() Mightyena #262 | ![]() | Start |
![]() Carvanha #264 | ![]() ![]() | 25 |
![]() Sharpedo #265 | ![]() ![]() | 25 |
![]() Sharpedo Mega #265 | ![]() ![]() | 25 |
![]() Aerodactyl #284 | ![]() ![]() | Start |
![]() Aerodactyl Mega #284 | ![]() ![]() | Start |
![]() Exploud #295 | ![]() | Start |
![]() Walrein #365 | ![]() ![]() | Evo., Start |
![]() Huntail #367 | ![]() | 16 |
![]() Floatzel #419 | ![]() | Start |
![]() Hippowdon #450 | ![]() | Start |
![]() Drapion #452 | ![]() ![]() | Start |
![]() Gliscor #472 | ![]() ![]() | Start |
![]() Mamoswine #473 | ![]() ![]() | 24 |
![]() Bergmite #712 | ![]() | 26 |
![]() Avalugg #713 | ![]() | 26 |
Learners
![]() Yungoos #13 | ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Smeargle #58 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Smeargle #58 | ![]() | Permanently copy with Sketch; a source Pokémon must use the move |
![]() Rhyhorn #111 | ![]() ![]() | Egg |
![]() Rhydon #112 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Rhydon #112 | ![]() ![]() | Rhyhorn — breeding; retain through evolution |
![]() Lillipup #120 | ![]() | Egg |
![]() Herdier #121 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Herdier #121 | ![]() | Lillipup — breeding; retain through evolution |
![]() Bruxish #243 | ![]() ![]() | Egg |
![]() Froslass #248 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Froslass #248 | ![]() ![]() | Snorunt — level up; retain through evolution |
![]() Snubbull #258 | ![]() | Egg |
![]() Poochyena #261 | ![]() | Egg |
![]() Mawile #303 | ![]() ![]() | Egg |
![]() Mawile Mega #303 | ![]() ![]() | Egg |
![]() Electrike #309 | ![]() | Egg |
![]() Manectric #310 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Manectric #310 | ![]() | Electrike — breeding; retain through evolution |
![]() Manectric Mega #310 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Manectric Mega #310 | ![]() | Electrike — breeding; retain through evolution |
![]() Shinx #403 | ![]() | Egg |
![]() Luxio #404 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Luxio #404 | ![]() | Shinx — breeding; retain through evolution |
![]() Luxray #405 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Luxray #405 | ![]() | Shinx — breeding; retain through evolution |
![]() Rhyperior #464 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Rhyperior #464 | ![]() ![]() | Rhyhorn — breeding; retain through evolution |
![]() Deino #633 | ![]() ![]() | Egg |
![]() Zweilous #634 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Zweilous #634 | ![]() ![]() | Deino — breeding; retain through evolution |
![]() Hydreigon #635 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Hydreigon #635 | ![]() ![]() | Deino — breeding; retain through evolution |
![]() Tyrunt #696 | ![]() ![]() | Egg |
![]() Tyrantrum #697 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Tyrantrum #697 | ![]() ![]() | Tyrunt — breeding; retain through evolution |
Related
| Move | Type | Class | TM | Power | Acc. | PP | Pokémon | Description |
|---|---|---|---|---|---|---|---|---|
| Aurora Beam | ![]() | Special | - | 65 | 100 | 20 | 39 | The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat. |
| Aurora Veil | ![]() | Status | - | - | 20 | 14 | This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm. | |
| Avalanche | ![]() | Physical | - | 60 | 100 | 10 | 90 | The power of this attack move is doubled if the user has been hurt by the target in the same turn. |
| Blizzard | ![]() | Special | 110 | 70 | 5 | 278 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |
| Freeze Shock | ![]() | Physical | - | 140 | 90 | 5 | 2 | On the second turn, the user hits the target with electrically charged ice. This may also leave the target with paralysis. |
| Freeze-Dry | ![]() | Special | - | 70 | 100 | 20 | 14 | The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. |
| Frost Breath | ![]() | Special | 60 | 90 | 10 | 43 | The user blows its cold breath on the target. This attack always results in a critical hit. | |
| Glaciate | ![]() | Special | - | 65 | 95 | 10 | 3 | The user attacks by blowing freezing cold air at opposing Pokémon. This lowers their Speed stat. |
| Hail | ![]() | Status | - | - | 10 | 224 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |
| Haze | ![]() | Status | - | - | - | 30 | 88 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Ice Ball | ![]() | Physical | - | 30 | 90 | 20 | 17 | The user attacks the target for five turns. The move’s power increases each time it hits. |
| Ice Beam | ![]() | Special | 90 | 100 | 10 | 326 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |
| Ice Burn | ![]() | Special | - | 140 | 90 | 5 | 2 | On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn. |
| Ice Hammer | ![]() | Physical | - | 100 | 90 | 10 | 2 | The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however. |
| Ice Punch | ![]() | Physical | - | 75 | 100 | 15 | 193 | The target is punched with an icy fist. This may also leave the target frozen. |
| Ice Shard | ![]() | Physical | - | 40 | 100 | 30 | 29 | The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. |
| Icicle Crash | ![]() | Physical | - | 85 | 90 | 10 | 10 | The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch. |
| Icicle Spear | ![]() | Physical | - | 25 | 100 | 30 | 14 | The user launches sharp icicles at the target two to five times in a row. |
| Icy Wind | ![]() | Special | - | 55 | 95 | 15 | 350 | The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. |
| Mist | ![]() | Status | - | - | - | 30 | 73 | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
| Powder Snow | ![]() | Special | - | 40 | 100 | 25 | 34 | The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon. |
| Sheer Cold | ![]() | Special | - | - | 30 | 5 | 23 | The target faints instantly. It’s less likely to hit the target if it’s used by Pokémon other than Ice types. |
| Subzero Slammer | ![]() | Physical | - | - | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move. |
| Subzero Slammer | ![]() | Special | - | - | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move. |




























































































































Special
Status
