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S/M / Pokédex

Tyranitar

Back to Pokédex

Tyranitar

#248 in the National Pokédex • Armor Pokémon

Details

Types

RockDark

Category

Armor Pokémon

Height

2 m (6'07")

Weight

202 kg (445.3 lbs)

National Pokédex

#0248

Pokédex

National Dex #248

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

100

310

404

Attack

134

245

403

Defense

110

202

350

Sp. Atk

95

175

317

Sp. Def

100

184

328

Speed

61

114

243

Total

600

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Tyranitar, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
3 Atk
Catch rate
45
Base Exp.
270

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
40

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Larvitar

Larvitar

#246

Level 30

Pupitar

Pupitar

#247

Pupitar

Pupitar

#247

Level 55

Tyranitar

Tyranitar

#248

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartLeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

StartBiteDarkPhysical6010025

The target is bitten with viciously sharp fangs. This may also make the target flinch.

StartScreechNormalStatus-8540

An earsplitting screech harshly lowers the target’s Defense stat.

StartSandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

StartThunder FangElectricPhysical659515

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

StartIce FangIcePhysical659515

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

StartFire FangFirePhysical659515

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

5SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

10ScreechNormalStatus-8540

An earsplitting screech harshly lowers the target’s Defense stat.

14Chip AwayNormalPhysical7010020

Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage.

19Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

23Scary FaceNormalStatus-10010

The user frightens the target with a scary face to harshly lower its Speed stat.

28ThrashNormalPhysical12010010

The user rampages and attacks for two to three turns. The user then becomes confused.

34Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

41PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

47CrunchDarkPhysical8010015

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

54EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

63Stone EdgeRockPhysical100805

The user stabs the target from below with sharpened stones. Critical hits land more easily.

73Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

82Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Sun and Moon.
Class
Description
TM02Dragon ClawDragonPhysical8010015

The user slashes the target with huge sharp claws.

TM05RoarNormalStatus--20

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM13Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM14BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM23Smack DownRockPhysical5010015

The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.

TM24ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM25ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM35FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TM37SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

TM38Fire BlastFireSpecial110855

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

TM39Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

TM41TormentDarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM59Brutal SwingDarkPhysical6010020

The user swings its body around violently to inflict damage on everything in its vicinity.

TM65Shadow ClawGhostPhysical7010015

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

TM66PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM69Rock PolishRockStatus--20

The user polishes its body to reduce drag. This can sharply raise the Speed stat.

TM71Stone EdgeRockPhysical100805

The user stabs the target from below with sharpened stones. Critical hits land more easily.

TM73Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM78BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM82Dragon TailDragonPhysical609010

The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TM95SnarlDarkSpecial559515

The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.

TM97Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition sourceDescription
Ancient PowerRockSpecial601005

Larvitar — breeding; retain through evolution

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

AssuranceDarkPhysical6010010

Larvitar — breeding; retain through evolution

If the target has already taken some damage in the same turn, this attack’s power is doubled.

CurseGhostStatus--10

Larvitar — breeding; retain through evolution

A move that works differently for the Ghost type than for all other types.

Dragon DanceDragonStatus--20

Larvitar — breeding; retain through evolution

The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.

Focus EnergyNormalStatus--30

Larvitar — breeding; retain through evolution

The user takes a deep breath and focuses so that critical hits land more easily.

Iron DefenseSteelStatus--15

Larvitar — breeding; retain through evolution

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Iron HeadSteelPhysical8010015

Larvitar — breeding; retain through evolution

The user slams the target with its steel-hard head. This may also make the target flinch.

Iron TailSteelPhysical1007515

Larvitar — breeding; retain through evolution

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

OutrageDragonPhysical12010010

Larvitar — breeding; retain through evolution

The user rampages and attacks for two to three turns. The user then becomes confused.

PursuitDarkPhysical4010020

Larvitar — breeding; retain through evolution

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

Stealth RockRockStatus--20

Larvitar — breeding; retain through evolution

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

StompNormalPhysical6510020

Larvitar — breeding; retain through evolution

The target is stomped with a big foot. This may also make the target flinch.

Imports and compatible Ultra Sun/Ultra Moon trades have separate requirements. Individual options do not guarantee every four-move combination.
Class
Acquisition sourceDescription
Ancient PowerRockSpecial601005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Ancient PowerRockSpecial601005

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Aqua TailWaterPhysical909010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Aqua TailWaterPhysical909010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

AssuranceDarkPhysical6010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

If the target has already taken some damage in the same turn, this attack’s power is doubled.

AvalancheIcePhysical6010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

BlockNormalStatus--5

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user blocks the target’s way with arms spread wide to prevent escape.

BlockNormalStatus--5

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user blocks the target’s way with arms spread wide to prevent escape.

Body SlamNormalPhysical8510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

CaptivateNormalStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

CounterFightingPhysical-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A retaliation move that counters any physical attack, inflicting double the damage taken.

CurseGhostStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A move that works differently for the Ghost type than for all other types.

CurseGhostStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A move that works differently for the Ghost type than for all other types.

CutNormalPhysical509530

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is cut with a scythe or claw.

CutNormalPhysical509530

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is cut with a scythe or claw.

DetectFightingStatus--5

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

DigGroundPhysical8010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user burrows, then attacks on the next turn.

DigGroundPhysical8010010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user burrows, then attacks on the next turn.

Double-EdgeNormalPhysical12010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A reckless, life-risking tackle. This also damages the user quite a lot.

Dragon BreathDragonSpecial6010020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.

Dragon DanceDragonStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.

Dragon PulseDragonSpecial8510010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is attacked with a shock wave generated by the user’s gaping mouth.

Dragon PulseDragonSpecial8510010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The target is attacked with a shock wave generated by the user’s gaping mouth.

Dynamic PunchFightingPhysical100505

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user punches the target with full, concentrated power. This confuses the target if it hits.

Dynamic PunchFightingPhysical100505

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user punches the target with full, concentrated power. This confuses the target if it hits.

Earth PowerGroundSpecial9010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

Earth PowerGroundSpecial9010010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

EndureNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

EndureNormalStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Fire PunchFirePhysical7510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is punched with a fiery fist. This may also leave the target with a burn.

Fire PunchFirePhysical7510015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The target is punched with a fiery fist. This may also leave the target with a burn.

Fire PunchFirePhysical7510015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is punched with a fiery fist. This may also leave the target with a burn.

Focus EnergyNormalStatus--30

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user takes a deep breath and focuses so that critical hits land more easily.

Focus EnergyNormalStatus--30

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user takes a deep breath and focuses so that critical hits land more easily.

Focus PunchFightingPhysical15010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Focus PunchFightingPhysical15010020

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Foul PlayDarkPhysical9510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.

Foul PlayDarkPhysical9510015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.

Fury CutterBugPhysical409520

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

Fury CutterBugPhysical409520

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

HeadbuttNormalPhysical7010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

HeadbuttNormalPhysical7010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Hone ClawsDarkStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user sharpens its claws to boost its Attack stat and accuracy.

Ice PunchIcePhysical7510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is punched with an icy fist. This may also leave the target frozen.

Ice PunchIcePhysical7510015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The target is punched with an icy fist. This may also leave the target frozen.

IncinerateFireSpecial6010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

Iron DefenseSteelStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Iron DefenseSteelStatus--15

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Iron HeadSteelPhysical8010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user slams the target with its steel-hard head. This may also make the target flinch.

Iron HeadSteelPhysical8010015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user slams the target with its steel-hard head. This may also make the target flinch.

Iron TailSteelPhysical1007515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Iron TailSteelPhysical1007515

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Iron TailSteelPhysical1007515

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Low KickFightingPhysical-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Low KickFightingPhysical-10020

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Mega KickNormalPhysical120755

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is attacked by a kick launched with muscle-packed power.

Mega PunchNormalPhysical808520

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is slugged by a punch thrown with muscle-packed power.

MimicNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mud-SlapGroundSpecial2010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Mud-SlapGroundSpecial2010010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Natural GiftNormalPhysical-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

NightmareGhostStatus-10015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A sleeping target sees a nightmare that inflicts some damage every turn.

OutrageDragonPhysical12010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user rampages and attacks for two to three turns. The user then becomes confused.

OutrageDragonPhysical12010010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user rampages and attacks for two to three turns. The user then becomes confused.

OutrageDragonPhysical12010010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user rampages and attacks for two to three turns. The user then becomes confused.

Power-Up PunchFightingPhysical4010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

PursuitDarkPhysical4010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

PursuitDarkPhysical4010020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

RetaliateNormalPhysical701005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

Rock SmashFightingPhysical4010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks with a punch. This may also lower the target’s Defense stat.

Rock SmashFightingPhysical4010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user attacks with a punch. This may also lower the target’s Defense stat.

Secret PowerNormalPhysical7010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The additional effects of this attack depend upon where it was used.

Seismic TossFightingPhysical-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Shock WaveElectricSpecial60-20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user strikes the target with a quick jolt of electricity. This attack never misses.

Shock WaveElectricSpecial60-20

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user strikes the target with a quick jolt of electricity. This attack never misses.

SnoreNormalSpecial5010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SnoreNormalSpecial5010015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SnoreNormalSpecial5010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SpiteGhostStatus-10010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

SpiteGhostStatus-10010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Stealth RockRockStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Stealth RockRockStatus--20

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

StompNormalPhysical6510020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is stomped with a big foot. This may also make the target flinch.

StompNormalPhysical6510020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is stomped with a big foot. This may also make the target flinch.

Stomping TantrumGroundPhysical7510010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

StrengthNormalPhysical8010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is slugged with a punch thrown at maximum power.

StrengthNormalPhysical8010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is slugged with a punch thrown at maximum power.

SuperpowerFightingPhysical1201005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

SuperpowerFightingPhysical1201005

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Thunder PunchElectricPhysical7510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is punched with an electrified fist. This may also leave the target with paralysis.

Thunder PunchElectricPhysical7510015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The target is punched with an electrified fist. This may also leave the target with paralysis.

UproarNormalSpecial9010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

UproarNormalSpecial9010010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Water PulseWaterSpecial6010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water PulseWaterSpecial6010020

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks the target with a pulsing blast of water. This may also confuse the target.

WhirlpoolWaterSpecial358515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user traps the target in a violent swirling whirlpool for four to five turns.

Traits

Ability options available to this Pokémon in this game.

Sand Stream

Ability Slot 1

The Pokémon summons a sandstorm when it enters a battle.

Summons a sandstorm for five turns upon entering battle.

Unnerve(Hidden Ability)

Unnerves opposing Pokémon and makes them unable to eat Berries.

Prevents opposing Pokémon from eating held Berries.

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