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S/M / Pokédex

Huntail

Back to Pokédex

Huntail

#367 in the National Pokédex • Deep Sea Pokémon

Huntail sprite

Normal

Shiny Huntail sprite

Shiny

Details

Type

Water

Category

Deep Sea Pokémon

Height

1.7 m (5'07")

Weight

27 kg (59.5 lbs)

National Pokédex

#0367

Pokédex

National Dex #367

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

55

220

314

Attack

104

191

337

Defense

105

193

339

Sp. Atk

94

173

315

Sp. Def

75

139

273

Speed

52

98

223

Total

485

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Huntail, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 Atk, 1 Def
Catch rate
60
Base Exp.
170

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution

Evolution requirements shown in a compact table or chain view.
Held-item rates for this form. Some Pokémon have no wild encounter in Sun/Moon; check their acquisition requirements.
Moon
5%
Sun
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartBiteDarkPhysical6010025

The target is bitten with viciously sharp fangs. This may also make the target flinch.

StartWhirlpoolWaterSpecial358515

The user traps the target in a violent swirling whirlpool for four to five turns.

5ScreechNormalStatus-8540

An earsplitting screech harshly lowers the target’s Defense stat.

9Scary FaceNormalStatus-10010

The user frightens the target with a scary face to harshly lower its Speed stat.

11Feint AttackDarkPhysical60-20

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

14Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

16Ice FangIcePhysical659515

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

19BrineWaterSpecial6510010

If the target’s HP is half or less, this attack will hit with double the power.

23Sucker PunchDarkPhysical701005

This move enables the user to attack first. This move fails if the target is not readying an attack.

26DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the next turn.

29Baton PassNormalStatus--40

The user switches places with a party Pokémon in waiting and passes along any stat changes.

34CrunchDarkPhysical8010015

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

39Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

45CoilPoisonStatus--20

The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.

50Hydro PumpWaterSpecial110805

The target is blasted by a huge volume of water launched under great pressure.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Sun and Moon.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM13Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM14BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM39Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. This may also leave the target with a burn.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM83InfestationBugSpecial2010020

The target is infested and attacked for four to five turns. The target can’t flee during this time.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TM98WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition sourceDescription
Aqua RingWaterStatus--20

Clamperl — breeding; retain through evolution

The user envelops itself in a veil made of water. It regains some HP every turn.

BarrierPsychicStatus--20

Clamperl — breeding; retain through evolution

The user throws up a sturdy wall that sharply raises its Defense stat.

Body SlamNormalPhysical8510015

Clamperl — breeding; retain through evolution

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

ClampWaterPhysical358515

Clamperl — level up; retain through evolution (level 1)

The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.

Confuse RayGhostStatus-10010

Clamperl — breeding; retain through evolution

The target is exposed to a sinister ray that triggers confusion.

EndureNormalStatus--10

Clamperl — breeding; retain through evolution

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Iron DefenseSteelStatus--15

Clamperl — level up; retain through evolution (level 1)

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Mud SportGroundStatus--15

Clamperl — breeding; retain through evolution

The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.

Muddy WaterWaterSpecial908510

Clamperl — breeding; retain through evolution

The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.

RefreshNormalStatus--20

Clamperl — breeding; retain through evolution

The user rests to cure itself of poisoning, a burn, or paralysis.

Shell SmashNormalStatus--15

Clamperl — level up; retain through evolution (level 50)

The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.

SupersonicNormalStatus-5520

Clamperl — breeding; retain through evolution

The user generates odd sound waves from its body that confuse the target.

Water GunWaterSpecial4010025

Clamperl — level up; retain through evolution (level 1)

The target is blasted with a forceful shot of water.

Imports and compatible Ultra Sun/Ultra Moon trades have separate requirements. Individual options do not guarantee every four-move combination.
Class
Acquisition sourceDescription
Aqua RingWaterStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user envelops itself in a veil made of water. It regains some HP every turn.

BarrierPsychicStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user throws up a sturdy wall that sharply raises its Defense stat.

BindNormalPhysical158520

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

BindNormalPhysical158520

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Body SlamNormalPhysical8510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

BounceFlyingPhysical85855

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

BounceFlyingPhysical85855

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

CaptivateNormalStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

ClampWaterPhysical358515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.

Confuse RayGhostStatus-10010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is exposed to a sinister ray that triggers confusion.

Double-EdgeNormalPhysical12010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A reckless, life-risking tackle. This also damages the user quite a lot.

EndureNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Icy WindIceSpecial559515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Icy WindIceSpecial559515

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Iron DefenseSteelStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user hardens its body’s surface like iron, sharply raising its Defense stat.

MimicNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mud SportGroundStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.

Mud-SlapGroundSpecial2010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Muddy WaterWaterSpecial908510

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.

Natural GiftNormalPhysical-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

RefreshNormalStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user rests to cure itself of poisoning, a burn, or paralysis.

Secret PowerNormalPhysical7010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The additional effects of this attack depend upon where it was used.

Shell SmashNormalStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.

SnatchDarkStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user steals the effects of any attempts to use a healing or stat-changing move.

SnatchDarkStatus--10

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user steals the effects of any attempts to use a healing or stat-changing move.

SnoreNormalSpecial5010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SnoreNormalSpecial5010015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Super FangNormalPhysical-9010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.

Super FangNormalPhysical-9010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.

SupersonicNormalStatus-5520

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user generates odd sound waves from its body that confuse the target.

SwiftNormalSpecial60-20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Water GunWaterSpecial4010025

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is blasted with a forceful shot of water.

Traits

Ability options available to this Pokémon in this game.

Swift Swim

Ability Slot 1

Boosts the Pokémon’s Speed stat in rain.

Doubles Speed during rain.

Water Veil(Hidden Ability)

The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.

Prevents burns.

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