Glalie
#247 in the Sun & Moon Pokédex • Face Pokémon

Normal

Shiny
Pokédex entries
Sun
Legend says a boulder on an icy mountain absorbed the distress and regrets of a stranded mountaineer, giving rise to Glalie.
Moon
Its prey is instantaneously frozen stiff by the cold air it exhales from its huge mouth. While they’re in that frozen state, it gobbles them up.
Details
Type

Category
Height
Weight
National Pokédex
Pokédex
Stats
Min
Max
HP
80
270
364
Attack
80
148
284
Defense
80
148
284
Sp. Atk
80
148
284
Sp. Def
80
148
284
Speed
80
148
284
Total
480
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | Alola #247Ula'ula #119 |
|---|---|
| EV yield | 2 HP |
| Catch rate | 75 |
| Base Exp. | 168 |
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Snorunt #246 | Level 42 | ![]() Glalie #247 |
![]() Snorunt #246 | Use Dawn Stone, female | ![]() Froslass #248 |
Encounters
Moon| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Mount Lanakila Mount Lanakila — Cave | SOS ally encounter | 42-45 | - | SOS ally of snorunt; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Mount Lanakila Mount Lanakila — Mid-Point | SOS ally encounter | 42-45 | - | SOS ally of snorunt; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Mount Lanakila Mount Lanakila — Mountainside | SOS ally encounter | 42-45 | - | SOS ally of snorunt; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Sun| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Mount Lanakila Mount Lanakila — Mid-Point | SOS ally encounter | 45-48 | - | SOS ally of snorunt; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Mount Lanakila Mount Lanakila — Mountainside | SOS ally encounter | 45-48 | - | SOS ally of snorunt; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Mount Lanakila Mount Lanakila — Cave | SOS ally encounter | 45-48 | - | SOS ally of snorunt; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Mount Lanakila Mount Lanakila — Mountainside | SOS ally encounter | 42-45 | - | SOS ally of snorunt; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Evo. | Freeze-Dry | ![]() | Special | 70 | 100 | 20 | The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. |
| Start | Leer | ![]() | Status | - | 100 | 30 | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
| Start | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| Start | Powder Snow | ![]() | Special | 40 | 100 | 25 | The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon. |
| Start | Sheer Cold | ![]() | Special | - | 30 | 5 | The target faints instantly. It’s less likely to hit the target if it’s used by Pokémon other than Ice types. |
| Start | Ice Shard | ![]() | Physical | 40 | 100 | 30 | The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. |
| Start | Freeze-Dry | ![]() | Special | 70 | 100 | 20 | The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. |
| 5 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| 10 | Ice Shard | ![]() | Physical | 40 | 100 | 30 | The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. |
| 14 | Icy Wind | ![]() | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. |
| 19 | Bite | ![]() | Physical | 60 | 100 | 25 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| 23 | Ice Fang | ![]() | Physical | 65 | 95 | 15 | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| 28 | Headbutt | ![]() | Physical | 70 | 100 | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| 32 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 37 | Frost Breath | ![]() | Special | 60 | 90 | 10 | The user blows its cold breath on the target. This attack always results in a critical hit. |
| 41 | Crunch | ![]() | Physical | 80 | 100 | 15 | The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. |
| 48 | Blizzard | ![]() | Special | 110 | 70 | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| 54 | Hail | ![]() | Status | - | - | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| 61 | Sheer Cold | ![]() | Special | - | 30 | 5 | The target faints instantly. It’s less likely to hit the target if it’s used by Pokémon other than Ice types. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 | Hidden Power | ![]() | Special | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM13 | Ice Beam | ![]() | Special | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| TM14 | Blizzard | ![]() | Special | 110 | 70 | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status conditions for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. |
| TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | The user sets off an earthquake that strikes every Pokémon around it. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM41 | Torment | ![]() | Status | - | 100 | 15 | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | ![]() | Status | - | - | 10 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM64 | Explosion | ![]() | Physical | 250 | 100 | 5 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
| TM66 | Payback | ![]() | Physical | 50 | 100 | 10 | The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can’t move on the next turn. |
| TM74 | Gyro Ball | ![]() | Physical | - | 100 | 5 | The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. |
| TM78 | Bulldoze | ![]() | Physical | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. |
| TM79 | Frost Breath | ![]() | Special | 60 | 90 | 10 | The user blows its cold breath on the target. This attack always results in a critical hit. |
| TM87 | Swagger | ![]() | Status | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
| TM88 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM97 | Dark Pulse | ![]() | Special | 80 | 100 | 15 | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
| TM100 | Confide | ![]() | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
| Class | Acquisition source | Description | |||||
|---|---|---|---|---|---|---|---|
| Avalanche | ![]() | Physical | 60 | 100 | 10 | Snorunt — breeding; retain through evolution | The power of this attack move is doubled if the user has been hurt by the target in the same turn. |
| Bide | ![]() | Physical | - | - | 10 | Snorunt — breeding; retain through evolution | The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| Block | ![]() | Status | - | - | 5 | Snorunt — breeding; retain through evolution | The user blocks the target’s way with arms spread wide to prevent escape. |
| Disable | ![]() | Status | - | 100 | 20 | Snorunt — breeding; retain through evolution | For four turns, this move prevents the target from using the move it last used. |
| Fake Tears | ![]() | Status | - | 100 | 20 | Snorunt — breeding; retain through evolution | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
| Hex | ![]() | Special | 65 | 100 | 10 | Snorunt — breeding; retain through evolution | This relentless attack does massive damage to a target affected by status conditions. |
| Rollout | ![]() | Physical | 30 | 90 | 20 | Snorunt — breeding; retain through evolution | The user continually rolls into the target over five turns. It becomes more powerful each time it hits. |
| Spikes | ![]() | Status | - | - | 20 | Snorunt — breeding; retain through evolution | The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. |
| Switcheroo | ![]() | Status | - | 100 | 10 | Snorunt — breeding; retain through evolution | The user trades held items with the target faster than the eye can follow. |
| Weather Ball | ![]() | Special | 50 | 100 | 10 | Snorunt — breeding; retain through evolution | This attack move varies in power and type depending on the weather. |
| Class | Acquisition source | Description | |||||
|---|---|---|---|---|---|---|---|
| Avalanche | ![]() | Physical | 60 | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The power of this attack move is doubled if the user has been hurt by the target in the same turn. |
| Bide | ![]() | Physical | - | - | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| Block | ![]() | Status | - | - | 5 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user blocks the target’s way with arms spread wide to prevent escape. |
| Block | ![]() | Status | - | - | 5 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user blocks the target’s way with arms spread wide to prevent escape. |
| Body Slam | ![]() | Physical | 85 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| Captivate | ![]() | Status | - | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
| Defense Curl | ![]() | Status | - | - | 40 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user curls up to conceal weak spots and raise its Defense stat. |
| Disable | ![]() | Status | - | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | For four turns, this move prevents the target from using the move it last used. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | A reckless, life-risking tackle. This also damages the user quite a lot. |
| Endure | ![]() | Status | - | - | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Fake Tears | ![]() | Status | - | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
| Flash | ![]() | Status | - | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user flashes a bright light that cuts the target’s accuracy. |
| Hex | ![]() | Special | 65 | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | This relentless attack does massive damage to a target affected by status conditions. |
| Iron Head | ![]() | Physical | 80 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Iron Head | ![]() | Physical | 80 | 100 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Laser Focus | ![]() | Status | - | - | 30 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user concentrates intensely. The attack on the next turn always results in a critical hit. |
| Mimic | ![]() | Status | - | - | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. |
| Natural Gift | ![]() | Physical | - | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |
| Rollout | ![]() | Physical | 30 | 90 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user continually rolls into the target over five turns. It becomes more powerful each time it hits. |
| Secret Power | ![]() | Physical | 70 | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The additional effects of this attack depend upon where it was used. |
| Signal Beam | ![]() | Special | 75 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user attacks with a sinister beam of light. This may also confuse the target. |
| Signal Beam | ![]() | Special | 75 | 100 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user attacks with a sinister beam of light. This may also confuse the target. |
| Snore | ![]() | Special | 50 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Snore | ![]() | Special | 50 | 100 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Spikes | ![]() | Status | - | - | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. |
| Spite | ![]() | Status | - | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Spite | ![]() | Status | - | 100 | 10 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Super Fang | ![]() | Physical | - | 90 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half. |
| Super Fang | ![]() | Physical | - | 90 | 10 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half. |
| Switcheroo | ![]() | Status | - | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user trades held items with the target faster than the eye can follow. |
| Water Pulse | ![]() | Special | 60 | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Water Pulse | ![]() | Special | 60 | 100 | 20 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Weather Ball | ![]() | Special | 50 | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | This attack move varies in power and type depending on the weather. |
Traits
Inner Focus
Ability Slot 1
The Pokémon’s intensely focused, and that protects the Pokémon from flinching.
Prevents flinching.
Ice Body
Ability Slot 2
The Pokémon gradually regains HP in a hailstorm.
Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
Moody(Hidden Ability)
Raises one stat sharply and lowers another every turn.
Raises a random stat two stages and lowers another one stage after each turn.






































Special
Status
Physical








