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S/M / Pokédex

Wingull

Back to Pokédex

Wingull

#40 in the Sun & Moon Pokédex • Seagull Pokémon

Wingull sprite

Normal

Shiny Wingull sprite

Shiny

Pokédex entries

Sun

Its hollow bones enhance its lightness. It spreads its wings to the wind and soars away into the sky.

Moon

Fishermen keep an eye out for Wingull in the sky, because wherever they’re circling, the ocean is sure to be teeming with fish Pokémon.

Details

Types

WaterFlying

Category

Seagull Pokémon

Height

0.6 m (2'00")

Weight

9.5 kg (20.9 lbs)

National Pokédex

#0278

Pokédex

#40

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

40

190

284

Attack

30

58

174

Defense

30

58

174

Sp. Atk

55

103

229

Sp. Def

30

58

174

Speed

85

157

295

Total

270

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Wingull, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Immune to

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #40Melemele #40Akala #19Ula'ula #21Poni #11
EV yield
1 Spe
Catch rate
190
Base Exp.
54

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Wingull

Wingull

#40

Level 25

Pelipper

Pelipper

#41

Encounters

Known encounter locations for this Pokémon in this game.
Moon
LocationMethodLevelChanceConditions

Hau'oli City

Hau'oli City — Shopping District

Walking in tall grass or a cave5-820%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Akala Outskirts

Walking in tall grass or a cave20-2350%

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Kala’e Bay

Walking in tall grass or a cave15-1840%

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 1

Route 1 — Hau'oli Outskirts

Walking in tall grass or a cave5-750%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Brooklet Hill

Brooklet Hill — Main Area

Walking in tall grass or a cave14-1730%

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Brooklet Hill

Brooklet Hill — Totem's Den

Surfing14-1720%

-

Route 1

Route 1 — Hau'oli Outskirts

Walking in tall grass or a cave5-750%

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Kala’e Bay

Walking in tall grass or a cave15-1840%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Brooklet Hill

Brooklet Hill — Main Area

Walking in tall grass or a cave14-1710%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 8

Route 8 — Main Area

Surfing17-2020%

-

Route 7

Surfing16-1920%

-

Melemele Sea

Melemele Sea — West

Surfing15-1820%

-

Hau'oli City

Hau'oli City — Shopping District

Walking in tall grass or a cave5-820%

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Brooklet Hill

Brooklet Hill — Main Area

Walking in tall grass or a cave14-1730%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Melemele Sea

Melemele Sea — East

Surfing15-1820%

-

Brooklet Hill

Brooklet Hill — Main Area

Walking in tall grass or a cave14-1710%

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Kala’e Bay

Surfing15-1820%

-

Hau'oli City

Hau'oli City — Beachfront

Surfing15-1820%

-

Akala Outskirts

Walking in tall grass or a cave20-2350%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Hano Beach

Surfing21-2420%

-

Poké Pelago

Poké Pelago — Isle Abeens

Poké Pelago visitor recruitment11-17-

After Kiawe’s trial, before first reaching Ula’ula Island, Touch the visiting wild Pokémon; it may stay through reselection. Recruit it after its thought bubble changes to a heart., Published visitor-selection share: approximately 8.7%; this is not a guaranteed recruitment chance.

Poké Pelago

Poké Pelago — Isle Abeens

Poké Pelago visitor recruitment21-27-

Touch the visiting wild Pokémon; it may stay through reselection. Recruit it after its thought bubble changes to a heart., Published visitor-selection share: approximately 5.56%; this is not a guaranteed recruitment chance., After first reaching Ula’ula Island, before Poni Island

Poké Pelago

Poké Pelago — Isle Abeens

Poké Pelago visitor recruitment37-43-

After first reaching Poni Island, before becoming Champion, Touch the visiting wild Pokémon; it may stay through reselection. Recruit it after its thought bubble changes to a heart., Published visitor-selection share: approximately 5.26%; this is not a guaranteed recruitment chance.

Poké Pelago

Poké Pelago — Isle Abeens

Poké Pelago visitor recruitment49-55-

After becoming Champion, Touch the visiting wild Pokémon; it may stay through reselection. Recruit it after its thought bubble changes to a heart., Published visitor-selection share: approximately 4.44%; this is not a guaranteed recruitment chance.

Hau'oli City

Hau'oli City — Shopping District

SOS ally encounter5-8-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of wingull; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Kala’e Bay

SOS ally encounter15-18-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of wingull; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Kala’e Bay

SOS ally encounter15-18-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of wingull; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Hau'oli City

Hau'oli City — Shopping District

SOS ally encounter5-8-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of wingull; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Route 1

Alola Route 1 Hauoli Outskirts

Surfing15-1820%

-

Sun
LocationMethodLevelChanceConditions

Route 8

Route 8 — Main Area

Surfing17-2020%

-

Melemele Sea

Melemele Sea — West

Surfing15-1820%

-

Kala’e Bay

Walking in tall grass or a cave15-1840%

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Melemele Sea

Melemele Sea — East

Surfing15-1820%

-

Hau'oli City

Hau'oli City — Shopping District

Walking in tall grass or a cave5-820%

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Kala’e Bay

Surfing15-1820%

-

Route 1

Route 1 — Hau'oli Outskirts

Walking in tall grass or a cave5-750%

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Hau'oli City

Hau'oli City — Shopping District

Walking in tall grass or a cave5-820%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Brooklet Hill

Brooklet Hill — Totem's Den

Surfing14-1720%

-

Akala Outskirts

Walking in tall grass or a cave20-2350%

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Hano Beach

Surfing21-2420%

-

Brooklet Hill

Brooklet Hill — Main Area

Walking in tall grass or a cave14-1730%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Hau'oli City

Hau'oli City — Beachfront

Surfing15-1820%

-

Route 1

Route 1 — Hau'oli Outskirts

Walking in tall grass or a cave5-750%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Brooklet Hill

Brooklet Hill — Main Area

Walking in tall grass or a cave14-1710%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Akala Outskirts

Walking in tall grass or a cave20-2350%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Brooklet Hill

Brooklet Hill — Main Area

Walking in tall grass or a cave14-1710%

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 7

Surfing16-1920%

-

Kala’e Bay

Walking in tall grass or a cave15-1840%

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Brooklet Hill

Brooklet Hill — Main Area

Walking in tall grass or a cave14-1730%

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Poké Pelago

Poké Pelago — Isle Abeens

Poké Pelago visitor recruitment11-17-

After Kiawe’s trial, before first reaching Ula’ula Island, Touch the visiting wild Pokémon; it may stay through reselection. Recruit it after its thought bubble changes to a heart., Published visitor-selection share: approximately 8.7%; this is not a guaranteed recruitment chance.

Poké Pelago

Poké Pelago — Isle Abeens

Poké Pelago visitor recruitment21-27-

Touch the visiting wild Pokémon; it may stay through reselection. Recruit it after its thought bubble changes to a heart., Published visitor-selection share: approximately 5.56%; this is not a guaranteed recruitment chance., After first reaching Ula’ula Island, before Poni Island

Poké Pelago

Poké Pelago — Isle Abeens

Poké Pelago visitor recruitment37-43-

After first reaching Poni Island, before becoming Champion, Touch the visiting wild Pokémon; it may stay through reselection. Recruit it after its thought bubble changes to a heart., Published visitor-selection share: approximately 5.26%; this is not a guaranteed recruitment chance.

Poké Pelago

Poké Pelago — Isle Abeens

Poké Pelago visitor recruitment49-55-

After becoming Champion, Touch the visiting wild Pokémon; it may stay through reselection. Recruit it after its thought bubble changes to a heart., Published visitor-selection share: approximately 4.35%; this is not a guaranteed recruitment chance.

Kala’e Bay

SOS ally encounter15-18-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of wingull; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Hau'oli City

Hau'oli City — Shopping District

SOS ally encounter5-8-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of wingull; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Kala’e Bay

SOS ally encounter15-18-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of wingull; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Hau'oli City

Hau'oli City — Shopping District

SOS ally encounter5-8-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of wingull; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate.

Route 1

Alola Route 1 Hauoli Outskirts

Surfing15-1820%

-

Held-item rates for this form. Some Pokémon have no wild encounter in Sun/Moon; check their acquisition requirements.
Moon
50%
Sun
50%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartGrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

StartWater GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

5SupersonicNormalStatus-5520

The user generates odd sound waves from its body that confuse the target.

8Wing AttackFlyingPhysical6010035

The target is struck with large, imposing wings spread wide to inflict damage.

12MistIceStatus--30

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

15Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

19Quick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

22Air CutterFlyingSpecial609525

The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.

26PursuitDarkPhysical4010020

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

29Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

33RoostFlyingStatus--10

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

36AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

40Air SlashFlyingSpecial759515

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

43HurricaneFlyingSpecial1107010

The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Sun and Moon.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM13Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM14BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM19RoostFlyingStatus--10

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical6010025

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

TM51Steel WingSteelPhysical709025

The target is hit with wings of steel. This may also raise the user’s Defense stat.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. This may also leave the target with a burn.

TM76FlyFlyingPhysical909515

The user soars and then strikes its target on the next turn.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM89U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Aqua RingWaterStatus--20

The user envelops itself in a veil made of water. It regains some HP every turn.

BrineWaterSpecial6510010

If the target’s HP is half or less, this attack will hit with double the power.

GustFlyingSpecial4010035

A gust of wind is whipped up by wings and launched at the target to inflict damage.

Knock OffDarkPhysical6510020

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

MistIceStatus--30

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

RoostFlyingStatus--10

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

SoakWaterStatus-10020

The user shoots a torrent of water at the target and changes the target’s type to Water.

TwisterDragonSpecial4010020

The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.

Water SportWaterStatus--15

The user soaks the battlefield with water. This weakens Fire-type moves for five turns.

Wide GuardRockStatus--10

The user and its allies are protected from wide-ranging attacks for one turn.

Imports and compatible Ultra Sun/Ultra Moon trades have separate requirements. Individual options do not guarantee every four-move combination.
Class
Acquisition sourceDescription
CaptivateNormalStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

DefogFlyingStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

DefogFlyingStatus--15

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

Double-EdgeNormalPhysical12010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A reckless, life-risking tackle. This also damages the user quite a lot.

EndureNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Icy WindIceSpecial559515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Icy WindIceSpecial559515

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

LiquidationWaterPhysical8510010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

MimicNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mud-SlapGroundSpecial2010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Natural GiftNormalPhysical-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Ominous WindGhostSpecial601005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.

PluckFlyingPhysical6010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

Secret PowerNormalPhysical7010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The additional effects of this attack depend upon where it was used.

Shock WaveElectricSpecial60-20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user strikes the target with a quick jolt of electricity. This attack never misses.

Shock WaveElectricSpecial60-20

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user strikes the target with a quick jolt of electricity. This attack never misses.

Sky AttackFlyingPhysical140905

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

Sky AttackFlyingPhysical140905

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

SnoreNormalSpecial5010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SnoreNormalSpecial5010015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SwiftNormalSpecial60-20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

TailwindFlyingStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

TailwindFlyingStatus--15

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

UproarNormalSpecial9010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

UproarNormalSpecial9010010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Traits

Ability options available to this Pokémon in this game.

Keen Eye

Ability Slot 1

Keen eyes prevent other Pokémon from lowering this Pokémon’s accuracy.

Prevents opponents from lowering accuracy and ignores their evasion stages.

Hydration

Ability Slot 2

Heals status conditions if it’s raining.

Cures any major status ailment after each turn during rain.

Rain Dish(Hidden Ability)

The Pokémon gradually regains HP in rain.

Heals for 1/16 max HP after each turn during rain.

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