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S/M / Pokédex

Snorlax

Back to Pokédex

Snorlax

#36 in the Sun & Moon Pokédex • Sleeping Pokémon

Pokédex entries

Sun

Its stomach is said to be incomparably strong. Even Muk’s poison is nothing more than a hint of spice on Snorlax’s tongue.

Moon

It eats nearly 900 pounds of food every day. It starts nodding off while eating—and continues to eat even while it’s asleep.

Details

Type

Normal

Category

Sleeping Pokémon

Height

2.1 m (6'11")

Weight

460 kg (1,014.1 lbs)

National Pokédex

#0143

Pokédex

#36

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

160

430

524

Attack

110

202

350

Defense

65

121

251

Sp. Atk

65

121

251

Sp. Def

110

202

350

Speed

30

58

174

Total

540

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Snorlax, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Snorlax doesn't resist any types.

Immune to

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #36Melemele #36
EV yield
2 HP
Catch rate
25
Base Exp.
189

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
40

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Munchlax

Munchlax

#35

Level up with friendship of at least 220.

Snorlax

Snorlax

#36

Encounters

Known encounter locations for this Pokémon in this game.
Moon
LocationMethodLevelChanceConditions

Route 1

Route 1 — Main Area

SOS ally encounter10-13-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of munchlax; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Route 1

Route 1 — Main Area

SOS ally encounter10-13-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of munchlax; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Sun
LocationMethodLevelChanceConditions

Route 1

Route 1 — Main Area

SOS ally encounter10-13-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of munchlax; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Route 1

Route 1 — Main Area

SOS ally encounter10-13-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of munchlax; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Held-item rates for this form. Some Pokémon have no wild encounter in Sun/Moon; check their acquisition requirements.
Moon
100%
Sun
100%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical4010035

A physical attack in which the user charges and slams into the target with its whole body.

4Defense CurlNormalStatus--40

The user curls up to conceal weak spots and raise its Defense stat.

9AmnesiaPsychicStatus--20

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

12LickGhostPhysical3010030

The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.

17Chip AwayNormalPhysical7010020

Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage.

20YawnNormalStatus--10

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

25Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

28RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

28SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

33Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

35Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

36RolloutRockPhysical309020

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

41BlockNormalStatus--5

The user blocks the target’s way with arms spread wide to prevent escape.

44Belly DrumNormalStatus--10

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

49CrunchDarkPhysical8010015

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

50Heavy SlamSteelPhysical-10010

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

57High HorsepowerGroundPhysical959510

The user fiercely attacks the target using its entire body.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Sun and Moon.
Class
Description
TM01Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM13Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM14BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM23Smack DownRockPhysical5010015

The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.

TM24ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM25ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM35FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TM37SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

TM38Fire BlastFireSpecial110855

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

TM39Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM78BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM93Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

TM94SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
After YouNormalStatus--15

The user helps the target and makes it use its move right after the user.

BelchPoisonSpecial1209010

The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.

CharmFairyStatus-10020

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

CounterFightingPhysical-10020

A retaliation move that counters any physical attack, inflicting double the damage taken.

CurseGhostStatus--10

A move that works differently for the Ghost type than for all other types.

Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. This also damages the user quite a lot.

FissureGroundPhysical-305

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

LickGhostPhysical3010030

The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.

Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

PursuitDarkPhysical4010020

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

WhirlwindNormalStatus--20

The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition sourceDescription
Last ResortNormalPhysical1401005

Munchlax — level up; retain through evolution (level 1)

This move can be used only after the user has used all the other moves it knows in the battle.

Last ResortNormalPhysical1401005

Munchlax — level up; retain through evolution (level 57)

This move can be used only after the user has used all the other moves it knows in the battle.

MetronomeNormalStatus--10

Munchlax — level up; retain through evolution (level 1)

The user waggles a finger and stimulates its brain into randomly using nearly any move.

Odor SleuthNormalStatus--40

Munchlax — level up; retain through evolution (level 1)

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

RecycleNormalStatus--10

Munchlax — level up; retain through evolution (level 1)

The user recycles a held item that has been used in battle so it can be used again.

ScreechNormalStatus-8540

Munchlax — level up; retain through evolution (level 20)

An earsplitting screech harshly lowers the target’s Defense stat.

Self-DestructNormalPhysical2001005

Munchlax — breeding; retain through evolution

The user attacks everything around it by causing an explosion. The user faints upon using this move.

SnatchDarkStatus--10

Munchlax — level up; retain through evolution (level 50)

The user steals the effects of any attempts to use a healing or stat-changing move.

StockpileNormalStatus--20

Munchlax — level up; retain through evolution (level 28)

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

SwallowNormalStatus--10

Munchlax — level up; retain through evolution (level 33)

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Zen HeadbuttPsychicPhysical809015

Munchlax — breeding; retain through evolution

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Imports and compatible Ultra Sun/Ultra Moon trades have separate requirements. Individual options do not guarantee every four-move combination.
Class
Acquisition sourceDescription
BideNormalPhysical--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Bubble BeamWaterSpecial6510020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.

CaptivateNormalStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

CovetNormalPhysical6010025

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user endearingly approaches the target, then steals the target’s held item.

CovetNormalPhysical6010025

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user endearingly approaches the target, then steals the target’s held item.

Dynamic PunchFightingPhysical100505

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user punches the target with full, concentrated power. This confuses the target if it hits.

Dynamic PunchFightingPhysical100505

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user punches the target with full, concentrated power. This confuses the target if it hits.

EndureNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

EndureNormalStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Fire PunchFirePhysical7510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is punched with a fiery fist. This may also leave the target with a burn.

Fire PunchFirePhysical7510015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The target is punched with a fiery fist. This may also leave the target with a burn.

Fire PunchFirePhysical7510015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is punched with a fiery fist. This may also leave the target with a burn.

Focus PunchFightingPhysical15010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Focus PunchFightingPhysical15010020

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Gunk ShotPoisonPhysical120805

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user shoots filthy garbage at the target to attack. This may also poison the target.

Gunk ShotPoisonPhysical120805

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user shoots filthy garbage at the target to attack. This may also poison the target.

HardenNormalStatus--30

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user stiffens all the muscles in its body to raise its Defense stat.

HeadbuttNormalPhysical7010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

HeadbuttNormalPhysical7010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Hyper VoiceNormalSpecial9010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user lets loose a horribly echoing shout with the power to inflict damage.

Hyper VoiceNormalSpecial9010010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user lets loose a horribly echoing shout with the power to inflict damage.

Ice PunchIcePhysical7510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is punched with an icy fist. This may also leave the target frozen.

Ice PunchIcePhysical7510015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The target is punched with an icy fist. This may also leave the target frozen.

Ice PunchIcePhysical7510015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is punched with an icy fist. This may also leave the target frozen.

Icy WindIceSpecial559515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Icy WindIceSpecial559515

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Icy WindIceSpecial559515

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

IncinerateFireSpecial6010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

Iron HeadSteelPhysical8010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user slams the target with its steel-hard head. This may also make the target flinch.

Iron HeadSteelPhysical8010015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user slams the target with its steel-hard head. This may also make the target flinch.

Last ResortNormalPhysical1401005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This move can be used only after the user has used all the other moves it knows in the battle.

Last ResortNormalPhysical1401005

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

This move can be used only after the user has used all the other moves it knows in the battle.

Mega KickNormalPhysical120755

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is attacked by a kick launched with muscle-packed power.

Mega KickNormalPhysical120755

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is attacked by a kick launched with muscle-packed power.

Mega PunchNormalPhysical808520

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is slugged by a punch thrown with muscle-packed power.

Mega PunchNormalPhysical808520

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is slugged by a punch thrown with muscle-packed power.

MetronomeNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user waggles a finger and stimulates its brain into randomly using nearly any move.

MetronomeNormalStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user waggles a finger and stimulates its brain into randomly using nearly any move.

MimicNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

MimicNormalStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mud-SlapGroundSpecial2010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Mud-SlapGroundSpecial2010010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Odor SleuthNormalStatus--40

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

OutrageDragonPhysical12010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user rampages and attacks for two to three turns. The user then becomes confused.

OutrageDragonPhysical12010010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user rampages and attacks for two to three turns. The user then becomes confused.

Pay DayNormalPhysical4010020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.

Power-Up PunchFightingPhysical4010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Power-Up PunchFightingPhysical4010020

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Psych UpNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user hypnotizes itself into copying any stat change made by the target.

Psych UpNormalStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user hypnotizes itself into copying any stat change made by the target.

PsywavePsychicSpecial-10015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is attacked with an odd psychic wave. The attack varies in intensity.

RageNormalPhysical2010020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

RecycleNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user recycles a held item that has been used in battle so it can be used again.

RecycleNormalStatus--10

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user recycles a held item that has been used in battle so it can be used again.

ReflectPsychicStatus--20

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

RetaliateNormalPhysical701005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

Rock SmashFightingPhysical4010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks with a punch. This may also lower the target’s Defense stat.

Rock SmashFightingPhysical4010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user attacks with a punch. This may also lower the target’s Defense stat.

ScreechNormalStatus-8540

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

An earsplitting screech harshly lowers the target’s Defense stat.

Secret PowerNormalPhysical7010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The additional effects of this attack depend upon where it was used.

Seed BombGrassPhysical8010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user slams a barrage of hard-shelled seeds down on the target from above.

Seed BombGrassPhysical8010015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user slams a barrage of hard-shelled seeds down on the target from above.

Seismic TossFightingPhysical-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Seismic TossFightingPhysical-10020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Self-DestructNormalPhysical2001005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks everything around it by causing an explosion. The user faints upon using this move.

Self-DestructNormalPhysical2001005

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user attacks everything around it by causing an explosion. The user faints upon using this move.

Shock WaveElectricSpecial60-20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user strikes the target with a quick jolt of electricity. This attack never misses.

Shock WaveElectricSpecial60-20

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user strikes the target with a quick jolt of electricity. This attack never misses.

Skull BashNormalPhysical13010010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.

SnatchDarkStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user steals the effects of any attempts to use a healing or stat-changing move.

SnatchDarkStatus--10

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user steals the effects of any attempts to use a healing or stat-changing move.

StockpileNormalStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

Stomping TantrumGroundPhysical7510010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

StrengthNormalPhysical8010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is slugged with a punch thrown at maximum power.

StrengthNormalPhysical8010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is slugged with a punch thrown at maximum power.

SubmissionFightingPhysical808020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user grabs the target and recklessly dives for the ground. This also damages the user a little.

SuperpowerFightingPhysical1201005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

SuperpowerFightingPhysical1201005

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

SwallowNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Take DownNormalPhysical908520

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Thunder PunchElectricPhysical7510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is punched with an electrified fist. This may also leave the target with paralysis.

Thunder PunchElectricPhysical7510015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The target is punched with an electrified fist. This may also leave the target with paralysis.

Thunder PunchElectricPhysical7510015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is punched with an electrified fist. This may also leave the target with paralysis.

UproarNormalSpecial9010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Water GunWaterSpecial4010025

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is blasted with a forceful shot of water.

Water PulseWaterSpecial6010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water PulseWaterSpecial6010020

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks the target with a pulsing blast of water. This may also confuse the target.

WhirlpoolWaterSpecial358515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user traps the target in a violent swirling whirlpool for four to five turns.

Zap CannonElectricSpecial120505

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Zen HeadbuttPsychicPhysical809015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Zen HeadbuttPsychicPhysical809015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Traits

Ability options available to this Pokémon in this game.

Immunity

Ability Slot 1

The immune system of the Pokémon prevents it from getting poisoned.

Prevents poison.

Thick Fat

Ability Slot 2

The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.

Halves damage from Fire and Ice moves.

Gluttony(Hidden Ability)

Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual.

Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.

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