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S/M / Pokédex

Ariados

Back to Pokédex

Ariados

#23 in the Sun & Moon Pokédex • Long Leg Pokémon

Ariados sprite

Normal

Shiny Ariados sprite

Shiny

Pokédex entries

Sun

There are some areas where people use the string Ariados spins for their own weaving. The resulting cloth is popular for its strength.

Moon

It spins thread from both its rear and its mouth. Then it wraps its prey up in thread and sips their bodily fluids at its leisure.

Details

Types

BugPoison

Category

Long Leg Pokémon

Height

1.1 m (3'07")

Weight

33.5 kg (73.9 lbs)

National Pokédex

#0168

Pokédex

#23

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

90

166

306

Defense

70

130

262

Sp. Atk

60

112

240

Sp. Def

70

130

262

Speed

40

76

196

Total

400

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Ariados, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #23Melemele #23Ula'ula #11
EV yield
2 Atk
Catch rate
90
Base Exp.
140

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Spinarak

Spinarak

#22

Level 22

Ariados

Ariados

#23

Encounters

Known encounter locations for this Pokémon in this game.
Moon
LocationMethodLevelChanceConditions

Route 17

Walking in tall grass or a cave31-34-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 10

Walking in tall grass or a cave24-2720%

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Malie Garden

Walking in tall grass or a cave24-2720%

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 11

Walking in tall grass or a cave24-2720%

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Ula’ula Meadow

Walking in tall grass or a cave31-3420%

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 11

SOS ally encounter24-27-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of ariados; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Route 10

SOS ally encounter24-27-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of ariados; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Route 17

SOS ally encounter31-34-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of ariados; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Sun
LocationMethodLevelChanceConditions

Malie Garden

Walking in tall grass or a cave24-2720%

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 11

Walking in tall grass or a cave24-2720%

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Ula’ula Meadow

Walking in tall grass or a cave31-3420%

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 17

Walking in tall grass or a cave31-34-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 10

Walking in tall grass or a cave24-2720%

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 11

SOS ally encounter24-27-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of ariados; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Route 17

SOS ally encounter31-34-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of ariados; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Route 10

SOS ally encounter24-27-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of ariados; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
Evo.Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

StartSwords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

StartPoison StingPoisonPhysical1510035

The user stabs the target with a poisonous stinger. This may also poison the target.

StartAbsorbGrassSpecial2010025

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

StartString ShotBugStatus-9540

The opposing Pokémon are bound with silk blown from the user’s mouth that harshly lowers the Speed stat.

StartFocus EnergyNormalStatus--30

The user takes a deep breath and focuses so that critical hits land more easily.

StartConstrictNormalPhysical1010035

The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target’s Speed stat.

StartBug BiteBugPhysical6010020

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

StartFell StingerBugPhysical5010025

When the user knocks out a target with this move, the user’s Attack stat rises drastically.

StartVenom DrenchPoisonStatus-10020

Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.

5AbsorbGrassSpecial2010025

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

8InfestationBugSpecial2010020

The target is infested and attacked for four to five turns. The target can’t flee during this time.

12Scary FaceNormalStatus-10010

The user frightens the target with a scary face to harshly lower its Speed stat.

15Night ShadeGhostSpecial-10015

The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.

19Shadow SneakGhostPhysical4010030

The user extends its shadow and attacks the target from behind. This move always goes first.

23Fury SwipesNormalPhysical188015

The target is raked with sharp claws or scythes quickly two to five times in a row.

28Sucker PunchDarkPhysical701005

This move enables the user to attack first. This move fails if the target is not readying an attack.

32Spider WebBugStatus--10

The user ensnares the target with thin, gooey silk so it can’t flee from battle.

37AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

41Pin MissileBugPhysical259520

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

46PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

50Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

55Cross PoisonPoisonPhysical7010020

A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.

58Sticky WebBugStatus--20

The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle.

63Toxic ThreadPoisonStatus-10020

The user shoots poisonous threads to poison the target and lower the target’s Speed stat.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Sun and Moon.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM09VenoshockPoisonSpecial6510010

The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM28Leech LifeBugPhysical8010010

The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM36Sludge BombPoisonSpecial9010010

Unsanitary sludge is hurled at the target. This may also poison the target.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical6010025

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM67Smart StrikeSteelPhysical70-10

The user stabs the target with a sharp horn. This attack never misses.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM75Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

TM81X-ScissorBugPhysical8010015

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

TM83InfestationBugSpecial2010020

The target is infested and attacked for four to five turns. The target can’t flee during this time.

TM84Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition sourceDescription
Baton PassNormalStatus--40

Spinarak — breeding; retain through evolution

The user switches places with a party Pokémon in waiting and passes along any stat changes.

DisableNormalStatus-10020

Spinarak — breeding; retain through evolution

For four turns, this move prevents the target from using the move it last used.

ElectrowebElectricSpecial559515

Spinarak — breeding; retain through evolution

The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.

MegahornBugPhysical1208510

Spinarak — breeding; retain through evolution

Using its tough and impressive horn, the user rams into the target with no letup.

Night SlashDarkPhysical7010015

Spinarak — breeding; retain through evolution

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

PsybeamPsychicSpecial6510020

Spinarak — breeding; retain through evolution

The target is attacked with a peculiar ray. This may also leave the target confused.

PursuitDarkPhysical4010020

Spinarak — breeding; retain through evolution

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

Rage PowderBugStatus--20

Spinarak — breeding; retain through evolution

The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.

Signal BeamBugSpecial7510015

Spinarak — breeding; retain through evolution

The user attacks with a sinister beam of light. This may also confuse the target.

Sonic BoomNormalSpecial-9020

Spinarak — breeding; retain through evolution

The target is hit with a destructive shock wave that always inflicts 20 HP damage.

Toxic SpikesPoisonStatus--20

Spinarak — breeding; retain through evolution

The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.

TwineedleBugPhysical2510020

Spinarak — breeding; retain through evolution

The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.

Imports and compatible Ultra Sun/Ultra Moon trades have separate requirements. Individual options do not guarantee every four-move combination.
Class
Acquisition sourceDescription
Baton PassNormalStatus--40

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Baton PassNormalStatus--40

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Body SlamNormalPhysical8510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

BounceFlyingPhysical85855

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

BounceFlyingPhysical85855

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

CaptivateNormalStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

CurseGhostStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A move that works differently for the Ghost type than for all other types.

DigGroundPhysical8010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user burrows, then attacks on the next turn.

DigGroundPhysical8010010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user burrows, then attacks on the next turn.

DisableNormalStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

For four turns, this move prevents the target from using the move it last used.

DisableNormalStatus-10020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

For four turns, this move prevents the target from using the move it last used.

Double-EdgeNormalPhysical12010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A reckless, life-risking tackle. This also damages the user quite a lot.

ElectrowebElectricSpecial559515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.

ElectrowebElectricSpecial559515

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.

EndureNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

EndureNormalStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

FlashNormalStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user flashes a bright light that cuts the target’s accuracy.

FlashNormalStatus-10020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user flashes a bright light that cuts the target’s accuracy.

Foul PlayDarkPhysical9510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.

Foul PlayDarkPhysical9510015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.

Giga DrainGrassSpecial7510010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Giga DrainGrassSpecial7510010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Giga DrainGrassSpecial7510010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Hone ClawsDarkStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user sharpens its claws to boost its Attack stat and accuracy.

MegahornBugPhysical1208510

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Using its tough and impressive horn, the user rams into the target with no letup.

MimicNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Natural GiftNormalPhysical-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Night SlashDarkPhysical7010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

PsybeamPsychicSpecial6510020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is attacked with a peculiar ray. This may also leave the target confused.

PsybeamPsychicSpecial6510020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is attacked with a peculiar ray. This may also leave the target confused.

PursuitDarkPhysical4010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

PursuitDarkPhysical4010020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

Rage PowderBugStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.

ScreechNormalStatus-8540

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

An earsplitting screech harshly lowers the target’s Defense stat.

Secret PowerNormalPhysical7010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The additional effects of this attack depend upon where it was used.

Signal BeamBugSpecial7510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks with a sinister beam of light. This may also confuse the target.

Signal BeamBugSpecial7510015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks with a sinister beam of light. This may also confuse the target.

SnoreNormalSpecial5010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SnoreNormalSpecial5010015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SnoreNormalSpecial5010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Sonic BoomNormalSpecial-9020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is hit with a destructive shock wave that always inflicts 20 HP damage.

Sonic BoomNormalSpecial-9020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is hit with a destructive shock wave that always inflicts 20 HP damage.

Stomping TantrumGroundPhysical7510010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Struggle BugBugSpecial5010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.

Throat ChopDarkPhysical8010015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.

Toxic SpikesPoisonStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.

TwineedleBugPhysical2510020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.

Traits

Ability options available to this Pokémon in this game.

Swarm

Ability Slot 1

Powers up Bug-type moves when the Pokémon’s HP is low.

Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.

Insomnia

Ability Slot 2

The Pokémon is suffering from insomnia and cannot fall asleep.

Prevents sleep.

Sniper(Hidden Ability)

Powers up moves if they become critical hits when attacking.

Critical hits deal approximately 2.25× normal damage instead of 1.5×.

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