Ariados
#23 in the Sun & Moon Pokédex • Long Leg Pokémon
Pokédex entries
Sun
There are some areas where people use the string Ariados spins for their own weaving. The resulting cloth is popular for its strength.
Moon
It spins thread from both its rear and its mouth. Then it wraps its prey up in thread and sips their bodily fluids at its leisure.
Details
Types


Category
Abilities
Height
Weight
National Pokédex
Pokédex
Stats
Min
Max
HP
70
250
344
Attack
90
166
306
Defense
70
130
262
Sp. Atk
60
112
240
Sp. Def
70
130
262
Speed
40
76
196
Total
400
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | Alola #23Melemele #23Ula'ula #11 |
|---|---|
| EV yield | 2 Atk |
| Catch rate | 90 |
| Base Exp. | 140 |
Eggs
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 15 |
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Spinarak #22 | Level 22 | ![]() Ariados #23 |
Encounters
Moon| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 17 | Walking in tall grass or a cave | 31-34 | - | Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 10 | Walking in tall grass or a cave | 24-27 | 20% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Malie Garden | Walking in tall grass or a cave | 24-27 | 20% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 11 | Walking in tall grass or a cave | 24-27 | 20% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Ula’ula Meadow | Walking in tall grass or a cave | 31-34 | 20% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 11 | SOS ally encounter | 24-27 | - | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of ariados; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Route 10 | SOS ally encounter | 24-27 | - | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of ariados; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Route 17 | SOS ally encounter | 31-34 | - | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of ariados; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Sun| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Malie Garden | Walking in tall grass or a cave | 24-27 | 20% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 11 | Walking in tall grass or a cave | 24-27 | 20% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Ula’ula Meadow | Walking in tall grass or a cave | 31-34 | 20% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 17 | Walking in tall grass or a cave | 31-34 | - | Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 10 | Walking in tall grass or a cave | 24-27 | 20% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 11 | SOS ally encounter | 24-27 | - | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of ariados; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Route 17 | SOS ally encounter | 31-34 | - | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of ariados; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Route 10 | SOS ally encounter | 24-27 | - | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of ariados; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Evo. | Swords Dance | ![]() | Status | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. |
| Start | Swords Dance | ![]() | Status | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. |
| Start | Poison Sting | ![]() | Physical | 15 | 100 | 35 | The user stabs the target with a poisonous stinger. This may also poison the target. |
| Start | Absorb | ![]() | Special | 20 | 100 | 25 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| Start | String Shot | ![]() | Status | - | 95 | 40 | The opposing Pokémon are bound with silk blown from the user’s mouth that harshly lowers the Speed stat. |
| Start | Focus Energy | ![]() | Status | - | - | 30 | The user takes a deep breath and focuses so that critical hits land more easily. |
| Start | Constrict | ![]() | Physical | 10 | 100 | 35 | The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target’s Speed stat. |
| Start | Bug Bite | ![]() | Physical | 60 | 100 | 20 | The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
| Start | Fell Stinger | ![]() | Physical | 50 | 100 | 25 | When the user knocks out a target with this move, the user’s Attack stat rises drastically. |
| Start | Venom Drench | ![]() | Status | - | 100 | 20 | Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. |
| 5 | Absorb | ![]() | Special | 20 | 100 | 25 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| 8 | Infestation | ![]() | Special | 20 | 100 | 20 | The target is infested and attacked for four to five turns. The target can’t flee during this time. |
| 12 | Scary Face | ![]() | Status | - | 100 | 10 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| 15 | Night Shade | ![]() | Special | - | 100 | 15 | The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level. |
| 19 | Shadow Sneak | ![]() | Physical | 40 | 100 | 30 | The user extends its shadow and attacks the target from behind. This move always goes first. |
| 23 | Fury Swipes | ![]() | Physical | 18 | 80 | 15 | The target is raked with sharp claws or scythes quickly two to five times in a row. |
| 28 | Sucker Punch | ![]() | Physical | 70 | 100 | 5 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| 32 | Spider Web | ![]() | Status | - | - | 10 | The user ensnares the target with thin, gooey silk so it can’t flee from battle. |
| 37 | Agility | ![]() | Status | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
| 41 | Pin Missile | ![]() | Physical | 25 | 95 | 20 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
| 46 | Psychic | ![]() | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
| 50 | Poison Jab | ![]() | Physical | 80 | 100 | 20 | The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. |
| 55 | Cross Poison | ![]() | Physical | 70 | 100 | 20 | A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily. |
| 58 | Sticky Web | ![]() | Status | - | - | 20 | The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle. |
| 63 | Toxic Thread | ![]() | Status | - | 100 | 20 | The user shoots poisonous threads to poison the target and lower the target’s Speed stat. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM09 | Venoshock | ![]() | Special | 65 | 100 | 10 | The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned. |
| TM10 | Hidden Power | ![]() | Special | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. |
| TM28 | Leech Life | ![]() | Physical | 80 | 100 | 10 | The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM36 | Sludge Bomb | ![]() | Special | 90 | 100 | 10 | Unsanitary sludge is hurled at the target. This may also poison the target. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | ![]() | Status | - | - | 10 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM46 | Thief | ![]() | Physical | 60 | 100 | 25 | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM67 | Smart Strike | ![]() | Physical | 70 | - | 10 | The user stabs the target with a sharp horn. This attack never misses. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can’t move on the next turn. |
| TM75 | Swords Dance | ![]() | Status | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. |
| TM81 | X-Scissor | ![]() | Physical | 80 | 100 | 15 | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
| TM83 | Infestation | ![]() | Special | 20 | 100 | 20 | The target is infested and attacked for four to five turns. The target can’t flee during this time. |
| TM84 | Poison Jab | ![]() | Physical | 80 | 100 | 20 | The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. |
| TM87 | Swagger | ![]() | Status | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
| TM88 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM100 | Confide | ![]() | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
| Class | Acquisition source | Description | |||||
|---|---|---|---|---|---|---|---|
| Baton Pass | ![]() | Status | - | - | 40 | Spinarak — breeding; retain through evolution | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Disable | ![]() | Status | - | 100 | 20 | Spinarak — breeding; retain through evolution | For four turns, this move prevents the target from using the move it last used. |
| Electroweb | ![]() | Special | 55 | 95 | 15 | Spinarak — breeding; retain through evolution | The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat. |
| Megahorn | ![]() | Physical | 120 | 85 | 10 | Spinarak — breeding; retain through evolution | Using its tough and impressive horn, the user rams into the target with no letup. |
| Night Slash | ![]() | Physical | 70 | 100 | 15 | Spinarak — breeding; retain through evolution | The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
| Psybeam | ![]() | Special | 65 | 100 | 20 | Spinarak — breeding; retain through evolution | The target is attacked with a peculiar ray. This may also leave the target confused. |
| Pursuit | ![]() | Physical | 40 | 100 | 20 | Spinarak — breeding; retain through evolution | The power of this attack move is doubled if it’s used on a target that’s switching out of battle. |
| Rage Powder | ![]() | Status | - | - | 20 | Spinarak — breeding; retain through evolution | The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. |
| Signal Beam | ![]() | Special | 75 | 100 | 15 | Spinarak — breeding; retain through evolution | The user attacks with a sinister beam of light. This may also confuse the target. |
| Sonic Boom | ![]() | Special | - | 90 | 20 | Spinarak — breeding; retain through evolution | The target is hit with a destructive shock wave that always inflicts 20 HP damage. |
| Toxic Spikes | ![]() | Status | - | - | 20 | Spinarak — breeding; retain through evolution | The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
| Twineedle | ![]() | Physical | 25 | 100 | 20 | Spinarak — breeding; retain through evolution | The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target. |
| Class | Acquisition source | Description | |||||
|---|---|---|---|---|---|---|---|
| Baton Pass | ![]() | Status | - | - | 40 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Baton Pass | ![]() | Status | - | - | 40 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Body Slam | ![]() | Physical | 85 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| Bounce | ![]() | Physical | 85 | 85 | 5 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
| Bounce | ![]() | Physical | 85 | 85 | 5 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
| Captivate | ![]() | Status | - | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
| Curse | ![]() | Status | - | - | 10 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | A move that works differently for the Ghost type than for all other types. |
| Dig | ![]() | Physical | 80 | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user burrows, then attacks on the next turn. |
| Dig | ![]() | Physical | 80 | 100 | 10 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The user burrows, then attacks on the next turn. |
| Disable | ![]() | Status | - | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | For four turns, this move prevents the target from using the move it last used. |
| Disable | ![]() | Status | - | 100 | 20 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | For four turns, this move prevents the target from using the move it last used. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | A reckless, life-risking tackle. This also damages the user quite a lot. |
| Electroweb | ![]() | Special | 55 | 95 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat. |
| Electroweb | ![]() | Special | 55 | 95 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat. |
| Endure | ![]() | Status | - | - | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Endure | ![]() | Status | - | - | 10 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Flash | ![]() | Status | - | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user flashes a bright light that cuts the target’s accuracy. |
| Flash | ![]() | Status | - | 100 | 20 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The user flashes a bright light that cuts the target’s accuracy. |
| Foul Play | ![]() | Physical | 95 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power. |
| Foul Play | ![]() | Physical | 95 | 100 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power. |
| Giga Drain | ![]() | Special | 75 | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| Giga Drain | ![]() | Special | 75 | 100 | 10 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| Giga Drain | ![]() | Special | 75 | 100 | 10 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| Hone Claws | ![]() | Status | - | - | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user sharpens its claws to boost its Attack stat and accuracy. |
| Megahorn | ![]() | Physical | 120 | 85 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | Using its tough and impressive horn, the user rams into the target with no letup. |
| Mimic | ![]() | Status | - | - | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. |
| Natural Gift | ![]() | Physical | - | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |
| Night Slash | ![]() | Physical | 70 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
| Psybeam | ![]() | Special | 65 | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The target is attacked with a peculiar ray. This may also leave the target confused. |
| Psybeam | ![]() | Special | 65 | 100 | 20 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The target is attacked with a peculiar ray. This may also leave the target confused. |
| Pursuit | ![]() | Physical | 40 | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The power of this attack move is doubled if it’s used on a target that’s switching out of battle. |
| Pursuit | ![]() | Physical | 40 | 100 | 20 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The power of this attack move is doubled if it’s used on a target that’s switching out of battle. |
| Rage Powder | ![]() | Status | - | - | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. |
| Screech | ![]() | Status | - | 85 | 40 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | An earsplitting screech harshly lowers the target’s Defense stat. |
| Secret Power | ![]() | Physical | 70 | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The additional effects of this attack depend upon where it was used. |
| Signal Beam | ![]() | Special | 75 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user attacks with a sinister beam of light. This may also confuse the target. |
| Signal Beam | ![]() | Special | 75 | 100 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user attacks with a sinister beam of light. This may also confuse the target. |
| Snore | ![]() | Special | 50 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Snore | ![]() | Special | 50 | 100 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Snore | ![]() | Special | 50 | 100 | 15 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Sonic Boom | ![]() | Special | - | 90 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The target is hit with a destructive shock wave that always inflicts 20 HP damage. |
| Sonic Boom | ![]() | Special | - | 90 | 20 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The target is hit with a destructive shock wave that always inflicts 20 HP damage. |
| Stomping Tantrum | ![]() | Physical | 75 | 100 | 10 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. |
| Struggle Bug | ![]() | Special | 50 | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit. |
| Throat Chop | ![]() | Physical | 80 | 100 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. |
| Toxic Spikes | ![]() | Status | - | - | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
| Twineedle | ![]() | Physical | 25 | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target. |
Traits
Swarm
Ability Slot 1
Powers up Bug-type moves when the Pokémon’s HP is low.
Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.
Insomnia
Ability Slot 2
The Pokémon is suffering from insomnia and cannot fall asleep.
Prevents sleep.
Sniper(Hidden Ability)
Powers up moves if they become critical hits when attacking.
Critical hits deal approximately 2.25× normal damage instead of 1.5×.










































Status
Physical
Special






