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S/M / Pokédex

Krokorok

Back to Pokédex

Krokorok

#233 in the Sun & Moon Pokédex • Desert Croc Pokémon

Pokédex entries

Sun

They move in groups of a few individuals. A female is often the leader of the group, and the males will gather food.

Moon

Thanks to the special membrane covering its eyes, it can see its surroundings clearly, even in the middle of the night.

Details

Types

GroundDark

Category

Desert Croc Pokémon

Height

1 m (3'03")

Weight

33.4 kg (73.6 lbs)

National Pokédex

#0552

Pokédex

#233

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

82

152

289

Defense

45

85

207

Sp. Atk

45

85

207

Sp. Def

45

85

207

Speed

74

137

271

Total

351

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Krokorok, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #233Ula'ula #105
EV yield
2 Atk
Catch rate
90
Base Exp.
123

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Sandile

Sandile

#232

Level 29

Krokorok

Krokorok

#233

Krokorok

Krokorok

#233

Level 40

Krookodile

Krookodile

#234

Held-item rates for this form. Some Pokémon have no wild encounter in Sun/Moon; check their acquisition requirements.
Moon
5%
Sun
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartSand AttackGroundStatus-10015

Sand is hurled in the target’s face, reducing the target’s accuracy.

StartLeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

StartBiteDarkPhysical6010025

The target is bitten with viciously sharp fangs. This may also make the target flinch.

StartRageNormalPhysical2010020

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

4BiteDarkPhysical6010025

The target is bitten with viciously sharp fangs. This may also make the target flinch.

7Sand AttackGroundStatus-10015

Sand is hurled in the target’s face, reducing the target’s accuracy.

10TormentDarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

13Sand TombGroundPhysical358515

The user traps the target inside a harshly raging sandstorm for four to five turns.

16AssuranceDarkPhysical6010010

If the target has already taken some damage in the same turn, this attack’s power is doubled.

19Mud-SlapGroundSpecial2010010

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

22EmbargoDarkStatus-10015

This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.

25SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

28CrunchDarkPhysical8010015

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

32DigGroundPhysical8010010

The user burrows, then attacks on the next turn.

36Scary FaceNormalStatus-10010

The user frightens the target with a scary face to harshly lower its Speed stat.

40Foul PlayDarkPhysical9510015

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.

44SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

48EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

52ThrashNormalPhysical12010010

The user rampages and attacks for two to three turns. The user then becomes confused.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Sun and Moon.
Class
Description
TM05RoarNormalStatus--20

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM36Sludge BombPoisonSpecial9010010

Unsanitary sludge is hurled at the target. This may also poison the target.

TM37SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

TM39Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM41TormentDarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical6010025

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM47Low SweepFightingPhysical6510020

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM59Brutal SwingDarkPhysical6010020

The user swings its body around violently to inflict damage on everything in its vicinity.

TM63EmbargoDarkStatus-10015

This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.

TM65Shadow ClawGhostPhysical7010015

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

TM66PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM71Stone EdgeRockPhysical100805

The user stabs the target from below with sharpened stones. Critical hits land more easily.

TM78BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM95SnarlDarkSpecial559515

The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.

TM97Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition sourceDescription
Beat UpDarkPhysical-10010

Sandile — breeding; retain through evolution

The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.

CounterFightingPhysical-10020

Sandile — breeding; retain through evolution

A retaliation move that counters any physical attack, inflicting double the damage taken.

Double-EdgeNormalPhysical12010015

Sandile — breeding; retain through evolution

A reckless, life-risking tackle. This also damages the user quite a lot.

Fire FangFirePhysical659515

Sandile — breeding; retain through evolution

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

Focus EnergyNormalStatus--30

Sandile — breeding; retain through evolution

The user takes a deep breath and focuses so that critical hits land more easily.

Me FirstNormalStatus--20

Sandile — breeding; retain through evolution

The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first.

Mean LookNormalStatus--5

Sandile — breeding; retain through evolution

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Power TripDarkPhysical2010010

Sandile — breeding; retain through evolution

The user boasts its strength and attacks the target. The more the user’s stats are raised, the greater the move’s power.

PursuitDarkPhysical4010020

Sandile — breeding; retain through evolution

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

Rock ClimbNormalPhysical908520

Sandile — breeding; retain through evolution

The user attacks the target by smashing into it with incredible force. This may also confuse the target.

Thunder FangElectricPhysical659515

Sandile — breeding; retain through evolution

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

UproarNormalSpecial9010010

Sandile — breeding; retain through evolution

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Imports and compatible Ultra Sun/Ultra Moon trades have separate requirements. Individual options do not guarantee every four-move combination.
Class
Acquisition sourceDescription
Aqua TailWaterPhysical909010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Aqua TailWaterPhysical909010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Beat UpDarkPhysical-10010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.

CounterFightingPhysical-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A retaliation move that counters any physical attack, inflicting double the damage taken.

CutNormalPhysical509530

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is cut with a scythe or claw.

Double-EdgeNormalPhysical12010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A reckless, life-risking tackle. This also damages the user quite a lot.

Earth PowerGroundSpecial9010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

Earth PowerGroundSpecial9010010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

Fire FangFirePhysical659515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

Focus EnergyNormalStatus--30

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user takes a deep breath and focuses so that critical hits land more easily.

Focus PunchFightingPhysical15010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Focus PunchFightingPhysical15010020

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Hone ClawsDarkStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user sharpens its claws to boost its Attack stat and accuracy.

IncinerateFireSpecial6010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

Iron TailSteelPhysical1007515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Iron TailSteelPhysical1007515

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Knock OffDarkPhysical6510020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Knock OffDarkPhysical6510020

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Low KickFightingPhysical-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Low KickFightingPhysical-10020

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Me FirstNormalStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first.

Mean LookNormalStatus--5

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Power-Up PunchFightingPhysical4010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

PursuitDarkPhysical4010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

RetaliateNormalPhysical701005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

Rock ClimbNormalPhysical908520

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks the target by smashing into it with incredible force. This may also confuse the target.

Rock SmashFightingPhysical4010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks with a punch. This may also lower the target’s Defense stat.

Secret PowerNormalPhysical7010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The additional effects of this attack depend upon where it was used.

SnatchDarkStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user steals the effects of any attempts to use a healing or stat-changing move.

SnatchDarkStatus--10

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user steals the effects of any attempts to use a healing or stat-changing move.

SnoreNormalSpecial5010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SnoreNormalSpecial5010015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SpiteGhostStatus-10010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

SpiteGhostStatus-10010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Stealth RockRockStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Stealth RockRockStatus--20

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

StrengthNormalPhysical8010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is slugged with a punch thrown at maximum power.

Thunder FangElectricPhysical659515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

UproarNormalSpecial9010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

UproarNormalSpecial9010010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Traits

Ability options available to this Pokémon in this game.

Intimidate

Ability Slot 1

The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat.

Lowers opponents' Attack one stage upon entering battle.

Moxie

Ability Slot 2

The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.

Raises Attack one stage upon KOing a Pokémon.

Anger Point(Hidden Ability)

The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.

Raises Attack to +6 stages when directly struck by a critical hit.

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