Power Trip
Dark-type physical move in Pokémon Sun & Moon.
Move text
The user boasts its strength and attacks the target. The more the user’s stats are raised, the greater the move’s power.
Details
Introduced
Power
Accuracy
PP
Priority
Makes contact?
Machine
Learners
![]() Litten #4 | ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
![]() Smeargle #58 | ![]() | Permanently copy with Sketch; a source Pokémon must use the move |
![]() Mankey #79 | ![]() | Egg |
![]() Primeape #80 | ![]() | Mankey — breeding; retain through evolution |
![]() Pancham #220 | ![]() | Egg |
![]() Pangoro #221 | ![]() ![]() | Pancham — breeding; retain through evolution |
![]() Sandile #232 | ![]() ![]() | Egg |
![]() Krokorok #233 | ![]() ![]() | Sandile — breeding; retain through evolution |
![]() Piplup #393 | ![]() | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves |
Related
| Move | Type | Class | TM | Power | Acc. | PP | Pokémon | Description |
|---|---|---|---|---|---|---|---|---|
| Assurance | ![]() | Physical | - | 60 | 100 | 10 | 73 | If the target has already taken some damage in the same turn, this attack’s power is doubled. |
| Beat Up | ![]() | Physical | - | - | 100 | 10 | 39 | The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. |
| Bite | ![]() | Physical | - | 60 | 100 | 25 | 208 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Black Hole Eclipse | ![]() | Physical | - | - | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move. |
| Black Hole Eclipse | ![]() | Special | - | - | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move. |
| Brutal Swing | ![]() | Physical | 60 | 100 | 20 | 134 | The user swings its body around violently to inflict damage on everything in its vicinity. | |
| Crunch | ![]() | Physical | - | 80 | 100 | 15 | 185 | The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. |
| Dark Pulse | ![]() | Special | 80 | 100 | 15 | 211 | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | |
| Dark Void | ![]() | Status | - | - | 50 | 10 | 2 | Opposing Pokémon are dragged into a world of total darkness that makes them sleep. |
| Darkest Lariat | ![]() | Physical | - | 85 | 100 | 10 | 2 | The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage. |
| Embargo | ![]() | Status | - | 100 | 15 | 116 | This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. | |
| Fake Tears | ![]() | Status | - | - | 100 | 20 | 83 | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
| Feint Attack | ![]() | Physical | - | 60 | - | 20 | 143 | The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
| Flatter | ![]() | Status | - | - | 100 | 15 | 36 | Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat. |
| Fling | ![]() | Physical | - | 100 | 10 | 376 | The user flings its held item at the target to attack. This move’s power and effects depend on the item. | |
| Foul Play | ![]() | Physical | - | 95 | 100 | 15 | 135 | The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power. |
| Hone Claws | ![]() | Status | - | - | - | 15 | 183 | The user sharpens its claws to boost its Attack stat and accuracy. |
| Hyperspace Fury | ![]() | Physical | - | 100 | - | 5 | 2 | Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user’s Defense stat falls. |
| Knock Off | ![]() | Physical | - | 65 | 100 | 20 | 246 | The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. |
| Malicious Moonsault | ![]() | Physical | - | 180 | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move. |
| Memento | ![]() | Status | - | - | 100 | 10 | 49 | The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats. |
| Nasty Plot | ![]() | Status | - | - | - | 20 | 94 | The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat. |
| Night Daze | ![]() | Special | - | 85 | 95 | 10 | 4 | The user lets loose a pitch-black shock wave at its target. This may also lower the target’s accuracy. |
| Night Slash | ![]() | Physical | - | 70 | 100 | 15 | 97 | The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
| Parting Shot | ![]() | Status | - | - | 100 | 20 | 23 | With a parting threat, the user lowers the target’s Attack and Sp. Atk stats. Then it switches with a party Pokémon. |
| Payback | ![]() | Physical | 50 | 100 | 10 | 310 | The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | |
| Punishment | ![]() | Physical | - | - | 100 | 5 | 74 | The more the target has powered up with stat changes, the greater the move’s power. |
| Pursuit | ![]() | Physical | - | 40 | 100 | 20 | 182 | The power of this attack move is doubled if it’s used on a target that’s switching out of battle. |
| Quash | ![]() | Status | - | 100 | 15 | 58 | The user suppresses the target and makes its move go last. | |
| Snarl | ![]() | Special | 55 | 95 | 15 | 126 | The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. | |
| Snatch | ![]() | Status | - | - | - | 10 | 172 | The user steals the effects of any attempts to use a healing or stat-changing move. |
| Sucker Punch | ![]() | Physical | - | 70 | 100 | 5 | 143 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Switcheroo | ![]() | Status | - | - | 100 | 10 | 42 | The user trades held items with the target faster than the eye can follow. |
| Taunt | ![]() | Status | - | 100 | 20 | 290 | The target is taunted into a rage that allows it to use only attack moves for three turns. | |
| Thief | ![]() | Physical | 60 | 100 | 25 | 397 | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | |
| Throat Chop | ![]() | Physical | - | 80 | 100 | 15 | 106 | The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. |
| Topsy-Turvy | ![]() | Status | - | - | - | 20 | 3 | All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. |
| Torment | ![]() | Status | - | 100 | 15 | 208 | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
































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Special
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