Barboach
#93 in the Sun & Moon Pokédex • Whiskers Pokémon
Barboach
#93 in the Sun & Moon Pokédex • Whiskers Pokémon
Stats
Min
Max
HP
50
210
304
Attack
48
90
214
Defense
43
81
203
Sp. Atk
46
87
210
Sp. Def
41
78
199
Speed
60
112
240
Total
288
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Barboach
Whiskers Pokémon


Growth
| Pokédexes | Original Alola #93Original Melemele #93Original Akala #36Original Poni #43 |
|---|---|
| EV yield | 1 HP |
| Catch rate | 190 |
| Base Exp. | 58 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 (5,120 steps) |
Lore

Sun
Its two whiskers provide a sensitive radar. Even in muddy waters, it can detect its prey’s location.

Moon
Its slippery body is hard to grasp, so much so that there are festivals where people compete to see how many they can catch barehanded.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Barboach #93 | Level 30 | ![]() Whiscash #94 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Paniola Town | Bubbling Spots | 10-18 | 50% | - |
Paniola Town | Fishing with a Super Rod | 10-18 | 1% | - |
Poni Gauntlet | Fishing with a Super Rod | 10-59 | 40% | - |
Poni Gauntlet | Bubbling Spots | 10-59 | 40% | - |
Poni Meadow | Fishing with a Super Rod | 10-57 | 40% | - |
Poni Meadow | Bubbling Spots | 10-57 | 40% | - |
Seaward Cave | Bubbling Spots | 10-15 | 50% | - |
Seaward Cave | Fishing with a Super Rod | 10-15 | 1% | - |
Vast Poni Canyon Vast Poni Canyon Northwest | Fishing with a Super Rod | 10-44 | 40% | - |
Vast Poni Canyon Vast Poni Canyon Northwest | Bubbling Spots | 10-44 | 40% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Paniola Town | Bubbling Spots | 10-18 | 50% | - |
Paniola Town | Fishing with a Super Rod | 10-18 | 1% | - |
Poni Gauntlet | Fishing with a Super Rod | 10-59 | 40% | - |
Poni Gauntlet | Bubbling Spots | 10-59 | 40% | - |
Poni Meadow | Fishing with a Super Rod | 10-57 | 40% | - |
Poni Meadow | Bubbling Spots | 10-57 | 40% | - |
Seaward Cave | Bubbling Spots | 10-15 | 50% | - |
Seaward Cave | Fishing with a Super Rod | 10-15 | 1% | - |
Vast Poni Canyon Vast Poni Canyon Northwest | Fishing with a Super Rod | 10-44 | 40% | - |
Vast Poni Canyon Vast Poni Canyon Northwest | Bubbling Spots | 10-44 | 40% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Mud-Slap | ![]() | Special | 20 | 100 | 10 | The user hurls mud in the target’s face to inflict damage and lower its accuracy. |
| 6 | Mud Sport | ![]() | Status | - | - | 15 | The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns. |
| 6 | Water Sport | ![]() | Status | - | - | 15 | The user soaks the battlefield with water. This weakens Fire-type moves for five turns. |
| 9 | Water Gun | ![]() | Special | 40 | 100 | 25 | The target is blasted with a forceful shot of water. |
| 13 | Mud Bomb | ![]() | Special | 65 | 85 | 10 | The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy. |
| 15 | Amnesia | ![]() | Status | - | - | 20 | The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. |
| 17 | Water Pulse | ![]() | Special | 60 | 100 | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| 20 | Magnitude | ![]() | Physical | - | 100 | 30 | The user attacks everything around it with a ground-shaking quake. Its power varies. |
| 25 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| 25 | Snore | ![]() | Special | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| 28 | Aqua Tail | ![]() | Physical | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| 32 | Earthquake | ![]() | Physical | 100 | 100 | 10 | The user sets off an earthquake that strikes every Pokémon around it. |
| 35 | Muddy Water | ![]() | Special | 90 | 85 | 10 | The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy. |
| 39 | Future Sight | ![]() | Special | 120 | 100 | 10 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| 44 | Fissure | ![]() | Physical | - | 30 | 5 | The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 | Hidden Power | ![]() | Special | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| TM13 | Ice Beam | ![]() | Special | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| TM14 | Blizzard | ![]() | Special | 110 | 70 | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. |
| TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | The user sets off an earthquake that strikes every Pokémon around it. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM37 | Sandstorm | ![]() | Status | - | - | 10 | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. |
| TM39 | Rock Tomb | ![]() | Physical | 60 | 95 | 15 | Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM55 | Scald | ![]() | Special | 80 | 100 | 15 | The user shoots boiling hot water at its target. This may also leave the target with a burn. |
| TM78 | Bulldoze | ![]() | Physical | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. |
| TM87 | Swagger | ![]() | Status | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
| TM88 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM94 | Surf | ![]() | Special | 90 | 100 | 15 | The user attacks everything around it by swamping its surroundings with a giant wave. |
| TM98 | Waterfall | ![]() | Physical | 80 | 100 | 15 | The user charges at the target and may make it flinch. |
| TM100 | Confide | ![]() | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Dragon Dance | ![]() | Status | - | - | 20 | The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. |
| Earth Power | ![]() | Special | 90 | 100 | 10 | The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat. |
| Flail | ![]() | Physical | - | 100 | 15 | The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. |
| Hydro Pump | ![]() | Special | 110 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
| Mud Shot | ![]() | Special | 55 | 95 | 15 | The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. |
| Muddy Water | ![]() | Special | 90 | 85 | 10 | The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy. |
| Spark | ![]() | Physical | 65 | 100 | 20 | The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. |
| Take Down | ![]() | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| Thrash | ![]() | Physical | 120 | 100 | 10 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Whirlpool | ![]() | Special | 35 | 85 | 15 | The user traps the target in a violent swirling whirlpool for four to five turns. |
Traits
Oblivious
Ability Slot 1
The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts.
Prevents infatuation and protects against Captivate.
Anticipation
Ability Slot 2
The Pokémon can sense an opposing Pokémon’s dangerous moves.
Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.
Hydration(Hidden Ability)
Heals status conditions if it’s raining.
Cures any major status ailment after each turn during rain.




































Special
Status
Physical


