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S/M / Moves

Water Pledge

Back to Moves

Water Pledge

Water-type special move in Pokémon Sun & Moon.

Move text

A column of water strikes the target. When combined with its fire equivalent, its power increases and a rainbow appears.

Details

Introduced

Generation V

Power

80

Accuracy

100

PP

10

Priority

0

Makes contact?

No

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Popplio

#7

Water
Move Tutor

Squirtle

#7

Water
Move Tutor

Brionne

#8

Water
Move Tutor

Wartortle

#8

Water
Move Tutor

Blastoise

#9

Water
Move Tutor

Blastoise Mega

#9

Water
Move Tutor

Primarina

#9

WaterFairy
Move Tutor

Smeargle

#58

Normal
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Smeargle

#58

Normal
Permanently copy with Sketch; a source Pokémon must use the move

Totodile

#158

Water
Move Tutor

Croconaw

#159

Water
Move Tutor

Feraligatr

#160

Water
Move Tutor

Silvally

#204

Normal
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Silvally Bug

#204

Bug
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Silvally Dark

#204

Dark
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Silvally Dragon

#204

Dragon
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Silvally Electric

#204

Electric
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Silvally Fairy

#204

Fairy
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Silvally Fighting

#204

Fighting
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Silvally Fire

#204

Fire
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Silvally Flying

#204

Flying
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Silvally Ghost

#204

Ghost
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Silvally Grass

#204

Grass
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Silvally Ground

#204

Ground
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Silvally Ice

#204

Ice
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Silvally Poison

#204

Poison
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Silvally Psychic

#204

Psychic
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Silvally Rock

#204

Rock
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Silvally Steel

#204

Steel
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Silvally Water

#204

Water
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Mudkip

#258

Water
Move Tutor

Marshtomp

#259

WaterGround
Move Tutor

Swampert

#260

WaterGround
Move Tutor

Swampert Mega

#260

WaterGround
Move Tutor

Piplup

#393

Water
Move Tutor

Prinplup

#394

Water
Move Tutor

Empoleon

#395

WaterSteel
Move Tutor

Oshawott

#501

Water
Move Tutor

Dewott

#502

Water
Move Tutor

Samurott

#503

Water
Move Tutor

Panpour

#515

Water
Move Tutor

Simipour

#516

Water
Move Tutor

Froakie

#656

Water
Move Tutor

Frogadier

#657

Water
Move Tutor

Greninja

#658

WaterDark
Move Tutor

Greninja Ash

#658

WaterDark
Move Tutor

Greninja Battle Bond

#658

WaterDark
Move Tutor

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTMPowerAcc.PPPokémonDescription
Aqua JetWaterPhysical

-

401002053

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Aqua RingWaterStatus

-

--2062

The user envelops itself in a veil made of water. It regains some HP every turn.

Aqua TailWaterPhysical

-

909010170

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

BrineWaterSpecial

-

6510010100

If the target’s HP is half or less, this attack will hit with double the power.

BubbleWaterSpecial

-

401003058

A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.

Bubble BeamWaterSpecial

-

6510020115

A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.

ClampWaterPhysical

-

3585158

The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.

CrabhammerWaterPhysical

-

10090109

The target is hammered with a large pincer. Critical hits land more easily.

DiveWaterPhysical

-

8010010129

Diving on the first turn, the user floats up and attacks on the next turn.

Hydro CannonWaterSpecial

-

15090512

The target is hit with a watery blast. The user can’t move on the next turn.

Hydro PumpWaterSpecial

-

110805111

The target is blasted by a huge volume of water launched under great pressure.

Hydro VortexWaterPhysical

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

Hydro VortexWaterSpecial

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

LiquidationWaterPhysical

-

851001073

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

Muddy WaterWaterSpecial

-

90851049

The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.

Oceanic OperettaWaterSpecial

-

195-10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

OctazookaWaterSpecial

-

6585106

The user attacks by spraying ink in the target’s face or eyes. This may also lower the target’s accuracy.

Origin PulseWaterSpecial

-

11085103

The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.

Rain DanceWaterStatus--5701

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Razor ShellWaterPhysical

-

75951011

The user cuts its target with sharp shells. This may also lower the target’s Defense stat.

ScaldWaterSpecial8010015146

The user shoots boiling hot water at its target. This may also leave the target with a burn.

SoakWaterStatus

-

-1002029

The user shoots a torrent of water at the target and changes the target’s type to Water.

Sparkling AriaWaterSpecial

-

90100102

The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles.

Steam EruptionWaterSpecial

-

1109552

The user immerses the target in superheated steam. This may also leave the target with a burn.

SurfWaterSpecial9010015254

The user attacks everything around it by swamping its surroundings with a giant wave.

Water GunWaterSpecial

-

4010025145

The target is blasted with a forceful shot of water.

Water PulseWaterSpecial

-

6010020294

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water ShurikenWaterSpecial

-

15100205

The user hits the target with throwing stars two to five times in a row. This move always goes first.

Water SportWaterStatus

-

--1570

The user soaks the battlefield with water. This weakens Fire-type moves for five turns.

Water SpoutWaterSpecial

-

150100513

The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power.

WaterfallWaterPhysical8010015146

The user charges at the target and may make it flinch.

WhirlpoolWaterSpecial

-

358515147

The user traps the target in a violent swirling whirlpool for four to five turns.

WithdrawWaterStatus

-

--4026

The user withdraws its body into its hard shell, raising its Defense stat.

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