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S/M / Moves

Withdraw

Withdraw

Water-type status move in Pokémon Sun & Moon.

Flavor

In-game flavor text and battle data for this move.
WaterStatus

The user withdraws its body into its hard shell, raising its Defense stat.

Learners

Pokémon that learn this move naturally by leveling up.
PokémonTypeLevel

Slowbro

#38

WaterPsychic
Start

Slowbro Mega

#38

WaterPsychic
Start

Slowbro

#38

WaterPsychic
Start

Slowbro Mega

#38

WaterPsychic
Start

Cloyster

#116

WaterIce
Start

Tirtouga

#194

WaterRock
Start

Carracosta

#195

WaterRock
Start

Tapu Koko

#285

ElectricFairy
Start

Tapu Lele

#286

PsychicFairy
Start

Tapu Bulu

#287

GrassFairy
Start

Tapu Fini

#288

WaterFairy
Start

Shellder

#115

Water
4

Torkoal

#223

Fire
7

Confuse Ray

Ghost

Defense Curl

Normal
WaterStatus

Withdraw

Water-type move

Move #

110

Introduced

Generation I

Power

-

Accuracy

-

PP

40

Priority

0

Machine

-

Related

View all moves
Other moves that share this move type.
MoveTypeClassTMPowerAcc.PPPokémonDescription
Aqua JetWaterPhysical

-

401002015

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Aqua RingWaterStatus

-

--2021

The user envelops itself in a veil made of water. It regains some HP every turn.

Aqua TailWaterPhysical

-

90901019

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

BrineWaterSpecial

-

651001024

If the target’s HP is half or less, this attack will hit with double the power.

BubbleWaterSpecial

-

401003015

A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.

Bubble BeamWaterSpecial

-

651002019

A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.

ClampWaterPhysical

-

3585151

The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.

CrabhammerWaterPhysical

-

10090101

The target is hammered with a large pincer. Critical hits land more easily.

DiveWaterPhysical

-

80100105

Diving on the first turn, the user floats up and attacks on the next turn.

Hydro CannonWaterSpecial

-

1509051

The target is hit with a watery blast. The user can’t move on the next turn.

Hydro PumpWaterSpecial

-

11080540

The target is blasted by a huge volume of water launched under great pressure.

LiquidationWaterPhysical

-

85100107

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

Muddy WaterWaterSpecial

-

90851013

The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.

Rain DanceWaterStatus
TM18
--5227

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Razor ShellWaterPhysical

-

7595102

The user cuts its target with sharp shells. This may also lower the target’s Defense stat.

ScaldWaterSpecial801001563

The user shoots boiling hot water at its target. This may also leave the target with a burn.

SoakWaterStatus

-

-1002018

The user shoots a torrent of water at the target and changes the target’s type to Water.

Sparkling AriaWaterSpecial

-

90100101

The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles.

SurfWaterSpecial901001582

The user attacks everything around it by swamping its surroundings with a giant wave.

Water GunWaterSpecial

-

401002539

The target is blasted with a forceful shot of water.

Water PledgeWaterSpecial

-

80100103

A column of water strikes the target. When combined with its fire equivalent, its power increases and a rainbow appears.

Water PulseWaterSpecial

-

601002037

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water SportWaterStatus

-

--1520

The user soaks the battlefield with water. This weakens Fire-type moves for five turns.

Water SpoutWaterSpecial

-

15010052

The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power.

WaterfallWaterPhysical801001549

The user charges at the target and may make it flinch.

WhirlpoolWaterSpecial

-

35851512

The user traps the target in a violent swirling whirlpool for four to five turns.

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