| Bounce |  | Physical | 85 | 85 | 5 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
| Bounce |  | Physical | 85 | 85 | 5 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
| Covet |  | Physical | 60 | 100 | 25 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user endearingly approaches the target, then steals the target’s held item. |
| Covet |  | Physical | 60 | 100 | 25 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user endearingly approaches the target, then steals the target’s held item. |
| Cut |  | Physical | 50 | 95 | 30 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The target is cut with a scythe or claw. |
| Endeavor |  | Physical | - | 100 | 5 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | This attack move cuts down the target’s HP to equal the user’s HP. |
| Endeavor |  | Physical | - | 100 | 5 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | This attack move cuts down the target’s HP to equal the user’s HP. |
| Icy Wind |  | Special | 55 | 95 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. |
| Icy Wind |  | Special | 55 | 95 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. |
| Last Resort |  | Physical | 140 | 100 | 5 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | This move can be used only after the user has used all the other moves it knows in the battle. |
| Last Resort |  | Physical | 140 | 100 | 5 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | This move can be used only after the user has used all the other moves it knows in the battle. |
| Liquidation |  | Physical | 85 | 100 | 10 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. |
| Low Kick |  | Physical | - | 100 | 20 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. |
| Rock Smash |  | Physical | 40 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user attacks with a punch. This may also lower the target’s Defense stat. |
| Secret Power |  | Physical | 70 | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The additional effects of this attack depend upon where it was used. |
| Snore |  | Special | 50 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Snore |  | Special | 50 | 100 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Strength |  | Physical | 80 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The target is slugged with a punch thrown at maximum power. |
| Superpower |  | Physical | 120 | 100 | 5 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. |
| Superpower |  | Physical | 120 | 100 | 5 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. |
| Water Pulse |  | Special | 60 | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Water Pulse |  | Special | 60 | 100 | 20 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user attacks the target with a pulsing blast of water. This may also confuse the target. |