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S/M / Moves

Quick Guard

Back to Moves

Quick Guard

Fighting-type status move in Pokémon Sun & Moon.

Move text

The user protects itself and its allies from priority moves.

Details

Introduced

Generation V

Power

-

Accuracy

-

PP

15

Priority

3

Makes contact?

No

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Smeargle

#58

Normal
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Smeargle

#58

Normal
Permanently copy with Sketch; a source Pokémon must use the move

Machop

#95

Fighting
Egg

Machoke

#96

Fighting
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Machoke

#96

Fighting
Machop — breeding; retain through evolution

Machamp

#97

Fighting
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Machamp

#97

Fighting
Machop — breeding; retain through evolution

Fletchling

#158

NormalFlying
Egg

Fletchinder

#159

FireFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Fletchinder

#159

FireFlying
Fletchling — breeding; retain through evolution

Talonflame

#160

FireFlying
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Talonflame

#160

FireFlying
Fletchling — breeding; retain through evolution

Passimian

#177

Fighting
Egg

Aipom

#190

Normal
Egg

Pancham

#220

Fighting
Egg

Pangoro

#221

FightingDark
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Pangoro

#221

FightingDark
Pancham — breeding; retain through evolution

Scyther

#275

BugFlying
Egg

Scizor

#276

BugSteel
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Scizor

#276

BugSteel
Scyther — breeding; retain through evolution

Scizor Mega

#276

BugSteel
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Scizor Mega

#276

BugSteel
Scyther — breeding; retain through evolution

Meditite

#307

FightingPsychic
Egg

Medicham

#308

FightingPsychic
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Medicham

#308

FightingPsychic
Meditite — breeding; retain through evolution

Medicham Mega

#308

FightingPsychic
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Medicham Mega

#308

FightingPsychic
Meditite — breeding; retain through evolution

Zangoose

#335

Normal
Egg

Chimchar

#390

Fire
Egg

Monferno

#391

FireFighting
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Monferno

#391

FireFighting
Chimchar — breeding; retain through evolution

Infernape

#392

FireFighting
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Infernape

#392

FireFighting
Chimchar — breeding; retain through evolution

Ambipom

#424

Normal
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Ambipom

#424

Normal
Aipom — breeding; retain through evolution

Croagunk

#453

PoisonFighting
Egg

Toxicroak

#454

PoisonFighting
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Toxicroak

#454

PoisonFighting
Croagunk — breeding; retain through evolution

Scraggy

#559

DarkFighting
Egg

Scrafty

#560

DarkFighting
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Scrafty

#560

DarkFighting
Scraggy — breeding; retain through evolution

Mienshao

#620

Fighting
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Mienshao

#620

Fighting
Mienfoo — level up; retain through evolution

Pawniard

#624

DarkSteel
Egg

Bisharp

#625

DarkSteel
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Bisharp

#625

DarkSteel
Pawniard — breeding; retain through evolution

Chespin

#650

Grass
Egg

Quilladin

#651

Grass
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Quilladin

#651

Grass
Chespin — breeding; retain through evolution

Chesnaught

#652

GrassFighting
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Chesnaught

#652

GrassFighting
Chespin — breeding; retain through evolution

Hawlucha

#701

FightingFlying
Egg

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTMPowerAcc.PPPokémonDescription
All-Out PummelingFightingPhysical

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

All-Out PummelingFightingSpecial

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

Arm ThrustFightingPhysical

-

15100209

The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.

Aura SphereFightingSpecial

-

80-2022

The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.

Brick BreakFightingPhysical7510015341

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Bulk UpFightingStatus--20114

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

Circle ThrowFightingPhysical

-

60901016

The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Close CombatFightingPhysical

-

120100547

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

CounterFightingPhysical

-

-10020251

A retaliation move that counters any physical attack, inflicting double the damage taken.

Cross ChopFightingPhysical

-

10080526

The user delivers a double chop with its forearms crossed. Critical hits land more easily.

DetectFightingStatus

-

--5167

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Double KickFightingPhysical

-

301003061

The target is quickly kicked twice in succession using both feet.

Drain PunchFightingPhysical

-

7510010112

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Dynamic PunchFightingPhysical

-

100505171

The user punches the target with full, concentrated power. This confuses the target if it hits.

Final GambitFightingSpecial

-

-100529

The user risks everything to attack its target. The user faints but does damage equal to its HP.

Flying PressFightingPhysical

-

10095102

The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.

Focus BlastFightingSpecial120705251

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

Focus PunchFightingPhysical

-

15010020243

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Force PalmFightingPhysical

-

601001018

The target is attacked with a shock wave. This may also leave the target with paralysis.

Hammer ArmFightingPhysical

-

100901056

The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.

High Jump KickFightingPhysical

-

130901022

The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

Jump KickFightingPhysical

-

100951020

The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.

Karate ChopFightingPhysical

-

501002516

The target is attacked with a sharp chop. Critical hits land more easily.

Low KickFightingPhysical

-

-10020166

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Low SweepFightingPhysical6510020110

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

Mach PunchFightingPhysical

-

401003016

The user throws a punch at blinding speed. This move always goes first.

Mat BlockFightingStatus

-

--105

Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.

Power-Up PunchFightingPhysical

-

4010020237

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

RevengeFightingPhysical

-

601001059

This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.

ReversalFightingPhysical

-

-1001585

An all-out attack that becomes more powerful the less HP the user has.

Rock SmashFightingPhysical

-

4010015467

The user attacks with a punch. This may also lower the target’s Defense stat.

Rolling KickFightingPhysical

-

60851510

The user lashes out with a quick, spinning kick. This may also make the target flinch.

Sacred SwordFightingPhysical

-

901001512

The user attacks by slicing with a long horn. The target’s stat changes don’t affect this attack’s damage.

Secret SwordFightingSpecial

-

85100103

The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.

Seismic TossFightingPhysical

-

-10020181

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Sky UppercutFightingPhysical

-

85901519

The user attacks the target with an uppercut thrown skyward with force.

Storm ThrowFightingPhysical

-

60100106

The user strikes the target with a fierce blow. This attack always results in a critical hit.

SubmissionFightingPhysical

-

80802081

The user grabs the target and recklessly dives for the ground. This also damages the user a little.

SuperpowerFightingPhysical

-

1201005177

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Triple KickFightingPhysical

-

1090103

A consecutive three-kick attack that becomes more powerful with each successive hit.

Vacuum WaveFightingSpecial

-

401003037

The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.

Vital ThrowFightingPhysical

-

70-1015

The user attacks last. In return, this throw move never misses.

Wake-Up SlapFightingPhysical

-

701001040

This attack inflicts big damage on a sleeping target. This also wakes the target up, however.

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