Dittobase

Games

Pokémon GO
Pokopia
Pokémon Unite

Cards

TCG Pocket
Pokémon TCG

Main Series

Winds & Waves
Legends: Z-A
Scarlet & Violet
HOME
Legends: Arceus
Brilliant Diamond and Shining Pearl
Sword and Shield
Let's Go, Pikachu! & Eevee!
Ultra Sun and Ultra Moon
Sun and Moon
Omega Ruby and Alpha Sapphire
X and Y
Black 2 and White 2
Black and White
HeartGold and SoulSilver
Platinum
Diamond and Pearl
Emerald
FireRed and LeafGreen
Ruby and Sapphire
Crystal
Gold and Silver
Yellow
Red and Blue

Events

Championships

Tools

Upgrade

S/M / Moves

Double Kick

Back to Moves

Double Kick

Fighting-type physical move in Pokémon Sun & Moon.

Move text

The target is quickly kicked twice in succession using both feet.

Details

Introduced

Generation I

Power

30

Accuracy

100

PP

30

Priority

0

Makes contact?

Yes

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Litten

#4

Fire
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Torracat

#5

Fire
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Incineroar

#6

FireDark
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Growlithe

#52

Fire
Egg

Arcanine

#53

Fire
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Arcanine

#53

Fire
Growlithe — breeding; retain through evolution

Smeargle

#58

Normal
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Smeargle

#58

Normal
Permanently copy with Sketch; a source Pokémon must use the move

Ponyta

#77

Fire
Egg

Rapidash

#78

Fire
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Rapidash

#78

Fire
Ponyta — breeding; retain through evolution

Rapidash

#78

Fire
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Cyndaquil

#155

Fire
Egg

Quilava

#156

Fire
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Quilava

#156

Fire
Cyndaquil — breeding; retain through evolution

Typhlosion

#157

Fire
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Typhlosion

#157

Fire
Cyndaquil — breeding; retain through evolution

Cubone

#163

Ground
Egg

Marowak

#164

Ground
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Marowak

#164

Ground
Cubone — breeding; retain through evolution

Marowak Alola

#164

FireGhost
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Marowak Alola

#164

FireGhost
Cubone — breeding; retain through evolution

Wooper

#194

WaterGround
Egg

Quagsire

#195

WaterGround
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Quagsire

#195

WaterGround
Wooper — breeding; retain through evolution

Girafarig

#203

NormalPsychic
Egg

Stantler

#234

Normal
Egg

Treecko

#252

Grass
Egg

Grovyle

#253

Grass
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Grovyle

#253

Grass
Treecko — breeding; retain through evolution

Sceptile

#254

Grass
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Sceptile

#254

Grass
Treecko — breeding; retain through evolution

Sceptile Mega

#254

GrassDragon
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Sceptile Mega

#254

GrassDragon
Treecko — breeding; retain through evolution

Zangoose

#335

Normal
Egg

Chimchar

#390

Fire
Egg

Monferno

#391

FireFighting
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Monferno

#391

FireFighting
Chimchar — breeding; retain through evolution

Infernape

#392

FireFighting
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Infernape

#392

FireFighting
Chimchar — breeding; retain through evolution

Shinx

#403

Electric
Egg

Luxio

#404

Electric
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Luxio

#404

Electric
Shinx — breeding; retain through evolution

Luxray

#405

Electric
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Luxray

#405

Electric
Shinx — breeding; retain through evolution

Blitzle

#522

Electric
Egg

Zebstrika

#523

Electric
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Zebstrika

#523

Electric
Blitzle — breeding; retain through evolution

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTMPowerAcc.PPPokémonDescription
All-Out PummelingFightingPhysical

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

All-Out PummelingFightingSpecial

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

Arm ThrustFightingPhysical

-

15100209

The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.

Aura SphereFightingSpecial

-

80-2022

The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.

Brick BreakFightingPhysical7510015341

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Bulk UpFightingStatus--20114

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

Circle ThrowFightingPhysical

-

60901016

The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Close CombatFightingPhysical

-

120100547

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

CounterFightingPhysical

-

-10020251

A retaliation move that counters any physical attack, inflicting double the damage taken.

Cross ChopFightingPhysical

-

10080526

The user delivers a double chop with its forearms crossed. Critical hits land more easily.

DetectFightingStatus

-

--5167

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Drain PunchFightingPhysical

-

7510010112

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Dynamic PunchFightingPhysical

-

100505171

The user punches the target with full, concentrated power. This confuses the target if it hits.

Final GambitFightingSpecial

-

-100529

The user risks everything to attack its target. The user faints but does damage equal to its HP.

Flying PressFightingPhysical

-

10095102

The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.

Focus BlastFightingSpecial120705251

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

Focus PunchFightingPhysical

-

15010020243

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Force PalmFightingPhysical

-

601001018

The target is attacked with a shock wave. This may also leave the target with paralysis.

Hammer ArmFightingPhysical

-

100901056

The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.

High Jump KickFightingPhysical

-

130901022

The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

Jump KickFightingPhysical

-

100951020

The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.

Karate ChopFightingPhysical

-

501002516

The target is attacked with a sharp chop. Critical hits land more easily.

Low KickFightingPhysical

-

-10020166

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Low SweepFightingPhysical6510020110

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

Mach PunchFightingPhysical

-

401003016

The user throws a punch at blinding speed. This move always goes first.

Mat BlockFightingStatus

-

--105

Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.

Power-Up PunchFightingPhysical

-

4010020237

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Quick GuardFightingStatus

-

--1562

The user protects itself and its allies from priority moves.

RevengeFightingPhysical

-

601001059

This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.

ReversalFightingPhysical

-

-1001585

An all-out attack that becomes more powerful the less HP the user has.

Rock SmashFightingPhysical

-

4010015467

The user attacks with a punch. This may also lower the target’s Defense stat.

Rolling KickFightingPhysical

-

60851510

The user lashes out with a quick, spinning kick. This may also make the target flinch.

Sacred SwordFightingPhysical

-

901001512

The user attacks by slicing with a long horn. The target’s stat changes don’t affect this attack’s damage.

Secret SwordFightingSpecial

-

85100103

The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.

Seismic TossFightingPhysical

-

-10020181

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Sky UppercutFightingPhysical

-

85901519

The user attacks the target with an uppercut thrown skyward with force.

Storm ThrowFightingPhysical

-

60100106

The user strikes the target with a fierce blow. This attack always results in a critical hit.

SubmissionFightingPhysical

-

80802081

The user grabs the target and recklessly dives for the ground. This also damages the user a little.

SuperpowerFightingPhysical

-

1201005177

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Triple KickFightingPhysical

-

1090103

A consecutive three-kick attack that becomes more powerful with each successive hit.

Vacuum WaveFightingSpecial

-

401003037

The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.

Vital ThrowFightingPhysical

-

70-1015

The user attacks last. In return, this throw move never misses.

Wake-Up SlapFightingPhysical

-

701001040

This attack inflicts big damage on a sleeping target. This also wakes the target up, however.

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Creatures, Game Freak, The Pokémon Company, Scopely, or Niantic.

Advertise on this site

As an Amazon Associate I earn from qualifying purchases.