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S/M / Pokédex

Arcanine

Back to Pokédex

Arcanine

#53 in the Sun & Moon Pokédex • Legendary Pokémon

Arcanine sprite

Normal

Shiny Arcanine sprite

Shiny

Pokédex entries

Sun

Overflowing with beauty and majesty, this strong Pokémon appears in ancient Eastern folklore.

Moon

The fire burning inside its body serves as the energy to fuel it as it runs great distances. It appears in many legends.

Details

Type

Fire

Category

Legendary Pokémon

Height

1.9 m (6'03")

Weight

155 kg (341.7 lbs)

National Pokédex

#0059

Pokédex

#53

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

90

290

384

Attack

110

202

350

Defense

80

148

284

Sp. Atk

100

184

328

Sp. Def

80

148

284

Speed

95

175

317

Total

555

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Arcanine, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #53Melemele #53
EV yield
2 Atk
Catch rate
75
Base Exp.
194

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
75% male
25% female
Egg cycles
20

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Growlithe

Growlithe

#52

Fire StoneUse Fire Stone
Arcanine

Arcanine

#53

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartBiteDarkPhysical6010025

The target is bitten with viciously sharp fangs. This may also make the target flinch.

StartRoarNormalStatus--20

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

StartOdor SleuthNormalStatus--40

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

StartThunder FangElectricPhysical659515

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

StartFire FangFirePhysical659515

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

34Extreme SpeedNormalPhysical801005

The user charges the target at blinding speed. This move always goes first.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Sun and Moon.
Class
Description
TM05RoarNormalStatus--20

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM35FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TM38Fire BlastFireSpecial110855

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM43Flame ChargeFirePhysical5010020

Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical6010025

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM50OverheatFireSpecial130905

The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

TM61Will-O-WispFireStatus-8515

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM78BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM93Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

TM95SnarlDarkSpecial559515

The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition sourceDescription
AgilityPsychicStatus--30

Growlithe — level up; retain through evolution (level 30)

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Body SlamNormalPhysical8510015

Growlithe — breeding; retain through evolution

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Burn UpFireSpecial1301005

Growlithe — breeding; retain through evolution

To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.

Close CombatFightingPhysical1201005

Growlithe — breeding; retain through evolution

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

CovetNormalPhysical6010025

Growlithe — breeding; retain through evolution

The user endearingly approaches the target, then steals the target’s held item.

CrunchDarkPhysical8010015

Growlithe — breeding; retain through evolution

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

CrunchDarkPhysical8010015

Growlithe — level up; retain through evolution (level 39)

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Double KickFightingPhysical3010030

Growlithe — breeding; retain through evolution

The target is quickly kicked twice in succession using both feet.

Double-EdgeNormalPhysical12010015

Growlithe — breeding; retain through evolution

A reckless, life-risking tackle. This also damages the user quite a lot.

EmberFireSpecial4010025

Growlithe — level up; retain through evolution (level 6)

The target is attacked with small flames. This may also leave the target with a burn.

Fire SpinFireSpecial358515

Growlithe — breeding; retain through evolution

The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

Flame BurstFireSpecial7010015

Growlithe — level up; retain through evolution (level 28)

The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.

Flame WheelFirePhysical6010025

Growlithe — level up; retain through evolution (level 17)

The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.

Flare BlitzFirePhysical12010015

Growlithe — breeding; retain through evolution

The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.

Flare BlitzFirePhysical12010015

Growlithe — level up; retain through evolution (level 45)

The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.

Heat WaveFireSpecial959010

Growlithe — breeding; retain through evolution

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

Heat WaveFireSpecial959010

Growlithe — level up; retain through evolution (level 41)

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

Helping HandNormalStatus--20

Growlithe — level up; retain through evolution (level 12)

The user assists an ally by boosting the power of that ally’s attack.

HowlNormalStatus--40

Growlithe — breeding; retain through evolution

The user howls loudly to raise its spirit, which raises its Attack stat.

Iron TailSteelPhysical1007515

Growlithe — breeding; retain through evolution

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

LeerNormalStatus-10030

Growlithe — level up; retain through evolution (level 8)

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Morning SunNormalStatus--5

Growlithe — breeding; retain through evolution

The user restores its own HP. The amount of HP regained varies with the weather.

OutrageDragonPhysical12010010

Growlithe — level up; retain through evolution (level 43)

The user rampages and attacks for two to three turns. The user then becomes confused.

RetaliateNormalPhysical701005

Growlithe — level up; retain through evolution (level 32)

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

ReversalFightingPhysical-10015

Growlithe — level up; retain through evolution (level 19)

An all-out attack that becomes more powerful the less HP the user has.

Take DownNormalPhysical908520

Growlithe — level up; retain through evolution (level 23)

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

ThrashNormalPhysical12010010

Growlithe — breeding; retain through evolution

The user rampages and attacks for two to three turns. The user then becomes confused.

Imports and compatible Ultra Sun/Ultra Moon trades have separate requirements. Individual options do not guarantee every four-move combination.
Class
Acquisition sourceDescription
AgilityPsychicStatus--30

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

AgilityPsychicStatus--30

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

BideNormalPhysical--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Body SlamNormalPhysical8510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Body SlamNormalPhysical8510015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

CaptivateNormalStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Close CombatFightingPhysical1201005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

CovetNormalPhysical6010025

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user endearingly approaches the target, then steals the target’s held item.

CovetNormalPhysical6010025

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user endearingly approaches the target, then steals the target’s held item.

CrunchDarkPhysical8010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

CrunchDarkPhysical8010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

CurseGhostStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A move that works differently for the Ghost type than for all other types.

DigGroundPhysical8010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user burrows, then attacks on the next turn.

DigGroundPhysical8010010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user burrows, then attacks on the next turn.

Double KickFightingPhysical3010030

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is quickly kicked twice in succession using both feet.

Double-EdgeNormalPhysical12010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A reckless, life-risking tackle. This also damages the user quite a lot.

Double-EdgeNormalPhysical12010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A reckless, life-risking tackle. This also damages the user quite a lot.

Dragon BreathDragonSpecial6010020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.

Dragon PulseDragonSpecial8510010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is attacked with a shock wave generated by the user’s gaping mouth.

Dragon PulseDragonSpecial8510010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The target is attacked with a shock wave generated by the user’s gaping mouth.

Dragon RageDragonSpecial-10010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.

EmberFireSpecial4010025

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is attacked with small flames. This may also leave the target with a burn.

EmberFireSpecial4010025

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is attacked with small flames. This may also leave the target with a burn.

EndureNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

EndureNormalStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Fire SpinFireSpecial358515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

Fire SpinFireSpecial358515

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

Flame BurstFireSpecial7010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.

Flame WheelFirePhysical6010025

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.

Flame WheelFirePhysical6010025

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.

Flare BlitzFirePhysical12010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.

HeadbuttNormalPhysical7010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

HeadbuttNormalPhysical7010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Heat WaveFireSpecial959010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

Heat WaveFireSpecial959010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

Helping HandNormalStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user assists an ally by boosting the power of that ally’s attack.

Helping HandNormalStatus--20

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user assists an ally by boosting the power of that ally’s attack.

HowlNormalStatus--40

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user howls loudly to raise its spirit, which raises its Attack stat.

IncinerateFireSpecial6010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

Iron HeadSteelPhysical8010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user slams the target with its steel-hard head. This may also make the target flinch.

Iron HeadSteelPhysical8010015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user slams the target with its steel-hard head. This may also make the target flinch.

Iron TailSteelPhysical1007515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Iron TailSteelPhysical1007515

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Iron TailSteelPhysical1007515

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Laser FocusNormalStatus--30

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user concentrates intensely. The attack on the next turn always results in a critical hit.

LeerNormalStatus-10030

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

LeerNormalStatus-10030

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

MimicNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

MimicNormalStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Morning SunNormalStatus--5

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user restores its own HP. The amount of HP regained varies with the weather.

Mud-SlapGroundSpecial2010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Natural GiftNormalPhysical-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

OutrageDragonPhysical12010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user rampages and attacks for two to three turns. The user then becomes confused.

OutrageDragonPhysical12010010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user rampages and attacks for two to three turns. The user then becomes confused.

RageNormalPhysical2010020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

ReflectPsychicStatus--20

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

RetaliateNormalPhysical701005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

ReversalFightingPhysical-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

An all-out attack that becomes more powerful the less HP the user has.

Rock SmashFightingPhysical4010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks with a punch. This may also lower the target’s Defense stat.

Rock SmashFightingPhysical4010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user attacks with a punch. This may also lower the target’s Defense stat.

Secret PowerNormalPhysical7010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The additional effects of this attack depend upon where it was used.

Skull BashNormalPhysical13010010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.

SnoreNormalSpecial5010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SnoreNormalSpecial5010015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SnoreNormalSpecial5010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

StrengthNormalPhysical8010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is slugged with a punch thrown at maximum power.

SwiftNormalSpecial60-20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

SwiftNormalSpecial60-20

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Take DownNormalPhysical908520

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Take DownNormalPhysical908520

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

TeleportPsychicStatus--20

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Use it to flee from any wild Pokémon.

ThrashNormalPhysical12010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user rampages and attacks for two to three turns. The user then becomes confused.

ThrashNormalPhysical12010010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user rampages and attacks for two to three turns. The user then becomes confused.

Traits

Ability options available to this Pokémon in this game.

Intimidate

Ability Slot 1

The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat.

Lowers opponents' Attack one stage upon entering battle.

Flash Fire

Ability Slot 2

Powers up the Pokémon’s Fire-type moves if it’s hit by one.

Absorbs Fire-type moves and then boosts the Pokémon’s Fire-type damage by 50%.

Justified(Hidden Ability)

Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.

Raises Attack one stage upon taking damage from a Dark move.

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