Morning Sun
Normal-type status move in Pokémon Sun & Moon.

StatusMove text
The user restores its own HP. The amount of HP regained varies with the weather.
Details
Introduced
Power
Accuracy
PP
Priority
Makes contact?
Machine
Learners
![]() Espeon #127 | ![]() | 33 |
![]() Beautifly #267 | ![]() ![]() | 17 |
![]() Solgaleo #291 | ![]() ![]() | 31 |
![]() Necrozma #300 | ![]() | Start |
![]() Cherubi #420 | ![]() | Start |
![]() Cherrim #421 | ![]() | Start |
![]() Cherrim Sunshine #421 | ![]() | Start |
Learners
![]() Venonat #48 | ![]() ![]() | Egg |
![]() Venomoth #49 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Venomoth #49 | ![]() ![]() | Venonat — breeding; retain through evolution |
![]() Growlithe #52 | ![]() | Egg |
![]() Arcanine #53 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Arcanine #53 | ![]() | Growlithe — breeding; retain through evolution |
![]() Smeargle #58 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Smeargle #58 | ![]() | Permanently copy with Sketch; a source Pokémon must use the move |
![]() Ponyta #77 | ![]() | Egg |
![]() Rapidash #78 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Rapidash #78 | ![]() | Ponyta — breeding; retain through evolution |
![]() Togepi #175 | ![]() | Egg |
![]() Togetic #176 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Togetic #176 | ![]() ![]() | Togepi — breeding; retain through evolution |
![]() Sunkern #191 | ![]() | Egg |
![]() Sunflora #192 | ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Sunflora #192 | ![]() | Sunkern — breeding; retain through evolution |
![]() Solrock #338 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Togekiss #468 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Togekiss #468 | ![]() ![]() | Togepi — breeding; retain through evolution |
![]() Pidove #519 | ![]() ![]() | Egg |
![]() Tranquill #520 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Tranquill #520 | ![]() ![]() | Pidove — breeding; retain through evolution |
![]() Unfezant #521 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Unfezant #521 | ![]() ![]() | Pidove — breeding; retain through evolution |
![]() Larvesta #636 | ![]() ![]() | Egg |
![]() Volcarona #637 | ![]() ![]() | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable |
![]() Volcarona #637 | ![]() ![]() | Larvesta — breeding; retain through evolution |
Related
| Move | Type | Class | TM | Power | Acc. | PP | Pokémon | Description |
|---|---|---|---|---|---|---|---|---|
| Acupressure | ![]() | Status | - | - | - | 30 | 17 | The user applies pressure to stress points, sharply boosting one of its or its allies’ stats. |
| After You | ![]() | Status | - | - | - | 15 | 117 | The user helps the target and makes it use its move right after the user. |
| Assist | ![]() | Status | - | - | - | 20 | 23 | The user hurriedly and randomly uses a move among those known by ally Pokémon. |
| Attract | ![]() | Status | - | 100 | 15 | 850 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
| Barrage | ![]() | Physical | - | 15 | 85 | 20 | 4 | Round objects are hurled at the target to strike two to five times in a row. |
| Baton Pass | ![]() | Status | - | - | - | 40 | 97 | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Belly Drum | ![]() | Status | - | - | - | 10 | 49 | The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
| Bestow | ![]() | Status | - | - | - | 15 | 43 | The user passes its held item to the target when the target isn’t holding an item. |
| Bide | ![]() | Physical | - | - | - | 10 | 264 | The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| Bind | ![]() | Physical | - | 15 | 85 | 20 | 74 | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| Block | ![]() | Status | - | - | - | 5 | 131 | The user blocks the target’s way with arms spread wide to prevent escape. |
| Body Slam | ![]() | Physical | - | 85 | 100 | 15 | 400 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| Boomburst | ![]() | Special | - | 140 | 100 | 10 | 11 | The user attacks everything around it with the destructive power of a terrible, explosive sound. |
| Breakneck Blitz | ![]() | Physical | - | - | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move. |
| Breakneck Blitz | ![]() | Special | - | - | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move. |
| Camouflage | ![]() | Status | - | - | - | 20 | 50 | The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. |
| Captivate | ![]() | Status | - | - | 100 | 20 | 541 | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
| Celebrate | ![]() | Status | - | - | - | 40 | 32 | The Pokémon congratulates you on your special day! |
| Chip Away | ![]() | Physical | - | 70 | 100 | 20 | 53 | Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage. |
| Comet Punch | ![]() | Physical | - | 18 | 85 | 15 | 12 | The target is hit with a flurry of punches that strike two to five times in a row. |
| Confide | ![]() | Status | - | - | 20 | 1007 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |
| Constrict | ![]() | Physical | - | 10 | 100 | 35 | 20 | The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target’s Speed stat. |
| Conversion | ![]() | Status | - | - | - | 30 | 4 | The user changes its type to become the same type as the move at the top of the list of moves it knows. |
| Conversion 2 | ![]() | Status | - | - | - | 30 | 4 | The user changes its type to make itself resistant to the type of the attack the opponent used last. |
| Copycat | ![]() | Status | - | - | - | 20 | 60 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| Covet | ![]() | Physical | - | 60 | 100 | 25 | 231 | The user endearingly approaches the target, then steals the target’s held item. |
| Crush Claw | ![]() | Physical | - | 75 | 95 | 10 | 58 | The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat. |
| Crush Grip | ![]() | Physical | - | - | 100 | 5 | 2 | The target is crushed with great force. The more HP the target has left, the greater this move’s power. |
| Cut | ![]() | Physical | - | 50 | 95 | 30 | 292 | The target is cut with a scythe or claw. |
| Defense Curl | ![]() | Status | - | - | - | 40 | 224 | The user curls up to conceal weak spots and raise its Defense stat. |
| Disable | ![]() | Status | - | - | 100 | 20 | 103 | For four turns, this move prevents the target from using the move it last used. |
| Dizzy Punch | ![]() | Physical | - | 70 | 100 | 10 | 16 | The target is hit with rhythmically launched punches. This may also leave the target confused. |
| Double Hit | ![]() | Physical | - | 35 | 90 | 10 | 50 | The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. |
| Double Slap | ![]() | Physical | - | 15 | 85 | 10 | 50 | The target is slapped repeatedly, back and forth, two to five times in a row. |
| Double Team | ![]() | Status | - | - | 15 | 1007 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
| Double-Edge | ![]() | Physical | - | 120 | 100 | 15 | 544 | A reckless, life-risking tackle. This also damages the user quite a lot. |
| Echoed Voice | ![]() | Special | 40 | 100 | 15 | 293 | The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | |
| Egg Bomb | ![]() | Physical | - | 100 | 75 | 10 | 7 | A large egg is hurled at the target with maximum force to inflict damage. |
| Encore | ![]() | Status | - | - | 100 | 5 | 105 | The user compels the target to keep using the move it encored for three turns. |
| Endeavor | ![]() | Physical | - | - | 100 | 5 | 243 | This attack move cuts down the target’s HP to equal the user’s HP. |
| Endure | ![]() | Status | - | - | - | 10 | 613 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Entrainment | ![]() | Status | - | - | 100 | 15 | 29 | The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. |
| Explosion | ![]() | Physical | 250 | 100 | 5 | 137 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | |
| Extreme Evoboost | ![]() | Status | - | - | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move. |
| Extreme Speed | ![]() | Physical | - | 80 | 100 | 5 | 40 | The user charges the target at blinding speed. This move always goes first. |
| Facade | ![]() | Physical | 70 | 100 | 20 | 999 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |
| Fake Out | ![]() | Physical | - | 40 | 100 | 10 | 70 | This attack hits first and makes the target flinch. It only works the first turn the user is in battle. |
| False Swipe | ![]() | Physical | 40 | 100 | 40 | 96 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | |
| Feint | ![]() | Physical | - | 30 | 100 | 10 | 87 | This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| Flail | ![]() | Physical | - | - | 100 | 15 | 167 | The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. |
| Flash | ![]() | Status | - | - | 100 | 20 | 360 | The user flashes a bright light that cuts the target’s accuracy. |
| Focus Energy | ![]() | Status | - | - | - | 30 | 122 | The user takes a deep breath and focuses so that critical hits land more easily. |
| Follow Me | ![]() | Status | - | - | - | 20 | 12 | The user draws attention to itself, making all targets take aim only at the user. |
| Foresight | ![]() | Status | - | - | - | 40 | 88 | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. |
| Frustration | ![]() | Physical | - | 100 | 20 | 1007 | This full-power attack grows more powerful the less the user likes its Trainer. | |
| Fury Attack | ![]() | Physical | - | 15 | 85 | 20 | 48 | The target is jabbed repeatedly with a horn or beak two to five times in a row. |
| Fury Swipes | ![]() | Physical | - | 18 | 80 | 15 | 79 | The target is raked with sharp claws or scythes quickly two to five times in a row. |
| Giga Impact | ![]() | Physical | 150 | 90 | 5 | 578 | The user charges at the target using every bit of its power. The user can’t move on the next turn. | |
| Glare | ![]() | Status | - | - | 100 | 30 | 15 | The user intimidates the target with the pattern on its belly to cause paralysis. |
| Growl | ![]() | Status | - | - | 100 | 40 | 203 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. |

































































Physical
Special
