Espeon
#127 in the Sun & Moon Pokédex • Sun Pokémon
Espeon
#127 in the Sun & Moon Pokédex • Sun Pokémon
Stats
Min
Max
HP
65
240
334
Attack
65
121
251
Defense
60
112
240
Sp. Atk
130
238
394
Sp. Def
95
175
317
Speed
110
202
350
Total
525
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Espeon
Sun Pokémon

Growth
| Pokédexes | Original Alola #127Original Akala #54 |
|---|---|
| EV yield | 2 SpA |
| Catch rate | 45 |
| Base Exp. | 184 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 87.5% male 12.5% female |
| Egg cycles | 35 (8,960 steps) |
Lore

Sun
It can instantaneously sense its opponent’s movements by feeling air currents with its fine fur.

Moon
It unleashes psychic power from the orb on its forehead. When its power is exhausted, the orb grows dull and dark.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Eevee #123 | Use Water Stone | ![]() Vaporeon #124 |
![]() Eevee #123 | Use Thunder Stone | ![]() Jolteon #125 |
![]() Eevee #123 | Use Fire Stone | ![]() Flareon #126 |
![]() Eevee #123 | High friendship, day | ![]() Espeon #127 |
![]() Eevee #123 | High friendship, night | ![]() Umbreon #128 |
![]() Eevee #123 | Use Leaf Stone | ![]() Leafeon #129 |
![]() Eevee #123 | Use Ice Stone | ![]() Glaceon #130 |
![]() Eevee #123 | High friendship, knowing a Fairy-type move | ![]() Sylveon #131 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 4 Alola Route 4 Area | Sos Encounter | 11-14 | 15% | - |
Route 6 Alola Route 6 North | Sos Encounter | 14-17 | 15% | - |
Route 6 Alola Route 6 South | Sos Encounter | 14-17 | 15% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 4 Alola Route 4 Area | Sos Encounter | 11-14 | 15% | - |
Route 6 Alola Route 6 North | Sos Encounter | 14-17 | 15% | - |
Route 6 Alola Route 6 South | Sos Encounter | 14-17 | 15% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Confusion | ![]() | Special | 50 | 100 | 25 | The target is hit by a weak telekinetic force. This may also confuse the target. |
| Start | Tackle | ![]() | Physical | 40 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
| Start | Tail Whip | ![]() | Status | - | 100 | 30 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| Start | Confusion | ![]() | Special | 50 | 100 | 25 | The target is hit by a weak telekinetic force. This may also confuse the target. |
| Start | Helping Hand | ![]() | Status | - | - | 20 | The user assists an ally by boosting the power of that ally’s attack. |
| 5 | Sand Attack | ![]() | Status | - | 100 | 15 | Sand is hurled in the target’s face, reducing the target’s accuracy. |
| 9 | Baby-Doll Eyes | ![]() | Status | - | 100 | 30 | The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. |
| 13 | Quick Attack | ![]() | Physical | 40 | 100 | 30 | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
| 17 | Swift | ![]() | Special | 60 | - | 20 | Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
| 20 | Psybeam | ![]() | Special | 65 | 100 | 20 | The target is attacked with a peculiar ray. This may also leave the target confused. |
| 25 | Future Sight | ![]() | Special | 120 | 100 | 10 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| 29 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| 33 | Morning Sun | ![]() | Status | - | - | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| 37 | Psychic | ![]() | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
| 41 | Last Resort | ![]() | Physical | 140 | 100 | 5 | This move can be used only after the user has used all the other moves it knows in the battle. |
| 45 | Power Swap | ![]() | Status | - | - | 10 | The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Work Up | ![]() | Status | - | - | 30 | The user is roused, and its Attack and Sp. Atk stats increase. |
| TM03 | Psyshock | ![]() | Special | 80 | 100 | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 | Reflect | ![]() | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM49 | Echoed Voice | ![]() | Special | 40 | 100 | 15 | The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can’t move on the next turn. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| TM85 | Dream Eater | ![]() | Special | 100 | 100 | 15 | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
| TM86 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
| TM87 | Swagger | ![]() | Status | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
| TM88 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM92 | Trick Room | ![]() | Status | - | - | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM99 | Dazzling Gleam | ![]() | Special | 80 | 100 | 10 | The user damages opposing Pokémon by emitting a powerful flash. |
| TM100 | Confide | ![]() | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Traits
Synchronize
Ability Slot 1
The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon.
Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
Magic Bounce(Hidden Ability)
Reflects status moves, instead of getting hit by them.
Reflects most non-damaging moves back at their user.













































Special
Physical
Status





