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S/M / Pokédex

Leafeon

Back to Pokédex

Leafeon

#129 in the Sun & Moon Pokédex • Verdant Pokémon

Leafeon sprite

Normal

Shiny Leafeon sprite

Shiny

Pokédex entries

Sun

Its cellular composition is closer to that of a plant than an animal. It uses photosynthesis to produce its energy supply without eating food.

Moon

The younger they are, the more they smell like fresh grass. With age, their fragrance takes on the odor of fallen leaves.

Details

Type

Grass

Category

Verdant Pokémon

Height

1 m (3'03")

Weight

25.5 kg (56.2 lbs)

National Pokédex

#0470

Pokédex

#129

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

110

202

350

Defense

130

238

394

Sp. Atk

60

112

240

Sp. Def

65

121

251

Speed

95

175

317

Total

525

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Leafeon, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #129Akala #56
EV yield
2 Def
Catch rate
45
Base Exp.
184

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
35

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Eevee

Eevee

#123

Water StoneUse Water Stone
Vaporeon

Vaporeon

#124

Eevee

Eevee

#123

Thunder StoneUse Thunder Stone
Jolteon

Jolteon

#125

Eevee

Eevee

#123

Fire StoneUse Fire Stone
Flareon

Flareon

#126

Eevee

Eevee

#123

Level up with friendship of at least 220 during in-game daytime.

Espeon

Espeon

#127

Eevee

Eevee

#123

Level up with friendship of at least 220 during in-game nighttime.

Umbreon

Umbreon

#128

Eevee

Eevee

#123

Level up near the Moss Rock in Lush Jungle (Sun/Moon).

Leafeon

Leafeon

#129

Eevee

Eevee

#123

Level up near the Ice Rock in the cave at Mount Lanakila (Sun/Moon).

Glaceon

Glaceon

#130

Eevee

Eevee

#123

Level up knowing a Fairy-type move with at least two affection hearts in Pokémon Refresh.

Sylveon

Sylveon

#131

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
Evo.Razor LeafGrassPhysical559525

Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.

StartTackleNormalPhysical4010035

A physical attack in which the user charges and slams into the target with its whole body.

StartTail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

StartRazor LeafGrassPhysical559525

Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.

StartHelping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

5Sand AttackGroundStatus-10015

Sand is hurled in the target’s face, reducing the target’s accuracy.

9Baby-Doll EyesFairyStatus-10030

The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.

13Quick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

17Grass WhistleGrassStatus-5515

The user plays a pleasant melody that lulls the target into a deep sleep.

20Magical LeafGrassSpecial60-20

The user scatters curious leaves that chase the target. This attack never misses.

25Giga DrainGrassSpecial7510010

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

29Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

33SynthesisGrassStatus--5

The user restores its own HP. The amount of HP regained varies with the weather.

37Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

41Last ResortNormalPhysical1401005

This move can be used only after the user has used all the other moves it knows in the battle.

45Leaf BladeGrassPhysical9010015

The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Sun and Moon.
Class
Description
TM01Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM05RoarNormalStatus--20

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

TM53Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM75Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

TM81X-ScissorBugPhysical8010015

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM96Nature PowerNormalStatus--20

This attack makes use of nature’s power. Its effects vary depending on the user’s environment.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition sourceDescription
Baton PassNormalStatus--40

Eevee — level up; retain through evolution (level 33)

The user switches places with a party Pokémon in waiting and passes along any stat changes.

BiteDarkPhysical6010025

Eevee — level up; retain through evolution (level 17)

The target is bitten with viciously sharp fangs. This may also make the target flinch.

CaptivateNormalStatus-10020

Eevee — breeding; retain through evolution

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

CharmFairyStatus-10020

Eevee — breeding; retain through evolution

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

CharmFairyStatus-10020

Eevee — level up; retain through evolution (level 29)

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

CovetNormalPhysical6010025

Eevee — breeding; retain through evolution

The user endearingly approaches the target, then steals the target’s held item.

CovetNormalPhysical6010025

Eevee — level up; retain through evolution (level 1)

The user endearingly approaches the target, then steals the target’s held item.

CurseGhostStatus--10

Eevee — breeding; retain through evolution

A move that works differently for the Ghost type than for all other types.

DetectFightingStatus--5

Eevee — breeding; retain through evolution

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Double-EdgeNormalPhysical12010015

Eevee — level up; retain through evolution (level 37)

A reckless, life-risking tackle. This also damages the user quite a lot.

EndureNormalStatus--10

Eevee — breeding; retain through evolution

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Fake TearsDarkStatus-10020

Eevee — breeding; retain through evolution

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

FlailNormalPhysical-10015

Eevee — breeding; retain through evolution

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

GrowlNormalStatus-10040

Eevee — level up; retain through evolution (level 1)

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

Natural GiftNormalPhysical-10015

Eevee — breeding; retain through evolution

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

RefreshNormalStatus--20

Eevee — level up; retain through evolution (level 20)

The user rests to cure itself of poisoning, a burn, or paralysis.

Stored PowerPsychicSpecial2010010

Eevee — breeding; retain through evolution

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

SwiftNormalSpecial60-20

Eevee — level up; retain through evolution (level 17)

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

SynchronoisePsychicSpecial12010010

Eevee — breeding; retain through evolution

Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.

Take DownNormalPhysical908520

Eevee — level up; retain through evolution (level 25)

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

TickleNormalStatus-10020

Eevee — breeding; retain through evolution

The user tickles the target into laughing, reducing its Attack and Defense stats.

Trump CardNormalSpecial--5

Eevee — level up; retain through evolution (level 45)

The fewer PP this move has, the greater its power.

WishNormalStatus--10

Eevee — breeding; retain through evolution

One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.

YawnNormalStatus--10

Eevee — breeding; retain through evolution

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Imports and compatible Ultra Sun/Ultra Moon trades have separate requirements. Individual options do not guarantee every four-move combination.
Class
Acquisition sourceDescription
Baton PassNormalStatus--40

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Baton PassNormalStatus--40

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user switches places with a party Pokémon in waiting and passes along any stat changes.

BideNormalPhysical--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user endures attacks for two turns, then strikes back to cause double the damage taken.

BiteDarkPhysical6010025

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is bitten with viciously sharp fangs. This may also make the target flinch.

BiteDarkPhysical6010025

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Body SlamNormalPhysical8510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Body SlamNormalPhysical8510015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Bullet SeedGrassPhysical2510030

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user forcefully shoots seeds at the target two to five times in a row.

CaptivateNormalStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

CelebrateNormalStatus--40

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The Pokémon congratulates you on your special day!

CharmFairyStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

CharmFairyStatus-10020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

CovetNormalPhysical6010025

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user endearingly approaches the target, then steals the target’s held item.

CovetNormalPhysical6010025

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user endearingly approaches the target, then steals the target’s held item.

CurseGhostStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A move that works differently for the Ghost type than for all other types.

CurseGhostStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A move that works differently for the Ghost type than for all other types.

DetectFightingStatus--5

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

DetectFightingStatus--5

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

DigGroundPhysical8010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user burrows, then attacks on the next turn.

Double-EdgeNormalPhysical12010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A reckless, life-risking tackle. This also damages the user quite a lot.

Double-EdgeNormalPhysical12010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A reckless, life-risking tackle. This also damages the user quite a lot.

EndureNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

EndureNormalStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Fake TearsDarkStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

FlailNormalPhysical-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

FlailNormalPhysical-10015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

FlashNormalStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user flashes a bright light that cuts the target’s accuracy.

Focus EnergyNormalStatus--30

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user takes a deep breath and focuses so that critical hits land more easily.

Fury CutterBugPhysical409520

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

GrowlNormalStatus-10040

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

GrowlNormalStatus-10040

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

HeadbuttNormalPhysical7010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

HeadbuttNormalPhysical7010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Heal BellNormalStatus--5

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Heal BellNormalStatus--5

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Hyper VoiceNormalSpecial9010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user lets loose a horribly echoing shout with the power to inflict damage.

Hyper VoiceNormalSpecial9010010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user lets loose a horribly echoing shout with the power to inflict damage.

Iron TailSteelPhysical1007515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Iron TailSteelPhysical1007515

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Iron TailSteelPhysical1007515

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Knock OffDarkPhysical6510020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Knock OffDarkPhysical6510020

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Laser FocusNormalStatus--30

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user concentrates intensely. The attack on the next turn always results in a critical hit.

MimicNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

MimicNormalStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mud-SlapGroundSpecial2010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Mud-SlapGroundSpecial2010010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Natural GiftNormalPhysical-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

RageNormalPhysical2010020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

ReflectPsychicStatus--20

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

RefreshNormalStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user rests to cure itself of poisoning, a burn, or paralysis.

RetaliateNormalPhysical701005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

Rock SmashFightingPhysical4010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks with a punch. This may also lower the target’s Defense stat.

Secret PowerNormalPhysical7010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The additional effects of this attack depend upon where it was used.

Seed BombGrassPhysical8010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user slams a barrage of hard-shelled seeds down on the target from above.

Seed BombGrassPhysical8010015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user slams a barrage of hard-shelled seeds down on the target from above.

Skull BashNormalPhysical13010010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.

SnoreNormalSpecial5010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SnoreNormalSpecial5010015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SnoreNormalSpecial5010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Stored PowerPsychicSpecial2010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

StrengthNormalPhysical8010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is slugged with a punch thrown at maximum power.

SwiftNormalSpecial60-20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

SwiftNormalSpecial60-20

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

SynchronoisePsychicSpecial12010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.

Take DownNormalPhysical908520

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Take DownNormalPhysical908520

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

TickleNormalStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user tickles the target into laughing, reducing its Attack and Defense stats.

Trump CardNormalSpecial--5

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The fewer PP this move has, the greater its power.

WishNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.

Worry SeedGrassStatus-10010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

Worry SeedGrassStatus-10010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

YawnNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Traits

Ability options available to this Pokémon in this game.

Leaf Guard

Ability Slot 1

Prevents status conditions in sunny weather.

Protects against major status ailments during strong sunlight.

Chlorophyll(Hidden Ability)

Boosts the Pokémon’s Speed stat in sunshine.

Doubles Speed during strong sunlight.

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