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S/M / Pokédex

Lucario

Back to Pokédex

Lucario

#280 in the Sun & Moon Pokédex • Aura Pokémon

Pokédex entries

Sun

Not only does it perceive auras, but it has also gained the power to control them. It employs them in battle.

Moon

They can detect the species of a living being— and its emotions—from over half a mile away. They control auras and hunt their prey in packs.

Details

Types

FightingSteel

Category

Aura Pokémon

Height

1.2 m (3'11")

Weight

54 kg (119 lbs)

National Pokédex

#0448

Pokédex

#280

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

110

202

350

Defense

70

130

262

Sp. Atk

115

211

361

Sp. Def

70

130

262

Speed

90

166

306

Total

525

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Lucario, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #280Poni #95
EV yield
1 Atk, 1 SpA
Catch rate
45
Base Exp.
184

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
25

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Riolu

Riolu

#279

Level up with friendship of at least 220 during in-game daytime.

Lucario

Lucario

#280

Encounters

Known encounter locations for this Pokémon in this game.
Moon
LocationMethodLevelChanceConditions

Poni Grove

SOS ally encounter52-55-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of riolu; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Poni Grove

SOS ally encounter52-55-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of riolu; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Sun
LocationMethodLevelChanceConditions

Poni Grove

SOS ally encounter52-55-

Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of riolu; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Poni Grove

SOS ally encounter52-55-

Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of riolu; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response.

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
Evo.Aura SphereFightingSpecial80-20

The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.

StartQuick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

StartForesightNormalStatus--40

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

StartDetectFightingStatus--5

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

StartMetal ClawSteelPhysical509535

The target is raked with steel claws. This may also raise the user’s Attack stat.

StartAura SphereFightingSpecial80-20

The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.

StartLaser FocusNormalStatus--30

The user concentrates intensely. The attack on the next turn always results in a critical hit.

6CounterFightingPhysical-10020

A retaliation move that counters any physical attack, inflicting double the damage taken.

11FeintNormalPhysical3010010

This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.

15Power-Up PunchFightingPhysical4010020

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

19Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

24Metal SoundSteelStatus-8540

A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.

29Bone RushGroundPhysical259010

The user strikes the target with a hard bone two to five times in a row.

33Quick GuardFightingStatus--15

The user protects itself and its allies from priority moves.

37Me FirstNormalStatus--20

The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first.

42Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

47Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

51Heal PulsePsychicStatus--10

The user emits a healing pulse that restores the target’s HP by up to half of its max HP.

55Close CombatFightingPhysical1201005

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

60Dragon PulseDragonSpecial8510010

The target is attacked with a shock wave generated by the user’s gaping mouth.

65Extreme SpeedNormalPhysical801005

The user charges the target at blinding speed. This move always goes first.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Sun and Moon.
Class
Description
TM01Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM05RoarNormalStatus--20

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM08Bulk UpFightingStatus--20

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM39Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM47Low SweepFightingPhysical6510020

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM65Shadow ClawGhostPhysical7010015

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

TM66PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM71Stone EdgeRockPhysical100805

The user stabs the target from below with sharpened stones. Critical hits land more easily.

TM75Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

TM78BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM84Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

TM97Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition sourceDescription
AgilityPsychicStatus--30

Riolu — breeding; retain through evolution

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

BiteDarkPhysical6010025

Riolu — breeding; retain through evolution

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Blaze KickFirePhysical859010

Riolu — breeding; retain through evolution

The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.

Bullet PunchSteelPhysical4010030

Riolu — breeding; retain through evolution

The user strikes the target with tough punches as fast as bullets. This move always goes first.

Circle ThrowFightingPhysical609010

Riolu — breeding; retain through evolution

The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

CopycatNormalStatus--20

Riolu — level up; retain through evolution (level 19)

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Cross ChopFightingPhysical100805

Riolu — breeding; retain through evolution

The user delivers a double chop with its forearms crossed. Critical hits land more easily.

CrunchDarkPhysical8010015

Riolu — breeding; retain through evolution

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

EndureNormalStatus--10

Riolu — level up; retain through evolution (level 1)

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Final GambitFightingSpecial-1005

Riolu — level up; retain through evolution (level 50)

The user risks everything to attack its target. The user faints but does damage equal to its HP.

Follow MeNormalStatus--20

Riolu — breeding; retain through evolution

The user draws attention to itself, making all targets take aim only at the user.

Force PalmFightingPhysical6010010

Riolu — level up; retain through evolution (level 15)

The target is attacked with a shock wave. This may also leave the target with paralysis.

High Jump KickFightingPhysical1309010

Riolu — breeding; retain through evolution

The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

Iron DefenseSteelStatus--15

Riolu — breeding; retain through evolution

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Low KickFightingPhysical-10020

Riolu — breeding; retain through evolution

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Mind ReaderNormalStatus--5

Riolu — breeding; retain through evolution

The user senses the target’s movements with its mind to ensure its next attack does not miss the target.

Nasty PlotDarkStatus--20

Riolu — level up; retain through evolution (level 47)

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

ReversalFightingPhysical-10015

Riolu — level up; retain through evolution (level 29)

An all-out attack that becomes more powerful the less HP the user has.

ScreechNormalStatus-8540

Riolu — level up; retain through evolution (level 24)

An earsplitting screech harshly lowers the target’s Defense stat.

Sky UppercutFightingPhysical859015

Riolu — breeding; retain through evolution

The user attacks the target with an uppercut thrown skyward with force.

Vacuum WaveFightingSpecial4010030

Riolu — breeding; retain through evolution

The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.

Imports and compatible Ultra Sun/Ultra Moon trades have separate requirements. Individual options do not guarantee every four-move combination.
Class
Acquisition sourceDescription
AgilityPsychicStatus--30

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

BiteDarkPhysical6010025

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Blaze KickFirePhysical859010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.

Bullet PunchSteelPhysical4010030

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user strikes the target with tough punches as fast as bullets. This move always goes first.

CaptivateNormalStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Circle ThrowFightingPhysical609010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

CopycatNormalStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Cross ChopFightingPhysical100805

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user delivers a double chop with its forearms crossed. Critical hits land more easily.

CrunchDarkPhysical8010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

DigGroundPhysical8010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user burrows, then attacks on the next turn.

Drain PunchFightingPhysical7510010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Drain PunchFightingPhysical7510010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Dual ChopDragonPhysical409015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.

Dual ChopDragonPhysical409015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.

EndureNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Final GambitFightingSpecial-1005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user risks everything to attack its target. The user faints but does damage equal to its HP.

Focus PunchFightingPhysical15010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Focus PunchFightingPhysical15010020

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Follow MeNormalStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user draws attention to itself, making all targets take aim only at the user.

Force PalmFightingPhysical6010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is attacked with a shock wave. This may also leave the target with paralysis.

Fury CutterBugPhysical409520

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

HeadbuttNormalPhysical7010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Helping HandNormalStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user assists an ally by boosting the power of that ally’s attack.

Helping HandNormalStatus--20

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user assists an ally by boosting the power of that ally’s attack.

High Jump KickFightingPhysical1309010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

Hone ClawsDarkStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user sharpens its claws to boost its Attack stat and accuracy.

Ice PunchIcePhysical7510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is punched with an icy fist. This may also leave the target frozen.

Ice PunchIcePhysical7510015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The target is punched with an icy fist. This may also leave the target frozen.

Iron DefenseSteelStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Iron DefenseSteelStatus--15

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Iron TailSteelPhysical1007515

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Iron TailSteelPhysical1007515

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Low KickFightingPhysical-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Low KickFightingPhysical-10020

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Magnet RiseElectricStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user levitates using electrically generated magnetism for five turns.

Magnet RiseElectricStatus--10

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user levitates using electrically generated magnetism for five turns.

Mind ReaderNormalStatus--5

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user senses the target’s movements with its mind to ensure its next attack does not miss the target.

Mud-SlapGroundSpecial2010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Nasty PlotDarkStatus--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

Natural GiftNormalPhysical-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

RetaliateNormalPhysical701005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

ReversalFightingPhysical-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

An all-out attack that becomes more powerful the less HP the user has.

Rock SmashFightingPhysical4010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks with a punch. This may also lower the target’s Defense stat.

Role PlayPsychicStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user mimics the target completely, copying the target’s natural Ability.

Role PlayPsychicStatus--10

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user mimics the target completely, copying the target’s natural Ability.

ScreechNormalStatus-8540

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

An earsplitting screech harshly lowers the target’s Defense stat.

Secret PowerNormalPhysical7010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The additional effects of this attack depend upon where it was used.

Sky UppercutFightingPhysical859015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks the target with an uppercut thrown skyward with force.

SnoreNormalSpecial5010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SnoreNormalSpecial5010015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

StrengthNormalPhysical8010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is slugged with a punch thrown at maximum power.

SwiftNormalSpecial60-20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Thunder PunchElectricPhysical7510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is punched with an electrified fist. This may also leave the target with paralysis.

Thunder PunchElectricPhysical7510015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The target is punched with an electrified fist. This may also leave the target with paralysis.

Vacuum WaveFightingSpecial4010030

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.

Water PulseWaterSpecial6010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water PulseWaterSpecial6010020

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Zen HeadbuttPsychicPhysical809015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Zen HeadbuttPsychicPhysical809015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Traits

Ability options available to this Pokémon in this game.

Steadfast

Ability Slot 1

The Pokémon’s determination boosts the Speed stat each time the Pokémon flinches.

Raises Speed one stage upon flinching.

Inner Focus

Ability Slot 2

The Pokémon’s intensely focused, and that protects the Pokémon from flinching.

Prevents flinching.

Justified(Hidden Ability)

Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.

Raises Attack one stage upon taking damage from a Dark move.

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