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S/M / Moves

Dual Chop

Back to Moves

Dual Chop

Dragon-type physical move in Pokémon Sun & Moon.

Move text

The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.

Details

Introduced

Generation V

Power

40

Accuracy

90

PP

15

Priority

0

Makes contact?

Yes

Machine

-

Learners

Pokémon that learn this move naturally by leveling up.

Learners

Pokémon that learn this move through special or alternate methods.

Torracat

#5

Fire
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Incineroar

#6

FireDark
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Gumshoos

#14

Normal
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Smeargle

#58

Normal
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Smeargle

#58

Normal
Permanently copy with Sketch; a source Pokémon must use the move

Crabrawler

#59

Fighting
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Crabominable

#60

FightingIce
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Mankey

#79

Fighting
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Mankey

#79

Fighting
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Primeape

#80

Fighting
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Primeape

#80

Fighting
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Lycanroc Midnight

#104

Rock
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Fomantis

#143

Grass
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Lurantis

#144

Grass
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Mew

#151

Psychic
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Mew

#151

Psychic
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Poliwrath

#151

WaterFighting
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Magby

#166

Fire
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Magby

#166

Fire
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Magmar

#167

Fire
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Magmar

#167

Fire
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Magmortar

#168

Fire
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Magmortar

#168

Fire
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Stufful

#169

NormalFighting
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Bewear

#170

NormalFighting
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Golisopod

#183

BugWater
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Pancham

#220

Fighting
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Pancham

#220

Fighting
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Pangoro

#221

FightingDark
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Pangoro

#221

FightingDark
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Elekid

#226

Electric
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Elekid

#226

Electric
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Electabuzz

#227

Electric
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Electabuzz

#227

Electric
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Electivire

#228

Electric
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Electivire

#228

Electric
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Combusken

#256

FireFighting
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Combusken

#256

FireFighting
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Blaziken

#257

FireFighting
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Blaziken

#257

FireFighting
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Blaziken Mega

#257

FireFighting
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Blaziken Mega

#257

FireFighting
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Jangmo-o

#271

Dragon
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Hakamo-o

#272

DragonFighting
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Kommo-o

#273

DragonFighting
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Riolu

#279

Fighting
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Riolu

#279

Fighting
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Lucario

#280

FightingSteel
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Lucario

#280

FightingSteel
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Lucario Mega

#280

FightingSteel
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Lucario Mega

#280

FightingSteel
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Tapu Bulu

#287

GrassFairy
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Buzzwole

#294

BugFighting
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Guzzlord

#299

DarkDragon
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Monferno

#391

FireFighting
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Monferno

#391

FireFighting
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Infernape

#392

FireFighting
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Infernape

#392

FireFighting
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Croagunk

#453

PoisonFighting
Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Croagunk

#453

PoisonFighting
Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTMPowerAcc.PPPokémonDescription
Clanging ScalesDragonSpecial

-

11010053

The user rubs the scales on its entire body and makes a huge noise to attack the opposing Pokémon. The user’s Defense stat goes down after the attack.

Core EnforcerDragonSpecial

-

100100104

If the Pokémon the user has inflicted damage on have already used their moves, this move eliminates the effect of the target’s Ability.

Devastating DrakeDragonPhysical

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

Devastating DrakeDragonSpecial

-

--10

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Only one Z-Move per Trainer per battle. Generic Z-Move power depends on the base move.

Draco MeteorDragonSpecial

-

13090594

Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Dragon BreathDragonSpecial

-

601002073

The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.

Dragon ClawDragonPhysical8010015112

The user slashes the target with huge sharp claws.

Dragon DanceDragonStatus

-

--2052

The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.

Dragon HammerDragonPhysical

-

90100153

The user uses its body like a hammer to attack the target and inflict damage.

Dragon PulseDragonSpecial

-

8510010137

The target is attacked with a shock wave generated by the user’s gaping mouth.

Dragon RageDragonSpecial

-

-1001045

This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.

Dragon RushDragonPhysical

-

100751036

The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.

Dragon TailDragonPhysical60901085

The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

OutrageDragonPhysical

-

12010010169

The user rampages and attacks for two to three turns. The user then becomes confused.

Roar of TimeDragonSpecial

-

1509052

The user blasts the target with power that distorts even time. The user can’t move on the next turn.

Spacial RendDragonSpecial

-

1009552

The user tears the target along with the space around it. Critical hits land more easily.

TwisterDragonSpecial

-

401002095

The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.

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