Riolu
#279 in the Sun & Moon Pokédex • Emanation Pokémon

Normal

Shiny
Pokédex entries
Sun
It can discern the physical and emotional states of people, Pokémon, and other natural things from the shape of their aura waves.
Moon
It’s tough enough to run right through the night, and it’s also a hard worker, but it’s still just a youngster.
Details
Type

Category
Height
Weight
National Pokédex
Pokédex
Stats
Min
Max
HP
40
190
284
Attack
70
130
262
Defense
40
76
196
Sp. Atk
35
67
185
Sp. Def
40
76
196
Speed
60
112
240
Total
285
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | Alola #279Poni #94 |
|---|---|
| EV yield | 1 Atk |
| Catch rate | 75 |
| Base Exp. | 57 |
Eggs
| Egg groups | |
|---|---|
| Gender | 87.5% male 12.5% female |
| Egg cycles | 25 |
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Riolu #279 | Level up with friendship of at least 220 during in-game daytime. | ![]() Lucario #280 |
Encounters
Moon| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Poni Grove | Walking in tall grass or a cave | 52-55 | 10% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Poni Grove | Walking in tall grass or a cave | 52-55 | 10% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Poni Grove | SOS ally encounter | 52-55 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of riolu; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Poni Grove | SOS ally encounter | 52-55 | - | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of riolu; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Sun| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Poni Grove | Walking in tall grass or a cave | 52-55 | 10% | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Poni Grove | Walking in tall grass or a cave | 52-55 | 10% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Poni Grove | SOS ally encounter | 52-55 | - | Nighttime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of riolu; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Poni Grove | SOS ally encounter | 52-55 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of riolu; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Quick Attack | ![]() | Physical | 40 | 100 | 30 | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
| Start | Foresight | ![]() | Status | - | - | 40 | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. |
| Start | Endure | ![]() | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| 6 | Counter | ![]() | Physical | - | 100 | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. |
| 11 | Feint | ![]() | Physical | 30 | 100 | 10 | This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| 15 | Force Palm | ![]() | Physical | 60 | 100 | 10 | The target is attacked with a shock wave. This may also leave the target with paralysis. |
| 19 | Copycat | ![]() | Status | - | - | 20 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| 24 | Screech | ![]() | Status | - | 85 | 40 | An earsplitting screech harshly lowers the target’s Defense stat. |
| 29 | Reversal | ![]() | Physical | - | 100 | 15 | An all-out attack that becomes more powerful the less HP the user has. |
| 47 | Nasty Plot | ![]() | Status | - | - | 20 | The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat. |
| 50 | Final Gambit | ![]() | Special | - | 100 | 5 | The user risks everything to attack its target. The user faints but does damage equal to its HP. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Work Up | ![]() | Status | - | - | 30 | The user is roused, and its Attack and Sp. Atk stats increase. |
| TM05 | Roar | ![]() | Status | - | - | 20 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM08 | Bulk Up | ![]() | Status | - | - | 20 | The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |
| TM10 | Hidden Power | ![]() | Special | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. |
| TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | The user sets off an earthquake that strikes every Pokémon around it. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM39 | Rock Tomb | ![]() | Physical | 60 | 95 | 15 | Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | ![]() | Status | - | - | 10 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM47 | Low Sweep | ![]() | Physical | 65 | 100 | 20 | The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM52 | Focus Blast | ![]() | Special | 120 | 70 | 5 | The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat. |
| TM56 | Fling | ![]() | Physical | - | 100 | 10 | The user flings its held item at the target to attack. This move’s power and effects depend on the item. |
| TM65 | Shadow Claw | ![]() | Physical | 70 | 100 | 15 | The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
| TM66 | Payback | ![]() | Physical | 50 | 100 | 10 | The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. |
| TM75 | Swords Dance | ![]() | Status | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. |
| TM78 | Bulldoze | ![]() | Physical | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. |
| TM80 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| TM84 | Poison Jab | ![]() | Physical | 80 | 100 | 20 | The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. |
| TM87 | Swagger | ![]() | Status | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
| TM88 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM100 | Confide | ![]() | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Agility | ![]() | Status | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
| Bite | ![]() | Physical | 60 | 100 | 25 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Blaze Kick | ![]() | Physical | 85 | 90 | 10 | The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn. |
| Bullet Punch | ![]() | Physical | 40 | 100 | 30 | The user strikes the target with tough punches as fast as bullets. This move always goes first. |
| Circle Throw | ![]() | Physical | 60 | 90 | 10 | The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Cross Chop | ![]() | Physical | 100 | 80 | 5 | The user delivers a double chop with its forearms crossed. Critical hits land more easily. |
| Crunch | ![]() | Physical | 80 | 100 | 15 | The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. |
| Detect | ![]() | Status | - | - | 5 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| Follow Me | ![]() | Status | - | - | 20 | The user draws attention to itself, making all targets take aim only at the user. |
| High Jump Kick | ![]() | Physical | 130 | 90 | 10 | The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
| Iron Defense | ![]() | Status | - | - | 15 | The user hardens its body’s surface like iron, sharply raising its Defense stat. |
| Low Kick | ![]() | Physical | - | 100 | 20 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. |
| Mind Reader | ![]() | Status | - | - | 5 | The user senses the target’s movements with its mind to ensure its next attack does not miss the target. |
| Sky Uppercut | ![]() | Physical | 85 | 90 | 15 | The user attacks the target with an uppercut thrown skyward with force. |
| Vacuum Wave | ![]() | Special | 40 | 100 | 30 | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
| Class | Acquisition source | Description | |||||
|---|---|---|---|---|---|---|---|
| Captivate | ![]() | Status | - | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
| Dig | ![]() | Physical | 80 | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user burrows, then attacks on the next turn. |
| Drain Punch | ![]() | Physical | 75 | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |
| Drain Punch | ![]() | Physical | 75 | 100 | 10 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |
| Dual Chop | ![]() | Physical | 40 | 90 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. |
| Dual Chop | ![]() | Physical | 40 | 90 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. |
| Focus Punch | ![]() | Physical | 150 | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
| Focus Punch | ![]() | Physical | 150 | 100 | 20 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
| Fury Cutter | ![]() | Physical | 40 | 95 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. |
| Headbutt | ![]() | Physical | 70 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Helping Hand | ![]() | Status | - | - | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user assists an ally by boosting the power of that ally’s attack. |
| Helping Hand | ![]() | Status | - | - | 20 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user assists an ally by boosting the power of that ally’s attack. |
| Ice Punch | ![]() | Physical | 75 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The target is punched with an icy fist. This may also leave the target frozen. |
| Ice Punch | ![]() | Physical | 75 | 100 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The target is punched with an icy fist. This may also leave the target frozen. |
| Iron Tail | ![]() | Physical | 100 | 75 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
| Iron Tail | ![]() | Physical | 100 | 75 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
| Laser Focus | ![]() | Status | - | - | 30 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user concentrates intensely. The attack on the next turn always results in a critical hit. |
| Magnet Rise | ![]() | Status | - | - | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user levitates using electrically generated magnetism for five turns. |
| Magnet Rise | ![]() | Status | - | - | 10 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user levitates using electrically generated magnetism for five turns. |
| Meteor Mash | ![]() | Physical | 90 | 90 | 10 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The target is hit with a hard punch fired like a meteor. This may also raise the user’s Attack stat. |
| Mud-Slap | ![]() | Special | 20 | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user hurls mud in the target’s face to inflict damage and lower its accuracy. |
| Natural Gift | ![]() | Physical | - | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |
| Power-Up Punch | ![]() | Physical | 40 | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. |
| Retaliate | ![]() | Physical | 70 | 100 | 5 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased. |
| Rock Smash | ![]() | Physical | 40 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user attacks with a punch. This may also lower the target’s Defense stat. |
| Role Play | ![]() | Status | - | - | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user mimics the target completely, copying the target’s natural Ability. |
| Role Play | ![]() | Status | - | - | 10 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user mimics the target completely, copying the target’s natural Ability. |
| Secret Power | ![]() | Physical | 70 | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The additional effects of this attack depend upon where it was used. |
| Snore | ![]() | Special | 50 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Snore | ![]() | Special | 50 | 100 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Strength | ![]() | Physical | 80 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The target is slugged with a punch thrown at maximum power. |
| Swift | ![]() | Special | 60 | - | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
| Thunder Punch | ![]() | Physical | 75 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The target is punched with an electrified fist. This may also leave the target with paralysis. |
| Thunder Punch | ![]() | Physical | 75 | 100 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The target is punched with an electrified fist. This may also leave the target with paralysis. |
| Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Traits
Steadfast
Ability Slot 1
The Pokémon’s determination boosts the Speed stat each time the Pokémon flinches.
Raises Speed one stage upon flinching.
Inner Focus
Ability Slot 2
The Pokémon’s intensely focused, and that protects the Pokémon from flinching.
Prevents flinching.
Prankster(Hidden Ability)
Gives priority to a status move.
Raises status-move priority by one stage; opposing Dark types are immune.







































Physical
Status
Special










