Lucario Mega
#280 in the Sun & Moon Pokédex • Aura Pokémon

Normal

Shiny
Pokédex entries
Sun
Not only does it perceive auras, but it has also gained the power to control them. It employs them in battle.
Moon
They can detect the species of a living being— and its emotions—from over half a mile away. They control auras and hunt their prey in packs.
Details
Types


Category
Abilities
Height
Weight
National Pokédex
Pokédex
Battle transformation: obtain the ordinary Pokémon and satisfy the form’s battle requirements. This is not a separately catchable or transferable form.
Stats
Min
Max
HP
70
250
344
Attack
145
265
427
Defense
88
162
302
Sp. Atk
140
256
416
Sp. Def
70
130
262
Speed
112
206
355
Total
625
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | Alola #280Poni #95 |
|---|---|
| EV yield | 1 Atk, 1 SpA |
| Catch rate | 45 |
| Base Exp. | 219 |
Eggs
| Egg groups | |
|---|---|
| Gender | 87.5% male 12.5% female |
| Egg cycles | 25 |
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Riolu #279 | Level up with friendship of at least 220 during in-game daytime. | ![]() Lucario #280 |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Evo. | Aura Sphere | ![]() | Special | 80 | - | 20 | The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. |
| Start | Quick Attack | ![]() | Physical | 40 | 100 | 30 | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
| Start | Foresight | ![]() | Status | - | - | 40 | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. |
| Start | Detect | ![]() | Status | - | - | 5 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| Start | Metal Claw | ![]() | Physical | 50 | 95 | 35 | The target is raked with steel claws. This may also raise the user’s Attack stat. |
| Start | Aura Sphere | ![]() | Special | 80 | - | 20 | The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. |
| Start | Laser Focus | ![]() | Status | - | - | 30 | The user concentrates intensely. The attack on the next turn always results in a critical hit. |
| 6 | Counter | ![]() | Physical | - | 100 | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. |
| 11 | Feint | ![]() | Physical | 30 | 100 | 10 | This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| 15 | Power-Up Punch | ![]() | Physical | 40 | 100 | 20 | Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. |
| 19 | Swords Dance | ![]() | Status | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. |
| 24 | Metal Sound | ![]() | Status | - | 85 | 40 | A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat. |
| 29 | Bone Rush | ![]() | Physical | 25 | 90 | 10 | The user strikes the target with a hard bone two to five times in a row. |
| 33 | Quick Guard | ![]() | Status | - | - | 15 | The user protects itself and its allies from priority moves. |
| 37 | Me First | ![]() | Status | - | - | 20 | The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first. |
| 42 | Work Up | ![]() | Status | - | - | 30 | The user is roused, and its Attack and Sp. Atk stats increase. |
| 47 | Calm Mind | ![]() | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| 51 | Heal Pulse | ![]() | Status | - | - | 10 | The user emits a healing pulse that restores the target’s HP by up to half of its max HP. |
| 55 | Close Combat | ![]() | Physical | 120 | 100 | 5 | The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. |
| 60 | Dragon Pulse | ![]() | Special | 85 | 100 | 10 | The target is attacked with a shock wave generated by the user’s gaping mouth. |
| 65 | Extreme Speed | ![]() | Physical | 80 | 100 | 5 | The user charges the target at blinding speed. This move always goes first. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Work Up | ![]() | Status | - | - | 30 | The user is roused, and its Attack and Sp. Atk stats increase. |
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM05 | Roar | ![]() | Status | - | - | 20 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM08 | Bulk Up | ![]() | Status | - | - | 20 | The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |
| TM10 | Hidden Power | ![]() | Special | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. |
| TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | The user sets off an earthquake that strikes every Pokémon around it. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM39 | Rock Tomb | ![]() | Physical | 60 | 95 | 15 | Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | ![]() | Status | - | - | 10 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM47 | Low Sweep | ![]() | Physical | 65 | 100 | 20 | The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM52 | Focus Blast | ![]() | Special | 120 | 70 | 5 | The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat. |
| TM56 | Fling | ![]() | Physical | - | 100 | 10 | The user flings its held item at the target to attack. This move’s power and effects depend on the item. |
| TM65 | Shadow Claw | ![]() | Physical | 70 | 100 | 15 | The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
| TM66 | Payback | ![]() | Physical | 50 | 100 | 10 | The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can’t move on the next turn. |
| TM71 | Stone Edge | ![]() | Physical | 100 | 80 | 5 | The user stabs the target from below with sharpened stones. Critical hits land more easily. |
| TM75 | Swords Dance | ![]() | Status | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. |
| TM78 | Bulldoze | ![]() | Physical | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. |
| TM80 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| TM84 | Poison Jab | ![]() | Physical | 80 | 100 | 20 | The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. |
| TM87 | Swagger | ![]() | Status | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
| TM88 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM91 | Flash Cannon | ![]() | Special | 80 | 100 | 10 | The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat. |
| TM97 | Dark Pulse | ![]() | Special | 80 | 100 | 15 | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
| TM100 | Confide | ![]() | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
| Class | Acquisition source | Description | |||||
|---|---|---|---|---|---|---|---|
| Agility | ![]() | Status | - | - | 30 | Riolu — breeding; retain through evolution | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
| Bite | ![]() | Physical | 60 | 100 | 25 | Riolu — breeding; retain through evolution | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Blaze Kick | ![]() | Physical | 85 | 90 | 10 | Riolu — breeding; retain through evolution | The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn. |
| Bullet Punch | ![]() | Physical | 40 | 100 | 30 | Riolu — breeding; retain through evolution | The user strikes the target with tough punches as fast as bullets. This move always goes first. |
| Circle Throw | ![]() | Physical | 60 | 90 | 10 | Riolu — breeding; retain through evolution | The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Copycat | ![]() | Status | - | - | 20 | Riolu — level up; retain through evolution (level 19) | The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| Cross Chop | ![]() | Physical | 100 | 80 | 5 | Riolu — breeding; retain through evolution | The user delivers a double chop with its forearms crossed. Critical hits land more easily. |
| Crunch | ![]() | Physical | 80 | 100 | 15 | Riolu — breeding; retain through evolution | The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. |
| Endure | ![]() | Status | - | - | 10 | Riolu — level up; retain through evolution (level 1) | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Final Gambit | ![]() | Special | - | 100 | 5 | Riolu — level up; retain through evolution (level 50) | The user risks everything to attack its target. The user faints but does damage equal to its HP. |
| Follow Me | ![]() | Status | - | - | 20 | Riolu — breeding; retain through evolution | The user draws attention to itself, making all targets take aim only at the user. |
| Force Palm | ![]() | Physical | 60 | 100 | 10 | Riolu — level up; retain through evolution (level 15) | The target is attacked with a shock wave. This may also leave the target with paralysis. |
| High Jump Kick | ![]() | Physical | 130 | 90 | 10 | Riolu — breeding; retain through evolution | The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
| Iron Defense | ![]() | Status | - | - | 15 | Riolu — breeding; retain through evolution | The user hardens its body’s surface like iron, sharply raising its Defense stat. |
| Low Kick | ![]() | Physical | - | 100 | 20 | Riolu — breeding; retain through evolution | A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. |
| Mind Reader | ![]() | Status | - | - | 5 | Riolu — breeding; retain through evolution | The user senses the target’s movements with its mind to ensure its next attack does not miss the target. |
| Nasty Plot | ![]() | Status | - | - | 20 | Riolu — level up; retain through evolution (level 47) | The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat. |
| Reversal | ![]() | Physical | - | 100 | 15 | Riolu — level up; retain through evolution (level 29) | An all-out attack that becomes more powerful the less HP the user has. |
| Screech | ![]() | Status | - | 85 | 40 | Riolu — level up; retain through evolution (level 24) | An earsplitting screech harshly lowers the target’s Defense stat. |
| Sky Uppercut | ![]() | Physical | 85 | 90 | 15 | Riolu — breeding; retain through evolution | The user attacks the target with an uppercut thrown skyward with force. |
| Vacuum Wave | ![]() | Special | 40 | 100 | 30 | Riolu — breeding; retain through evolution | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
| Class | Acquisition source | Description | |||||
|---|---|---|---|---|---|---|---|
| Agility | ![]() | Status | - | - | 30 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
| Bite | ![]() | Physical | 60 | 100 | 25 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Blaze Kick | ![]() | Physical | 85 | 90 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn. |
| Bullet Punch | ![]() | Physical | 40 | 100 | 30 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user strikes the target with tough punches as fast as bullets. This move always goes first. |
| Captivate | ![]() | Status | - | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
| Circle Throw | ![]() | Physical | 60 | 90 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Copycat | ![]() | Status | - | - | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| Cross Chop | ![]() | Physical | 100 | 80 | 5 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user delivers a double chop with its forearms crossed. Critical hits land more easily. |
| Crunch | ![]() | Physical | 80 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. |
| Dig | ![]() | Physical | 80 | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user burrows, then attacks on the next turn. |
| Drain Punch | ![]() | Physical | 75 | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |
| Drain Punch | ![]() | Physical | 75 | 100 | 10 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |
| Dual Chop | ![]() | Physical | 40 | 90 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. |
| Dual Chop | ![]() | Physical | 40 | 90 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. |
| Endure | ![]() | Status | - | - | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Final Gambit | ![]() | Special | - | 100 | 5 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user risks everything to attack its target. The user faints but does damage equal to its HP. |
| Focus Punch | ![]() | Physical | 150 | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
| Focus Punch | ![]() | Physical | 150 | 100 | 20 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
| Follow Me | ![]() | Status | - | - | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user draws attention to itself, making all targets take aim only at the user. |
| Force Palm | ![]() | Physical | 60 | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The target is attacked with a shock wave. This may also leave the target with paralysis. |
| Fury Cutter | ![]() | Physical | 40 | 95 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. |
| Headbutt | ![]() | Physical | 70 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Helping Hand | ![]() | Status | - | - | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user assists an ally by boosting the power of that ally’s attack. |
| Helping Hand | ![]() | Status | - | - | 20 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user assists an ally by boosting the power of that ally’s attack. |
| High Jump Kick | ![]() | Physical | 130 | 90 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
| Hone Claws | ![]() | Status | - | - | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user sharpens its claws to boost its Attack stat and accuracy. |
| Ice Punch | ![]() | Physical | 75 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The target is punched with an icy fist. This may also leave the target frozen. |
| Ice Punch | ![]() | Physical | 75 | 100 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The target is punched with an icy fist. This may also leave the target frozen. |
| Iron Defense | ![]() | Status | - | - | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user hardens its body’s surface like iron, sharply raising its Defense stat. |
| Iron Defense | ![]() | Status | - | - | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user hardens its body’s surface like iron, sharply raising its Defense stat. |
| Iron Tail | ![]() | Physical | 100 | 75 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
| Iron Tail | ![]() | Physical | 100 | 75 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
| Low Kick | ![]() | Physical | - | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. |
| Low Kick | ![]() | Physical | - | 100 | 20 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. |
| Magnet Rise | ![]() | Status | - | - | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user levitates using electrically generated magnetism for five turns. |
| Magnet Rise | ![]() | Status | - | - | 10 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user levitates using electrically generated magnetism for five turns. |
| Mind Reader | ![]() | Status | - | - | 5 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user senses the target’s movements with its mind to ensure its next attack does not miss the target. |
| Mud-Slap | ![]() | Special | 20 | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user hurls mud in the target’s face to inflict damage and lower its accuracy. |
| Nasty Plot | ![]() | Status | - | - | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat. |
| Natural Gift | ![]() | Physical | - | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |
| Retaliate | ![]() | Physical | 70 | 100 | 5 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased. |
| Reversal | ![]() | Physical | - | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | An all-out attack that becomes more powerful the less HP the user has. |
| Rock Smash | ![]() | Physical | 40 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user attacks with a punch. This may also lower the target’s Defense stat. |
| Role Play | ![]() | Status | - | - | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user mimics the target completely, copying the target’s natural Ability. |
| Role Play | ![]() | Status | - | - | 10 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user mimics the target completely, copying the target’s natural Ability. |
| Screech | ![]() | Status | - | 85 | 40 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | An earsplitting screech harshly lowers the target’s Defense stat. |
| Secret Power | ![]() | Physical | 70 | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The additional effects of this attack depend upon where it was used. |
| Sky Uppercut | ![]() | Physical | 85 | 90 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user attacks the target with an uppercut thrown skyward with force. |
| Snore | ![]() | Special | 50 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Snore | ![]() | Special | 50 | 100 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Strength | ![]() | Physical | 80 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The target is slugged with a punch thrown at maximum power. |
| Swift | ![]() | Special | 60 | - | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
| Thunder Punch | ![]() | Physical | 75 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The target is punched with an electrified fist. This may also leave the target with paralysis. |
| Thunder Punch | ![]() | Physical | 75 | 100 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The target is punched with an electrified fist. This may also leave the target with paralysis. |
| Vacuum Wave | ![]() | Special | 40 | 100 | 30 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
| Water Pulse | ![]() | Special | 60 | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Water Pulse | ![]() | Special | 60 | 100 | 20 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Traits
Adaptability
Ability Slot 1
Powers up moves of the same type as the Pokémon.
Increases the same-type attack bonus from 1.5× to 2×.










































Special
Physical
Status






