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S/M / Pokédex

Psyduck

Psyduck

#89 in the Sun & Moon Pokédex • Duck Pokémon

Psyduck

#89 in the Sun & Moon Pokédex • Duck Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

52

98

223

Defense

48

90

214

Sp. Atk

65

121

251

Sp. Def

50

94

218

Speed

55

103

229

Total

320

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Persian Alola

Golduck

Psyduck normal sprite

Normal

Shiny Psyduck sprite

Shiny

Psyduck

Duck Pokémon

#89
Water

Height

0.8 m (2'07")

Weight

19.6 kg (43.2 lbs)

Abilities

DampCloud NineSwift Swim(Hidden Ability)

It's Super Effective

Damage multipliers Psyduck takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Electric

Grass

Resists

Fire

0.5×

Water

0.5×

Ice

0.5×

Steel

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Alola #89Original Melemele #89Original Akala #32Original Ula’ula #49Original Poni #39
EV yield
1 SpA
Catch rate
190
Base Exp.
64

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Water 1Field
Gender
50% male
50% female
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Sun box art

Sun

As a result of headaches so fierce they cause it to cry, it sometimes uses psychokinesis without meaning to.

Pokémon Moon box art

Moon

This Pokémon is troubled by constant headaches. The more pain it’s in, the more powerful its psychokinesis becomes.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Psyduck

Psyduck

#89

Level 33

Golduck

Golduck

#90

Encounters

Known encounter locations for this Pokémon in this game.
Moon
LocationMethodLevelChanceConditions

Brooklet Hill

Brooklet Hill North

Walking in tall grass or a cave14-1730%

-

Brooklet Hill

Brooklet Hill North

Surfing14-1720%

-

Brooklet Hill

Brooklet Hill South

Walking in tall grass or a cave14-1730%

-

Brooklet Hill

Brooklet Hill South

Surfing14-1720%

-

Malie Garden

Walking in tall grass or a cave24-2710%

-

Seaward Cave

Surfing15-1820%

-

Sun
LocationMethodLevelChanceConditions

Brooklet Hill

Brooklet Hill North

Walking in tall grass or a cave14-1730%

-

Brooklet Hill

Brooklet Hill North

Surfing14-1720%

-

Brooklet Hill

Brooklet Hill South

Walking in tall grass or a cave14-1730%

-

Brooklet Hill

Brooklet Hill South

Surfing14-1720%

-

Malie Garden

Walking in tall grass or a cave24-2710%

-

Seaward Cave

Surfing15-1820%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartScratchNormalPhysical4010035

Hard, pointed, sharp claws rake the target to inflict damage.

StartWater SportWaterStatus--15

The user soaks the battlefield with water. This weakens Fire-type moves for five turns.

4Tail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

7Water GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

10ConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. This may also confuse the target.

13Fury SwipesNormalPhysical188015

The target is raked with sharp claws or scythes quickly two to five times in a row.

16Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

19DisableNormalStatus-10020

For four turns, this move prevents the target from using the move it last used.

22ScreechNormalStatus-8540

An earsplitting screech harshly lowers the target’s Defense stat.

25Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

28Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

31SoakWaterStatus-10020

The user shoots a torrent of water at the target and changes the target’s type to Water.

34Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

37AmnesiaPsychicStatus--20

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

40Hydro PumpWaterSpecial110805

The target is blasted by a huge volume of water launched under great pressure.

43Wonder RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Sun and Moon.
Class
Description
TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM13Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM14BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. This may also leave the target with a burn.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM65Shadow ClawGhostPhysical7010015

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TM98WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
Clear SmogPoisonSpecial50-15

The user attacks by throwing a clump of special mud. All stat changes are returned to normal.

Confuse RayGhostStatus-10010

The target is exposed to a sinister ray that triggers confusion.

Cross ChopFightingPhysical100805

The user delivers a double chop with its forearms crossed. Critical hits land more easily.

EncoreNormalStatus-1005

The user compels the target to keep using the move it encored for three turns.

ForesightNormalStatus--40

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Future SightPsychicSpecial12010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

HypnosisPsychicStatus-6020

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Mud BombGroundSpecial658510

The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy.

PsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. This may also leave the target confused.

RefreshNormalStatus--20

The user rests to cure itself of poisoning, a burn, or paralysis.

Secret PowerNormalPhysical7010020

The additional effects of this attack depend upon where it was used.

Simple BeamNormalStatus-10015

The user’s mysterious psychic wave changes the target’s Ability to Simple.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SynchronoisePsychicSpecial12010010

Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.

YawnNormalStatus--10

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Traits

Ability options available to this Pokémon in this game.

Damp

Ability Slot 1

Prevents the use of explosive moves such as Self-Destruct by dampening its surroundings.

Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.

Cloud Nine

Ability Slot 2

Eliminates the effects of weather.

Negates all effects of weather, but does not prevent the weather itself.

Swift Swim(Hidden Ability)

Boosts the Pokémon’s Speed stat in rain.

Doubles Speed during rain.

#46

Persian Alola

#90

Golduck

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