Paras
#147 in the Sun & Moon Pokédex • Mushroom Pokémon
Pokédex entries
Sun
No matter how much it eats, the mushrooms growing on its back steal away most of the nutrients it consumes.
Moon
Mushrooms called tochukaso sprout from its back. They can be dried and powdered to make a medicine used to extend life.
Details
Types


Category
Height
Weight
National Pokédex
Pokédex
Stats
Min
Max
HP
35
180
274
Attack
70
130
262
Defense
55
103
229
Sp. Atk
45
85
207
Sp. Def
55
103
229
Speed
25
49
163
Total
285
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | Alola #147Akala #74Ula'ula #66 |
|---|---|
| EV yield | 1 Atk |
| Catch rate | 190 |
| Base Exp. | 57 |
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Paras #147 | Level 24 | ![]() Parasect #148 |
Encounters
Moon| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Lush Jungle Lush Jungle — North | Walking in tall grass or a cave | 18-21 | 30% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 11 | Walking in tall grass or a cave | 24-27 | 10% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Brooklet Hill Brooklet Hill — Main Area | Walking in tall grass or a cave | 14-17 | 20% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Lush Jungle Lush Jungle — West | Walking in tall grass or a cave | 18-21 | 10% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Lush Jungle Lush Jungle — South | Walking in tall grass or a cave | 18-21 | 20% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Lush Jungle Lush Jungle — West | SOS ally encounter | 18-21 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of paras; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Lush Jungle Lush Jungle — North | SOS ally encounter | 18-21 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of paras; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Lush Jungle Lush Jungle — South | SOS ally encounter | 18-21 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of paras; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Route 11 | SOS ally encounter | 24-27 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of paras; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Sun| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Lush Jungle Lush Jungle — West | Walking in tall grass or a cave | 18-21 | 10% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Brooklet Hill Brooklet Hill — Main Area | Walking in tall grass or a cave | 14-17 | 20% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 11 | Walking in tall grass or a cave | 24-27 | 10% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Lush Jungle Lush Jungle — North | Walking in tall grass or a cave | 18-21 | 30% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Lush Jungle Lush Jungle — South | Walking in tall grass or a cave | 18-21 | 20% | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Lush Jungle Lush Jungle — South | SOS ally encounter | 18-21 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of paras; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Lush Jungle Lush Jungle — North | SOS ally encounter | 18-21 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of paras; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Lush Jungle Lush Jungle — West | SOS ally encounter | 18-21 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of paras; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate. |
Route 11 | SOS ally encounter | 24-27 | - | Daytime in the current game world. Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of paras; requires a successful call for help., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response. |
Moon
Sun
Moon
SunMoves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Scratch | ![]() | Physical | 40 | 100 | 35 | Hard, pointed, sharp claws rake the target to inflict damage. |
| 6 | Poison Powder | ![]() | Status | - | 75 | 35 | The user scatters a cloud of poisonous dust that poisons the target. |
| 6 | Stun Spore | ![]() | Status | - | 75 | 30 | The user scatters a cloud of numbing powder that paralyzes the target. |
| 11 | Absorb | ![]() | Special | 20 | 100 | 25 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| 17 | Fury Cutter | ![]() | Physical | 40 | 95 | 20 | The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. |
| 22 | Spore | ![]() | Status | - | 100 | 15 | The user scatters bursts of spores that induce sleep. |
| 27 | Slash | ![]() | Physical | 70 | 100 | 20 | The target is attacked with a slash of claws or blades. Critical hits land more easily. |
| 33 | Growth | ![]() | Status | - | - | 20 | The user’s body grows all at once, raising the Attack and Sp. Atk stats. |
| 38 | Giga Drain | ![]() | Special | 75 | 100 | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| 43 | Aromatherapy | ![]() | Status | - | - | 5 | The user releases a soothing scent that heals all status conditions affecting the user’s party. |
| 49 | Rage Powder | ![]() | Status | - | - | 20 | The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. |
| 54 | X-Scissor | ![]() | Physical | 80 | 100 | 15 | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM09 | Venoshock | ![]() | Special | 65 | 100 | 10 | The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned. |
| TM10 | Hidden Power | ![]() | Special | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. |
| TM28 | Leech Life | ![]() | Physical | 80 | 100 | 10 | The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM36 | Sludge Bomb | ![]() | Special | 90 | 100 | 10 | Unsanitary sludge is hurled at the target. This may also poison the target. |
| TM40 | Aerial Ace | ![]() | Physical | 60 | - | 20 | The user confounds the target with speed, then slashes. This attack never misses. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | ![]() | Status | - | - | 10 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM46 | Thief | ![]() | Physical | 60 | 100 | 25 | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM53 | Energy Ball | ![]() | Special | 90 | 100 | 10 | The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. |
| TM54 | False Swipe | ![]() | Physical | 40 | 100 | 40 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| TM75 | Swords Dance | ![]() | Status | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. |
| TM81 | X-Scissor | ![]() | Physical | 80 | 100 | 15 | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
| TM86 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
| TM87 | Swagger | ![]() | Status | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
| TM88 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM96 | Nature Power | ![]() | Status | - | - | 20 | This attack makes use of nature’s power. Its effects vary depending on the user’s environment. |
| TM100 | Confide | ![]() | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Agility | ![]() | Status | - | - | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
| Bug Bite | ![]() | Physical | 60 | 100 | 20 | The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
| Counter | ![]() | Physical | - | 100 | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Cross Poison | ![]() | Physical | 70 | 100 | 20 | A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily. |
| Endure | ![]() | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Fell Stinger | ![]() | Physical | 50 | 100 | 25 | When the user knocks out a target with this move, the user’s Attack stat rises drastically. |
| Flail | ![]() | Physical | - | 100 | 15 | The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. |
| Leech Seed | ![]() | Status | - | 90 | 10 | A seed is planted on the target. It steals some HP from the target every turn. |
| Metal Claw | ![]() | Physical | 50 | 95 | 35 | The target is raked with steel claws. This may also raise the user’s Attack stat. |
| Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |
| Psybeam | ![]() | Special | 65 | 100 | 20 | The target is attacked with a peculiar ray. This may also leave the target confused. |
| Pursuit | ![]() | Physical | 40 | 100 | 20 | The power of this attack move is doubled if it’s used on a target that’s switching out of battle. |
| Rototiller | ![]() | Status | - | - | 10 | Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon. |
| Screech | ![]() | Status | - | 85 | 40 | An earsplitting screech harshly lowers the target’s Defense stat. |
| Sweet Scent | ![]() | Status | - | 100 | 20 | A sweet scent that harshly lowers opposing Pokémon’s evasiveness. |
| Wide Guard | ![]() | Status | - | - | 10 | The user and its allies are protected from wide-ranging attacks for one turn. |
| Class | Acquisition source | Description | |||||
|---|---|---|---|---|---|---|---|
| After You | ![]() | Status | - | - | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user helps the target and makes it use its move right after the user. |
| After You | ![]() | Status | - | - | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user helps the target and makes it use its move right after the user. |
| Bide | ![]() | Physical | - | - | 10 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| Body Slam | ![]() | Physical | 85 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| Body Slam | ![]() | Physical | 85 | 100 | 15 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| Bullet Seed | ![]() | Physical | 25 | 100 | 30 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user forcefully shoots seeds at the target two to five times in a row. |
| Captivate | ![]() | Status | - | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
| Curse | ![]() | Status | - | - | 10 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | A move that works differently for the Ghost type than for all other types. |
| Cut | ![]() | Physical | 50 | 95 | 30 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The target is cut with a scythe or claw. |
| Cut | ![]() | Physical | 50 | 95 | 30 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The target is cut with a scythe or claw. |
| Dig | ![]() | Physical | 80 | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user burrows, then attacks on the next turn. |
| Dig | ![]() | Physical | 80 | 100 | 10 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The user burrows, then attacks on the next turn. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | A reckless, life-risking tackle. This also damages the user quite a lot. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | A reckless, life-risking tackle. This also damages the user quite a lot. |
| Flash | ![]() | Status | - | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user flashes a bright light that cuts the target’s accuracy. |
| Flash | ![]() | Status | - | 100 | 20 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The user flashes a bright light that cuts the target’s accuracy. |
| Grassy Terrain | ![]() | Status | - | - | 10 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves. |
| Hone Claws | ![]() | Status | - | - | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user sharpens its claws to boost its Attack stat and accuracy. |
| Knock Off | ![]() | Physical | 65 | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. |
| Knock Off | ![]() | Physical | 65 | 100 | 20 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. |
| Mega Drain | ![]() | Special | 40 | 100 | 15 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| Mimic | ![]() | Status | - | - | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. |
| Mimic | ![]() | Status | - | - | 10 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. |
| Rage | ![]() | Physical | 20 | 100 | 20 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
| Reflect | ![]() | Status | - | - | 20 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| Rock Smash | ![]() | Physical | 40 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user attacks with a punch. This may also lower the target’s Defense stat. |
| Rock Smash | ![]() | Physical | 40 | 100 | 15 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The user attacks with a punch. This may also lower the target’s Defense stat. |
| Secret Power | ![]() | Physical | 70 | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The additional effects of this attack depend upon where it was used. |
| Seed Bomb | ![]() | Physical | 80 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user slams a barrage of hard-shelled seeds down on the target from above. |
| Seed Bomb | ![]() | Physical | 80 | 100 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user slams a barrage of hard-shelled seeds down on the target from above. |
| Skull Bash | ![]() | Physical | 130 | 100 | 10 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. |
| Snore | ![]() | Special | 50 | 100 | 15 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Snore | ![]() | Special | 50 | 100 | 15 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Snore | ![]() | Special | 50 | 100 | 15 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| String Shot | ![]() | Status | - | 95 | 40 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The opposing Pokémon are bound with silk blown from the user’s mouth that harshly lowers the Speed stat. |
| Struggle Bug | ![]() | Special | 50 | 100 | 20 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit. |
| Synthesis | ![]() | Status | - | - | 5 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | The user restores its own HP. The amount of HP regained varies with the weather. |
| Synthesis | ![]() | Status | - | - | 5 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | The user restores its own HP. The amount of HP regained varies with the weather. |
| Take Down | ![]() | Physical | 90 | 85 | 20 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| Worry Seed | ![]() | Status | - | 100 | 10 | Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable | A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. |
| Worry Seed | ![]() | Status | - | 100 | 10 | Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves | A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. |
Traits
Effect Spore
Ability Slot 1
Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.
Has a 30% chance of inflicting either paralysis, poison, or sleep on attacking Pokémon on contact.
Dry Skin
Ability Slot 2
Restores HP in rain or when hit by Water-type moves. Reduces HP in sunshine, and increases the damage received from Fire-type moves.
Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from Fire moves to 1.25×, but absorbs Water moves, healing for 1/4 max HP.
Damp(Hidden Ability)
Prevents the use of explosive moves such as Self-Destruct by dampening its surroundings.
Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.














































Physical
Status
Special





