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S/M / Pokédex

Graveler

Back to Pokédex

Graveler

#230 in the Sun & Moon Pokédex • Rock Pokémon

Pokédex entries

Sun

Mossy rocks are its favorite food. It can devour a ton a day while crunching loudly.

Moon

This slow-footed Pokémon moves by curling up and rolling instead of walking. With enough momentum, its speed can exceed 60 mph.

Details

Types

RockGround

Category

Rock Pokémon

Height

1 m (3'03")

Weight

105 kg (231.5 lbs)

National Pokédex

#0075

Pokédex

#230

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

55

220

314

Attack

95

175

317

Defense

115

211

361

Sp. Atk

45

85

207

Sp. Def

45

85

207

Speed

35

67

185

Total

390

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Graveler, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #230Ula'ula #102
EV yield
2 Def
Catch rate
120
Base Exp.
137

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Geodude

Geodude

#229

Level 25

Graveler

Graveler

#230

Graveler

Graveler

#230

Trade

Golem

Golem

#231

Held-item rates for this form. Some Pokémon have no wild encounter in Sun/Moon; check their acquisition requirements.
Moon
5%
Sun
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical4010035

A physical attack in which the user charges and slams into the target with its whole body.

StartDefense CurlNormalStatus--40

The user curls up to conceal weak spots and raise its Defense stat.

StartMud SportGroundStatus--15

The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.

StartRock PolishRockStatus--20

The user polishes its body to reduce drag. This can sharply raise the Speed stat.

4Mud SportGroundStatus--15

The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.

6Rock PolishRockStatus--20

The user polishes its body to reduce drag. This can sharply raise the Speed stat.

10RolloutRockPhysical309020

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

12MagnitudeGroundPhysical-10030

The user attacks everything around it with a ground-shaking quake. Its power varies.

16Rock ThrowRockPhysical509015

The user picks up and throws a small rock at the target to attack.

18Smack DownRockPhysical5010015

The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.

22BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

24Self-DestructNormalPhysical2001005

The user attacks everything around it by causing an explosion. The user faints upon using this move.

30Stealth RockRockStatus--20

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

34Rock BlastRockPhysical259010

The user hurls hard rocks at the target. Two to five rocks are launched in a row.

40EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

44ExplosionNormalPhysical2501005

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

50Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. This also damages the user quite a lot.

54Stone EdgeRockPhysical100805

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Sun and Moon.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM23Smack DownRockPhysical5010015

The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM35FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TM37SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

TM38Fire BlastFireSpecial110855

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

TM39Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM64ExplosionNormalPhysical2501005

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

TM69Rock PolishRockStatus--20

The user polishes its body to reduce drag. This can sharply raise the Speed stat.

TM71Stone EdgeRockPhysical100805

The user stabs the target from below with sharpened stones. Critical hits land more easily.

TM74Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

TM78BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM96Nature PowerNormalStatus--20

This attack makes use of nature’s power. Its effects vary depending on the user’s environment.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition sourceDescription
AutotomizeSteelStatus--15

Geodude — breeding; retain through evolution

The user sheds part of its body to make itself lighter and sharply raise its Speed stat.

BlockNormalStatus--5

Geodude — breeding; retain through evolution

The user blocks the target’s way with arms spread wide to prevent escape.

CurseGhostStatus--10

Geodude — breeding; retain through evolution

A move that works differently for the Ghost type than for all other types.

EndureNormalStatus--10

Geodude — breeding; retain through evolution

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

FlailNormalPhysical-10015

Geodude — breeding; retain through evolution

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Focus PunchFightingPhysical15010020

Geodude — breeding; retain through evolution

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Hammer ArmFightingPhysical1009010

Geodude — breeding; retain through evolution

The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.

Mega PunchNormalPhysical808520

Geodude — breeding; retain through evolution

The target is slugged by a punch thrown with muscle-packed power.

Rock ClimbNormalPhysical908520

Geodude — breeding; retain through evolution

The user attacks the target by smashing into it with incredible force. This may also confuse the target.

Wide GuardRockStatus--10

Geodude — breeding; retain through evolution

The user and its allies are protected from wide-ranging attacks for one turn.

Imports and compatible Ultra Sun/Ultra Moon trades have separate requirements. Individual options do not guarantee every four-move combination.
Class
Acquisition sourceDescription
Ancient PowerRockSpecial601005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

AutotomizeSteelStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user sheds part of its body to make itself lighter and sharply raise its Speed stat.

BideNormalPhysical--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user endures attacks for two turns, then strikes back to cause double the damage taken.

BlockNormalStatus--5

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user blocks the target’s way with arms spread wide to prevent escape.

BlockNormalStatus--5

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user blocks the target’s way with arms spread wide to prevent escape.

Body SlamNormalPhysical8510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Body SlamNormalPhysical8510015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

CaptivateNormalStatus-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

CounterFightingPhysical-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A retaliation move that counters any physical attack, inflicting double the damage taken.

CounterFightingPhysical-10020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A retaliation move that counters any physical attack, inflicting double the damage taken.

CurseGhostStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

A move that works differently for the Ghost type than for all other types.

CurseGhostStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A move that works differently for the Ghost type than for all other types.

DigGroundPhysical8010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user burrows, then attacks on the next turn.

DigGroundPhysical8010010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user burrows, then attacks on the next turn.

Dynamic PunchFightingPhysical100505

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user punches the target with full, concentrated power. This confuses the target if it hits.

Dynamic PunchFightingPhysical100505

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user punches the target with full, concentrated power. This confuses the target if it hits.

Earth PowerGroundSpecial9010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

Earth PowerGroundSpecial9010010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

EndureNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

EndureNormalStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Fire PunchFirePhysical7510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is punched with a fiery fist. This may also leave the target with a burn.

Fire PunchFirePhysical7510015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The target is punched with a fiery fist. This may also leave the target with a burn.

Fire PunchFirePhysical7510015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is punched with a fiery fist. This may also leave the target with a burn.

FissureGroundPhysical-305

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

FlailNormalPhysical-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Focus PunchFightingPhysical15010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Focus PunchFightingPhysical15010020

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Hammer ArmFightingPhysical1009010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.

HardenNormalStatus--30

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user stiffens all the muscles in its body to raise its Defense stat.

HeadbuttNormalPhysical7010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

HeadbuttNormalPhysical7010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

IncinerateFireSpecial6010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

Iron DefenseSteelStatus--15

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Iron DefenseSteelStatus--15

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Mega PunchNormalPhysical808520

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is slugged by a punch thrown with muscle-packed power.

Mega PunchNormalPhysical808520

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is slugged by a punch thrown with muscle-packed power.

MetronomeNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user waggles a finger and stimulates its brain into randomly using nearly any move.

MetronomeNormalStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user waggles a finger and stimulates its brain into randomly using nearly any move.

MimicNormalStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

MimicNormalStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mud-SlapGroundSpecial2010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Mud-SlapGroundSpecial2010010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Natural GiftNormalPhysical-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Power-Up PunchFightingPhysical4010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

RageNormalPhysical2010020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

Rock ClimbNormalPhysical908520

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks the target by smashing into it with incredible force. This may also confuse the target.

Rock SmashFightingPhysical4010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks with a punch. This may also lower the target’s Defense stat.

Rock SmashFightingPhysical4010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user attacks with a punch. This may also lower the target’s Defense stat.

Secret PowerNormalPhysical7010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The additional effects of this attack depend upon where it was used.

Seismic TossFightingPhysical-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Seismic TossFightingPhysical-10020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

SnoreNormalSpecial5010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SnoreNormalSpecial5010015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SnoreNormalSpecial5010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Stomping TantrumGroundPhysical7510010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

StrengthNormalPhysical8010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is slugged with a punch thrown at maximum power.

StrengthNormalPhysical8010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is slugged with a punch thrown at maximum power.

SubmissionFightingPhysical808020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user grabs the target and recklessly dives for the ground. This also damages the user a little.

Sucker PunchDarkPhysical701005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

This move enables the user to attack first. This move fails if the target is not readying an attack.

SuperpowerFightingPhysical1201005

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

SuperpowerFightingPhysical1201005

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Take DownNormalPhysical908520

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Thunder PunchElectricPhysical7510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The target is punched with an electrified fist. This may also leave the target with paralysis.

Thunder PunchElectricPhysical7510015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

The target is punched with an electrified fist. This may also leave the target with paralysis.

Wide GuardRockStatus--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

The user and its allies are protected from wide-ranging attacks for one turn.

Traits

Ability options available to this Pokémon in this game.

Rock Head

Ability Slot 1

Protects the Pokémon from recoil damage.

Protects against recoil damage.

Sturdy

Ability Slot 2

It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Sand Veil(Hidden Ability)

Boosts the Pokémon’s evasion in a sandstorm.

Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.

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