S/M / Pokédex

Muk

Back to Pokédex

Muk in Pokémon Sun & Moon

#51 in the Sun & Moon Pokédex • Sludge Pokémon

Muk in the National Pokédex

Pokédex entries

Sun

The stench it gives off will make your nose scrunch up. Still, there are Muk fans who think that’s a good thing.

Moon

After recent environmental improvements, this Pokémon is now hardly seen at all. People speculate that it may go extinct at some point.

Pokémon details

Type

Poison

Category

Sludge Pokémon

Height

1.2 m (3'11")

Weight

30 kg (66.1 lbs)

National Pokédex

#0089

Pokédex

#51

Muk in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

105

320

414

Attack

105

193

339

Defense

75

139

273

Sp. Atk

65

121

251

Sp. Def

100

184

328

Speed

50

94

218

Total

500

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Muk, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #51Melemele #51Ula'ula #29
EV yield
1 HP, 1 Atk
Catch rate
75
Base Exp.
175

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Grimer

Grimer

#50

Level 38

Muk

Muk

#51

Held-item rates for this form. Some Pokémon have no wild encounter in Sun/Moon; check their acquisition requirements.
Moon
50%
Sun
50%

Moves this Pokémon learns naturally by reaching specific levels.
Class
Evo.Venom Drench

Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.

Poison-10020
StartPound

The target is physically pounded with a long tail, a foreleg, or the like.

Normal4010035
StartHarden

The user stiffens all the muscles in its body to raise its Defense stat.

Normal--30
StartPoison Gas

A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those hit.

Poison-9040
StartMud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010
StartVenom Drench

Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.

Poison-10020
4Harden

The user stiffens all the muscles in its body to raise its Defense stat.

Normal--30
7Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010
12Disable

For four turns, this move prevents the target from using the move it last used.

Normal-10020
15Sludge

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison6510020
18Mud Bomb

The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy.

Ground658510
21Minimize

The user compresses its body to make itself look smaller, which sharply raises its evasiveness.

Normal--10
26Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
29Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010
32Sludge Wave

The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.

Poison9510010
37Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540
40Gunk Shot

The user shoots filthy garbage at the target to attack. This may also poison the target.

Poison120805
46Acid Armor

The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.

Poison--20
52Belch

The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.

Poison1209010
57Memento

The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.

Dark-10010

Moves this Pokémon can learn from Technical Machines in Pokémon Sun and Moon.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM09Venoshock

The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.

Poison6510010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM21Frustration

This full-power attack grows more powerful the less the user likes its Trainer.

Normal-10020
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM27Return

This full-power attack grows more powerful the more the user likes its Trainer.

Normal-10020
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TM31Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM34Sludge Wave

The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.

Poison9510010
TM35Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010
TM38Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Dark6010025
TM48Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM52Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

Fighting120705
TM56Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM64Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM80Rock Slide

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM83Infestation

The target is infested and attacked for four to five turns. The target can’t flee during this time.

Bug2010020
TM84Poison Jab

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

Poison8010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-8515
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM97Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark8010015
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition source
Acid Spray

The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat.

Poison4010020

Grimer — breeding; retain through evolution

Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10

Grimer — breeding; retain through evolution

Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice--30

Grimer — breeding; retain through evolution

Imprison

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Psychic--10

Grimer — breeding; retain through evolution

Lick

The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.

Ghost3010030

Grimer — breeding; retain through evolution

Mean Look

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Normal--5

Grimer — breeding; retain through evolution

Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010

Grimer — breeding; retain through evolution

Shadow Punch

The user throws a punch from the shadows. This attack never misses.

Ghost60-20

Grimer — breeding; retain through evolution

Shadow Sneak

The user extends its shadow and attacks the target from behind. This move always goes first.

Ghost4010030

Grimer — breeding; retain through evolution

Spit Up

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.

Normal-10010

Grimer — breeding; retain through evolution

Stockpile

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

Normal--20

Grimer — breeding; retain through evolution

Swallow

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Normal--10

Grimer — breeding; retain through evolution

Imports and compatible Ultra Sun/Ultra Moon trades have separate requirements. Individual options do not guarantee every four-move combination.
Class
Acquisition source
Acid Spray

The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat.

Poison4010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Bide

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Normal--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Block

The user blocks the target’s way with arms spread wide to prevent escape.

Normal--5

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Block

The user blocks the target’s way with arms spread wide to prevent escape.

Normal--5

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Dig

The user burrows, then attacks on the next turn.

Ground8010010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Dynamic Punch

The user punches the target with full, concentrated power. This confuses the target if it hits.

Fighting100505

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Dynamic Punch

The user punches the target with full, concentrated power. This confuses the target if it hits.

Fighting100505

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Fire Punch

The target is punched with a fiery fist. This may also leave the target with a burn.

Fire7510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Fire Punch

The target is punched with a fiery fist. This may also leave the target with a burn.

Fire7510015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Fire Punch

The target is punched with a fiery fist. This may also leave the target with a burn.

Fire7510015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting15010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting15010020

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice--30

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice--30

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Ice Punch

The target is punched with an icy fist. This may also leave the target frozen.

Ice7510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Ice Punch

The target is punched with an icy fist. This may also leave the target frozen.

Ice7510015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Ice Punch

The target is punched with an icy fist. This may also leave the target frozen.

Ice7510015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Imprison

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Psychic--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Incinerate

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

Fire6010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Lick

The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.

Ghost3010030

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Lick

The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.

Ghost3010030

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Mean Look

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Normal--5

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Mean Look

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Normal--5

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Mega Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass4010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Pain Split

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Normal--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Pain Split

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Normal--20

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Power-Up Punch

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Fighting4010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Rage

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

Normal2010020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat.

Fighting4010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Secret Power

The additional effects of this attack depend upon where it was used.

Normal7010020

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Self-Destruct

The user attacks everything around it by causing an explosion. The user faints upon using this move.

Normal2001005

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Shadow Punch

The user throws a punch from the shadows. This attack never misses.

Ghost60-20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Shadow Sneak

The user extends its shadow and attacks the target from behind. This move always goes first.

Ghost4010030

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Spit Up

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.

Normal-10010

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Stockpile

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

Normal--20

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Swallow

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Normal--10

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Thunder Punch

The target is punched with an electrified fist. This may also leave the target with paralysis.

Electric7510015

Import from compatible Generation III–VI games via Pokémon Bank; retain through evolution where applicable

Thunder Punch

The target is punched with an electrified fist. This may also leave the target with paralysis.

Electric7510015

Trade from Ultra Sun/Ultra Moon; only original Sun/Moon-compatible forms and moves

Thunder Punch

The target is punched with an electrified fist. This may also leave the target with paralysis.

Electric7510015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Zap Cannon

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Electric120505

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Ability options available to this Pokémon in this game.

Stench

Ability Slot 1

By releasing stench when attacking, this Pokémon may cause the target to flinch.

Has a 10% chance of making target Pokémon flinch with each hit.

Sticky Hold

Ability Slot 2

Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.

Prevents a held item from being removed by other Pokémon.

Poison Touch(Hidden Ability)

May poison a target when the Pokémon makes contact.

Has a 30% chance of poisoning target Pokémon upon contact.

Join Discord

Join a community of 5,000+ Trainers.

discord.gg/dittobase